Commit Graph

590 Commits (6cb5ac6e63fb9bf6b27e827a227161f6dbc82f0a)

Author SHA1 Message Date
David Cernat 6cb5ac6e63 Merge pull request #457 from OpenMW/master while resolving conflicts
Conflicts:
	CMakeLists.txt
	apps/openmw/engine.cpp
	apps/openmw/main.cpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwmechanics/character.cpp
	components/CMakeLists.txt
6 years ago
Andrei Kortunov 3d1daaebab Rework manual spellcasting (e.g. via scripts) 6 years ago
Capostrophic 5cb9dc9d12 Use SpellTurnLeft/TurnRight animation groups 6 years ago
Andrei Kortunov 1c35e20fcc Use 1h animations as fallback for crossbows 6 years ago
Andrei Kortunov 75dcbea365 Apply weapon reload animations only for upper body 6 years ago
Capostrophic 9abfabb065
Ensure forward-compatibility of death animations in old saves (fixes #4274) 6 years ago
Capostrophic faf3e9ba5a Make spellcasting stance transition more smooth (fixes #4358)
If a movement animation was identical to the previous one that was played, restart it from the point the previous animation ended
6 years ago
David Cernat a236ffc4be Merge pull request #456 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	README.md
#	apps/openmw/mwgui/quickkeysmenu.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwmechanics/combat.cpp
6 years ago
Andrei Kortunov 3c7ab976c3 Ignore movement from scripted animations (bug #4475) 6 years ago
Andrei Kortunov c9756cee4c Fast-forward death animation to end if death animation was finished earlier (regression #4468) 6 years ago
Andrei Kortunov f299be8158 Play scripted animations even if SkipAnim is used 6 years ago
Andrei Kortunov 25bb7c1826 Make 'PlayGroup idle' to cancel scripted animations 6 years ago
Andrei Kortunov 0e441d48ac Give scripted animations highest priority (bug #4286) 6 years ago
Andrei Kortunov 0c92655250 Avoid code duplication in character manager 6 years ago
Andrei Kortunov e3812f4075 Check creature stats only for actors 6 years ago
Andrei Kortunov ebaa6fb5a2 Play death scream only once 6 years ago
Andrei Kortunov 427be928d0 Do not update animation state for dead actors 6 years ago
Andrei Kortunov 977a27ecb7 Do not clear corpses until end of death animation (bug #4307) 6 years ago
Andrei Kortunov a42c663fd7 Do not interrupt scripted animations by death animation (bug #4286) 6 years ago
Andrei Kortunov d0619cfb35 Play death animation for non-persisting actors with 0 health (bug #4291) 6 years ago
Andrei Kortunov 6099735c60 Early out only when scripted animation is playing 6 years ago
Andrei Kortunov e234dd2a36 Do not interrupt scripted animations 6 years ago
Andrei Kortunov ae87e0d3fc Do not reset mUpperBodyState for weapon->weapon switch (regression #4446) 6 years ago
Andrei Kortunov 1b9edbe119 Add unequip animation during stance switching (bug #4327) 6 years ago
David Cernat 669d4d3d7e
Merge pull request #440 from OpenMW/master
Add OpenMW commits up to 27 May 2018
6 years ago
scrawl cfdf99f601
Revert "Merged pull request #1573"
This reverts commit 7324bd368f, reversing
changes made to 810e4416f6.
6 years ago
scrawl 99ffaafe30
Revert "Merge pull request #1701 from akortunov/standfix"
This reverts commit da47fc79f5, reversing
changes made to 7324bd368f.
6 years ago
David Cernat 74c2a0b311
Merge pull request #438 from OpenMW/master
Add OpenMW commits up to 24 May 2018
6 years ago
Bret Curtis da47fc79f5
Merge pull request #1701 from akortunov/standfix
Do not apply queue movement for standing actors
6 years ago
Marc Zinnschlag 7324bd368f Merged pull request #1573 6 years ago
Capostrophic ba077e7291 Fix movement fatigue loss encumbrance calculation (fixes #4413) 6 years ago
Andrei Kortunov 3636cf2015 Do not apply queue movement for standing actors 6 years ago
Andrei Kortunov 22fb1f3403 Play spellcasting effects from objects 6 years ago
David Cernat 7db74509e0 Merge pull request #412 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwscript/transformationextensions.cpp
6 years ago
Evgeny Kurnevsky c025b8f8f3
Remove useless comparison. 6 years ago
David Cernat 9e5ddeac50
Merge pull request #408 from OpenMW/master
Add OpenMW commits up to 18 Apr 2018
6 years ago
tri4ng1e d4d1703bcf
Some PVS-Studio and cppcheck fixes
cppcheck:
[apps/esmtool/record.cpp:697]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/esmtool/record.cpp:1126]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/esmtool/record.cpp:1138]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/niftest/niftest.cpp:36]: (performance) Function parameter 'filename' should be passed by reference.
[apps/niftest/niftest.cpp:41]: (performance) Function parameter 'filename' should be passed by reference.
[apps/opencs/model/prefs/boolsetting.cpp:25]: (warning) Possible leak in public function. The pointer 'mWidget' is not deallocated before it is allocated.
[apps/opencs/model/prefs/shortcuteventhandler.cpp:52]: (warning) Return value of std::remove() ignored. Elements remain in container.
[apps/openmw/mwstate/quicksavemanager.cpp:5]: (performance) Variable 'mSaveName' is assigned in constructor body. Consider performing initialization in initialization list.

