David Cernat
|
8f5e6531db
|
[Client] Avoid updating positions and anim flags when framerate is low
Also rename DedicatedPlayer methods so they are consistent with those from DedicatedActor
|
2017-05-14 10:52:44 +03:00 |
|
David Cernat
|
271594f0ee
|
[Client] Don't play death animations for NPCs saved as dead on server
|
2017-05-14 10:27:43 +03:00 |
|
David Cernat
|
809b4d78ba
|
[Client] Split off DedicatedPlayer and PlayerList into different files
|
2017-04-30 14:57:43 +03:00 |
|
Andrei Kortunov
|
f484ef8ffb
|
Fixed jump fatigue loss formula (fixes #3843)
|
2017-04-26 18:28:59 +04:00 |
|
David Cernat
|
e4a261ea2e
|
[Client] Remove unused include and variables, fixing warnings
|
2017-04-24 17:53:50 +03:00 |
|
David Cernat
|
a5484d237b
|
Merge pull request #203 from OpenMW/master
Add OpenMW commits up to 21 Apr 2017, part 2
|
2017-04-21 21:07:37 +03:00 |
|
Allofich
|
ff3e307059
|
Pass parameters by const reference
|
2017-04-20 23:47:03 +09:00 |
|
David Cernat
|
2e8714afaa
|
[Client] Rethink and restructure tes3mp combat code so it works for NPCs
|
2017-04-19 22:06:04 +03:00 |
|
David Cernat
|
53081a6a6f
|
[Client] Clean up more checks by using PlayerList::isDedicatedPlayer()
|
2017-04-18 12:38:26 +03:00 |
|
David Cernat
|
2565816b22
|
[Client] Delimit and clarify combat changes made by tes3mp
Additionally, revert unneeded small changes to the formatting of OpenMW code
|
2017-04-17 11:55:22 +03:00 |
|
David Cernat
|
d2178e5414
|
[Client] Assign LocalActor movement settings before rotations get reset
|
2017-04-16 17:09:47 +03:00 |
|
David Cernat
|
ca8fd1aa72
|
[General] Remove ActorHeadRotation packet because it would be too spammy
|
2017-04-15 15:49:40 +03:00 |
|
David Cernat
|
2872675f5e
|
[General] Send and read ActorAnimPlay packets
|
2017-04-15 13:42:30 +03:00 |
|
David Cernat
|
10ad5b2a99
|
[General] Remove BaseActor's AnimStates that are no longer needed
|
2017-04-13 13:06:09 +03:00 |
|
David Cernat
|
c6cd0a2953
|
Merge pull request #196 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
|
2017-04-13 07:07:49 +03:00 |
|
Allofich
|
5020d03c78
|
Remove unnecessary line
|
2017-04-12 22:59:28 +09:00 |
|
David Cernat
|
cbd2af972d
|
[Client] Get movement settings for NPCs before they are reset
|
2017-04-10 17:06:44 +03:00 |
|
David Cernat
|
a1d0b4908f
|
[Client] Fix Travis CI build by not using nullptr
|
2017-04-08 16:46:38 +03:00 |
|
David Cernat
|
0ccbe70e61
|
[Client] Rename methods to make their purpose clearer
|
2017-04-08 14:31:22 +03:00 |
|
David Cernat
|
417284c701
|
[Client] Implement head rotation sync for NPCs
|
2017-04-08 11:40:19 +03:00 |
|
David Cernat
|
d3f3fb5d05
|
[Client] Correctly implement movement animation sync for NPCs
|
2017-04-08 08:59:21 +03:00 |
|
Andrei Kortunov
|
14b59e0e4b
|
Vanilla-like tgm (fixes #3798)
|
2017-03-25 22:40:11 +04:00 |
|
David Cernat
|
c10dd1b002
|
Merge pull request #188 from OpenMW/master
Add OpenMW commits up to 24 Mar 2017
|
2017-03-24 07:24:55 +02:00 |
|
scrawl
|
338592b99b
|
Don't clear the animation queue when turning (Bug #3581)
Otherwise, the turnAnimationThreshold would make it difficult to estimate when we can start playing the animation.
|
2017-03-23 20:05:06 +01:00 |
|
scrawl
|
a5d7b36c28
|
Don't clear idle animation when movement ends (Bug #3581)
This caused problems when AiWander tried to start an idle animation in the frame after movement stops.
