Commit Graph

1575 Commits (2a7885b514ab183edc3bfd8f1654cbfcaa501c3f)

Author SHA1 Message Date
Marc Zinnschlag 509650d5f3 Merge remote branch 'ace/fs-fix' 13 years ago
scrawl a4576f043d fixed the physics debug rendering now activates/deactivates properly 13 years ago
Marc Zinnschlag 8d7bf34348 Merge branch 'terrain' 13 years ago
Marc Zinnschlag 557e97bab4 fixed a terrain-related Redemption crash 13 years ago
Marc Zinnschlag 46279a001b Merge remote branch 'scrawl/dialogue' 13 years ago
Marc Zinnschlag 2d2af4b28a Merge remote branch 'scrawl/terrain18' into terrain
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.hpp
	components/esm_store/cell_store.hpp
13 years ago
Alexander "Ace" Olofsson 4a9a416d46 Can find files even if no .bsa file exists now 13 years ago
scrawl 4bbedeb3e7 made all dialogs semi transparent (like in morrowind) 13 years ago
scrawl d3f31c3498 dialogue window enhancements 13 years ago
Marc Zinnschlag a90c3b9f23 Merge remote branch 'scrawl/water' 13 years ago
Marc Zinnschlag cc9a874f2b Merge remote branch 'corristo/openal' 13 years ago
scrawl d5c49fa036 getWaterLevel use CellStore ; attempted fix for morrowind without tribunal 13 years ago
Nikolay Kasyanov b6aa8925f4 (Temporary) workaround for broken OpenAL implementations that doesn't return meaningful max counts of sources 13 years ago
Marc Zinnschlag 647c0e4df3 Merge remote branch 'scrawl/renderingdistance' 13 years ago
Marc Zinnschlag eec135c040 Merge remote branch 'scrawl/water' 13 years ago
scrawl 79c2a2e465 implemented toggleWater (twa); formatting again 13 years ago
Marc Zinnschlag 10b4c1d904 silenced a warning 13 years ago
Marc Zinnschlag ea79d9b7c3 Merge remote branch 'scrawl/renderingdistance' 13 years ago
scrawl e22ae7c840 bounds fix (again) 13 years ago
scrawl 19c801f538 disabled rendering distance for now 13 years ago
scrawl f45c650975 bounds fix 13 years ago
scrawl 2f096e131d throw exception if water level is attempted to be modified in exterior 13 years ago
scrawl 5a19d4ec45 implement water script functions and save water height in CellStore 13 years ago
scrawl f497813043 formatting, added Water::setHeight 13 years ago
Nikolay Kasyanov 0897a2a4cb Merge branch 'master' into openal 13 years ago
scrawl 39b3afb98f use camera height instead of player height for underwater check 13 years ago
Nikolay Kasyanov 20f976ddc7 probably openal initialization fix 13 years ago
Pieter van der Kloet 4488be33ce Added missing slash to launcher CMakeLists.txt 13 years ago
scrawl cb72e812f9 Merge branch 'master' into renderingdistance 13 years ago
Marc Zinnschlag a0c5ccf974 Merge remote branch 'lgro/valgrind' 13 years ago
scrawl e6303fc3f4 Merge branch 'master' into water
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.hpp
13 years ago
Lukasz Gromanowski f86d53636d Issue #225: Correction to commit fa4c4b8.
Correction to commit fa4c4b8 - memeber mChanged should be
set to true, otherwise the map won't display if the game
is started in (0, 0) cell.
13 years ago
scrawl 6bea08157e Merge branch 'master' into terrain18 13 years ago
Marc Zinnschlag 34d9ad0cbd Merge remote branch 'chris/sound' into next 13 years ago
Marc Zinnschlag 2b2eb34f8f Merge remote branch 'corristo/master' into next 13 years ago
Chris Robinson bedf56a237 Merge remote branch 'zini/next' into sound 13 years ago
Chris Robinson be337ef7cc Return SoundPtr objects from playSound[3D]
Note that each Sound object currently contains "precious" resources even after
the sound is stopped. The reference should be reliquished as soon as it's no
longer needed (the SoundManager will make sure the sound continues to play
until it's finished).
13 years ago
Chris Robinson 293f33914e Use a deque fpr OpenAL's free sources 13 years ago
Chris Robinson a3291ef360 Add a sound method to update the volume 13 years ago
Chris Robinson 7008bd2fe1 Store some sound properties in the Sound class 13 years ago
Chris Robinson c072babd17 Better handle bad OpenAL source counts 13 years ago
Chris Robinson 089c340935 Switch the map so the SoundPtr is used as a key 13 years ago
Nikolay Kasyanov 66b31d3d43 Bug #229 (Fixed): On OS X Launcher cannot launch game if path to binary contains spaces 13 years ago
Lukasz Gromanowski fa4c4b8f21 Issue #225: Initialize members in class constructor. 13 years ago
Marc Zinnschlag a996cfed71 Merge remote branch 'ace/win-fixes' into next 13 years ago
Chris Robinson c6c06f1140 Return SoundPtr objects from the playSound and streamSound methods 13 years ago
Jacob Essex ec21ff21cc Removed memory leak, allocated more on the stack 13 years ago
Chris Robinson f0db2ab82f Split stopSound3D into separate functions to deal with stopping all sounds on an object 13 years ago
Chris Robinson 033faba9c4 Make a function parameter const 13 years ago
Chris Robinson c2611d035c Use a pair to match the MWWorld::Ptr object and sound ID, instead of nested maps 13 years ago