Commit graph

11463 commits

Author SHA1 Message Date
Marc Zinnschlag
8f0d7ec1ec Merge remote-tracking branch 'artemutin/longStringEditor' 2015-10-16 09:15:48 +02:00
artemutin@yandex.ru
eae36f8005 Fixed filter reapplication on Description column change and on State
column change.

Moved column index search to widget constructor, rewrite slot with
respect to multiple columns data change.
2015-10-16 11:32:22 +10:00
Marc Zinnschlag
361634489e properly handle cells that don't exist 2015-10-15 14:46:08 +02:00
artemutin@yandex.ru
33e12a99fa If table dont use any filter, filter update now dont cause a reapply of empty filter 2015-10-14 21:22:28 +10:00
Marc Zinnschlag
90036e23b3 Merge remote-tracking branch 'scrawl/enchantment_error' 2015-10-14 09:33:51 +02:00
scrawl
8459a79a2c Fix AI being able to open locked doors (Fixes #2948) 2015-10-13 19:05:17 +02:00
scrawl
f36d463617 Enchantment error handling fix (Fixes #2959)
Catch errors about missing enchantments before they propagate up the stack and interrupt the whole frame update.
2015-10-13 18:15:39 +02:00
scrawl
ee450471fd Disable head controller for non-bipedal creatures (Fixes #2843, Fixes #2966) 2015-10-13 17:55:57 +02:00
Marc Zinnschlag
773df6fd22 some OSG fixes 2015-10-13 16:53:40 +02:00
scrawl
a88d56148b Read the Sun Glare Fader ini settings 2015-10-13 16:35:31 +02:00
Marc Zinnschlag
68115c4e8a (somewhat) improved the colour scheme 2015-10-13 16:15:53 +02:00
Marc Zinnschlag
0b1d6bddc8 merged primitives arrays 2015-10-13 16:11:47 +02:00
Marc Zinnschlag
6e140c9cb1 proper shape for cell arrows (kinda) 2015-10-13 11:43:33 +02:00
Marc Zinnschlag
3f9db7ba3c more reliable method of obtaining the cell coordinates in CSVRender::Cell 2015-10-12 18:00:44 +02:00
Marc Zinnschlag
b81ee606c8 use CellCoordinates instead of a pair of ints for cell coordinates 2015-10-12 14:31:55 +02:00
Marc Zinnschlag
0d35938794 basic cell arrow rendering (shape is a placeholder) 2015-10-12 14:12:01 +02:00
Marc Zinnschlag
3b39572274 Merge remote-tracking branch 'artemutin/scriptSearchRedirect' 2015-10-09 17:15:11 +02:00
artemutin@yandex.ru
4ca7b26609 Stream error handling, and other minor changes. 2015-10-09 21:57:02 +10:00
Marc Zinnschlag
a134b87e5b Merge remote-tracking branch 'cc9cii/aiwander-fix' 2015-10-09 09:48:03 +02:00
cc9cii
64821b0785 Disable toolbar context menu. Should resolve bug #2953. 2015-10-09 06:29:50 +11:00
artemutin@yandex.ru
e7a3f059aa Implemented line and col calculations in scriptsubview 2015-10-09 00:29:18 +10:00
Marc Zinnschlag
2f808f957d fixed for compiler not recognising script names in some situations 2015-10-08 14:01:29 +02:00
cc9cii
3bbcf6a916 Fix AiWander sub-table editing. Should resolve bugs #2888 and #2930. 2015-10-08 12:47:23 +11:00
cc9cii
998348e606 Further rationalise the use of ColumnIds
- Address Zini's review comments as per https://github.com/OpenMW/openmw/pull/755
2015-10-08 12:35:09 +11:00
Emmanuel Anne
944dfa5372 a light without the carry flag can't be equipped !
it fixes Antares big mod teaching disciplines, it adds a light which should
not be equipped to npcs which have learnt something.