PVS-Studio:
apps/opencs/model/filter/parser.cpp  582  warn  V560 A part of conditional expression is always true: allowPredefined.
apps/opencs/view/world/referencecreator.cpp  67  warn  V547 Expression '!errors.empty()' is always false.
apps/opencs/view/world/referencecreator.cpp  74  warn  V547 Expression '!errors.empty()' is always false.
apps/opencs/view/doc/loader.cpp  170  warn  V560 A part of conditional expression is always true: !completed.
apps/opencs/view/doc/loader.cpp  170  warn  V560 A part of conditional expression is always true: !error.empty().
apps/opencs/model/tools/pathgridcheck.cpp  32  err  V517 The use of 'if (A) {...} else if (A) {...}' pattern was detected. There is a probability of logical error presence. Check lines: 32, 34.
apps/opencs/model/world/refidadapterimp.cpp  1376  err  V547 Expression 'subColIndex < 3' is always true.

apps/openmw/mwgui/widgets.hpp  318  warn  V703 It is odd that the 'mEnableRepeat' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:318, MyGUI_ScrollBar.h:179.
apps/openmw/mwgui/widgets.hpp  319  warn  V703 It is odd that the 'mRepeatTriggerTime' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:319, MyGUI_ScrollBar.h:180.
apps/openmw/mwgui/widgets.hpp  320  warn  V703 It is odd that the 'mRepeatStepTime' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:320, MyGUI_ScrollBar.h:181
apps/openmw/mwmechanics/actors.cpp  1425  warn  V547 Expression '!detected' is always true.
apps/openmw/mwmechanics/character.cpp  2155  err  V547 Expression 'mode == 0' is always true.
apps/openmw/mwmechanics/character.cpp  1192  warn  V592 The expression was enclosed by parentheses twice: ((expression)). One pair of parentheses is unnecessary or misprint is present.
apps/openmw/mwmechanics/character.cpp  521  warn  V560 A part of conditional expression is always true: (idle == mIdleState).
apps/openmw/mwmechanics/pathfinding.cpp  317  err  V547 Expression 'mPath.size() >= 2' is always true.
apps/openmw/mwscript/interpretercontext.cpp  409  warn  V560 A part of conditional expression is always false: rank > 9.
apps/openmw/mwgui/windowbase.cpp  28  warn  V560 A part of conditional expression is always true: !visible.
apps/openmw/mwgui/journalwindow.cpp  561  warn  V547 Expression '!mAllQuests' is always false.
apps/openmw/mwgui/referenceinterface.cpp  18  warn  V571 Recurring check. The '!mPtr.isEmpty()' condition was already verified in line 16.
apps/openmw/mwworld/scene.cpp  463  warn  V547 Expression 'adjustPlayerPos' is always true.
apps/openmw/mwworld/worldimp.cpp  409  err  V766 An item with the same key '"sCompanionShare"' has already been added.
apps/openmw/mwworld/cellstore.cpp  691  warn  V519 The 'state.mWaterLevel' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 689, 691.
apps/openmw/mwworld/weather.cpp  1125  warn  V519 The 'mResult.mParticleEffect' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 1123, 1125.
apps/openmw/mwworld/weather.cpp  1137  warn  V519 The 'mResult.mParticleEffect' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 1135, 1137.

