scrawl
8be661c802
Merge branch 'master' of https://github.com/zinnschlag/openmw into terrain_next
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Conflicts:
CMakeLists.txt
2012-03-07 13:29:59 +01:00
Marc Zinnschlag
3d1cbcd4e7
Merge remote branch 'jhooks/animperform'
2012-03-07 09:20:29 +01:00
Jason Hooks
39ff8d6a01
Compile error retry
2012-03-06 18:28:41 -05:00
Jason Hooks
9848b67174
Fixing errors
2012-03-05 17:46:29 -05:00
Marc Zinnschlag
25f5bdf7aa
Merge remote branch 'scrawl/weather'
2012-03-05 22:45:52 +01:00
scrawl
42a7375a0b
adjusted the batch region size, this was the cause for lights going on/off bug
2012-03-04 23:26:35 +01:00
Jacob Essex
eca91d17bb
Indentation tweaks and code cleanup
2012-03-04 11:46:33 +00:00
Jacob Essex
941a22034f
Merge branch 'terrain_next' of git://github.com/scrawl/openmw into terrain_next
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Conflicts:
apps/openmw/mwrender/terrain.cpp
2012-03-04 11:30:37 +00:00
Jacob Essex
bcd2371baa
Code cleanup: Removed unneeded Ogre namespace
2012-03-04 11:21:47 +00:00
Jason Hooks
a81ecb5f65
Bug 210 fix
2012-03-03 18:26:11 -05:00
scrawl
a8939bc318
disabled the composite map, improves loading time a lot
2012-03-04 00:08:56 +01:00
scrawl
d74b78a302
very minor performance improvement
2012-03-03 12:26:08 +01:00
scrawl
b882c03adc
fixed terrain regions without vertexcolours, tweaked maxPixelError
2012-03-02 23:36:48 +01:00
Jacob Essex
3c934e3e44
Fixed a bug with fog not being applied to initially created terrain when starting in exteriors.
2012-03-02 22:31:17 +00:00
Jacob Essex
07a2e5a5be
Removed dead code, fixed a error, added comments and tweaked some constants (after trying to find their min/max values)
2012-03-02 21:20:12 +00:00
Jacob Essex
0f705eaca5
Removed the option of not splitting terrain as it was slower and adding to code complexity. The only real reason for keeping it, which was that it made debugging some texture issues easier is now gone.
2012-03-02 21:03:53 +00:00
Jacob Essex
3ecc427b96
Implemented slightly better texture splatting
2012-03-02 20:27:20 +00:00
scrawl
461ec9f3d6
fix regarding last commit
2012-03-02 18:50:55 +01:00
scrawl
0d4e3b8e75
remove alpha channel from colour map
2012-03-02 18:33:05 +01:00
scrawl
2bea4c4724
fixed the global colour map, apparently Ogre::Terrain was corrupting it
...
somehow, now we are just bypassing Ogre::Terrain for the colour map and
passing it directly to the material, which makes more sense
performance-wise anyway
2012-03-02 15:29:12 +01:00
scrawl
04c141ddd5
Merge branch 'terrain' of https://github.com/Yacoby/openmw into terrain_next
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Conflicts:
apps/openmw/mwrender/terrain.cpp
2012-03-02 13:49:57 +01:00
Jacob Essex
8dd6e75ae1
Vertex colours now uses the Ogre::Terrain colour map
2012-03-02 11:56:51 +00:00
Marc Zinnschlag
be70d197e5
Merge branch 'next'
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Conflicts:
.gitignore
cmake/FindOGRE.cmake
2012-03-02 12:11:44 +01:00
scrawl
562cc7aa30
fixed 2 assertions that caused crashes
2012-03-01 15:03:43 +01:00
scrawl
fddf7b4dd0
terrain material now supports point lights
2012-03-01 14:35:39 +01:00
Jacob Essex
611f336d07
Now doesn't attempt to use fake vertex colours with cells that don't have vertex colours
2012-02-29 23:38:21 +00:00
Jacob Essex
6924348696
Fixed some texture splatting issues with loading empty terrain cells
2012-02-29 23:33:54 +00:00
Jacob Essex
1d0ae9c8d1
Start of a basic implementation of fake vertex colours
2012-02-29 23:05:22 +00:00
scrawl
bac7f23604
Merge branch 'terrain' of https://github.com/Yacoby/openmw into terrain_next
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Conflicts:
apps/openmw/mwrender/terrain.cpp
2012-02-29 19:38:34 +01:00
scrawl
e04ef38a5c
Merge branch 'next' of https://github.com/zinnschlag/openmw into terrain_next
2012-02-29 11:01:03 +01:00
Marc Zinnschlag
3c5f8a4a23
void pointer workaround
2012-02-29 10:13:25 +01:00
scrawl
be5555956c
improved composite map, now adapts to the ambient/diffuse light
2012-02-28 22:04:44 +01:00
scrawl
f2c3616638
Merge branch 'next' into terrain_next
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Conflicts:
CMakeLists.txt
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
cmake/FindOGRE.cmake
2012-02-28 21:49:45 +01:00
scrawl
c8aab3a562
fix sun angle
2012-02-28 20:28:46 +01:00
Jacob Essex
13e3955916
Merge branch 'terrain' of github.com:Yacoby/openmw into terrain
2012-02-28 16:22:19 +00:00
scrawl
f55905609f
fixed the terrain normals - they had to be adjusted because we use Morrowind's coordinate system
2012-02-28 17:18:07 +01:00
scrawl
abcf25ead2
terrain shader performance improvement (tested on opengl only, please test on directx)
2012-02-28 16:41:05 +01:00
scrawl
5b5e8ba4fd
fix a typo that caused SPLIT_TERRAIN=true blendmap to be too detailed (causing insane loading times)
2012-02-28 16:20:57 +01:00
scrawl
b3db4f1c27
slightly improved moon fading
2012-02-28 15:20:46 +01:00
scrawl
dbd2d390fd
terrain material fixes:
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- disable normal and parallax mapping
- disable specular mapping and specular
2012-02-27 21:12:16 +01:00
scrawl
f34b2c73c5
committing the terrain material generator from ogre 1.7.4, it seems to
...
be almost impossible to make a derived class of TerrainMaterialGeneratorA
because of the many classes it contains and the inter-relationships
between them; just adding the whole source makes it a lot easier to modify
if we decide to update this source from OGRE upstream at any point
(which seems unlikely), we can take the diff from this commit on
to see the changes we did to the material generator
2012-02-27 19:44:52 +01:00
Jason Hooks
36e9322830
a few changes2
2012-02-26 21:43:04 -05:00
Jason Hooks
8d7a5f469b
a few changes
2012-02-26 21:27:54 -05:00
Marc Zinnschlag
053a2996d2
fix for non-standard erase function
2012-02-26 23:31:16 +01:00
Alexander "Ace" Olofsson
be8690e333
Fix for debug crash on windows
2012-02-26 22:45:17 +01:00
scrawl
8b0ef8f98c
improvements to sun glare
2012-02-26 20:46:09 +01:00
scrawl
932983c2fa
fix toggleSky
2012-02-26 18:21:11 +01:00
scrawl
c1d39bb35f
tweaked cloud color
2012-02-26 15:54:52 +01:00
scrawl
f79bf1f300
fog
2012-02-26 13:13:29 +01:00
scrawl
8d5783d75d
- set moon phase using (day%32)/4 (not really correct, but good for now)
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- added all weather patterns from morrowind.ini
2012-02-25 21:06:03 +01:00