2015-10-07 12:28:25 +02:00
Marc Zinnschlag
379d13c7b9 Merge remote-tracking branch 'scrawl/unstack_script' 2015-10-07 08:12:02 +02:00
Marc Zinnschlag
7e7215b3b3 Merge remote-tracking branch 'scrawl/master' 2015-10-07 08:09:27 +02:00
scrawl
91bf5ae237 Add new script instance when a container item is unstacked (Bug #2962) 2015-10-07 02:43:21 +02:00
Marc Zinnschlag
231935356a Merge remote-tracking branch 'origin/master' 2015-10-06 14:30:45 +02:00
Marc Zinnschlag
e8f6897376 fixed a possible script bug regarding ID-access for instances that did not yet existed when the script was compiled 2015-10-06 14:30:32 +02:00
scrawl
7b6fe149f2 getSpellSuccessChance return 0 for used powers (Fixes #2944) 2015-10-05 15:41:43 +02:00
scrawl
77cb438714 Fix potential case smashing issue 2015-10-05 15:41:07 +02:00
scrawl
029a86267b Merge pull request #781 from artemutin/magickaRecalculation
Fix to https://bugs.openmw.org/issues/2914
2015-10-05 15:32:37 +02:00
artemutin@yandex.ru
ec4fff588d uncomment updateActor call in buildPlayer for magicka recalc 2015-10-05 23:07:13 +10:00
Alexander "Ace" Olofsson
b4132faaea Update editmode.cpp
Fixes builds on Windows
2015-10-04 16:27:05 +02:00
Rohit Nirmal
0a8e2c0b21 Fix building OpenCS with Qt 5. 2015-10-03 00:07:08 -05:00
Marc Zinnschlag
6ef2319eb8 Merge branch 'sceneinput' 2015-10-02 15:07:01 +02:00
Marc Zinnschlag
4b0fa370e3 made WorldspaceWidget::getDocument public (EditModes will need the document later) 2015-10-02 15:06:42 +02:00
Marc Zinnschlag
323f8bb29f sensitivity settings 2015-10-01 13:42:21 +02:00
Marc Zinnschlag
1d4f8b2595 send mouse wheel input to active EditMode during drag operations 2015-10-01 13:19:48 +02:00
Marc Zinnschlag
0a5bfb2107 added framework for drag operations 2015-10-01 12:46:01 +02:00
artemutin@yandex.ru
ecce3a1975 Add StartScriptCreator to a factory manager. 2015-09-30 09:46:51 +10:00
artemutin@yandex.ru
903cd3322b add getIdValidatorResult method to GenericCreator, for use in subclass
StartScriptCreator
2015-09-30 09:46:51 +10:00
artemutin@yandex.ru
e672880f64 Fix namespace, add file to CMakeLists.txt 2015-09-30 09:46:51 +10:00
artemutin@yandex.ru
3f27c85630 Added StartScriptCreator class with redefined getErrors method. 2015-09-30 09:46:51 +10:00
Marc Zinnschlag
8e87b48866 handle context-sensitive select mode in instance editing 2015-09-29 16:07:14 +02:00
Marc Zinnschlag
2cb106f6ad added missing flagAsModified calls 2015-09-29 16:06:55 +02:00
Marc Zinnschlag
f28fa9fc16 clear instance selection on select click on nothing/something that isn't an instance 2015-09-29 13:53:47 +02:00
Marc Zinnschlag
319e3f24a3 on edit mode change clear selection of elements that are not affected by current edit mode (only support for instance for now since we do not have selection for other elements yet) 2015-09-29 13:48:04 +02:00
Marc Zinnschlag
981a8a2cc2 delegated editing and selection functions to mode objects 2015-09-27 16:18:22 +02:00
Marc Zinnschlag
9bf27c7e37 moved edit mode handling from SceneSubView to WorldspaceWidget 2015-09-27 14:38:12 +02:00
Marc Zinnschlag
5d9863aec1 removed a redundant check 2015-09-27 11:34:14 +02:00
Marc Zinnschlag
7bbc475bda apply button mapping 2015-09-26 18:01:49 +02:00
Marc Zinnschlag
501ae6372d factored out mouse picking into a separate function 2015-09-26 17:51:41 +02:00
Marc Zinnschlag
3844c94975 bit masking fix 2015-09-26 17:39:55 +02:00
Marc Zinnschlag
72bb33c2c4 filter mouse interaction by interaction mask 2015-09-26 12:24:41 +02:00
Marc Zinnschlag
71247a0186 inserted TagBase between ObjectTag and osg::Referenced 2015-09-26 12:18:18 +02:00
Marc Zinnschlag
748b13b45b renamed ObjectHolder into ObjectTag 2015-09-26 12:05:44 +02:00
Marc Zinnschlag
9279ae4ba0 Merge remote-tracking branch 'zelurker/removed_items' 2015-09-26 11:24:56 +02:00
Marc Zinnschlag
bebd442b49 Merge remote-tracking branch 'scrawl/godmode' 2015-09-26 11:23:33 +02:00
Emmanuel Anne
6ec8f9123e Merge branch 'master' of https://github.com/OpenMW/openmw into removed_items 2015-09-26 09:24:56 +02:00
scrawl
899e35591c Escape MyGUI markup codes in console output 2015-09-26 02:08:23 +02:00
scrawl
387624e158 Add a threshold to AiFollow distance
Idle animations can move the actor around slightly, which sometimes causes AiFollow to constantly toggle between "arrived" and "following" state even when the player isn't moving. Could be observed by summoning a bonelord.
