Commit graph

13635 commits

Author SHA1 Message Date
scrawl
edc5cad79e Port Animation::addEffect 2015-04-19 01:57:52 +02:00
cc9cii
8b1ac451ac More warning fixes. 2015-04-19 09:42:44 +10:00
cc9cii
dd1e4e8b69 Remove gcc/clang warnings. 2015-04-19 08:58:52 +10:00
cc9cii
7561b195ab Revert auto expansion of enums as it was interfering with row based operations. Fix default values of magic effect skill & attributes. 2015-04-18 15:28:34 +10:00
cc9cii
48a6006202 Prevent enum delegates from auto expanding when opening a dialogue subview. 2015-04-18 14:16:55 +10:00
dteviot
4607c4b581 Add Modified DateTime to plug-in tooltip. (Fixes #2479) 2015-04-18 15:33:49 +12:00
cc9cii
5e84858c0b Change the cell edit selection behaviour of the nested tables. Also auto-expand the enum delegate selections (both main table as well as nested table in the dialogue subview) 2015-04-18 10:07:53 +10:00
cc9cii
f88be67556 Convert AI package type and AI wander repeat columns in the nested tables to use enum delegate 2015-04-18 09:37:19 +10:00
cc9cii
e241fb0104 Convert clothing/armour part reference type column in the nested tables to use enum delegates. 2015-04-18 08:31:08 +10:00
cc9cii
e00d7f72ac Convert magic effects ID and Range columns in the nested tables to use enum delegate 2015-04-18 08:09:14 +10:00
cc9cii
befd6fe658 Convert magic effects Skills column in the nested tables to use enum delegates. 2015-04-18 07:15:40 +10:00
cc9cii
0aff188d8d Fix enum delegate from adding a command to the undo stack when the value has not changed. 2015-04-18 07:13:02 +10:00
scrawl
20af2b67a8 Change the triangle pattern used for terrain (Fixes #2459) 2015-04-17 18:54:14 +02:00
cc9cii
d6c2cff381 Convert magic effects Attribute column in the nested tables to use enum delegates. 2015-04-17 21:33:25 +10:00
cc9cii
c41b4b84a6 Cleanup post merge. 2015-04-17 13:45:45 +10:00
cc9cii
47d5eac290 Merge branch 'master' into NonTableFields
Conflicts:
	apps/opencs/model/world/columnbase.cpp
	apps/opencs/model/world/columnbase.hpp
	apps/opencs/model/world/idtable.hpp
2015-04-17 12:37:34 +10:00
cc9cii
32e73c3deb Add creature/item levelled lists (non table items) to dialogue subview. 2015-04-17 11:50:19 +10:00
scrawl
083c41c950 Environment map for enchanted objects 2015-04-17 01:23:37 +02:00
Marc Zinnschlag
38ce074a62 Merge branch 'replace' 2015-04-16 20:11:25 +02:00
Marc Zinnschlag
b939fd440e added replace all button 2015-04-16 20:11:14 +02:00
Marc Zinnschlag
36ce2d61f4 consider lock mode when replacing 2015-04-16 19:02:03 +02:00
Marc Zinnschlag
4951fc477c added replace function 2015-04-16 18:50:22 +02:00
cc9cii
a2d824bfa6 Changes to support dialogue only items but in a list view via QDataWidgetMapper. 2015-04-17 01:27:36 +10:00
scrawl
8f6d4fb3e0 Fix filtering bug 2015-04-16 01:26:58 +02:00
scrawl
57fd18b161 Fix frontface bug 2015-04-15 22:43:53 +02:00
scrawl
c334a76a6f Fix skinning bug 2015-04-15 22:38:43 +02:00
scrawl
5b8c28f641 NpcAnimation compiles 2015-04-15 22:11:38 +02:00
scrawl
13a1ba0aab Moon rendering 2015-04-15 18:50:50 +02:00
scrawl
f7da979669 Add FrameSwitch (geometry "double buffering") for efficient updates of RigGeometry & MorphGeometry 2015-04-14 18:56:11 +02:00
scrawl
c516e897ee Move Controller base classes to SceneUtil, add visitor to assign ControllerSources 2015-04-14 17:51:46 +02:00
scrawl
de2c85e0f8 Port nifloader to the more efficient StateSetController 2015-04-14 16:41:06 +02:00
scrawl
5dd1ab24fe More efficient StateSetController, beginnings of sky rendering 2015-04-14 15:58:16 +02:00
scrawl
8c7c89a4aa Port SoundManager 2015-04-13 22:48:37 +02:00
scrawl
246b06ca27 Forgot to add 2015-04-13 17:30:32 +02:00
cc9cii
1c7ed795c2 Add creature/item levelled lists to dialogue subview. 2015-04-13 22:21:27 +10:00
cc9cii
513c3a47cb Add clothing/armor part reference table to dialogue subview. 2015-04-13 21:08:23 +10:00
cc9cii
526b53fce0 Add AI packages table to dialogue subview. Also minor bug fixes. 2015-04-13 14:14:00 +10:00
cc9cii
60e5ff8811 Remove duplicated checks and exceptions. 2015-04-13 08:03:30 +10:00
cc9cii
221c57adee Fix template syntax and travis warnings. 2015-04-13 07:05:06 +10:00
cc9cii
a976dca27b Changed over the remaining RefId adapters. Fixed issue where map entries were overwriting the same key... 2015-04-13 06:39:38 +10:00
scrawl
987e923790 LightManager optimization 2015-04-12 19:44:48 +02:00
scrawl
61aaf0cf70 Attach light lists to the object base nodes instead of each renderable
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
2015-04-12 18:03:36 +02:00
scrawl
c92592493e OpenMW: create a window and render the starting cell(s) 2015-04-12 15:38:30 +02:00
cc9cii
7ccf53e750 Changed over inventory adapters. Fixed a few places where modified records were not set properly. 2015-04-12 20:03:55 +10:00
cc9cii
25261a60e5 Add potion magic effects table to dialogue subview. Integration of the adapters to RefIdCollection is incomplete. 2015-04-12 18:29:42 +10:00
cc9cii
ef84e553be Renamed some stuff. 2015-04-12 13:48:23 +10:00
cc9cii
41b368a759 Moved templated code around a bit. 2015-04-12 10:52:01 +10:00
cc9cii
4b9c9bf095 Simplify and relocate nested column definitions. 2015-04-12 08:52:09 +10:00
cc9cii
8dab2f9b14 Use human friendly strings in magic effects subtable. 2015-04-12 07:46:32 +10:00
scrawl
a0b43f426e Avoid setting DYNAMIC DataVariance on StateSets 2015-04-11 23:01:37 +02:00