|
2017-03-23 20:05:05 +01:00 |
|
David Cernat
|
a2ef39c655
|
Merge pull request #178 from OpenMW/master
Add OpenMW commits up to 2 Mar 2017
|
2017-03-02 22:14:15 +02:00 |
|
Rafael Moura
|
7fa2703715
|
Porting more ContainerStoreIterator usage to const version #3
|
2017-02-28 14:31:51 +00:00 |
|
Rafael Moura
|
18a4b64f1a
|
Porting more ContainerStoreIterator usage to const version #2
|
2017-02-27 21:50:10 +00:00 |
|
David Cernat
|
3a29b2d41d
|
Merge pull request #141 from OpenMW/master
Add OpenMW commits up to 5 Feb 2017
|
2017-02-05 07:11:45 +02:00 |
|
scrawl
|
1eb3384043
|
Avoid rotating by zero in CharacterController
|
2017-02-05 02:26:28 +01:00 |
|
David Cernat
|
610ba1d867
|
Merge pull request #125 from OpenMW/master
Add OpenMW commits up to 12 Jan
|
2017-01-12 04:33:25 +02:00 |
|
Allofich
|
c10585fb07
|
Match best attack selection to original MW
(Fixes #3721)
|
2017-01-11 22:22:46 +09:00 |
|
David Cernat
|
973db7c78a
|
Merge pull request #113 from OpenMW/master
Add OpenMW commits up to 17 Dec
|
2016-12-17 23:27:09 +02:00 |
|
Koncord
|
536715cf46
|
Cleanup tes3mp headers
|
2016-12-16 16:59:15 +08:00 |
|
MiroslavR
|
76ee5845ac
|
Fix swish sound ID and play swish sound effects for all creatures (Fixes #3653)
|
2016-12-11 19:35:53 +01:00 |
|
David Cernat
|
3a733eb122
|
Make tes3mp includes consistent
|
2016-11-17 17:16:25 +02:00 |
|
Koncord
|
56959ebfda
|
Implement magic
|
2016-11-12 19:39:16 +08:00 |
|
David Cernat
|
3136a12051
|
Resolve conflicts in pull request #75
# Conflicts:
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
|
2016-10-14 18:34:17 +03:00 |
|
scrawl
|
73b6c34a23
|
Merge pull request #1092 from Allofich/warnings
Fix shadowing warnings
|
2016-10-06 17:50:26 +02:00 |
|
Allofich
|
53e94b7c3f
|
Fix shadowing warnings
|
2016-10-06 23:33:52 +09:00 |
|
David Cernat
|
6eae017561
|
Merge pull request #74 from OpenMW/master
Add OpenMW commits up to 5 Oct
|
2016-10-06 06:16:09 +03:00 |
|
Allofich
|
df03b32205
|
Coverity fixes
|
2016-10-05 23:32:26 +09:00 |
|
MiroslavR
|
a05649e1d5
|
Use loop fallback for movement animations (Fixes #3578)
|
2016-10-03 22:36:56 +02:00 |
|
Allofich
|
6ec37b5cfb
|
Fix shadowing warnings
|
2016-10-02 17:48:54 +09:00 |
|
David Cernat
|
25026a9b95
|
Allow player-controlled NPCs to have attack animations again
|
2016-09-29 16:57:39 +03:00 |
|
Allofich
|
04c13ffab3
|
Add unarmed attack selection to chooseBestAttack()
|
2016-09-22 00:45:54 +09:00 |
|
MiroslavR
|
744667e163
|
Don't use base invisibility magnitude for setting alpha (Fixes #3555)
|
2016-09-19 00:05:50 +02:00 |
|
scrawl
|
cd4b182091
|
Merge pull request #1051 from Allofich/textures
Use spell effect particle textures
|
2016-09-18 22:37:14 +02:00 |
|
Allofich
|
a033ba3bd2
|
Override spell textures by NiTexturingProperty
|
2016-09-14 23:03:04 +09:00 |
|
Allofich
|
bce0166931
|
Don't play blood effects for resisted hits
|
2016-09-12 22:46:32 +09:00 |
|
Allofich
|
96e1726e4d
|
Fix warnings
|
2016-09-04 17:42:27 +09:00 |
|
Allofich
|
c4d77b6a8b
|
Casting animation comes from the first effect
|
