David Cernat
|
0527690b88
|
[Server] Add permanent debug to ID_PLAYER_CELL_CHANGE and ID_CONTAINER
|
8 years ago |
David Cernat
|
7917badedf
|
[Server] Set guid of baseEvent, previously done in a constructor before 7065569f9b
|
8 years ago |
Koncord
|
ebaf3d3cc9
|
[Server] FIx memory leak
|
8 years ago |
Koncord
|
868c837aa0
|
[Server] Move baseEvent from Networking.cpp to class as member
|
8 years ago |
David Cernat
|
7065569f9b
|
[Server] Reuse 2 BaseEvents over and over instead of creating new ones
|
8 years ago |
Koncord
|
68c288761a
|
[Server] Send other players position to loader
|
8 years ago |
Koncord
|
b1460cf010
|
[Server] Send ID_PLAYER_POS every ID_PLAYER_CELL_CHANGE
|
8 years ago |
David Cernat
|
58795119b6
|
[Server] Add debug about information exchange in ID_PLAYER_CELL_CHANGE
|
8 years ago |
David Cernat
|
96d01fcde4
|
[Server] Stop resending attacks because they cause infinite death loops
|
8 years ago |
Koncord
|
b7ab831c46
|
[Server] Update MasterClient to new protocol
|
8 years ago |
Koncord
|
158e9b3b09
|
[Server] Add ability to set password to server from config & scripts
|
8 years ago |
David Cernat
|
3e031faa96
|
[Server] Exchange position information correctly between players
|
8 years ago |
David Cernat
|
ed91f20cd3
|
[General] Print action used for ID_CONTAINER when receiving one
|
8 years ago |
David Cernat
|
24251cafd0
|
[Server] Send large ID_CONTAINER packets on a need-to-know basis
|
8 years ago |
David Cernat
|
887b436ee7
|
[Server] Make style for new methods consistent with rest of project
|
8 years ago |
Koncord
|
f2ce46ffed
|
[Server] Rename doForNearest to forEachLoaded
|
8 years ago |
Koncord
|
3aae782a51
|
[Server] Send info about loader to others
|
8 years ago |
Koncord
|
ca68831395
|
[Server] Rename sendToNearest to sendToLoaded
|
8 years ago |
Koncord
|
033472d939
|
[Server] Add doForNearest function
|
8 years ago |
Koncord
|
b760015071
|
[Server] Send some packets only to nearest players
|
8 years ago |
Koncord
|
bbc062de62
|
[Server] Use lowCamelCase in Cell
|
8 years ago |
Koncord
|
08f78e21c1
|
[Server] Use CellController in Networking
|
8 years ago |
David Cernat
|
27c4015f50
|
[General] Remove unused packet placeholder ID_OBJECT_HEALTH
|
8 years ago |
David Cernat
|
1198caddf6
|
[Server] Add OnContainer script callback
|
8 years ago |
David Cernat
|
eba7d8408f
|
[Server] Use script function to get spellbook action
|
8 years ago |
David Cernat
|
182b238b5f
|
[General] Rename WorldEvent into BaseEvent
|
8 years ago |
David Cernat
|
04d45b9dbb
|
[General] Rename packets to show they are for players only, not NPCs
|
8 years ago |
David Cernat
|
6328ffb9aa
|
[General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER
|
8 years ago |
David Cernat
|
9130c1f302
|
[General] Rename ID_CONTAINER_ADD into ID_CONTAINER
|
8 years ago |
David Cernat
|
d2cf96af99
|
[General] Repurpose the unused ID_CONTAINER_REMOVE into ID_OBJECT_HEALTH
|
8 years ago |
David Cernat
|
f4a9f27977
|
[Server] Stop crashing browser when receiving a query from it
|
8 years ago |
David Cernat
|
c1427b2558
|
[General] Simultaneously send loads & unloads in ID_PLAYER_CELL_STATE
|
8 years ago |
Koncord
|
aed0651dc2
|
[Server] Some fixes for MasterClient
|
8 years ago |
David Cernat
|
018b0e6699
|
[Server] Add script functions & callbacks for locking, unlocking & doors
|
8 years ago |
David Cernat
|
958ff06ca8
|
[General] Rename ID_DOOR_ACTIVATE into ID_DOOR_STATE
|
8 years ago |
David Cernat
|
5bd2fdcf66
|
[Server] Add OnObjectScale callback, and set scale for WorldObject
|
8 years ago |
David Cernat
|
8c019f2c61
|
[Server] Update OnObjectPlace and OnObjectDelete callbacks
|
8 years ago |
David Cernat
|
5eff2ece21
|
[Server] Fix memory leaks related to WorldEvents as suggested by Koncord
|
8 years ago |
David Cernat
|
b549da996e
|
[Server] On second thought, keep cell description as argument to them
|
8 years ago |
David Cernat
|
5989bbd97e
|
[Server] Remove arguments from OnObjectPlace & OnObjectDelete callbacks
|
8 years ago |
David Cernat
|
2cecce6c72
|
[Server] Use static WorldEvent variable in Networking
|
8 years ago |
David Cernat
|
9f1e491a75
|
[General] Make WorldEvents store information about multiple objects
|
8 years ago |
David Cernat
|
4f288ab558
|
[Server] Read contents of ID_PLAYER_CELL_STATE
|
8 years ago |
David Cernat
|
96bd21a7ca
|
[Server] Rename OnPlayerCellLoad to OnPlayerCellState, add action param
|
8 years ago |
David Cernat
|
244da19a51
|
[General] Turn ID_PLAYER_CELL_LOAD into ID_PLAYER_CELL_STATE for clarity
|
8 years ago |
David Cernat
|
73d39c1a0a
|
[General] Stop using virtual functions in BasePlayer, part 2
|
8 years ago |
David Cernat
|
63c8a98083
|
[General] Stop using virtual functions in BasePlayer
|
8 years ago |
David Cernat
|
c62a575a9e
|
[Server] Change order of words in the names of script callbacks
|
8 years ago |
David Cernat
|
1d9c6ddd81
|
[General] Add placeholders for the new packet ID_PLAYER_CELL_LOAD
|
8 years ago |
David Cernat
|
25e535e8ad
|
[Server] Fix integer types for new script callbacks
|
8 years ago |