2015-09-26 02:02:50 +02:00
scrawl
b9c6a6862a Don't reset god mode, scripts enabled and sky enabled flags when loading a save game
These flags aren't stored in the save file, so it makes no sense to reset them to their default each time a save game is loaded. Instead, reset on "new game".
2015-09-26 01:49:58 +02:00
Emmanuel Anne
2fff6b06cc removed items by mods do not break cell loading
like fortify intelligence potions removed by sris_alchemy which break the
loading of the firewatch mages guild
2015-09-25 14:23:49 +02:00
Marc Zinnschlag
d46eeb04cd removed a left-over debugging statement 2015-09-25 14:16:41 +02:00
Marc Zinnschlag
5c34a02058 store mouse bindings in WorldspaceWidget 2015-09-25 13:11:40 +02:00
Marc Zinnschlag
d597bef2cd refined selection related user settings 2015-09-25 10:58:20 +02:00
Marc Zinnschlag
62047b1868 Merge remote-tracking branch 'origin/master' into sceneinput 2015-09-24 16:07:39 +02:00
Marc Zinnschlag
3ada08af90 store lock state and pass it on to edit mode 2015-09-24 16:07:17 +02:00
Alexander "Ace" Olofsson
caa119f13c Fix instantiation on non-Visual Studio 2015-09-24 15:55:38 +02:00
Marc Zinnschlag
b2cb5f0374 pass on user settings updates to potentially interested parties within a scene subview 2015-09-24 15:51:16 +02:00
Alexander "Ace" Olofsson
7d4125d97f Fixes for building with unity build 2015-09-24 15:21:42 +02:00
scrawl
12b8fcf0bf OpenCS: Fix camera position retrieval in WorldspaceWidget 2015-09-23 23:37:09 +02:00
Marc Zinnschlag
7bef97bf33 fixed local variable caching issue in automatic error checking (Fixes #2927) 2015-09-22 15:36:00 +02:00
Marc Zinnschlag
8a37d3ad8c Merge remote-tracking branch 'scrawl/sky' 2015-09-22 08:33:33 +02:00
scrawl
385f4f729c Implement SunDiscSunsetColor, fade the sun during sunrise & sunset 2015-09-21 19:43:48 +02:00
scrawl
1a1f1fae87 Minor cleanup 2015-09-21 17:50:36 +02:00
scrawl
d812434fee Add a subtle fading effect to the sun flash texture 2015-09-21 17:48:24 +02:00
scrawl
854fd9fe05 Remove dead code 2015-09-21 17:20:09 +02:00
scrawl
9bb6c3f288 Improve accuracy of sun occlusion query (use circular shape) 2015-09-21 17:20:09 +02:00
scrawl
96b31d3bba Scale the sun flash texture depending on occlusion query 2015-09-21 17:20:08 +02:00
scrawl
a2a4532e71 Add the full-screen sun glare effect 2015-09-21 17:20:08 +02:00
scrawl
ac5d0bf405 Render the sun flash (not adjusted based on occlusion yet) 2015-09-21 17:20:08 +02:00
scrawl
89d9323c2b Document RenderBin numbers in a common header to keep them organised 2015-09-21 17:20:08 +02:00
scrawl
d191a52847 Create occlusion query nodes for the sun flash 2015-09-21 17:20:08 +02:00
scrawl
6bafa564d4 Move sun texture setting out of the Updater class so we can reuse the Updater for fading the flash texture 2015-09-21 17:19:53 +02:00
Marc Zinnschlag
39b7340580 added mouse button settings for 3D scene (not in use yet) 2015-09-21 15:32:18 +02:00
Marc Zinnschlag
41191ea367 Merge remote-tracking branch 'dteviot/FixStuckDraft' 2015-09-20 09:50:18 +02:00
scrawl
8de3ce90a7 Add comments for weather IDs 2015-09-19 18:04:24 +02:00
Marc Zinnschlag
1566f3568d Merge remote-tracking branch 'origin/master' 2015-09-19 11:27:35 +02:00
dteviot
60d0ad9283 When stuck, try moving backwards as well as to side. 2015-09-19 16:14:00 +12:00
dteviot
5369d20682 Moved pathfinding logic from AiCombat to Pathfinding. 2015-09-19 15:34:02 +12:00
