scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2b407a9995 
								
							 
						 
						
							
							
								
								Refactor NIF cache  
							
							... 
							
							
							
							- Remove broken cache locking mechanism
This was supposed to unload NIFFiles after a cell transition completes, but it was never working due to a mistake on the line if (--sLockLevel), should have been if (--sLockLevel == 0). Repairing this would increase load times (NIF files would have to be reloaded more frequently), so just removed it for now.
 - Decouple cache from NIFFile (now a new nifcache component)
 - Add API for future background loading
 - Provide a reliable way (SharedPtr) to hold on to loaded NIFFiles. This will be useful to avoid deep copies of keyframe and text key data, which is currently a performance bottleneck. 
							
						 
						
							2014-08-24 02:37:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8a4e0a2ce8 
								
							 
						 
						
							
							
								
								Don't fade out screen if teleport target cell is not found  
							
							
							
						 
						
							2014-08-08 15:46:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a18cec7c8e 
								
							 
						 
						
							
							
								
								Use a MyGUI widget to render the screen fader ( Fixes   #1741 ,  Fixes   #1719 )  
							
							
							
						 
						
							2014-08-01 16:25:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b58b8c6f8f 
								
							 
						 
						
							
							
								
								Adjust player position to ground when using a door marker, even if the player is levitating ( Fixes   #1737 )  
							
							
							
						 
						
							2014-07-31 04:28:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								395f98e476 
								
							 
						 
						
							
							
								
								Fix triggering changed flag for all references when cell is visited  
							
							... 
							
							
							
							The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.
Also clean up RefData interface slightly. 
							
						 
						
							2014-06-15 14:18:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								577ed3943b 
								
							 
						 
						
							
							
								
								Show wallpaper when loading a savegame  
							
							
							
						 
						
							2014-06-02 23:26:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								039398c8ae 
								
							 
						 
						
							
							
								
								Basic RefData and CellRef change tracking  
							
							... 
							
							
							
							Wrapped item charge handling in getItemHealth function 
							
						 
						
							2014-05-25 14:30:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								1e4a854433 
								
							 
						 
						
							
							
								
								Remove static method MWWorld::Class::get(&Ptr)  
							
							... 
							
							
							
							It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :) 
							
						 
						
							2014-05-22 20:50:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ae66d28c87 
								
							 
						 
						
							
							
								
								Feature  #32 : Implement respawn for containers, creatures and NPCs  
							
							
							
						 
						
							2014-05-17 09:09:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e5a21aca53 
								
							 
						 
						
							
							
								
								Refactor projectiles to no longer use MW-objects  
							
							
							
						 
						
							2014-05-16 13:33:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3cdbcf3c28 
								
							 
						 
						
							
							
								
								Merge branch 'actorid' of  https://github.com/OpenMW/openmw  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwmechanics/creaturestats.cpp 
							
						 
						
							2014-05-14 02:35:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2bc2684a66 
								
							 
						 
						
							
							
								
								Fixes   #275 : force updating exterior cell maps even if already in cache  
							
							
							
						 
						
							2014-05-11 18:01:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								961c4d4dc4 
								
							 
						 
						
							
							
								
								Fixes   #772 : Give scripts a chance to run before updating map, so that disabled objects are not visible  
							
							
							
						 
						
							2014-05-11 18:01:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								9a1b5dc1c6 
								
							 
						 
						
							
							
								
								a bit of cleanup  
							
							
							
						 
						
							2014-04-29 15:32:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								f6a876bc3d 
								
							 
						 
						
							
							
								
								added actor ID  
							
							
							
						 
						
							2014-04-29 15:27:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								83b6fcf22e 
								
							 
						 
						
							
							
								
								Bug  #416 : Workaround for page flipping problem  
							
							
							
						 
						
							2014-03-05 22:24:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1d926816b5 
								
							 
						 
						
							
							
								
								Terrain: background load blendmaps & layer textures. Refactor QuadTree update.  
							
							
							
						 
						
							2014-03-05 21:46:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8730b61362 
								
							 
						 
						
							
							
								
								Render maps after *all* cells have finished loading  
							
							... 
							
							
							
							Still not fixing Bug #772 , but at least this will allow for background loading of terrain. 
							
