Commit Graph

21770 Commits (6cb5ac6e63fb9bf6b27e827a227161f6dbc82f0a)
 

Author SHA1 Message Date
David Cernat 6cb5ac6e63 Merge pull request #457 from OpenMW/master while resolving conflicts
Conflicts:
	CMakeLists.txt
	apps/openmw/engine.cpp
	apps/openmw/main.cpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwmechanics/character.cpp
	components/CMakeLists.txt
6 years ago
David Cernat 6d43c8d63d [Client] Send ActorAI with combat when an NPC's fight is set to 100 6 years ago
David Cernat 743933134d [Client] Simplify sending of ActorAI packets for uninitialized actors 6 years ago
David Cernat 5f4ec1331f [Client] Send ActorAI packet when combat is started via a client script 6 years ago
David Cernat cc9e294cc0 [Client] Send ActorAI packet for new cell after being followed to it 6 years ago
David Cernat 528bd26a3b [General] Allow followers to follow non-authority players through cells 6 years ago
David Cernat ab5fd0aef8 [Server] Clean up descriptions for Object script functions 6 years ago
David Cernat 6c1173d598 [Client] Rename searchPtrViaRefIndex into searchPtrViaUniqueIndex 6 years ago
David Cernat 09da24f1ea [General] Rename all instances of refNumIndex into refNum
This creates symmetry with mpNum and should cause less confusion in the future.
6 years ago
David Cernat 20296859ee [Server] Clarify functions used for getting data in Networking 6 years ago
David Cernat 04dd59e638 [Server] Use clearer names for functions used to get last received data
Additionally, rename GetObjectChangesSize() into the less confusing GetObjectListSize()
6 years ago
David Cernat aeb2e57444 [Server] Bring Actor functions in line with Object functions, part 2
The ActorPacket-sending functions now have sendToOtherVisitors and skipAttachedPlayer arguments, except for the ones for ActorList and ActorAuthority (because such arguments don't make sense for those).
6 years ago
David Cernat 837c5369c0 [Server] Add OnActorAI event and remove autosync for ActorAI packets 6 years ago
David Cernat 8f745df055 [Server] Bring Actor functions in line with Object functions, part 1
The last received ActorList can now be copied into the write-only ActorList that can be sent in packets. Changing the pid of the write-only ActorList can now be done separately from clearing its contents.
6 years ago
David Cernat f0d4f1bbe5 [Client] Send ActorAI packets when followed by an NPC
The packet is sent regardless of whether we are the cell authority or not, so the server can decide what it wants to do with it.
6 years ago
David Cernat 6316f1e590 [Client] Add ActorList methods for sending ActorAI packets
Additionally, use consistent capitalization for AI-related methods.
6 years ago
David Cernat 0fd8f7660b [Client] Replace LocalActor arg with BaseActor in ActorList functions 6 years ago
Marc Zinnschlag 0bd6078826 Merged pull request #1789 6 years ago
Andrei Kortunov 32bd294a8a Add missing changelog entries 6 years ago
Andrei Kortunov 3d1daaebab Rework manual spellcasting (e.g. via scripts) 6 years ago
David Cernat bdf2f03c4f [General] Remove unnecessary MapChanges struct from BaseWorldstate 6 years ago
David Cernat 59a56ca35e [Client] Disallow clients from scaling their associated players
Additionally, display messages when trying to scale players.
6 years ago
David Cernat 8ca29dbaac [Client] Fix remaining mistakes in debug for received ActorAI packets 6 years ago
David Cernat 5bb442bbd3 [Server] Add sendToOtherVisitors boolean to SendActorAI()
Additionally, avoid repetition in functions that send Actor packets.
6 years ago
David Cernat 25f7a55495 [Client] Improve debug for received ActorAI packets 6 years ago
David Cernat ceea65f666 [General] Change pre-rewrite's version to 0.7.0-alpha 6 years ago
Bret Curtis 99e4d49e7c
Merge pull request #1787 from akortunov/profilierfont
Use the DejaVuLGCSansMono.ttf for profiler output
6 years ago
Andrei Kortunov 70b6d4983d Use the DejaVuLGCSansMono.ttf in profilier output 6 years ago
Marc Zinnschlag 2d919ba215 changelog cleanup 6 years ago
Marc Zinnschlag 232be000a2 Updated credits file 6 years ago
Marc Zinnschlag 5080a65910 Merged pull request #1796 6 years ago
Marc Zinnschlag ee759effce Merged pull request #1798 6 years ago
Marc Zinnschlag fa96154edd Merged pull request #1803 6 years ago
David Cernat 7a646494ee [General] Point to serverCore.lua instead of server.lua in server config 6 years ago
elsid 686830a6e3
Update changelog 6 years ago
elsid 3f21c49479
Put check for nif file name into separate function 6 years ago
elsid 2599aba196
Fix check whether file name starts with x or X
If path doens't contains / or \, then slashpos will be 0.
Therefore slashpos + 1 = 1 doesn't point to first symbol.

xmesh.nif
 ^
 slashpos + 1
6 years ago
David Cernat bff6e9e235 [General] Implement ActorAI packet, part 5
Allow repetition for AiWander package to be turned on and off.
6 years ago
Andrei Kortunov c77c50e92b Make Equip console command to bypass most of restrictions (bug #4460) 6 years ago
Capostrophic 3186edc630
Update changelog 6 years ago
Capostrophic 5cb9dc9d12 Use SpellTurnLeft/TurnRight animation groups 6 years ago
Bret Curtis b390ce3002
Merge pull request #1776 from akortunov/crossbowfix
Apply weapon reload animations only for upper body
6 years ago
Bret Curtis df1576fcf5
Merge branch 'master' into crossbowfix 6 years ago
Bret Curtis fde46f03b3
Merge pull request #1801 from terabyte25/terabyte25-trainingskill
Update trainer skill cap based off modified skill instead of based skill
6 years ago
terrabyte25 76fa8a163d
Update CHANGELOG.md 6 years ago
Andrei Kortunov 1c35e20fcc Use 1h animations as fallback for crossbows 6 years ago
Andrei Kortunov 75dcbea365 Apply weapon reload animations only for upper body 6 years ago
Bret Curtis 3f63e625cf
Merge pull request #1802 from Capostrophic/cmake
Update CMake lists for Windows (task #2490)
6 years ago
Capostrophic d000f2756e Update disabled warnings 6 years ago
Capostrophic 21403f8920 Update changelog 6 years ago