Commit graph

11795 commits

Author SHA1 Message Date
David Cernat
4b30a44816 [Client] Compare crimeTime and deathTime when NPCs forgive player crimes
Previously, all crime witnesses stopped being hostile to a respawning player for as long as the player's diedSinceArrestAttempt was true. That meant that, in an area with no guards to arrest the player, crime witnesses did not enage in combat with the player at all ever again until diedSinceArrestAttempt became false.

This commit makes it so the time of the last crime is recorded for each witness, and that is then compared with the time of the LocalPlayer's last death for a one-time crime forgiveness during that player's current life.

This is essentially a gameplay adjustment for "singleplayer with respawns," and will have to be reworked to make sense for every player in multiplayer, though that requires reworking the crime system as a whole and is thus on hold.
2018-07-06 14:17:54 +03:00
David Cernat
c23fc3446f [Client] Avoid sending map tiles for Wilderness cells 2018-07-06 03:54:34 +03:00
David Cernat
17c234d9ca [Client] Use initial values for LocalPlayer and LocalActor killers 2018-07-06 02:07:55 +03:00
David Cernat
97cd3effa7 [Client] Make actor debug consistent with object debug 2018-07-06 00:32:45 +03:00
David Cernat
c075496748 [General] Replace deathReason in death packets with a killer variable
Add serverside script functions for determining the killers of both players and actors.

Use unsigned ints for script functions returning an object or actor's refNumIndex or mpNum.