						 
						
							2014-03-05 21:46:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								0ae9cc0106 
								
							 
						 
						
							
							
								
								removed unused function  
							
							
							
						 
						
							2014-03-03 08:21:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								ca30f2af3d 
								
							 
						 
						
							
							
								
								minor fix  
							
							
							
						 
						
							2014-03-02 11:03:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								83ded18af0 
								
							 
						 
						
							
							
								
								encapsulated reference collections  
							
							
							
						 
						
							2014-02-23 21:21:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								367919200f 
								
							 
						 
						
							
							
								
								moved CellRefList into a separate file  
							
							
							
						 
						
							2014-02-23 20:11:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								7693f712bc 
								
							 
						 
						
							
							
								
								started making CellStore into a proper class; encapsulated mCell member  
							
							
							
						 
						
							2014-02-21 11:35:46 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								1b5301eec0 
								
							 
						 
						
							
							
								
								Merge branch 'savedgame'  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp 
							
						 
						
							2014-02-01 18:16:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								03cf383be7 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/zinnschlag/openmw  into savedgame  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwgui/referenceinterface.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwscript/cellextensions.cpp
	apps/openmw/mwworld/cells.cpp
	apps/openmw/mwworld/cells.hpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/store.cpp
	apps/openmw/mwworld/worldimp.cpp 
							
						 
						
							2014-01-24 18:28:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9653355cf1 
								
							 
						 
						
							
							
								
								Feature  #701 : Spawn levelled creatures in cells  
							
							
							
						 
						
							2014-01-18 07:26:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								098f9712f1 
								
							 
						 
						
							
							
								
								Add getPlayerPtr() utility method. Reduces dependencies a lot.  
							
							
							
						 
						
							2014-01-08 18:39:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								62774fcc4a 
								
							 
						 
						
							
							
								
								Merge branch 'master' into HEAD  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwbase/world.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp
	components/esm/loadtes3.cpp 
							
						 
						
							2014-01-06 00:23:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								45847c67ad 
								
							 
						 
						
							
							
								
								Lock NIF cache when loading an interior cell as well. Should improve load performance.  
							
							
							
						 
						
							2014-01-05 18:38:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9afdf71af3 
								
							 
						 
						
							
							
								
								Fix crash with player->position command  
							
							
							
						 
						
							2013-12-19 00:37:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								030c733e2d 
								
							 
						 
						
							
							
								
								Merge branch 'master' into savedgame  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwworld/worldimp.cpp
	files/settings-default.cfg 
							
						 
						
							2013-12-07 12:27:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								e818d43bc3 
								
							 
						 
						
							
							
								
								removed an outdated typedef and some dead code  
							
							
							
						 
						
							2013-12-05 13:21:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4b4025ed0f 
								
							 
						 
						
							
							
								
								Keep the player's CharacterController when changing cells. Fixes several glitches.  
							
							
							
						 
						
							2013-11-30 11:01:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								992a8e9c36 
								
							 
						 
						
							
							
								
								Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.  
							
							
							
						 
						
							2013-11-14 14:41:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d3d6dfbde8 
								
							 
						 
						
							
							
								
								Refactored loading screen  
							
							... 
							
							
							
							- Add loading progress for data files, global map, terrain
 - Refactored and improved cell loading progress 
							
						 
						
							2013-08-27 15:48:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a546ace94d 
								
							 
						 
						
							
							
								
								Remove an unused method  
							
							
							
						 
						
							2013-08-21 07:24:54 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8c8653160d 
								
							 
						 
						
							
							
								
								Crash fix, material fix  
							
							
							
						 
						
							2013-08-20 09:52:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ebf9debb80 
								
							 
						 
						
							
							
								
								Enabled terrain self shadows, implemented getHeightAt, some optimizations  
							
							
							
						 
						
							2013-08-19 20:39:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e27437f8ed 
								
							 
						 
						
							
							
								
								New terrain renderer - improvements:  
							
							... 
							
