Koncord
b84f97ec2b
[Client] Implement PasswordDialog
2017-06-06 23:33:59 +08:00
David Cernat
27148ce9eb
[General] Add placeholders for 12 new packets, to be implemented soon
...
Additionally, make it slightly clearer who created which previously existing packets.
2017-05-29 04:43:52 +03:00
Koncord
056ec2d434
[General] Fix CMake errors
2017-05-25 23:56:22 +08:00
David Cernat
08de349133
[General] Add placeholders for PlayerTopic & ObjectTrap packets
2017-05-24 19:01:28 +03:00
David Cernat
870fd9a78b
[General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead
2017-05-24 13:28:34 +03:00
David Cernat
e6983993c2
[General] Implement sending and reading of PlayerFaction packets
2017-05-18 19:27:20 +03:00
David Cernat
ad388c7e12
[General] Add placeholders for ActorEquipment & PlayerFaction packets
...
Also reorder packets and packet processors.
2017-05-16 19:25:31 +03:00
David Cernat
809b4d78ba
[Client] Split off DedicatedPlayer and PlayerList into different files
2017-04-30 14:57:43 +03:00
David Cernat
6a21ec1fdc
[General] Rename PlayerPos into PlayerPosition
2017-04-25 22:11:33 +03:00
David Cernat
7b07d6651f
[General] Add and use PlayerBounty packet and matching script functions
2017-04-25 21:24:39 +03:00
David Cernat
6658531713
[General] Fix names for two PlayerProcessors
2017-04-25 19:01:56 +03:00
David Cernat
e70faf1016
[Client] Fix crashes in PlayerProcessors from NULL players
...
Also rename ProcessorPlayerDrawState into ProcessorPlayerAnimFlags
2017-04-24 01:46:27 +03:00
Koncord
0a9768860b
[Client] Add Processors to subgroups in cmakelists
2017-04-18 16:50:51 +08:00
Koncord
9cbb8af9d2
[Client] Remove WorldController from cmakelists
2017-04-18 16:04:58 +08:00
Koncord
67aba35d37
[Client] Simplify Processors
2017-04-18 15:05:39 +08:00
Koncord
7ec897a829
[Client] Add ActorProcessor
2017-04-18 14:37:35 +08:00
Koncord
f0805ca6f7
[Client] Fix typo
2017-04-18 11:50:22 +08:00
Koncord
e98fa6ad07
[Client] Add ProcessorInitializer
2017-04-18 11:45:54 +08:00
David Cernat
cf155c9279
[Client] Add MechanicsHelper and move linear interpolation code to it
2017-04-17 14:37:19 +03:00
David Cernat
c52084a028
[General] Use BaseActorLists in ActorPackets
2017-04-09 16:32:44 +03:00
David Cernat
0d766a7a04
[Client] Add and use mwmp::Cell class
2017-04-06 04:00:50 +03:00
David Cernat
8df9d55331
[Client] Create placeholder DedicatedActor class
2017-04-06 00:48:20 +03:00
David Cernat
d24cde16dd
[General] Add simple BaseActor and LocalActor classes
2017-04-05 12:52:27 +03:00
David Cernat
60037e4081
Merge pull request #185 from OpenMW/master
...
Add OpenMW commits up to 14 Mar 2017
2017-03-15 11:20:06 +02:00
scrawl
9a3a64f0c4
Add resource manager for ESM::Land to allow data to be unloaded when no longer required
2017-03-14 19:27:55 +01:00
David Cernat
e703dd42aa
[Client] Rename LocalEvent into WorldEvent
2017-02-06 17:40:32 +02:00
David Cernat
d503a65849
[Client] Replace tab characters with spaces
2017-01-30 06:47:22 +02:00
David Cernat
624b85347a
[Client] Create LocalEvent class and use it instead of WorldEvent
2017-01-27 20:57:47 +02:00
David Cernat
5bdfb72752
Merge pull request #116 from OpenMW/master
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Add OpenMW changes up to 26 Dec
2016-12-26 01:09:20 +02:00
scrawl
dc1f788cff
Use osg::PI over M_PI
2016-12-21 16:49:37 +01:00
David Cernat
7bbeed629d
Merge pull request #109 from OpenMW/master
...
Add OpenMW changes up to 25 Nov
2016-11-26 01:58:43 +02:00
scrawl
5297d7b5be
Merge pull request #1137 from nikolaykasyanov/osx-structure
...
[macOS] Move all resources files inside application bundles (fixes #3566 )
2016-11-25 02:51:32 +01:00
Nikolay Kasyanov
db69342b5d
[macOS] Move all configs & resources into app bundles
...
Fixes #3566 (https://bugs.openmw.org/issues/3566 ).