scrawl
a37dee09e2 Fix invisibility effect disappearing after a view mode switch 2015-09-18 21:30:02 +02:00
scrawl
18d0cae801 OpenCS: Select objects with the right mouse button 2015-09-18 18:31:43 +02:00
scrawl
41ea76fd83 OpenCS: Add selection outline effect to CSVRender::Object 2015-09-18 18:31:05 +02:00
scrawl
dac3b33efb OpenCS: Pass events from the QGLWidget to the RenderWidget 2015-09-18 18:30:48 +02:00
scrawl
169fc6a61b OpenCS: Remove margin around the render window 2015-09-18 18:29:22 +02:00
Marc Zinnschlag
b58a63e14e Merge remote-tracking branch 'scrawl/deathanim' 2015-09-17 14:54:29 +02:00
Marc Zinnschlag
1aa926c7e0 restored T-shortcut (focus toolbar) in scene widget 2015-09-17 12:41:56 +02:00
Marc Zinnschlag
659b87b25f more cleanup 2015-09-17 11:31:25 +02:00
Marc Zinnschlag
b3b4fb3efb removed some left-over signal slot stuff that shouldn't have been there in the first place 2015-09-17 11:27:55 +02:00
Marc Zinnschlag
96880b4dfe Merge remote-tracking branch 'scrawl/tabs' 2015-09-17 09:30:31 +02:00
Marc Zinnschlag
c35ce88ee7 Merge remote-tracking branch 'scrawl/aiming' 2015-09-17 09:25:33 +02:00
Marc Zinnschlag
ed373aa320 Merge remote-tracking branch 'scrawl/animation' 2015-09-17 09:24:11 +02:00
scrawl
a7f898057b Don't activate the initial death animation when skipAnim is set (Fixes #2513) 2015-09-17 04:38:42 +02:00
scrawl
c4b5a41ac3 Improve combat AI vertical aiming (Fixes #1366, Fixes #1330) 2015-09-17 03:41:15 +02:00
Emmanuel Anne
29a84452ab durations in tooltips : use "show effect duration" setting 2015-09-16 22:42:54 +02:00
scrawl
a47617c21f Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
Emmanuel Anne
b0d373f7e6 durations in tooltips : water walking effects is seen differently
so move the duration info out of this block...
2015-09-16 19:19:29 +02:00
Emmanuel Anne
1472711583 add duration to spell icons too
and use gmststrings instead of direct strings in tooltips
durations can display minutes and hours
I don't know any effect lasting an hour or more but you never know...
2015-09-16 17:53:14 +02:00
Emmanuel Anne
47e29480ce show duration of light sources in tooltip
I had forgotten light sources disappear after a while, this way at least
you know it's normal !
2015-09-16 17:53:06 +02:00
scrawl
f8d4bc378f Move setAlpha from NpcAnimation to Animation (Fixes #2917) 2015-09-16 16:15:55 +02:00
scrawl
126960261f Keep playing IdleSneak on the lower body when casting spells / using weapons 2015-09-16 16:14:17 +02:00
scrawl
5692ef1eae Add convenience operator [] to AnimPriority 2015-09-16 15:43:42 +02:00
scrawl
84747fbdd7 Use the actual sneak state to determine visibility of indicator (Fixes #2915) 2015-09-16 15:37:36 +02:00
Marc Zinnschlag
c693656307 Merge branch 'localvarfix' 2015-09-15 14:01:45 +02:00
Marc Zinnschlag
2a981a5272 make sure local variables are loaded when trying to access them from outside of a script (Fixes #2659) 2015-09-15 13:58:07 +02:00
Marc Zinnschlag
82cb16b83c Merge remote-tracking branch 'cc9cii/opencs-edit-creature' 2015-09-15 09:14:56 +02:00
dteviot
0feae19140 AiCombat use evadeObstacles() from AiPackage. 2015-09-14 19:57:22 +12:00
Marc Zinnschlag
2c37731494 Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 2015-09-12 08:41:12 +02:00
dteviot
8e2fe1985d Fixed errors pointed out by Zini.