							
							
							- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
 - Fixes several blending issues and cell border seams
 - Fix map render to use the terrain bounding box instead of an arbitrary height
 - Different LODs are now properly connected instead of using skirts
 - Support self shadowing
 - Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
 - Support a fixed function fallback (though the splatting shader usually performs better)
 - Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY  - we can't really enable this yet due to depth precision issues when using a large view distance 
							
						 
						
							2013-08-19 20:34:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c7692acb79 
								
							 
						 
						
							
							
								
								Update the player's Ptr in mwrender when changing cells  
							
							
							
						 
						
							2013-07-17 19:11:03 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								0c303aa285 
								
							 
						 
						
							
							
								
								fix fading on cell transition when cell is loaded  
							
							
							
						 
						
							2013-07-07 14:30:11 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									vorenon 
								
							 
						 
						
							
							
							
							
								
							
							
								efdcd9649c 
								
							 
						 
						
							
							
								
								Fading for Exterior->Interior cell transitions  
							
							
							
						 
						
							2013-06-21 20:19:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c41f119ba6 
								
							 
						 
						
							
							
								
								Added new game button  
							
							
							
						 
						
							2013-05-15 17:54:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								1e9656ee9c 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'glorf/rotate-update1'  
							
							
							
						 
						
							2013-04-25 20:22:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Glorf 
								
							 
						 
						
							
							
							
							
								
							
							
								7cd4dd0c91 
								
							 
						 
						
							
							
								
								Improved local rotations  
							
							
							
						 
						
							2013-04-25 19:14:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								547f77031d 
								
							 
						 
						
							
							
								
								Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again  
							
							
							
						 
						
							2013-04-17 17:06:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Glorf 
								
							 
						 
						
							
							
							
							
								
							
							
								1e92ffc314 
								
							 
						 
						
							
							
								
								Added rotation layer  
							
							
							
						 
						
							2013-04-16 21:17:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								01ae91f640 
								
							 
						 
						
							
							
								
								Fix several NPCs spawning in the ground  
							
							
							
						 
						
							2013-04-09 01:24:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2e7d5377f4 
								
							 
						 
						
							
							
								
								Fix crash when moving npcs to an inactive cell  
							
							
							
						 
						
							2013-04-04 16:51:22 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ebaf80d539 
								
							 
						 
						
							
							
								
								Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.  
							
							
							
						 
						
							2013-04-03 23:55:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								feaf2b43fb 
								
							 
						 
						
							
							
								
								disabled and deleted objects where not correctly ignored during adding objects to a cell when it became active  
							
							
							
						 
						
							2013-03-22 09:44:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								6cef7fb610 
								
							 
						 
						
							
							
								
								rescale all objects to the range of [0.5, 2] when a cell becomes active  
							
							
							
						 
						
							2013-03-10 10:00:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nathan Jeffords 
								
							 
						 
						
							
							
							
							
								
							
							
								d3c1f5e7b2 
								
							 
						 
						
							
							
								
								renamed low-level NIF related files and include guards to conform to naming convention  
							
							
							
						 
						
							2013-03-02 10:46:12 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									vorenon 
								
							 
						 
						
							
							
							
							
								
							
							
								f66f67eaa1 
								
							 
						 
						
							
							
								
								Loading text uses now the corresponding GMSTs  
							
							
							
						 
						
							2013-02-28 17:54:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									vorenon 
								
							 
						 
						
							
							
							
							
								
							
							
								a6fb58bc59 
								
							 
						 
						
							
							
								
								Using "Loading Exterior" and "Loading Interior" instead of "Loading Cell"  
							
							... 
							
							
							
							This commit replaces the default "Loading Cell" text with "Loading
Interior" and "Loading Exterior" 
							
						 
						
							2013-02-28 16:31:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									vorenon 
								
							 
						 
						
							
							
							
							
								
							
							
								d4aa33b9a7 
								
							 
						 
						
							
							
								
								Removing the unloading cells part instead of just commenting them.  
							
							
							
						 
						
							2013-02-28 15:58:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									vorenon 
								
							 
						 
						
							
							
							
							
								
							
							
								ffd96c7715 
								
							 
						 
						
							
							
								
								Removed "Unloading Cell..." text from loading screen  
							
							... 
							
							
							
							OpenMW unloads the cell so fast, it's hardly noticable. This commit gets rid of
the "flicker" every time a cell loads. 
							
