scrawl
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516f2765a1
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Use the ScalingLayer for journal, books and scrolls
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9 years ago |
scrawl
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a7ad45e73e
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WindowBase::center use the layer size instead of render window size
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9 years ago |
scrawl
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f9932130da
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Work around MyGUI bug with mouse event coordinates (fixed in git)
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9 years ago |
scrawl
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6c12c9a467
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Layer renaming fix
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9 years ago |
scrawl
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d85d74e615
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Use AdditiveLayer for the hit fader
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9 years ago |
scrawl
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a90ef8afd0
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layer renaming
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9 years ago |
scrawl
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57b9eafa0f
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osgMyGUI: implement AdditiveLayer
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9 years ago |
scrawl
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51f3a8fec6
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osgMyGUI: move Platform methods to the .cpp file
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9 years ago |
scrawl
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13c7235b6b
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Remove old FPS setting code
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9 years ago |
scrawl
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2407f393ce
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Fix double update traversal in screenshot function
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9 years ago |
scrawl
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6e69808129
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Fix the frameNumber not being incremented in certain frames
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9 years ago |
scrawl
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8e4e4e5e38
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Fix infinite loop in addToLevList
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9 years ago |
scrawl
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c996702b56
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Fix some uninitialised variables found by static analysis
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9 years ago |
scrawl
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1cf1c944b7
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Don't attempt to render weather particles on the refraction and reflection textures
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9 years ago |
scrawl
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209fa52883
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Hide weather particles underwater (Fixes #2701)
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9 years ago |
scrawl
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e3b30baff9
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clipFudge fix
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9 years ago |
scrawl
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682f30ef9c
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Fix incorrect uses of PhysicsSystem::getHalfExtents
Did not account for translation of collision box (mMeshTranslation in actor.cpp)
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9 years ago |
scrawl
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46e07e4b19
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Head tracking: fall back to target collision box center if the target has no head node
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9 years ago |
scrawl
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a5f8ffb83d
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aimToTarget: Fix the collision box translation not being taken into account
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9 years ago |
scrawl
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de97a8a3da
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Do not allow disabling the player object
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9 years ago |
scrawl
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b72d5c5190
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Don't play idlestorm animation when swimming
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9 years ago |
scrawl
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c0a81030bb
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Make use of INI settings for the simple water
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9 years ago |
scrawl
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30c828dff0
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Include cleanup
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9 years ago |
scrawl
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8e8f72408d
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Use diffuse/ambient lighting for the simple water
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9 years ago |
scrawl
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380256977b
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Fix another renderBin issue with the weather particles
Depth sorting w.r.t. the rest of the scene was broken
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9 years ago |
scrawl
|
9902dfc9ef
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Comment
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9 years ago |
scrawl
|
ad016da31d
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Enable fog on weather particles
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9 years ago |
scrawl
|
fd1ccd21ff
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Disable freezeOnCull for weather particles
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9 years ago |
scrawl
|
5ca0ae5232
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Don't add the same AlphaFader to multiple nodes
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9 years ago |
scrawl
|
d6f45c3390
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Fix the renderbin for weather particles
Regression from commit 2ee6b41887
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9 years ago |
scrawl
|
bd1f3493d7
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Fix weather particles not being cleared when changing from one particle effect to another
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9 years ago |
Marc Zinnschlag
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ab2df963e9
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Merge remote-tracking branch 'origin/master'
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9 years ago |
scrawl
|
0348b8df1c
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Fix applying of plane height in ClipCullNode (Fixes #2985)
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9 years ago |
scrawl
|
3f988327c7
|
Destructor fix
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9 years ago |
scrawl
|
913bbe347b
|
Don't check the extension string every frame
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9 years ago |
scrawl
|
c60388afb6
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Add fudge factor to move the water mesh away from camera when the camera gets too close
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9 years ago |
scrawl
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4690ec12cc
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Render the water plane with GL_DEPTH_CLAMP if supported (Fixes #996)
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9 years ago |
scrawl
|
802620a86b
|
Use TimeOfDayInterpolator for Land Fog Depth
Fixes the sudden fog jump at nightfall.
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9 years ago |
scrawl
|
45bf3e6788
|
Create TimeOfDayInterpolator class to refactor time handling in WeatherManager
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9 years ago |
scrawl
|
8da4530957
|
Use INI-imported underwater fog settings (Fixes #2907, Fixes #1511)
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9 years ago |
scrawl
|
bd9dc58560
|
Use the correct scale for actor swim height (Fixes #2833)
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9 years ago |
cc9cii
|
7f477e2fae
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Fix include file issue.
|
9 years ago |
cc9cii
|
4af469511d
|
Fix some sub-tables becoming uneditable since commit 80869d
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9 years ago |
cc9cii
|
819fecd08e
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Add a check for scale value of 0. Should resolve bug #2880.
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9 years ago |
cc9cii
|
7c007d9c6d
|
Rename a variable to make it less confusing.
|
9 years ago |
cc9cii
|
78c735adc6
|
Fix saving when only topic info was modified (topic itself unchanged)
|
9 years ago |
scrawl
|
7b817ba010
|
Fix the node masks of water cameras being reset (Bug #2984)
Node mask needs to remain Mask_RenderToTexture so the raytesting visitor won't go through the reflection graph.
|
9 years ago |
scrawl
|
93f4d31cf9
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Raytest mask fix (Fixes #2984)
|
9 years ago |
scrawl
|
b9b154a015
|
Minor cleanup
|
9 years ago |
scrawl
|
d90fa977e8
|
GL_DEPTH_COMPONEN24 fix
|
9 years ago |