Commit graph

21845 commits

Author SHA1 Message Date
David Cernat
17c234d9ca [Client] Use initial values for LocalPlayer and LocalActor killers 2018-07-06 02:07:55 +03:00
David Cernat
3e52857e2b [General] Fix build for client and construction set 2018-07-06 01:10:22 +03:00
David Cernat
97cd3effa7 [Client] Make actor debug consistent with object debug 2018-07-06 00:32:45 +03:00
Doc West
6a78379757 Updated change log 2018-07-05 22:59:29 +02:00
Doc West
03c75794c1 Moved crashcatcher to a component and also use it in CS
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
2018-07-05 22:55:19 +02:00
Capostrophic
33c462c3c2
Update changelog 2018-07-05 22:56:09 +03:00
Capostrophic
9abfabb065
Ensure forward-compatibility of death animations in old saves (fixes #4274) 2018-07-05 22:49:40 +03:00
David Cernat
b0bd12f9dd Merge branch '0.6.3' of https://github.com/TES3MP/openmw-tes3mp into 0.6.3 2018-07-05 22:28:40 +03:00
David Cernat
c075496748 [General] Replace deathReason in death packets with a killer variable
Add serverside script functions for determining the killers of both players and actors.

Use unsigned ints for script functions returning an object or actor's refNumIndex or mpNum.

Remove updateDeadState() from LocalPlayer and make its code part of updateStatsDynamic() for simplicity.
2018-07-05 22:24:51 +03:00
David Cernat
934e592bdb [Server] Make spacing in CharClass consistent with other categories 2018-07-05 20:27:42 +03:00
David Cernat
e8ce009521 [Server] Use regular int as return value for GetObjectSummonerPid()
Additionally, clarify descriptions of script functions for getting information about summoners.
2018-07-05 20:26:23 +03:00
David Cernat
f02492a593 [General] Temporarily include target names in mwmp::Target
These will be removed once the server can get the names matching refIds by reading content files.
2018-07-05 19:40:28 +03:00
Doc West
b8e53b5b81 Fixed comment 2018-07-05 18:10:43 +02:00
Doc West
e187733811 Notify views of changes in all columns when updating the ColumnId_Modification column 2018-07-05 18:03:55 +02:00
Doc West
f9b565a46e Removed QDebug include, moved updateUndoRedoAction to an anonymous namespace 2018-07-05 17:29:58 +02:00
Doc West
61109d70b1 Removed invalid / unused signal / slot connection 2018-07-05 17:21:32 +02:00
David Cernat
691b332d03 [Client] Use MechanicsHelper::getTarget() for summoners in ObjectList 2018-07-05 16:38:03 +03:00
David Cernat
130a32ebb0 [Client] Add new methods for handling mwmp::Target in MechanicsHelper 2018-07-05 16:36:52 +03:00
Koncord
7a032baaa3 [General] Move OSG hack to ELSE branch 2018-07-05 21:08:41 +08:00
Koncord
533cd9cdec [General] Fix FindRakNet 2018-07-05 19:49:33 +08:00
Koncord
470ea50b54 [General] Use LuaJit instead default Lua 2018-07-05 19:21:53 +08:00
David Walley
9ebcd65634 Update docs/source/reference/documentationHowTo.rst 2018-07-05 10:58:52 +00:00
Bret Curtis
b36bd75b59
Merge pull request #1792 from Capostrophic/character
Make spellcasting stance transition more smooth (bug #4358)
2018-07-05 11:45:31 +02:00
David Walley
d03f9125e3 Update documentationHowTo.rst - extend to integrate GitLab into PyCharm
A subsequent MR will suggest moving most of this to a separate document for intermediate-level contributors, and replacing it with much simpler instructions for beginners - basically edit directly on GitLab as suggested by Psi29a on the forum here - https://forum.openmw.org/viewtopic.php?f=43&p=56458#p56457
2018-07-05 08:45:09 +00:00
David Cernat
32ad8ef2f0 [General] Fix incorrect capitalization in ObjectMove directives 2018-07-05 06:07:10 +03:00
David Cernat
bbb461a5e5 [General] Make sure data in guiMessageBox is compressed 2018-07-05 02:56:32 +03:00
David Cernat
7010575075 [Server] Return -1 in GetObjectSummonerPid() when the player is invalid 2018-07-05 02:05:10 +03:00
Capostrophic
5bc073603e
Update changelog 2018-07-05 01:59:14 +03:00
Capostrophic
faf3e9ba5a Make spellcasting stance transition more smooth (fixes #4358)
If a movement animation was identical to the previous one that was played, restart it from the point the previous animation ended
2018-07-05 01:57:34 +03:00
Doc West
9bfa01c579 Changed the way the revert command works: it now clones the changed record and uses the new RecordBase::revert() method to restore the previous value
Added Flag_Dialogue_Refresh to var type and var value columns so that sub views update properly
2018-07-05 00:37:19 +02:00
David Cernat
76731f5def [Client] Don't remove SummonKeys with actorIds of -1
This prevents summon duplication caused by a SummonKey sometimes being deleted immediately after being created, before the server can send back an ObjectSpawn packet spawning a creature that can be attached to the SummonKey.
2018-07-05 01:11:45 +03:00
Doc West
3cbbbeceb4 Updated change log 2018-07-04 23:25:24 +02:00
Doc West
bf49a3e760 Use setData() instead of emtitting dataChanged() which does not work on CI. Also Fixes the remaining issue with subviews not updating due to only the modified flag emitting a change, which prevented the widget mapper from working for updates. 2018-07-04 23:22:15 +02:00
Doc West
96cf2cbd05 Notify views of changes of all cells in a row to properly update the row after revert 2018-07-04 22:37:10 +02:00
Doc West
1c1b5986e9 Updated change log 2018-07-04 22:05:07 +02:00
Doc West
5d38160239 Updated change log 2018-07-04 22:03:42 +02:00
Doc West
2c39dba83b Updated change log 2018-07-04 22:01:45 +02:00
Doc West
baf21362e1 Fixed undo / redo actions losing their shortcuts 2018-07-04 21:47:16 +02:00
Doc West
414f626309 Implemented search case sensitivity 2018-07-04 21:03:54 +02:00
David Cernat
c2411982d2 [Client] Log object refNumIndexes and mpNums in a consistent way 2018-07-04 21:54:11 +03:00
Bret Curtis
2ff9dc34a4 Merge branch 'win10_ci' into 'master'
see if we can get win10 going