						 
						
							2013-02-28 13:19:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								db9a3aeddf 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into animation2  
							
							
							
						 
						
							2013-02-24 03:32:35 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nathan Jeffords 
								
							 
						 
						
							
							
							
							
								
							
							
								44b1c66c4b 
								
							 
						 
						
							
							
								
								fixed various warnings about converting size_t to int  
							
							
							
						 
						
							2013-02-23 10:23:38 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								fe0e6c452d 
								
							 
						 
						
							
							
								
								Remove the unneeded playerMove object from PhysicsSystem  
							
							
							
						 
						
							2013-02-07 12:11:10 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8d98f3649c 
								
							 
						 
						
							
							
								
								Use a separate class to handle activator mechanics  
							
							
							
						 
						
							2013-01-28 23:39:11 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1ce8eaf52c 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into animation2  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/actors.cpp
	apps/openmw/mwrender/actors.hpp 
							
						 
						
							2013-01-16 07:36:56 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								94e30199d1 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into animation2  
							
							... 
							
							
							
							Conflicts:
	components/nifogre/ogre_nif_loader.cpp 
							
						 
						
							2013-01-15 14:59:30 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nathan Jeffords 
								
							 
						 
						
							
							
							
							
								
							
							
								d5ebd6654d 
								
							 
						 
						
							
							
								
								cache loaded NIF files to eliminate reloads  
							
							... 
							
							
							
							Created a NIF file caching mechanism to prevent the system from
reloading a NIF during a startup and cell changes. 
							
						 
						
							2013-01-10 21:47:02 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								efca5ded47 
								
							 
						 
						
							
							
								
								Clean up some header includes to reduce nesting  
							
							
							
						 
						
							2013-01-05 21:12:08 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								918316168f 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'greye/store' into next  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwclass/light.cpp
	apps/openmw/mwworld/worldimp.cpp 
							
						 
						
							2012-11-07 19:34:28 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								ff8da265ed 
								
							 
						 
						
							
							
								
								applying new interface vol.9, inconsistent  
							
							
							
						 
						
							2012-11-06 12:36:21 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									emoose 
								
							 
						 
						
							
							
							
							
								
							
							
								5c1b3fc043 
								
							 
						 
						
							
							
								
								Fixed: scene: adjust rotation/scale when creating objects  
							
							
							
						 
						
							2012-11-05 20:45:04 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								d205723a17 
								
							 
						 
						
							
							
								
								resolving m prefix/ESMStore movement  
							
							
							
						 
						
							2012-11-05 18:02:47 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								2057f5619e 
								
							 
						 
						
							
							
								
								move ESMStore to MWWorld  
							
							
							
						 
						
							2012-11-05 17:18:01 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								3c2ce25f5f 
								
							 
						 
						
							
							
								
								m prefix for mwworld/cellstore.hpp  
							
							
							
						 
						
							2012-11-05 16:07:59 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									emoose 
								
							 
						 
						
							
							
							
							
								
							
							
								accf8b2f71 
								
							 
						 
						
							
							
								
								Updated Bug  #430  fix so it only moves the player now  
							
							
							
						 
						
							2012-11-04 23:26:26 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									emoose 
								
							 
						 
						
							
							
							
							
								
							
							
								cadc753216 
								
							 
						 
						
							
							
								
								Fixed: engine: Bug  #437  Stop animations when paused better fix; scene: Bug  #430  Teleporting and using loading doors linking within the same cell reloads the cell  
							
							... 
							
							
							
							Bug #437  fix only pauses the RenderingManager, and still updates the mOcclusionQuery
Bug #430  fix is only tested in interiors (ToddTest) 
							
						 
						
							2012-11-03 19:29:55 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									emoose 
								
							 
						 
						
							
							
							
							
								
							
							
								15f972cc62 
								
							 
						 
						
							
							
								
								fixes: compile: cast error; doors: key id case comparison; character creation: going from CharacterCreation to BirthDialog loses data; character creation: Class/Race/BirthDialog allowing no data; code: clean up a bit  
							
							... 
							
