Koncord
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61cc3ced5d
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[Client] Remove boost from processors
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2017-06-27 15:25:30 +08:00 |
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Koncord
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fcccd7b665
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[General] Remove creatureStats.mDead from packets
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2017-06-27 15:03:41 +08:00 |
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David Cernat
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813a3c89c4
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[General] Implement PlayerBook packet to track skill books read
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2017-06-27 08:27:14 +03:00 |
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David Cernat
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b3b73c5cd2
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[General] Implement resurrection at nearest shrine or temple
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2017-06-27 01:01:45 +03:00 |
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David Cernat
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a358dc6af8
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[Client] Revert 0020132 now that 534c819 provides a better fix
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2017-06-26 07:36:57 +03:00 |
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David Cernat
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7d81b84dd8
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[Client] Write list of loaded plugins to log
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2017-06-26 06:49:58 +03:00 |
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David Cernat
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77758596a1
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Merge pull request #230 from OpenMW/master
Add OpenMW commits up to 25 Jun 2017
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2017-06-26 03:13:00 +03:00 |
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scrawl
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8d17565efd
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Fix joystick binding for an action being discarded when default for another action is loaded (Bug #3900)
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2017-06-25 14:44:17 +02:00 |
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scrawl
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903e59f495
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Don't reset idle time when there is no camera movement (Fixes #3902)
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2017-06-25 13:08:55 +02:00 |
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scrawl
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44e2089098
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Don't play 'menu click' sound for right clicks (Fixes #3919)
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2017-06-25 12:52:59 +02:00 |
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scrawl
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534c81976c
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Add missing cell update for physics system (Fixes #3917)
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2017-06-25 12:47:57 +02:00 |
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David Cernat
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9a519b5cc2
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[Client] Avoid incrementing actor death count if we aren't its authority
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2017-06-23 09:22:48 +03:00 |
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David Cernat
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78f29302ef
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[General] Fix PlayerJournal logic by sending only refIds for its actors
Additionally, make the refIds for actors usable in script functions.
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2017-06-23 08:12:32 +03:00 |
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David Cernat
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48c63dbce9
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[General] Fix ObjectLock packets by making hasCellData true for them
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2017-06-22 05:49:44 +03:00 |
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David Cernat
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ebf7740969
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[General] Repurpose GameConsole packet as GameSettings & add difficulty to it
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2017-06-20 05:28:45 +03:00 |
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David Cernat
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df67ae4689
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Merge pull request #229 from OpenMW/master
Add OpenMW commits up to 20 Jun 2017
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2017-06-20 04:16:51 +03:00 |
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scrawl
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62f0ba6045
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Merge pull request #1279 from Allofich/position
Fix actors not returning to their wander locations
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2017-06-20 00:57:44 +02:00 |
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David Cernat
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c6aee3b780
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[Client] Fix build by changing boost::shared_ptr into std::shared_ptr
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2017-06-18 19:36:06 +03:00 |
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David Cernat
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fa3baac0f3
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Merge pull request #228 from OpenMW/master while resolving conflicts
# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/main.cpp
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2017-06-18 18:16:10 +03:00 |
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Jordan Ayers
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b277bd782e
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Adjust restock calculations to ignore filled soul gems.
Bug #3684
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2017-06-15 21:59:13 -05:00 |
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Allofich
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4f08084e79
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Make stationary actors return to position on load
Also makes wandering actors resume their previous destination when an interrupting combat or pursuit ends.
(Fixes #3656)
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2017-06-15 18:33:50 +09:00 |
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Allofich
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028762a7dc
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Make guards that are attacked try to arrest player
(Fixes #3706)
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2017-06-15 01:47:10 +09:00 |
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scrawl
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53264f34b3
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Merge pull request #1321 from akortunov/spellpriority
Use mRange to check spell range instead of mArea.
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2017-06-13 17:06:47 +02:00 |
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Allofich
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42402976e3
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Fixes for building in MSVC
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2017-06-13 19:38:12 +09:00 |
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Andrei Kortunov
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87939bf3b1
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Use mRange to check spell range instead of mArea.
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2017-06-13 11:02:40 +04:00 |
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scrawl
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dd3f612e88
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Merge pull request #1316 from akortunov/doorfix
Doors usage improvements
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2017-06-12 23:34:40 +02:00 |
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scrawl
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80eb2ea35d
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Merge pull request #1313 from akortunov/spellpriority
Make combat AI to do not cast target spells under water
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2017-06-12 23:32:35 +02:00 |
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scrawl
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6d90f5a9a5
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Merge pull request #1312 from akortunov/guifixes
Split greeting from topic response
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2017-06-12 23:19:45 +02:00 |
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Koncord
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3803535bd5
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[General] Implement CleanChat()
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2017-06-12 08:01:47 +08:00 |
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Andrei Kortunov
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e9d0bf7c12
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Added missed return statement
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2017-06-11 15:06:44 +04:00 |
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Andrei Kortunov
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9fdfb2a83f
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Spell priority: make AI do not cast target spells when enemy is under water
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2017-06-11 10:13:00 +04:00 |
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Andrei Kortunov
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cab51d26cc
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Doors: small key search optimizations
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2017-06-10 22:33:14 +04:00 |
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Andrei Kortunov
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188424d5d3
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Allow AI to use keys to open doors
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2017-06-10 22:31:17 +04:00 |
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David Cernat
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bea3afaec8
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[Client] Ensure uninitialization of DedicatedActors for late packets
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2017-06-10 15:49:00 +03:00 |
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David Cernat
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1ae5bd19e1
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[Client] Don't set difficulty based on client settings
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2017-06-10 15:29:09 +03:00 |
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David Cernat
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70d9374a6a
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[General] Implement PlayerKillCount packets
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2017-06-10 14:04:19 +03:00 |
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David Cernat
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ee5c9b65c5
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[General] When changing region, send new region name in PlayerCellChange
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2017-06-10 11:43:40 +03:00 |
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David Cernat
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e5f5b047bc
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[Client] Don't send empty ObjectSpawn packets for cells with no leveled creatures
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2017-06-10 11:04:17 +03:00 |
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David Cernat
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79351c737e
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[Client] Disable back button in chargen race window
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2017-06-10 08:10:56 +03:00 |
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David Cernat
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002013294a
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[Client] Add temporary fix for OpenMW crash caused by using default head
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2017-06-10 06:49:07 +03:00 |
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David Cernat
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312fc84a6f
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[Client] Use update timer in mwmp::Cell instead of LocalActor
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2017-06-10 03:29:51 +03:00 |
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Bret Curtis
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dbf149f9b2
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gcd is not available in msvc until 2017.3 P2, back to boost::math::gcd for now
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2017-06-10 00:51:19 +02:00 |
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Andrei Kortunov
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4600f24e27
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Playing sound when AI is opening a door
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2017-06-09 22:52:40 +04:00 |
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Bret Curtis
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c781d1f8ed
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purge unnecessary imports
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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d799954ca0
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replace and purge boost::math::gcd and other non-used headers
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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154d7cffa2
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replace and purge boost::function
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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d48b829b45
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replace and purge boost::lexical_cast
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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98752a9702
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replace boost::bind
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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b7c27e5e96
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remove boost/tuple
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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d97aa9152b
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remove more unused imports, including boost headers
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2017-06-09 19:08:53 +02:00 |
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