Commit Graph

389 Commits (1a8a518897789d28980cd424f4480279dc87b84c)

Author SHA1 Message Date
David Cernat 1a8a518897 Merge pull request #376 from TES3MP/0.6.3 while resolving conflicts
Conflicts:
	README.md
	apps/openmw-mp/Script/Functions/World.cpp
	apps/openmw/mwmp/LocalPlayer.cpp
	apps/openmw/mwmp/LocalPlayer.hpp
	apps/openmw/mwworld/scene.cpp
	components/openmw-mp/Version.hpp
7 years ago
David Cernat 420dab10e1 [General] Track objects directly placed by players in ObjectPlace
This allows the OnPCDrop variable to get set correctly even when object placements have to go through the server first in order to gain a unique multiplayer index (mpNum).

Among other things, this makes it possible to roll marijuana joints in the popular mod "Tribunal Code Patch".
7 years ago
David Cernat 613adf6b30 [General] Update version to 0.6.3 7 years ago
Koncord 6197636fac [General] Fix "using after move" warning 7 years ago
Koncord 0e97b769f9 [General] Change type of Object::enchantmentCharge 7 years ago
Koncord 7e5b929ea2 [General] Rework PacketPlayerFaction 7 years ago
Koncord 29ba07fe8c [General] Rework PacketPlayerInventory
Save the Action for each item. Now you can add or remove multiple items
7 years ago
Koncord de0bb3cdab [General] Change type of Item::enchantmentCharge to float 7 years ago
Koncord 0780329a59 [General] Fix typo 7 years ago
Koncord f1e2bc01f6 [General] Use floats instead of doubles for enchantmentCharge 7 years ago
Koncord 1e25a122c9 [General] Use RELIABLE_ORDERED only when jumping 7 years ago
David Cernat a037193e79 Merge pull request #372 from TES3MP/0.6.2 while resolving conflicts
Conflicts:
	apps/openmw-mp/Script/Functions/Actors.cpp
	apps/openmw-mp/Script/Functions/Actors.hpp
	apps/openmw-mp/Script/Functions/Items.cpp
	apps/openmw-mp/Script/Functions/Items.hpp
	apps/openmw-mp/Script/Functions/World.cpp
	apps/openmw-mp/Script/Functions/World.hpp
	apps/openmw/mwmp/WorldEvent.cpp
	components/openmw-mp/Packets/Player/PacketPlayerEquipment.cpp
	components/openmw-mp/Version.hpp
7 years ago
David Cernat 28f47c4f81 [General] Update version to 0.6.2-hotfixed 7 years ago
David Cernat 9935f56d46 [General] Use doubles instead of ints for enchantmentCharge
Additionally, include enchantmentCharges for items  in PlayerEquipment packets.
7 years ago
Kyle Cooley ba4d2bd5fe Merge remote-tracking branch 'origin/master' into LibIssues 7 years ago
Kyle Cooley fcd4d8b842 Fix build for gcc-5.4.0 7 years ago
Koncord 35922e4898 [General] Change "enum ACTOR_ACTION" to "enum class Action" 7 years ago
Koncord ef0384b296 [General] Simplify ProxyMasterPacket 7 years ago
Koncord 647661daf9 [General] Minor fixes in Master packets 7 years ago
Koncord c4949ac5d9 [General] Change regular enums to enum class 7 years ago
Koncord 5777759aae [General] Change enum QuickKey::QUICKKEY_TYPE to enum class 7 years ago
David Cernat 09958681cd Merge pull request #363 from TES3MP/0.6.2 while resolving conflicts, 2nd try 7 years ago
David Cernat cac2c6c1e8 Merge pull request #360 from TES3MP/0.6.1-openmw-updates while resolving conflicts 7 years ago
David Cernat 993081ba1e [General] Add enchantmentCharge to worldObjects and items 7 years ago
Koncord 077a3d06b3 [General] Change type of BasePlayer::resurrectType to ResurrectType 7 years ago
Koncord 1ef6ad6215 [General] Add weather struct and packet 7 years ago
Koncord 122a30c183 [General] Change type of refNumIndex & mpNum to unsigned 7 years ago
Koncord f35d35741e [General] Remove redundant code
Remove BaseEvent::worldObjectCount
Remove BaseActor::count
Use foreach loops in packets and processors
Remove redundant "&" in CellController::get().getCell() calls
7 years ago
Koncord 2cb0ea20f0 [General] Modernize packets
Use explicit for constructors
Use override instead virtual for inherited methods
Mark final derived classes as "final"
7 years ago
Koncord aa183e6844 [General] Introduce chat channels 7 years ago
David Cernat fc5e883160 [General] Rework PlayerStatsDynamic packets so they are of minimal size 7 years ago
David Cernat d1ad0c91f8 [General] Rework PlayerEquipment packets so they are of minimal size
Moreover, rename BaseNetCreature's equipedItems into equipmentItems.
7 years ago
David Cernat c9c363ebef [General] Allow GameSettings to set bed & wilderness resting separately 7 years ago
David Cernat bd9e8bd10f [General] Simplify storing of attribute and skill index changes 7 years ago
David Cernat 720ef5f6c5 [General] Use consistent code style 7 years ago
Koncord b55bb445dd [General] Change underlying type of the WidgetType to uint8_t 7 years ago
Koncord a546d99000 [General] Fix type 7 years ago
Koncord 1841562553 [General] Minor cleanup of the World Packets 7 years ago
Koncord 744b8cf168 [General] Minor cleanup of the Actor Packets 7 years ago
Koncord e44fcdc0b3 [General] Cleanup Player packets 7 years ago
David Cernat 3508a16836 [General] Use GameSettings packet to set ability to rest and wait 7 years ago
David Cernat a796f81444 [General] Add and use utility function for int value checks in vectors 7 years ago
Koncord c276ff4bd9 [General] Add packet GUIWindow 7 years ago
David Cernat b0965f094a [General] Rework PlayerAttribute packets so they are of minimal size
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.

This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.
7 years ago
David Cernat ef79a98544 [General] Rework PlayerSkill packets so they are of minimal size
Previously, whenever a single skill value changed for a player, that player then sent a PlayerSkill packet with all values for all 27 skills, plus the player's progress towards the next level and the bonuses to each attribute on the next level up as the result of sklll increases thus far.

This commit makes PlayerSkill contain only the values of specific skills, moves the player's progress towards the next level to PlayerLevel packets, and moves the bonuses to each attribute on the next level up to PlayerAttribute packets.

Players now also send a PlayerSkill packet whenever their progress towards a new point in a skill changes. This was previously avoided so as to not have massive packet spam.
7 years ago
David Cernat 6668b9ab42 [General] Implement ConsoleCommand packet 7 years ago
David Cernat 926106cf8c [General] Rework CharGen slightly for clarity purposes
Previously, charGenStage.end was doing double duty as both the variable indicating the number of CharGen stages and – when set to 0 – the variable indicating that CharGen was over. The latter role is now filled by a new boolean.
7 years ago
Koncord 7ab01b66e4 [General] Rewrite Log class 7 years ago
Koncord d15c674584 [General] Move getFilenameTimestamp() to Utils 7 years ago
David Cernat 2ca4017371 [Client] Force position updates for players in animations 7 years ago