See merge request OpenMW/openmw!8
2018-07-04 16:54:28 +00:00
Bret Curtis
d4d46fc602 Build everything but branches until we can allow VM/CIs to run on forked projects. 2018-07-04 16:51:57 +00:00
Bret Curtis
739c49d59b Merge branch 'master' into 'win10_ci'
# Conflicts:
#   CI/before_script.msvc.sh
2018-07-04 15:21:45 +00:00
AnyOldName3
8c153d116b
Merge pull request #1786 from OpenMW/CI_before_script_msvc_fixes
Update before_script.msvc.sh to add GitLab CI support and update dependency links
2018-07-04 15:44:25 +01:00
David Cernat
7775780ad7 [Cllient] Update multiplayer code for handling quick keys 2018-07-04 05:56:10 +03:00
David Cernat
3438061b55 [Server] Add script function for getting a summoner's pid
Additionally, fix typos in the comments for other script functions relating to summoners.
2018-07-04 04:26:44 +03:00
David Cernat
8a23a96da4 [Client] Update initialization of AiFollow packages in multiplayer code 2018-07-04 04:00:12 +03:00
David Cernat
a236ffc4be Merge pull request #456 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	README.md
#	apps/openmw/mwgui/quickkeysmenu.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwmechanics/combat.cpp
2018-07-04 01:52:29 +03:00
Koncord
79903c455c [General] Allow different types for vectorContains 2018-07-04 01:31:45 +08:00
Bret Curtis
57e2573593
Update before_script.msvc.sh
check if temp directory exists, error out and warn user about it.
2018-07-03 15:59:51 +02:00