							
							
							todo: going from CharacterCreation back to CreateClassDialog loses data 
							
						 
						
							2012-11-02 20:33:08 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								7606ebafd6 
								
							 
						 
						
							
							
								
								resolving conflicts, minor update  
							
							
							
						 
						
							2012-09-17 11:37:50 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2f0b47fc38 
								
							 
						 
						
							
							
								
								test  
							
							
							
						 
						
							2012-09-13 00:21:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d5a08e31e7 
								
							 
						 
						
							
							
								
								scene does not disappear anymore during load  
							
							
							
						 
						
							2012-09-11 17:36:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2b339f6c0f 
								
							 
						 
						
							
							
								
								loading screen  
							
							
							
						 
						
							2012-09-11 16:37:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								88e70cb5bd 
								
							 
						 
						
							
							
								
								Merge branch 'decouple'  
							
							
							
						 
						
							2012-08-12 18:11:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								6534c2a55a 
								
							 
						 
						
							
							
								
								Issue  #107 : WindowManager is accessed only through the interface class from now on  
							
							
							
						 
						
							2012-08-12 18:11:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								484cce12a8 
								
							 
						 
						
							
							
								
								Issue  #107 : removed redundant getStore function from window manager  
							
							
							
						 
						
							2012-08-12 14:36:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								b68f9d6a28 
								
							 
						 
						
							
							
								
								Issue  #107 : MechanicsManager is accessed only through the interface class from now on  
							
							
							
						 
						
							2012-08-11 17:30:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								45306e4bc3 
								
							 
						 
						
							
							
								
								fixed rotation adjustment  
							
							
							
						 
						
							2012-08-11 13:23:54 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								5018db3332 
								
							 
						 
						
							
							
								
								removed some redundant code, added some comments  
							
							
							
						 
						
							2012-08-11 12:13:16 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								38b06aee6c 
								
							 
						 
						
							
							
								
								resolving conflicts  
							
							
							
						 
						
							2012-08-09 21:49:00 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								aca08eb4c2 
								
							 
						 
						
							
							
								
								Merge branch 'decouple' into player_control  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwsound/soundmanagerimp.hpp 
							
						 
						
							2012-08-09 16:12:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								6bd48d12af 
								
							 
						 
						
							
							
								
								Issue  #107 : SoundManager is accessed only through the interface class from now on  
							
							
							
						 
						
							2012-08-09 14:33:21 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								ec9cf4d3c6 
								
							 
						 
						
							
							
								
								rotateObject() added, input system rewritten  
							
							
							
						 
						
							2012-08-09 00:15:52 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								b6f7f21bcf 
								
							 
						 
						
							
							
								
								fix player cell assertion fail, moveObject(Ptr&, CellStore&, f, f, f) added  
							
							
							
						 
						
							2012-08-08 14:51:33 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								f2a2e5f57d 
								
							 
						 
						
							
							
								
								remove MWWorld::Player::setPos()  
							
							
							
						 
						
							2012-07-31 19:30:24 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								26595f22f6 
								
							 
						 
						
							
							
								
								float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()  
							
							
							
						 
						
							2012-07-26 16:14:11 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								49b1d5e127 
								
							 
						 
						
							
							
								
								fix object placing  
							
							
							
						 
						
							2012-07-25 20:31:39 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								e1c7d1f529 
								
							 
						 
						
							
							
								
								fixed item sinking  
							
							
							
						 
						
							2012-07-25 20:31:39 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								61cb012ee7 
								
							 
						 
						
							
							
								
								moving Scene::insertObject to CellStore::insertObject, part 1  
							
							
							
						 
						
							2012-07-25 20:31:39 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								b760225179 
								
							 
						 
						
							
							
								
								wrong branch  
							
							... 
							
							
							
							This reverts commit d36d6aacf4 
							
						 
						
							2012-07-24 00:00:10 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								d36d6aacf4 
								
							 
						 
						
							
							
								
								move Scene::insertObject to CellStore::insertObject, part 1  
							
							
							
						 
						
							2012-07-23 23:56:20 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								9a2690f849 
								
							 
						 
						
							
							
								
								Revert "wrong"  
							
							... 
							
							
							
							This reverts commit 3aa53fea32 
							
						 
						
							2012-07-23 23:07:28 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								3aa53fea32 
								
							 
						 
						
							
							
								
								wrong  
							
							
							
						 
						
							2012-07-23 23:06:53 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									guidoj 
								
							 
						 
						
							
							
							
							
								
							
							
								0549e949ba 
								
							 
						 
						
							
							
								
								Mostly removal of unnecessary #include's and a little clean up  
							
							
							
						 
						
							2012-07-17 09:27:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								87667ab57e 
								
							 
						 
						
							
							
								
								Issue  #107 : Ptr related include cleanup  
							
							
							
						 
						
							2012-07-03 13:55:53 +02:00