scrawl
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edc5cad79e
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Port Animation::addEffect
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2015-04-19 01:57:52 +02:00 |
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cc9cii
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8b1ac451ac
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More warning fixes.
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2015-04-19 09:42:44 +10:00 |
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cc9cii
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dd1e4e8b69
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Remove gcc/clang warnings.
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2015-04-19 08:58:52 +10:00 |
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cc9cii
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7561b195ab
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Revert auto expansion of enums as it was interfering with row based operations. Fix default values of magic effect skill & attributes.
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2015-04-18 15:28:34 +10:00 |
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cc9cii
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48a6006202
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Prevent enum delegates from auto expanding when opening a dialogue subview.
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2015-04-18 14:16:55 +10:00 |
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dteviot
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4607c4b581
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Add Modified DateTime to plug-in tooltip. (Fixes #2479)
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2015-04-18 15:33:49 +12:00 |
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cc9cii
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5e84858c0b
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Change the cell edit selection behaviour of the nested tables. Also auto-expand the enum delegate selections (both main table as well as nested table in the dialogue subview)
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2015-04-18 10:07:53 +10:00 |
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cc9cii
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f88be67556
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Convert AI package type and AI wander repeat columns in the nested tables to use enum delegate
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2015-04-18 09:37:19 +10:00 |
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cc9cii
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e241fb0104
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Convert clothing/armour part reference type column in the nested tables to use enum delegates.
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2015-04-18 08:31:08 +10:00 |
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cc9cii
|
e00d7f72ac
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Convert magic effects ID and Range columns in the nested tables to use enum delegate
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2015-04-18 08:09:14 +10:00 |
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cc9cii
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befd6fe658
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Convert magic effects Skills column in the nested tables to use enum delegates.
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2015-04-18 07:15:40 +10:00 |
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cc9cii
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0aff188d8d
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Fix enum delegate from adding a command to the undo stack when the value has not changed.
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2015-04-18 07:13:02 +10:00 |
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scrawl
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20af2b67a8
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Change the triangle pattern used for terrain (Fixes #2459)
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2015-04-17 18:54:14 +02:00 |
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cc9cii
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d6c2cff381
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Convert magic effects Attribute column in the nested tables to use enum delegates.
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2015-04-17 21:33:25 +10:00 |
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cc9cii
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c41b4b84a6
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Cleanup post merge.
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2015-04-17 13:45:45 +10:00 |
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cc9cii
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47d5eac290
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Merge branch 'master' into NonTableFields
Conflicts:
apps/opencs/model/world/columnbase.cpp
apps/opencs/model/world/columnbase.hpp
apps/opencs/model/world/idtable.hpp
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2015-04-17 12:37:34 +10:00 |
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cc9cii
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32e73c3deb
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Add creature/item levelled lists (non table items) to dialogue subview.
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2015-04-17 11:50:19 +10:00 |
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scrawl
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083c41c950
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Environment map for enchanted objects
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2015-04-17 01:23:37 +02:00 |
|
Marc Zinnschlag
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38ce074a62
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Merge branch 'replace'
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2015-04-16 20:11:25 +02:00 |
|
Marc Zinnschlag
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b939fd440e
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added replace all button
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2015-04-16 20:11:14 +02:00 |
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Marc Zinnschlag
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36ce2d61f4
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consider lock mode when replacing
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2015-04-16 19:02:03 +02:00 |
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Marc Zinnschlag
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4951fc477c
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added replace function
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2015-04-16 18:50:22 +02:00 |
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cc9cii
|
a2d824bfa6
|
Changes to support dialogue only items but in a list view via QDataWidgetMapper.
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2015-04-17 01:27:36 +10:00 |
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scrawl
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8f6d4fb3e0
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Fix filtering bug
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2015-04-16 01:26:58 +02:00 |
|
scrawl
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57fd18b161
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Fix frontface bug
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2015-04-15 22:43:53 +02:00 |
|
scrawl
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c334a76a6f
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Fix skinning bug
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2015-04-15 22:38:43 +02:00 |
|
scrawl
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5b8c28f641
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NpcAnimation compiles
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2015-04-15 22:11:38 +02:00 |
|
scrawl
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13a1ba0aab
|
Moon rendering
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2015-04-15 18:50:50 +02:00 |
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scrawl
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f7da979669
|
Add FrameSwitch (geometry "double buffering") for efficient updates of RigGeometry & MorphGeometry
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2015-04-14 18:56:11 +02:00 |
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scrawl
|
c516e897ee
|
Move Controller base classes to SceneUtil, add visitor to assign ControllerSources
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2015-04-14 17:51:46 +02:00 |
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scrawl
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de2c85e0f8
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Port nifloader to the more efficient StateSetController
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2015-04-14 16:41:06 +02:00 |
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scrawl
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5dd1ab24fe
|
More efficient StateSetController, beginnings of sky rendering
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2015-04-14 15:58:16 +02:00 |
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scrawl
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8c7c89a4aa
|
Port SoundManager
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2015-04-13 22:48:37 +02:00 |
|
scrawl
|
246b06ca27
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Forgot to add
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2015-04-13 17:30:32 +02:00 |
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cc9cii
|
1c7ed795c2
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Add creature/item levelled lists to dialogue subview.
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2015-04-13 22:21:27 +10:00 |
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cc9cii
|
513c3a47cb
|
Add clothing/armor part reference table to dialogue subview.
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2015-04-13 21:08:23 +10:00 |
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cc9cii
|
526b53fce0
|
Add AI packages table to dialogue subview. Also minor bug fixes.
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2015-04-13 14:14:00 +10:00 |
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cc9cii
|
60e5ff8811
|
Remove duplicated checks and exceptions.
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2015-04-13 08:03:30 +10:00 |
|
cc9cii
|
221c57adee
|
Fix template syntax and travis warnings.
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2015-04-13 07:05:06 +10:00 |
|
cc9cii
|
a976dca27b
|
Changed over the remaining RefId adapters. Fixed issue where map entries were overwriting the same key...
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2015-04-13 06:39:38 +10:00 |
|
scrawl
|
987e923790
|
LightManager optimization
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2015-04-12 19:44:48 +02:00 |
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scrawl
|
61aaf0cf70
|
Attach light lists to the object base nodes instead of each renderable
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
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2015-04-12 18:03:36 +02:00 |
|
scrawl
|
c92592493e
|
OpenMW: create a window and render the starting cell(s)
|
2015-04-12 15:38:30 +02:00 |
|
cc9cii
|
7ccf53e750
|
Changed over inventory adapters. Fixed a few places where modified records were not set properly.
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2015-04-12 20:03:55 +10:00 |
|
cc9cii
|
25261a60e5
|
Add potion magic effects table to dialogue subview. Integration of the adapters to RefIdCollection is incomplete.
|
2015-04-12 18:29:42 +10:00 |
|
cc9cii
|
ef84e553be
|
Renamed some stuff.
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2015-04-12 13:48:23 +10:00 |
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cc9cii
|
41b368a759
|
Moved templated code around a bit.
|
2015-04-12 10:52:01 +10:00 |
|
cc9cii
|
4b9c9bf095
|
Simplify and relocate nested column definitions.
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2015-04-12 08:52:09 +10:00 |
|
cc9cii
|
8dab2f9b14
|
Use human friendly strings in magic effects subtable.
|
2015-04-12 07:46:32 +10:00 |
|
scrawl
|
a0b43f426e
|
Avoid setting DYNAMIC DataVariance on StateSets
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2015-04-11 23:01:37 +02:00 |
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