1. Removed "Actor" from name of function  isActorNearInactiveCell().
2. Corrected case of CoordinateConverter member function names.
2015-09-12 14:17:46 +12:00
cc9cii
1365b8edd1 Fix typo. 2015-09-12 11:18:07 +10:00
cc9cii
45aee1b508 Remove AI flag from the UI and instead auto-detect whether to save AIDT records. Should resolve bug #2879. 2015-09-12 10:15:32 +10:00
cc9cii
5a5e1a3b22 Add missing fields for editing creatures.
- Should resolve resolve bugs #2878 (level), #2901 (gold) and #2889 (health).
- Moved Soul, Combat, Magic and Stealth editing to dialogue only (to be consistent with editing NPCs)
2015-09-12 10:00:23 +10:00
cc9cii
c4a900ca2c Rationalise the use of ColumnIds 2015-09-12 09:33:11 +10:00
cc9cii
258b2ba29a Ensure ColumnId names are unique. Filter parser calls Columns::getId() which implies that these should be unique. 2015-09-12 09:04:43 +10:00
Marc Zinnschlag
0ff786bebd Merge remote-tracking branch 'origin/master' 2015-09-11 13:22:31 +02:00
Marc Zinnschlag
a445683312 Merge branch 'mergetool'
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/model/tools/tools.cpp
2015-09-11 13:22:15 +02:00
Marc Zinnschlag
5be176ee85 disable on-demand loading of land data (for now, maybe) 2015-09-11 13:02:24 +02:00
Marc Zinnschlag
23fde87816 fixed an indexing error 2015-09-11 10:50:19 +02:00
dteviot
10eabc9d51 actorutil.hpp includes mwworld/ptr.hpp
As pointed out by Scrawl, fixes compiler error if getPlayer() is called before MWWorld::Ptr is defined, because getPlayer() returns a Ptr by value.
2015-09-11 18:43:06 +12:00
Marc Zinnschlag
584a7a66b9 various minor fixes 2015-09-10 12:41:31 +02:00
dteviot
6f97187bb6 Fix travis warning about no newline at end of file. 2015-09-10 22:26:33 +12:00
dteviot
573a14993a Moved isActorNearInactiveCell() logic to own function.
Also, triggers when actor is near edge of cell, not when less than 1/2 way to edge.
2015-09-10 21:53:31 +12:00
dteviot
e9c796166a Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
scrawl
cd0f8e556b Merge pull request #753 from slothlife/thunderstorm-support
Improve thunderstorm support.
2015-09-09 14:44:36 +02:00
slothlife
29d74f0249 Improve thunderstorm support.
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
2015-09-08 22:05:33 -05:00
Marc Zinnschlag
09ec60fe2a handle missing land texture records properly during merge 2015-09-08 16:01:34 +02:00
Marc Zinnschlag
73f6efddcc fixed a texture indexing bug (only affects the editor) 2015-09-08 15:33:15 +02:00
Marc Zinnschlag
353d6973e2 Merge remote-tracking branch 'origin/master' 2015-09-08 08:27:00 +02:00
scrawl
b98a076055 Add documentation for ACTN ess-record (activation flags) 2015-09-07 23:27:14 +02:00
scrawl
0442bc98f3 Update sleep interruption formula according to wiki, thanks Hrnchamd 2015-09-07 22:31:11 +02:00
scrawl
5aa33fde43 Include cleanup 2015-09-07 22:16:15 +02:00
scrawl
e5d54fb539 Check for actor being the player in various actions 2015-09-07 22:15:17 +02:00
scrawl
fd48c1d6f4 Make the Equip script function "use" items (drink potion, use alchemy, etc) 2015-09-07 22:09:08 +02:00
scrawl
481f23d955 Implement framerate limit setting
The framerate limit can be used to reduce strain on the CPU and GPU, in a way similar to VSync, but without the increased input lag that is typical with VSync.
2015-09-07 16:05:51 +02:00
dteviot
96e3933ee9 Fixed bug in smoothTurn()
Now correctly handles changing direction from 178 to -178 degrees.
2015-09-06 17:39:48 +12:00
scrawl
acbea2461b Fix a typo 2015-09-04 23:27:33 +02:00
scrawl
d11952c48a Stop rendering when the window is minimized 2015-09-04 03:44:14 +02:00