David Cernat
3e52857e2b
[General] Fix build for client and construction set
7 years ago
David Cernat
97cd3effa7
[Client] Make actor debug consistent with object debug
7 years ago
Doc West
6a78379757
Updated change log
7 years ago
Doc West
03c75794c1
Moved crashcatcher to a component and also use it in CS
...
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
7 years ago
Capostrophic
33c462c3c2
Update changelog
7 years ago
Capostrophic
9abfabb065
Ensure forward-compatibility of death animations in old saves ( fixes #4274 )
7 years ago
David Cernat
b0bd12f9dd
Merge branch '0.6.3' of https://github.com/TES3MP/openmw-tes3mp into 0.6.3
7 years ago
David Cernat
c075496748
[General] Replace deathReason in death packets with a killer variable
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Add serverside script functions for determining the killers of both players and actors.
Use unsigned ints for script functions returning an object or actor's refNumIndex or mpNum.
Remove updateDeadState() from LocalPlayer and make its code part of updateStatsDynamic() for simplicity.
7 years ago
David Cernat
934e592bdb
[Server] Make spacing in CharClass consistent with other categories
7 years ago
David Cernat
e8ce009521
[Server] Use regular int as return value for GetObjectSummonerPid()
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Additionally, clarify descriptions of script functions for getting information about summoners.
7 years ago
David Cernat
f02492a593
[General] Temporarily include target names in mwmp::Target
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These will be removed once the server can get the names matching refIds by reading content files.
7 years ago
Doc West
b8e53b5b81
Fixed comment
7 years ago
Doc West
e187733811
Notify views of changes in all columns when updating the ColumnId_Modification column
7 years ago
Doc West
f9b565a46e
Removed QDebug include, moved updateUndoRedoAction to an anonymous namespace
7 years ago
Doc West
61109d70b1
Removed invalid / unused signal / slot connection
7 years ago
David Cernat
691b332d03
[Client] Use MechanicsHelper::getTarget() for summoners in ObjectList
7 years ago
David Cernat
130a32ebb0
[Client] Add new methods for handling mwmp::Target in MechanicsHelper
7 years ago
Koncord
7a032baaa3
[General] Move OSG hack to ELSE branch
7 years ago
Koncord
533cd9cdec
[General] Fix FindRakNet
7 years ago
Koncord
470ea50b54
[General] Use LuaJit instead default Lua
7 years ago
David Walley
9ebcd65634
Update docs/source/reference/documentationHowTo.rst
7 years ago
Bret Curtis
b36bd75b59
Merge pull request #1792 from Capostrophic/character
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Make spellcasting stance transition more smooth (bug #4358 )
7 years ago
David Walley
d03f9125e3
Update documentationHowTo.rst - extend to integrate GitLab into PyCharm
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A subsequent MR will suggest moving most of this to a separate document for intermediate-level contributors, and replacing it with much simpler instructions for beginners - basically edit directly on GitLab as suggested by Psi29a on the forum here - https://forum.openmw.org/viewtopic.php?f=43&p=56458#p56457
7 years ago
David Cernat
32ad8ef2f0
[General] Fix incorrect capitalization in ObjectMove directives
7 years ago
David Cernat
bbb461a5e5
[General] Make sure data in guiMessageBox is compressed
7 years ago
David Cernat
7010575075
[Server] Return -1 in GetObjectSummonerPid() when the player is invalid
7 years ago
Capostrophic
5bc073603e
Update changelog
7 years ago
Capostrophic
faf3e9ba5a
Make spellcasting stance transition more smooth ( fixes #4358 )
...
If a movement animation was identical to the previous one that was played, restart it from the point the previous animation ended
7 years ago
Doc West
9bfa01c579
Changed the way the revert command works: it now clones the changed record and uses the new RecordBase::revert() method to restore the previous value
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Added Flag_Dialogue_Refresh to var type and var value columns so that sub views update properly
7 years ago
David Cernat
76731f5def
[Client] Don't remove SummonKeys with actorIds of -1
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This prevents summon duplication caused by a SummonKey sometimes being deleted immediately after being created, before the server can send back an ObjectSpawn packet spawning a creature that can be attached to the SummonKey.
7 years ago
Doc West
3cbbbeceb4
Updated change log
7 years ago
Doc West
bf49a3e760
Use setData() instead of emtitting dataChanged() which does not work on CI. Also Fixes the remaining issue with subviews not updating due to only the modified flag emitting a change, which prevented the widget mapper from working for updates.
7 years ago
Doc West
96cf2cbd05
Notify views of changes of all cells in a row to properly update the row after revert
7 years ago
Doc West
1c1b5986e9
Updated change log
7 years ago
Doc West
5d38160239
Updated change log
7 years ago
Doc West
2c39dba83b
Updated change log
7 years ago
Doc West
baf21362e1
Fixed undo / redo actions losing their shortcuts
7 years ago
Doc West
414f626309
Implemented search case sensitivity
7 years ago
David Cernat
c2411982d2
[Client] Log object refNumIndexes and mpNums in a consistent way
7 years ago
Bret Curtis
2ff9dc34a4
Merge branch 'win10_ci' into 'master'
...
see if we can get win10 going
See merge request OpenMW/openmw!8
7 years ago
Bret Curtis
d4d46fc602
Build everything but branches until we can allow VM/CIs to run on forked projects.
7 years ago
Bret Curtis
739c49d59b
Merge branch 'master' into 'win10_ci'
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# Conflicts:
# CI/before_script.msvc.sh
7 years ago
AnyOldName3
8c153d116b
Merge pull request #1786 from OpenMW/CI_before_script_msvc_fixes
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Update before_script.msvc.sh to add GitLab CI support and update dependency links
7 years ago
David Cernat
7775780ad7
[Cllient] Update multiplayer code for handling quick keys
7 years ago
David Cernat
3438061b55
[Server] Add script function for getting a summoner's pid
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Additionally, fix typos in the comments for other script functions relating to summoners.
7 years ago
David Cernat
8a23a96da4
[Client] Update initialization of AiFollow packages in multiplayer code
7 years ago
David Cernat
a236ffc4be
Merge pull request #456 from OpenMW/master while resolving conflicts
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# Conflicts:
# .travis.yml
# README.md
# apps/openmw/mwgui/quickkeysmenu.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/combat.cpp
7 years ago
Koncord
79903c455c
[General] Allow different types for vectorContains
7 years ago
Bret Curtis
57e2573593
Update before_script.msvc.sh
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check if temp directory exists, error out and warn user about it.
7 years ago
Bret Curtis
70e9d5c0a0
; it?
7 years ago