2016-11-23 22:32:54 +01:00
David Cernat
c2abcd3869
Fix installation target for tes3mp
2016-11-17 21:43:05 +02:00
David Cernat
b028f0b51f
Merge pull request #104 from OpenMW/master
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Add OpenMW commits up to 17 Nov
2016-11-17 21:13:58 +02:00
David Cernat
3dcb8738c1
Create placeholder WorldController class
2016-11-15 18:42:52 +02:00
Phillip Andrews
c18fc113e5
Changed missing library dependencies to simple fix
2016-11-14 00:01:22 -06:00
Phillip Andrews
aeaedbc57a
Moved install commands to target-specific cmakelists so that all configurations work.
2016-11-13 22:49:01 -06:00
Phillip Andrews
59eba1dede
Changed tabs to spaces, oops
2016-11-13 16:59:36 -06:00
Phillip Andrews
1861302dbd
Include various libraries for Visual Studio environment
2016-11-13 14:27:59 -06:00
David Cernat
48ca4d29bc
Merge pull request #99 from OpenMW/master
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Add OpenMW commits up to 7 Nov
2016-11-08 00:24:39 +02:00
David Cernat
8aaf44e5a8
Fix accidental line duplication
2016-11-06 19:07:03 +02:00
David Cernat
ec211e58d0
Merge pull request #98 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/CMakeLists.txt
2016-11-06 19:03:35 +02:00
MiroslavR
e80636f0ca
Improve performance of repairing/recharging ( Fixes #2493 )
2016-11-06 11:01:46 +01:00
Nikolay Kasyanov
3adf4cb97f
Link OpenMW with libz on macOS
2016-11-05 12:18:22 +01:00
Nikolay Kasyanov
0115a3a874
Revert "Link OpenMW with libz on macOS"
...
This reverts commit 0c4dd05118
.
2016-11-05 12:11:04 +01:00
Nikolay Kasyanov
0c4dd05118
Link OpenMW with libz on macOS
2016-11-05 12:09:47 +01:00
Koncord
adb49b7c7d
Add New GUI dialog: ListBox
...
Example:
local GUI_LISTBOX = 42
function OnPlayerSendMessage(pid, message)
if message == "/lb" then
local items = "consectetur adipiscing elit\nsed do eiusmod tempor incididunt ut labore\net dolore magna aliqua." -- items can be separated through newline
local label = "Lorem ipsum dolor sit amet"
tes3mp.ListBox(pid, GUI_LISTBOX, label, items)
end
end
function OnGUIAction(pid, idGui, data)
if idGui == GUI_LISTBOX then
print("ID: " .. idGui .. " data: " .. tostring(data)) -- if value higher than last item id
end
end
2016-11-04 00:24:16 +08:00
Stanislav Zhukov
81dfd21d9a
Merge pull request #76 from TES3MP/tes3mp-minimap
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Show dedicated players on minimap
2016-10-22 17:21:02 +08:00
David Cernat
3136a12051
Resolve conflicts in pull request #75
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# Conflicts:
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
2016-10-14 18:34:17 +03:00
MiroslavR
11565b5966
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
2016-10-08 23:17:12 +02:00
scrawl
50bcb65ee0
Move USED_OSG_PLUGINS to the top of the CMakeLists to be used by all platforms
2016-10-08 19:20:24 +02:00
Koncord
2e81034e53
Started work on the map markers
2016-10-07 13:17:44 +08:00
David Cernat
f93e382b8b
Use tes3mp icon for executable, part 2
2016-08-24 04:01:05 +03:00
Koncord
b67789aa6a
Rename openmw to tes3mp
2016-08-19 09:38:06 +08:00
David Cernat
d9cfd5bac2
Resolve conflicts with OpenMW
2016-08-15 19:14:13 +03:00
scrawl
a44ba0e461
Merge pull request #966 from kpp/find_mygui
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Find mygui
2016-08-15 16:36:48 +02:00
Roman Proskuryakov
4cffdb67d8
Uses case-sensitive MyGUI_* variables
2016-08-15 15:59:02 +03:00
Koncord
9ab77cb123
New API functions: MessageBox, CustomMessageBox, InputDialog
...
New Callback: OnGUIAction
2016-07-23 22:02:06 +08:00
Aesylwinn
b4a000913c
Merge remote-tracking branch 'yar/master' into Even
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwdialogue/filter.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/localscripts.cpp
# components/CMakeLists.txt
# components/compiler/exprparser.cpp
# components/sceneutil/workqueue.cpp
2016-07-17 23:50:52 -04:00
MiroslavR
dc0bc5b68c
Implement Face instruction (Feature #1424 )
2016-07-09 02:16:47 +02:00
Koncord
1b259e2d33
Syncing inventory, animations, position, 8 key attributes
...
