Commit graph

172 commits

Author SHA1 Message Date
scrawl
5f4ace1bc2 Implement support for sphere map NiTextureEffects (Fixes #1827) 2016-02-24 21:06:41 +01:00
scrawl
90a99991d1 Use empty() instead of !size() 2016-02-22 19:06:12 +01:00
scrawl
8bd16e4d5a Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
scrawl
055d35a2b0 Revert "Warn about particle emitters that have multiple parent node paths"
Not working correctly because osg won't ignore camera nodes.

This reverts commit 1667c807be.
2016-02-22 18:10:25 +01:00
scrawl
1667c807be Warn about particle emitters that have multiple parent node paths 2016-02-22 15:21:06 +01:00
scrawl
8f81df2bd3 Cleanup 2016-02-20 20:34:56 +01:00
scrawl
e647ee5424 Support RGB and RGBA embedded textures in NIF files (Fixes #2295) 2016-02-18 19:37:56 +01:00
scrawl
606758d72f NifLoader: create the BumpTexture slot, but don't use it yet 2016-02-18 19:37:56 +01:00
scrawl
4cd4131da9 NifLoader: assign a name to created textures
This name will tell the shader visitor how to handle that texture.
2016-02-18 19:37:56 +01:00
scrawl
50e92c8136 NifLoader: move texture property handling to a separate function 2016-02-18 19:37:56 +01:00
scrawl
acf44fd9e5 NifLoader: handleTextureControllers outside of the NumTextures loop 2016-02-18 19:37:55 +01:00
scrawl
5824619a95 Clean up includes 2016-02-12 19:28:10 +01:00
scrawl
8b596dfcbe Remove support for OSG 3.2
Since commit e8662bea31, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84)
2016-02-12 14:46:45 +01:00
scrawl
be6ea3d607 Account for UV coordinate flip in UVController (Fixes #3203) 2016-02-11 16:22:54 +01:00
scrawl
9f729667fb Remove debug output 2016-02-09 21:16:11 +01:00
scrawl
9e53e12c70 More renaming of TextureManager -> ImageManager 2016-02-05 23:10:27 +01:00
scrawl
f99f403dda Rename TextureManager to ImageManager 2016-02-05 23:03:53 +01:00
scrawl
6ef848b7c5 Remove TextureManager::getTexture2D
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.

This is closer to what the OSG serializer does.

Streamlines the TextureManager and will make it easier to multithread.
2016-02-05 23:01:11 +01:00
scrawl
5b972ee777 Move texture filtering settings to SceneManager
Practical benefits:

- Filter settings are now applied to native OSG format models. These models do not use TextureManager::getTexture2D since the model itself specifies a Texture.
- The GUI render manager will be able to use its own separate textures, making it easier to turn off filtering for them.
2016-02-05 21:03:10 +01:00
scrawl
2eda495f89 Build fix for OSG 3.2 2016-02-03 19:05:15 +01:00
scrawl
06ed20abf8 Use the initial pose of a MorphGeometry for object placement (Fixes #3136) 2016-02-03 18:53:38 +01:00
scrawl
6b48acaf0e Don't optimize TriShapes with controllers (Fixes #3143) 2016-02-01 21:01:17 +01:00
scrawl
daa94cc50e Fix cppcheck warnings 2016-01-03 20:19:38 +01:00
scrawl
723c392a73 NifLoader: fall back to the first UV set when encountering invalid UV set references 2015-12-17 04:05:39 +01:00
scrawl
0731595c2b Wrap a Texture2D in a ref_ptr 2015-12-17 03:38:38 +01:00
scrawl
31c3324705 Don't assume the emitter node is a Group (Fixes #3082)
This would be a correct assumption by default, but is no longer true when the NifLoader::optimize() function optimizes the graph.
2015-12-17 03:38:26 +01:00
scrawl
64424e7262 Move keyframe loading out of SceneManager to new KeyframeManager 2015-12-13 15:31:07 +01:00
scrawl
e3d3380c8c Remove return value for in-place toLowerStr 2015-12-07 22:43:08 +01:00
scrawl
1d5af3c9c8 Remove unneeded cast 2015-12-06 15:44:27 +01:00
scrawl
e39f49a88f OSG extensions namespace fixes 2015-12-06 15:27:43 +01:00
scrawl
a29aef14f1 Eliminate a dynamic_cast in ParticleSystemController 2015-12-02 14:59:32 +01:00
scrawl
6cf2c35235 Don't rely on the _particles vector implementation details
This will allow compiling OpenMW with an osgParticle optimization to be pushed to OpenMW/osg.
2015-12-02 14:59:32 +01:00
scrawl
c9d710f334 Use a typedef to avoid conditional compiling 2015-12-01 16:18:19 +01:00
Alexander "Ace" Olofsson
cfcbd20d99 Let's put it as a MSVC-only fix for now 2015-12-01 04:19:30 +01:00
Alexander "Ace" Olofsson
e42f4999bd Quick fix for building on MSVC 2015-12-01 04:06:34 +01:00
scrawl
e5ec4fe042 Add const specifier 2015-11-30 21:02:26 +01:00
scrawl
695fcf41c4 Optimize ValueInterpolator / KeyframeController
Cache the current position in the animation track and attempt to reuse it in the next frame.

Decent speed up for the Update phase, about 0.3 ms faster in Balmora.
2015-11-30 20:53:47 +01:00
scrawl
ac366f1603 Fix the rig bounds being updated twice per frame
Unlike what I expected, the osgUtil::UpdateVisitor is set to traverse all children (not only active children). The FrameSwitch was thus traversing both RigGeometries part of the double-buffering scheme, rather than only the one active in the current frame.
2015-11-30 05:42:31 +01:00
scrawl
38510a56c2 GeomMorpherController: do not dirty the MorphGeometry unless necessary 2015-11-22 21:24:00 +01:00
scrawl
0d49c7fa51 GeomMorpherController: fix double update of MorphGeometry 2015-11-22 21:23:46 +01:00
scrawl
28b20428b9 Remove dynamic_cast in GeomMorpherController 2015-11-22 20:33:22 +01:00
scrawl
fc7456e0a1 Explicitely opt for float matrices in performance critical places 2015-11-22 19:54:27 +01:00
scrawl
36e91617c9 Revert "NifOsg::Emitter: ignore psToWorld scale"
This reverts commit 7c16630874.

Fixes #3022
2015-11-19 22:09:32 +01:00
scrawl
9b96fcc224 Set the particle scaleReferenceFrame to local space 2015-11-19 15:49:42 +01:00
scrawl
21e25f4756 Use the traversalNumber as frame number 2015-11-16 20:03:45 +01:00
scrawl
7c16630874 NifOsg::Emitter: ignore psToWorld scale
Seems wrong to me, but MW appears to do it that way. Without this fix, the light_de_candle_08_64 from http://www.nexusmods.com/morrowind/mods/41654/ has flame particles in the wrong spot.
2015-11-13 00:23:00 +01:00
scrawl
0965a9059d Handle NiLODNode using osg::LOD (Fixes #3008) 2015-11-12 19:52:36 +01:00
scrawl
1edcb219a7 Leak fix 2015-11-11 16:27:17 +01:00
scrawl
fc93dc6195 Remove a stray method declaration 2015-11-11 01:32:31 +01:00
scrawl
0409e5a043 Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change) 2015-11-10 18:28:58 +01:00