David Cernat
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22521578eb
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Merge pull request #349 from OpenMW/master
Add OpenMW commits up to 28 Nov 2017
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2017-11-29 03:52:15 +02:00 |
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Andrei Kortunov
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dea7d0beff
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Do not interrupt swim and sneak idle animations during attack (bug #4122)
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2017-11-26 09:54:12 +04:00 |
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David Cernat
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f2a6957e16
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Merge pull request #331 from OpenMW/master while resolving conflicts
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2017-11-10 08:43:50 +02:00 |
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scrawl
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87c79d7102
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Merge pull request #1536 from rexelion/knockoutfix
Wait a few seconds before getting up (fixes #3884)
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2017-11-05 20:27:54 +00:00 |
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Miloslav Číž
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430d01a39a
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additional animation refactor
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2017-11-05 20:19:47 +01:00 |
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rexelion
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de7a7d842b
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mTimeUntilWake is initialised in the constructor
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2017-11-05 18:30:34 +00:00 |
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rexelion
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48ec680f23
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use game time instead of real time
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2017-11-04 19:37:20 +00:00 |
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rexelion
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ab66034ed1
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use uniform_int_distribution instead of rand()
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2017-11-04 02:15:56 +00:00 |
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rexelion
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ee2f3db9a8
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fixed randomness
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2017-11-04 01:31:15 +00:00 |
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rexelion
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de83ad0116
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use real time; wait random number of seconds
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2017-11-04 00:24:09 +00:00 |
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rexelion
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5b8610b34b
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knocked out characters wait some time before getting up
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2017-11-01 23:44:50 +00:00 |
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Miloslav Číž
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ff1265c0e7
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refactor jump animation
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2017-10-31 14:22:24 +01:00 |
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Miloslav Číž
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7bc512974f
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use mcurrentjump instead of custom attrib
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2017-10-30 15:26:38 +01:00 |
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Miloslav Číž
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5c8f491441
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move animation disabling code to a better place
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2017-10-28 18:46:52 +02:00 |
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Miloslav Číž
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f9c396e0ea
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stop landing animation when turning
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2017-10-28 15:48:07 +02:00 |
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David Cernat
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260b3411c3
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Merge pull request #317 from OpenMW/master
Add OpenMW commits up to 18 Oct 2017
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2017-10-18 15:13:48 +03:00 |
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Andrei Kortunov
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4d4d247565
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Use SwimTurnLeft/Right animations correctly
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2017-10-17 23:26:55 +04:00 |
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David Cernat
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ddf0dfed55
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Merge pull request #298 from OpenMW/master
Add OpenMW commits up to 26 Sep 2017
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2017-09-26 21:54:55 +03:00 |
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Andrei Kortunov
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9b04a7c1e6
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Fix idle animations playing
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2017-09-24 16:26:41 +04:00 |
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Andrei Kortunov
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a57f6ac2af
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Fix a typo in attack animation name
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2017-09-23 08:25:58 +04:00 |
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David Cernat
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73e7aa838d
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Merge pull request #296 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwgui/container.cpp
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2017-09-22 19:12:41 +03:00 |
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Andrei Kortunov
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bcad431cc5
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Implement SwimTurnLeft/Right animations
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2017-09-22 16:07:00 +04:00 |
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Andrei Kortunov
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1c6cfad3cc
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Implement SwimHit animation
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2017-09-22 15:49:42 +04:00 |
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Andrei Kortunov
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3eb1308c0d
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Implement SwimKnockdown/out animations
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2017-09-22 15:26:35 +04:00 |
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Andrei Kortunov
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6260bb1366
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Implement SwimAttack1-3 and SwimDeathKnockDown/Out animations
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2017-09-22 14:51:06 +04:00 |
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scrawl
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75c047a6e0
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Merge pull request #1472 from akortunov/equipfix
Do not play draw weapon animation when equip a new weapon
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2017-09-21 13:05:14 +00:00 |
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Andrei Kortunov
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5da532a36c
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Do not play draw weapon animation when equip a new weapon (bug #4056)
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2017-09-21 10:48:52 +04:00 |
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David Cernat
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7f0ea7d01f
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Merge pull request #294 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwmechanics/character.cpp
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2017-09-20 16:52:44 +03:00 |
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David Cernat
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4d4eb1bb9f
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Merge pull request #292 from OpenMW/master
Add OpenMW commits up to 18 Sep 2017
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2017-09-19 09:40:45 +03:00 |
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Chris Robinson
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b770c1493f
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Don't spam about missing animations
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2017-09-18 01:28:40 -07:00 |
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scrawl
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d294d7e284
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Fix possible fall damage when switching from falling to flying
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2017-09-17 23:16:49 +00:00 |
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scrawl
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fcb815f2c7
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Move fall height reset into PhysicsSystem (Fixes #4049)
To avoid using onGround before it's actually set.