Remove updateDeadState() from LocalPlayer and make its code part of updateStatsDynamic() for simplicity.
2018-07-05 22:24:51 +03:00
David Cernat
f02492a593 [General] Temporarily include target names in mwmp::Target
These will be removed once the server can get the names matching refIds by reading content files.
2018-07-05 19:40:28 +03:00
David Cernat
691b332d03 [Client] Use MechanicsHelper::getTarget() for summoners in ObjectList 2018-07-05 16:38:03 +03:00
David Cernat
130a32ebb0 [Client] Add new methods for handling mwmp::Target in MechanicsHelper 2018-07-05 16:36:52 +03:00
David Cernat
76731f5def [Client] Don't remove SummonKeys with actorIds of -1
This prevents summon duplication caused by a SummonKey sometimes being deleted immediately after being created, before the server can send back an ObjectSpawn packet spawning a creature that can be attached to the SummonKey.
2018-07-05 01:11:45 +03:00
David Cernat
c2411982d2 [Client] Log object refNumIndexes and mpNums in a consistent way 2018-07-04 21:54:11 +03:00
David Cernat
7775780ad7 [Cllient] Update multiplayer code for handling quick keys 2018-07-04 05:56:10 +03:00
David Cernat
8a23a96da4 [Client] Update initialization of AiFollow packages in multiplayer code 2018-07-04 04:00:12 +03:00
David Cernat
a236ffc4be Merge pull request #456 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	README.md
#	apps/openmw/mwgui/quickkeysmenu.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwmechanics/combat.cpp
2018-07-04 01:52:29 +03:00
Koncord
fa2bf0663e [General] Simplify vectorContains 2018-07-03 18:41:03 +08:00
Koncord
53346e2663 [Client] Return 0 if effect not found 2018-07-03 03:43:38 +08:00
Koncord
c5c1a160b2 [Client] Comment out an unused variable 2018-07-03 03:35:48 +08:00
Koncord
895634cd16 [General] Change type of MpNum to "unsigned int" 2018-07-03 03:25:54 +08:00
Thunderforge
7cbc4eeb49 Adding missing override keywords
Prevents compiler warnings such as this:

```
/Users/Will/CLionProjects/OpenMW/apps/openmw/mwgui/windowbase.hpp:65:22: warning: 'onOpen' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
        virtual void onOpen();
                     ^
/Users/Will/CLionProjects/OpenMW/apps/openmw/mwgui/windowbase.hpp:38:22: note: overridden virtual function is here
        virtual void onOpen() {}
                     ^
```
2018-07-01 19:17:50 -05:00
David Cernat
bef53749ed [General] Replace BaseObject's hasMaster variable with isSummon
Additionally, add a GetObjectSummonState() script function to the server.
2018-07-02 02:25:06 +03:00
David Cernat
8ce225b1cc [Client] Use the casters of damage-dealing spells as death reasons 2018-07-02 00:42:32 +03:00
Finbar Crago
5d9035c6b2 [Fixes #4482] Missing HandToHand on key quick key 0 (introduced in MR !11 for issue #4480)
because apparently i can't count to ten...
2018-07-01 13:46:23 +10:00
David Cernat
958b220835 [General] Send summon duration to server in ObjectSpawn packets 2018-07-01 00:43:29 +03:00
Marc Zinnschlag
2ea85d0bb6 Merge remote-tracking branch 'gl_finbar-crago/fix_quickkey_segfalt' 2018-06-30 10:17:05 +02:00
Finbar Crago
09c9bd34c3 cleanup more unnecessary struct keywords... 2018-06-30 12:43:50 +10:00
Capostrophic
6e9c08083d
Add missing empty attacker checks 2018-06-29 20:35:45 +03:00
Capostrophic
bccba24c40 Make unarmed creature attacks not affect armor condition (fixes #2455) 2018-06-29 20:18:28 +03:00
Finbar Crago
596be205c1 cleanup unnecessary struct keywords... 2018-06-29 23:43:51 +10:00
Finbar Crago
2722ca50fb fix QuickKeysMenu crash on reopening window after item drop + pickup [see: !11#note_85086570] 2018-06-29 23:32:05 +10:00
Finbar Crago
7ae388086b Merge branch 'master' into fix_quickkey_segfalt 2018-06-29 12:34:53 +10:00
Finbar Crago
ed71656ea6 fix updateActivatedQuickKey() crash
keyboard numbers don't start at zero...
2018-06-29 01:58:57 +10:00
Finbar Crago
24d5fb09da fix crash on simultaneous key presses 2018-06-28 22:55:02 +10:00
Bret Curtis
f07d50e5bf
Merge pull request #1785 from akortunov/warnfix
Fix some GCC warnings
2018-06-28 10:33:51 +02:00
Finbar Crago
d790a27060 Merge branch 'master' into fix_quickkey_segfalt 2018-06-28 18:16:00 +10:00
Andrei Kortunov
5455490ad2 Avoid fall-through in spell selection 2018-06-28 11:12:48 +04:00
Finbar Crago
80a3f0a0d4 switch mSelectedIndex/mActivatedIndex int to mSelected/mActivated keyData pointers 2018-06-28 17:02:25 +10:00
Finbar Crago
335e2c5897 add keyData struct + general cleanup 2018-06-28 13:27:08 +10:00
David Cernat
9102df7fde [General] Make WorldCollisionOverride also work with specific refIds
For now, this only makes it possible to enforce collision for specific refIds for placed objects.
2018-06-28 04:53:00 +03:00
David Cernat
b81ca18316 [Client] Don't clear container Ptrs when disposing of corpses
The reason for this is that only the server should be determine whether a corpse can be disposed of or not.
2018-06-28 01:45:15 +03:00
Nikolay Kasyanov
5fcb091127 Replace FIXME with a detailed explanation of the issue 2018-06-27 22:40:09 +02:00
Nikolay Kasyanov
9c78364c45 Revert "Merge pull request #1771 from Xenkhan/master"
This reverts commit 9667dd051c, reversing
changes made to f52e06fc19.
2018-06-27 22:19:09 +02:00
David Cernat
7ffdb18bf9 [General] Implement ActorDeath packet, part 1
ActorDeath packets are sent for dead actors before their StatsDynamic packets. They contain the actor's deathReason in a manner similar to that of PlayerDeath packets.

A future commit will replace the deathReason with a variable named killer which will be an mwmp::Target.
2018-06-27 21:47:55 +03:00
Andrei Kortunov
3c7ab976c3 Ignore movement from scripted animations (bug #4475) 2018-06-27 08:22:45 +04:00
Finbar Crago
cac6d59140 Merge branch 'master' into fix_quickkey_segfalt 2018-06-27 12:58:43 +10:00
David Cernat
7060ff59c5 [Client] Enforce the default global map cell size in multiplayer 2018-06-27 01:23:48 +03:00
David Cernat
fec500c4b0 [Client] Reduce container debug spam by requiring VERBOSE logging for it 2018-06-26 23:40:19 +03:00
David Cernat
914b79fcc9 [General] Make it possible to check which placed objects have containers 2018-06-26 16:56:08 +03:00
Finbar Crago
43c9fd4cec check MWWorld::Ptr != NULL for MWGui ItemPtr tooltips 2018-06-26 13:41:53 +10:00
Finbar Crago
186ec8c50f rm ContainerStore/refItem 2018-06-26 13:35:04 +10:00
Marc Zinnschlag
705b2dca0e Merged pull request #1777 2018-06-25 11:58:12 +02:00
Marc Zinnschlag
baeaff2309 Merged pull request #1778 2018-06-25 11:57:45 +02:00