scrawl
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9169c0d7c9
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slightly improved the quality of the default water setting
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2012-04-07 23:18:08 +02:00 |
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scrawl
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8bfc81f398
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Merge branch 'master' into water
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2012-04-05 20:09:38 +02:00 |
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scrawl
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622fb568cf
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removed MRT setting and figure it out automatically
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2012-04-05 19:27:54 +02:00 |
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scrawl
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f49131e1b8
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renamed setting, automatically disable MRT when unsupported
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2012-04-05 13:09:59 +02:00 |
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scrawl
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328bdaafb6
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fixed a problem with the underwater compositor
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2012-04-03 22:53:08 +02:00 |
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scrawl
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cc4076d42a
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basic noise
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2012-04-03 21:16:43 +02:00 |
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scrawl
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fe63f2b2aa
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first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering)
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2012-04-03 19:10:02 +02:00 |
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scrawl
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8aea311797
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added visibility flags for everything
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2012-04-03 15:13:47 +02:00 |
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scrawl
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fd45208196
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re-added code for reflection & refraction rendering
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2012-04-03 14:23:23 +02:00 |
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scrawl
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ff15f28787
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options for texture filtering and mipmaps
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2012-04-02 18:01:49 +02:00 |
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scrawl
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39ee9e9ab8
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setting for field of view
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2012-04-02 17:51:51 +02:00 |
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scrawl
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00cc45c537
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FPS is now a setting instead of commandline option
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2012-04-02 16:10:54 +02:00 |
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scrawl
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fd662f937a
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add settings for viewing distance and fog
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2012-04-02 15:51:48 +02:00 |
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scrawl
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e5cc9adbb0
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added settings for rendering distance of small objects
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2012-04-02 15:30:29 +02:00 |
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scrawl
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1445ae992d
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adding a setting to disable static geometry
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2012-04-02 14:24:16 +02:00 |
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scrawl
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7b3adb27a3
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backend changes, terrain num lights setting
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2012-04-01 18:48:37 +02:00 |
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scrawl
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f4bbcb48a6
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settings-default.cfg
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2012-04-01 17:14:49 +02:00 |
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