apps/wizard/unshield/unshieldworker.cpp  475  warn  V728 An excessive check can be simplified. The '(A && B) || (!A && !B)' expression is equivalent to the 'bool(A) == bool(B)' expression.
apps/wizard/installationpage.cpp  163  warn  V735 Possibly an incorrect HTML. The "</p" closing tag was encountered, while the "</span" tag was expected.

components/fontloader/fontloader.cpp  427  err  V547 Expression 'i == 1' is always true.
components/nifosg/nifloader.cpp  282  warn  V519 The 'created' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 278, 282.
components/esm/loadregn.cpp  119  err  V586 The 'clear' function is called twice for deallocation of the same resource. Check lines: 112, 119.
components/esm/cellref.cpp  178  warn  V581 The conditional expressions of the 'if' statements situated alongside each other are identical. Check lines: 175, 178.
components/esmterrain/storage.cpp  235  warn  V560 A part of conditional expression is always true: colStart == 0.
components/esmterrain/storage.cpp  237  warn  V560 A part of conditional expression is always true: rowStart == 0.
6 years ago
David Cernat b7c6261e16 Merge pull request #392 from OpenMW/master while resolving conflicts
# Conflicts:
#	README.md
6 years ago
Harald H d3b623b5d3 http to https for supported urls (#1625)
* http to https for supported urls

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http tp https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* some url fixes

* http to https
6 years ago
David Cernat 5d4b97645d Merge pull request #374 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/CMakeLists.txt
6 years ago
scrawl bba9a8dd91
Don't update off-screen animations
Make flying creatures animate in-place when out of processing range
6 years ago
David Cernat 65d978a3cb
Merge pull request #364 from OpenMW/master
Add OpenMW commits up to 1 Jan 2017
6 years ago
David Cernat bca9c55046 [Client] Reinstate "Merge pull request #1529 from drummyfish/animfix"
This reverts commit 2f4cd6b713 and adds back the changes made by 45993d3da2 because the OpenMW issue at https://bugs.openmw.org/issues/4250 has been fixed by 57257d057f
6 years ago
scrawl 57257d057f
Remove unintended jump cooldown (Fixes #4250) 6 years ago
David Cernat 2f4cd6b713 [Client] Revert "Merge pull request #1529 from drummyfish/animfix"
This reverts commit 45993d3da2, reversing
changes made to 3d347730dc.

That commit made players have to wait around 1.5 seconds after each jump before doing a new one.

It will be reinstated once its accompanying OpenMW issue at https://bugs.openmw.org/issues/4250 is fixed.
6 years ago
David Cernat 22521578eb
Merge pull request #349 from OpenMW/master
Add OpenMW commits up to 28 Nov 2017
7 years ago
Andrei Kortunov dea7d0beff Do not interrupt swim and sneak idle animations during attack (bug #4122) 7 years ago
David Cernat f2a6957e16 Merge pull request #331 from OpenMW/master while resolving conflicts 7 years ago
scrawl 87c79d7102
Merge pull request #1536 from rexelion/knockoutfix
Wait a few seconds before getting up (fixes #3884)
7 years ago
Miloslav Číž 430d01a39a additional animation refactor 7 years ago