Commit graph

1145 commits

Author SHA1 Message Date
Chris Robinson
7d59340ed6 Don't clip out the group name from the textkeys 2013-04-21 22:13:49 -07:00
Chris Robinson
ace7d647e5 Add a method to apply a NodeTargetValue-based controller to a specified node. 2013-04-20 15:35:19 -07:00
Chris Robinson
f37a71f025 Use a separate method to build node-based controllers 2013-04-19 23:56:47 -07:00
Chris Robinson
1051fa51a7 Recognize NiFlipController 2013-04-19 15:07:08 -07:00
Chris Robinson
6d59325bff Merge remote-tracking branch 'zini/master' into nifogre 2013-04-17 23:21:17 -07:00
scrawl
c519fc360d Move away from fixed record names for body parts 2013-04-18 00:19:34 +02:00
Chris Robinson
3def2a0f45 Treat the particle random values as the max differential 2013-04-16 19:16:45 -07:00
Chris Robinson
cac793758b Merge remote-tracking branch 'zini/master' into nifogre 2013-04-16 11:52:19 -07:00
Chris Robinson
36170c5374 Use flag enums instead of hard-coded hex values 2013-04-16 01:20:32 -07:00
Chris Robinson
1b1f9f7921 Allow multiple ObjectLists to be created for Animations.
addObjectList may not currently be called outside of the related constructor.
2013-04-15 18:55:28 -07:00
Chris Robinson
7000a1aa3e Add a ParticleSystemController 2013-04-14 13:50:55 -07:00
Chris Robinson
bf8bc989fc Recognize and partly handle NiBSParticleNode 2013-04-14 12:52:20 -07:00
Marc Zinnschlag
f692fc1093 Merge branch 'cell' 2013-04-14 19:35:19 +02:00
Marc Zinnschlag
0c33dd86d5 added basic cell table 2013-04-14 17:04:55 +02:00
Chris Robinson
f4695ec4ac Cleanup NIFObjectLoader some 2013-04-14 00:06:40 -07:00
Chris Robinson
acb1b5f002 Try to handle NiBSAnimationNode
This is still incomplete guess work. Currently it seems as though flag 0x20
specifies whether the controllers auto-play (if on), rather than follow the
object's animation time.
2013-04-13 22:54:32 -07:00
Chris Robinson
0b363ba36e Handle NiParticleColorModifier with Ogre's ColourInterpolator
Note that Ogre's ColourInterpolator has a maximum of six color stages. This
seems to be fine so far, but if we want anything better, we'll need a custom
affector for it.
2013-04-13 16:42:32 -07:00
Chris Robinson
80a4345787 Keep particles in local space 2013-04-13 16:26:34 -07:00
Chris Robinson
dd981077b9 Handle the vertical and horizontal parameters of Nif particles
Note that 'horizontal' is mapped to rotate around the Z axis, not Y. The Nif
particle parameters seem to be set up to expect a normal OpenGL (Direct3D?)
orientation, rather than the 90-degree pitch offset of the game.
2013-04-13 16:16:57 -07:00
Chris Robinson
7191f6ed2a Start a Nif-style particle emitter
Not complete yet (doesn't handle the vertical or horizontal direction/angle),
and should probably be renamed.
2013-04-13 14:36:24 -07:00
Chris Robinson
07c24e0382 Don't create entities and particles when only the skeleton base is needed 2013-04-13 13:13:09 -07:00
Chris Robinson
4a42f89e08 Merge remote-tracking branch 'zini/master' into nifogre 2013-04-13 13:04:41 -07:00
Chris Robinson
5b30677e41 Add the start of a custom gravity affector 2013-04-12 14:39:06 -07:00
Marc Zinnschlag
a1ece7de30 Bug #613: fixed assert in string literal access function 2013-04-12 14:48:53 +02:00
scrawl
23b477a938 Fix normal maps with spaces in filename not getting loaded 2013-04-12 04:36:28 +02:00
Marc Zinnschlag
5bfa691f14 Merge branch 'script' 2013-04-11 10:50:46 +02:00
Marc Zinnschlag
6d3a2cd5a0 added comment token (for use in syntax colouring) 2013-04-11 10:50:22 +02:00
Chris Robinson
d26ffe9de0 Move a method to the Node class 2013-04-10 23:19:47 -07:00
Chris Robinson
62e0abd945 Move the mesh loader to its own source file 2013-04-10 22:38:46 -07:00
Chris Robinson
75489b1e9d Move NIFMaterialLoader to a separate file 2013-04-10 20:24:44 -07:00
Chris Robinson
3970407772 Use actual classes for properties 2013-04-10 20:22:13 -07:00
Chris Robinson
caff28e20a Move NIFSkeletonLoader to a separate file 2013-04-10 19:58:17 -07:00
Marc Zinnschlag
74145410f2 basic syntax highlighting in script subview 2013-04-10 22:49:22 +02:00
Chris Robinson
6c6750342c Specified particle size is actually the radius 2013-04-10 13:37:20 -07:00
Chris Robinson
9d29921913 Merge remote-tracking branch 'zini/master' into nifogre 2013-04-09 15:12:19 -07:00
Marc Zinnschlag
ec6dff38b1 added basic spell table 2013-04-09 11:40:36 +02:00
Chris Robinson
973fdeb2e0 Improve particle system placement when no emitters are specified 2013-04-08 15:21:28 -07:00
Chris Robinson
e7c0f2a211 Minor cleanup to loading texture UV coords 2013-04-08 14:54:13 -07:00
Chris Robinson
01a1a0b846 Merge remote-tracking branch 'zini/master' into nifogre
Conflicts:
	components/nifogre/ogrenifloader.cpp
2013-04-08 11:46:57 -07:00
Marc Zinnschlag
85e5bd212b Merge remote-tracking branch 'scrawl/master' 2013-04-08 20:05:52 +02:00
Chris Robinson
23097ac9dc Minor cleanup of NiMorphData 2013-04-08 09:47:03 -07:00
scrawl
343e2027af Support NIF detail maps 2013-04-08 15:17:30 +02:00
scrawl
a5c868c9f5 Create a separate vertex buffer for each UV set 2013-04-08 14:54:19 +02:00
Chris Robinson
c6c67a1bb4 Read NiGravity fields 2013-04-07 18:15:23 -07:00
Chris Robinson
3768e04a0c Merge remote-tracking branch 'zini/master' into nifogre 2013-04-07 17:24:47 -07:00
Chris Robinson
dba7308248 Recognize NiParticleRotation 2013-04-07 17:16:49 -07:00
Chris Robinson
3c633e275e Don't create a controller for empty keyframe data 2013-04-07 15:42:07 -07:00
Chris Robinson
261ea1fe5e Implement a KeyframeController 2013-04-07 14:56:23 -07:00
Chris Robinson
f69a8259e1 Update animation source controller targets 2013-04-07 13:51:04 -07:00
Chris Robinson
44a59e1b87 Fix a couple messages 2013-04-07 13:03:41 -07:00