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2017-09-17 23:06:51 +00:00 |
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David Cernat
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960b91a53c
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Merge pull request #290 from OpenMW/master
Add OpenMW commits up to 17 Sep 2017
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2017-09-17 10:53:33 +03:00 |
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scrawl
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f594eda574
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Reset attackStrength when starting a new attack (Fixes #3935)
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2017-09-16 23:04:54 +00:00 |
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Chris Robinson
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780e82480d
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Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
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2017-09-15 02:36:59 -07:00 |
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David Cernat
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b64f379949
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Merge pull request #286 from OpenMW/master while resolving conflicts
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/actors.hpp
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2017-09-04 18:05:24 +03:00 |
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Andrei Kortunov
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a5b01fefec
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Allow to interrupt an attack, if attack button is held
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2017-09-01 14:28:21 +04:00 |
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David Cernat
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4468e6ec4a
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Merge pull request #280 from OpenMW/master while resolving conflicts
# Conflicts:
# .gitignore
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
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2017-08-31 15:14:13 +03:00 |
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Andrei Kortunov
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fb45995a41
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Do not allow player to change weapon/spell during attack or spellcasting (bug #2445)
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2017-08-29 15:53:23 +04:00 |
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Andrei Kortunov
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bc7353f100
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Check animation state for GetPCRunning and GetPCSneaking
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2017-08-16 20:30:47 +04:00 |
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David Cernat
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721b218cc2
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Merge pull request #258 from OpenMW/master while resolving conflicts
# Conflicts:
# .travis.yml
# README.md
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2017-08-05 00:09:34 +03:00 |
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Allofich
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dae19412f2
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Fix problem with animations not looping
Fixes #3804
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2017-07-29 20:54:11 +09:00 |
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David Cernat
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4db64e1721
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[Client] Synchronize spellcasting for non-bipedal creatures
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2017-07-28 20:49:26 +03:00 |
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David Cernat
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e6e5d406b8
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Merge pull request #248 from OpenMW/master
Add OpenMW commits up to 26 Jul 2017, part 2
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2017-07-26 20:31:39 +03:00 |
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Andrei Kortunov
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325ea10594
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Fixed encumberance check (bug #3963)
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2017-07-25 10:28:33 +04:00 |
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Koncord
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6222c20e82
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[Client] Convert MechanicsHelper to namespace
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2017-06-27 16:43:53 +08:00 |
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Koncord
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a847d46984
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[Client] Get rid Z axis in direction.pos
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2017-06-02 18:33:51 +08:00 |
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Koncord
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5f30dfd5db
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[Client] Get rid direction.rot
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2017-06-02 15:44:39 +08:00 |
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David Cernat
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068a45be87
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[General] Synchronize player & NPC rotation animations
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2017-05-30 12:08:58 +03:00 |
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David Cernat
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d0ec5c61e2
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Merge pull request #219 from OpenMW/master
Add OpenMW commits up to 21 May 2017, part 2
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2017-05-21 22:51:44 +03:00 |
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