Created Package system
2016-07-07 23:50:48 +08:00
scrawl
0720a19fc0
Add support for placing BodyParts in a cell (Bug #3118 )
2016-07-07 23:50:48 +08:00
Koncord
1e29409dd5
Add OpenMW-mp target
2016-07-07 23:50:38 +08:00
Roman Proskuryakov
28c63aea72
Uses FindTinyXML to find package
2016-06-12 21:40:02 +03:00
scrawl
2ee414abe4
Merge pull request #943 from kpp/find_bullet
...
Find bullet
2016-06-05 16:02:34 +02:00
Ben Shealy
5085afa3d7
Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
2016-06-04 12:28:47 -04:00
Roman Proskuryakov
3bcd23022a
Rewrites FindBullet using LibFindMacros handling version properly
2016-05-31 07:18:37 +03:00
Roman Proskuryakov
da59ef0f67
Rewrites FindFFmpeg using LibFindMacros handling components properly
2016-05-10 12:43:54 +03:00
scrawl
6f9ca0f68f
Add basic cell preloader class
...
Not properly in use yet, but seems to be working.
2016-02-07 00:14:13 +01:00
scrawl
1905f0bf2d
Add support for placing BodyParts in a cell (Bug #3118 )
2016-01-02 01:30:06 +01:00
scrawl
5e99a3eda6
Rename CellStore Functor to Visitor
2015-12-06 18:13:04 +01:00
sandstranger
238a5824be
add custom new variable fot Qt
2015-12-03 08:54:14 +03:00
sandstranger
b0b3192520
delete bad symbol
2015-12-02 22:50:54 +03:00
sandstranger
bd5057aa3c
enable opengl es1
2015-12-02 22:40:04 +03:00
scrawl
f962ce0bbe
Don't link against unnecessary OSG libraries
2015-11-29 19:56:43 +01:00
Chris Robinson
e2beefd8b5
Store info calculated from the ESM::Sound record
2015-11-25 04:24:22 -08:00
scrawl
0220e82259
Remove unused SOUND_INPUT_INCLUDES cmake variable.
2015-11-14 17:17:22 +01:00
Alexander "Ace" Olofsson
d2a4175804
Add FFMPEG to include path for OpenMW
...
I'm a bit confused; `mwsound/ffmpeg_decoder.hpp/cpp` requires FFMPEG headers to compile, how did this work in the first place?
2015-11-14 16:02:42 +01:00
Bret Curtis
3ea3d07d44
really purge libav
2015-11-12 16:39:29 +01:00
Alexander "Ace" Olofsson
7d4125d97f
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
scrawl
89d9323c2b
Document RenderBin numbers in a common header to keep them organised
2015-09-21 17:20:08 +02:00
dteviot
541d7fb4fb
Fixed assorted issues
...
* destructor is virtual
* renamed class to Actor
* corrected indentation of case statement
2015-08-25 18:19:16 +12:00
dteviot
bb54bbd273
Pulled duplicated functions into common base class
2015-08-24 19:54:02 +12:00
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
dteviot
942a987d52
centralize the world/cell coordinate conversion logic.
2015-08-16 18:55:02 +12:00
scrawl
3da8f6e62e
Water ripples
2015-06-16 20:36:48 +02:00
scrawl
f70250a296
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/launcher/CMakeLists.txt
apps/opencs/CMakeLists.txt
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/CMakeLists.txt
components/CMakeLists.txt
extern/osg-ffmpeg-videoplayer/CMakeLists.txt
2015-06-13 21:11:24 +02:00
scrawl
cf95d3fc35
Refactor cmake scripts, reducing the amount of find_package(Boost)
2015-06-12 01:45:19 +02:00
scrawl
93656aa6cf
Add a header missing from CMakeLists
2015-06-04 20:10:07 +02:00
scrawl
4bb3cbf0fb
Remove last remains of Ogre
2015-06-03 23:04:35 +02:00
scrawl
41cce5240f
Delete remaining files that won't be of any use
2015-06-03 03:29:21 +02:00
scrawl
cdd0623009
Terrain rendering
2015-06-03 01:35:41 +02:00
scrawl
5a7f2a4f1f
Restore light attenuation settings
2015-06-02 17:02:56 +02:00
scrawl
01944c33f5
Basic water rendering
2015-06-02 16:35:35 +02:00
scrawl
de8e5f0db1
Restore projectiles
2015-06-01 21:41:13 +02:00
scrawl
ed4863ad7d
Restore ranged weapon aiming
2015-05-31 18:53:16 +02:00
scrawl
a066b24303
Restore WeaponAnimation
2015-05-31 01:07:43 +02:00
scrawl
1f00174c02
Use a btCollisionWorld instead of btDiscreteDynamicsWorld
...
Slightly improves performance, since we no longer need to stepSimulation(). We don't use any Dynamics (yet).
2015-05-27 23:09:38 +02:00
scrawl
152d690a7a
Minor cleanup
2015-05-23 23:10:53 +02:00