David Cernat
|
6929cd6c4c
|
Delete debug about player map that is no longer needed
|
8 years ago |
David Cernat
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cee7843576
|
Send ID_OBJECT_DELETE when taking world items through inventory screen
|
8 years ago |
David Cernat
|
41504bd02a
|
Use more accurate position for ID_OBJECT_PLACE
|
8 years ago |
David Cernat
|
a4647de048
|
Break away from OpenMW by giving RefNum indexes to new created objects
|
8 years ago |
David Cernat
|
3c88f6f0cd
|
Fix server crash caused by invalid player GUIDs
|
8 years ago |
David Cernat
|
937bf97883
|
Send gold values correctly with ID_OBJECT_PLACE
|
8 years ago |
David Cernat
|
180aa3f2f3
|
Send item count ID_WORLD_OBJECT_PLACE
|
8 years ago |
David Cernat
|
1f982e4dc7
|
Find objects from world packets using both ID and reference number
|
8 years ago |
David Cernat
|
d93e66207e
|
Update player markers only when getting a position packet
|
8 years ago |
David Cernat
|
7f98cddfdf
|
Don't send animation packets from blacklisted scripts
|
8 years ago |
David Cernat
|
e414261121
|
Send ID_OBJECT_ANIM_PLAY from ingame scripts
|
8 years ago |
David Cernat
|
46397a7dac
|
Add and implement ID_OBJECT_ANIM_PLAY
|
8 years ago |
David Cernat
|
344f2b535a
|
Fix setting of index for ID_SCRIPT_MEMBER_SHORT in InterpreterContext
|
8 years ago |
David Cernat
|
fd4085725e
|
Set version to 0.3.0
|
8 years ago |
David Cernat
|
fff6833950
|
Send ID_SCRIPT_MEMBER_SHORT from MWScript::InterpreterContext
|
8 years ago |
David Cernat
|
d5fca115f7
|
Fix variable name for ID_SCRIPT_GLOBAL_SHORT in InterpreterContext
|
8 years ago |
David Cernat
|
c205e793cb
|
Add and implement ID_SCRIPT_MEMBER_SHORT
|
8 years ago |
David Cernat
|
c91e240664
|
Simplify the type of map that player objects are stored in
|
8 years ago |
David Cernat
|
65363b0dd1
|
Avoid sending packets for 9 more ingame scripts
|
8 years ago |
David Cernat
|
2032bf9cad
|
Fix typo in debug
|
8 years ago |
David Cernat
|
a9f6ea4d8d
|
Use the name "guid" for RakNet IDs so as to not confuse with int IDs
|
8 years ago |
David Cernat
|
6d61c6cf2d
|
Merge pull request #84 from OpenMW/master
Add OpenMW commits from Oct 25
|
8 years ago |
David Cernat
|
47854d631b
|
Avoid sending packets for 2 more ingame scripts
|
8 years ago |
David Cernat
|
c99c3b1486
|
Avoid sending packets for 3 additional spammy ingame scripts
|
8 years ago |
David Cernat
|
749c6db49e
|
Send WorldPackets with script values from MWScript::InterpreterContext
|
8 years ago |
David Cernat
|
97468980af
|
Add and implement 3 new WorldPackets for ingame script variable values
|
8 years ago |
David Cernat
|
e7ebeb8eec
|
Stop sending ID_OBJECT_MOVE and ID_OBJECT_ROTATE from scripts, because it clashes with syncing script variable values across players and makes movements and rotations happen twice
|
8 years ago |
David Cernat
|
75f6d82f08
|
Add a way of filtering out ingame scripts for upcoming script packets
|
8 years ago |
David Cernat
|
aaf4cc0d7e
|
Prevent being in a menu from disabling script execution or actor damage
|
8 years ago |
scrawl
|
8a8aa664e3
|
Update AUTHORS.md
|
8 years ago |
scrawl
|
8485f6aefb
|
Merge pull request #1111 from Assumeru/weakness_resistance
Fix Calm/Frenzy/Demoralize/Rally Creature weakness and resistance
|
8 years ago |
Assumeru
|
f6ef1ce276
|
Fix Calm/Frenzy/Demoralize/Rally Creature weakness and resistance
|
8 years ago |
David Cernat
|
cc40b85034
|
Don't send packets for floating objects
|
8 years ago |
David Cernat
|
b1051255e0
|
Send ID_OBJECT_ROTATE from ingame scripts
|
8 years ago |
David Cernat
|
385b5f39e3
|
Add and implement ID_OBJECT_ROTATE
|
8 years ago |
David Cernat
|
54ed9a7ab4
|
Implement ID_OBJECT_MOVE and send it from ingame scripts
|
8 years ago |
David Cernat
|
0fb9b6eefb
|
On second thought, rename ID_OBJECT_MOVE_WORLD into ID_OBJECT_MOVE
|
8 years ago |
David Cernat
|
947a677801
|
Replace ID_ACTIVATOR_ACTIVATE with ID_OBJECT_MOVE_WORLD
|
8 years ago |
David Cernat
|
c25ebc34b3
|
Shorten WorldPacket IDs by removing WORLD from them
|
8 years ago |
David Cernat
|
bdb53e1cb4
|
Implement ID_WORLD_DOOR_ACTIVATE and send it from MWBase::World
|
8 years ago |
David Cernat
|
7264f13b8e
|
Implement ID_WORLD_OBJECT_SCALE and send it from ingame scripts
|
8 years ago |
David Cernat
|
52d156e136
|
Make server able to receive the 5 new WorldPackets
|
8 years ago |
David Cernat
|
4f0a3e8aa1
|
Add placeholders for 5 new WorldPackets
|
8 years ago |
David Cernat
|
ef6f20e3f7
|
In server console, print number of players remaining when one leaves
|
8 years ago |
David Cernat
|
24bfe40bf7
|
Add debug about current server crash
|
8 years ago |
David Cernat
|
b2688777c1
|
Create marker once a player has been initialized properly and fix debug
|
8 years ago |
David Cernat
|
be73265848
|
Send ID_WORLD_VIDEO_PLAY from ingame scripts
|
8 years ago |
David Cernat
|
b6111d16cc
|
Add and implement ID_WORLD_VIDEO_PLAY
|
8 years ago |
David Cernat
|
c54af2b02b
|
Make DedicatedPlayer's setMarkerState method actually enable markers
|
8 years ago |
David Cernat
|
1e4d625c99
|
Make player markers show up in exterior cells
|
8 years ago |