2016-09-04 17:42:27 +09:00 |
|
Allofich
|
f36e5ef403
|
Use last effect of spell for hand effect color
|
2016-09-04 17:42:27 +09:00 |
|
Allofich
|
154dcc942c
|
Let NPCs use attack type regardless of movement
|
2016-09-01 22:43:33 +09:00 |
|
Allofich
|
9e1bfde46f
|
Add comment
|
2016-08-26 02:42:56 +09:00 |
|
Allofich
|
67bd882bc7
|
Disable current idle when an action is taken
|
2016-08-25 23:42:09 +09:00 |
|
Allofich
|
6190ff1f0d
|
Update idle if current idle finishes playing
|
2016-08-25 21:45:56 +09:00 |
|
Allofich
|
f4cc5d0399
|
Sometimes play 1st-person weapon idle to Stop key
|
2016-08-25 21:34:45 +09:00 |
|
Allofich
|
9b0e5d6b59
|
Loop mid-animation idles when loading a save game
|
2016-08-23 19:50:56 +09:00 |
|
scrawl
|
b0dc625b18
|
Run setLoopingEnabled after the anim queue is updated
|
2016-08-22 23:33:24 +02:00 |
|
scrawl
|
719e884b7c
|
Remove duplicate code
|
2016-08-22 23:25:00 +02:00 |
|
scrawl
|
6450c9be27
|
Simplify condition
|
2016-08-22 23:22:58 +02:00 |
|
Allofich
|
bf9dc45b2b
|
Emulate vanilla animation loops more closely
|
2016-08-23 01:42:36 +09:00 |
|
Allofich
|
b332a13b4e
|
Don't restart looped animations on repeated calls
|
2016-08-18 23:23:38 +09:00 |
|
Allofich
|
c05782581e
|
Account for all instances of play()
|
2016-08-16 02:52:55 +09:00 |
|
Allofich
|
6163c7bb03
|
Use loopfallback for idle animation groups
|
2016-08-16 01:15:26 +09:00 |
|
Allofich
|
e132b52a69
|
Handle spell glows within updatecallback
|
2016-08-09 22:56:53 +09:00 |
|
Allofich
|
3841a8fb40
|
Make non-actors glow when they cast spells
|
2016-08-09 22:56:53 +09:00 |
|
Allofich
|
dca7b4beb7
|
Make non-actors also play spell casting sounds
|
2016-08-09 22:56:53 +09:00 |
|
MiroslavR
|
b65f379b7f
|
Save scripted animation state (Fixes #1931, #2150, #3393)
|
2016-08-03 03:52:35 +02:00 |
|
Allofich
|
cabe038a97
|
Make lockpick and probe sounds 3d positional
|
2016-07-10 22:08:42 +09:00 |
|
MiroslavR
|
75a66ced20
|
Fix actors lacking turning animations while in first person mode
|
2016-07-10 01:48:54 +02:00 |
|
Allofich
|
b1be3596dc
|
Cleanup of #include statements
|
2016-06-18 10:56:28 +09:00 |
|
scrawl
|
693d3cea4a
|
Float to surface fix
|
2016-06-15 19:38:04 +02:00 |
|
scrawl
|
b5cb11ff07
|
Split refreshCurrentAnims into multiple functions
|
2016-06-15 03:14:44 +02:00 |
|
scrawl
|
a825882c6b
|
Process death events at the end of the death animation (Fixes #1873)
|
2016-06-12 00:04:50 +02:00 |
|
scrawl
|
0efbdb25ee
|
Improve const-correctness in Animation
|
2016-05-19 22:30:14 +02:00 |
|
scrawl
|
3749821809
|
Choose a random death animation for actors that start the game as dead (Fixes #3397)
|
2016-05-19 21:40:05 +02:00 |
|
scrawl
|
e71aa53574
|
Don't allow playing a sound/soundgen key more than once at the same time on the same object (Fixes #2689)
|
2016-03-24 19:26:12 +01:00 |
|
scrawl
|
b332704df7
|
Switch hand-to-hand attack types randomly when "always use best attack" is turned on (Fixes #3259)
|
2016-03-19 18:03:59 +01:00 |
|
scrawl
|
90a99991d1
|
Use empty() instead of !size()
|
2016-02-22 19:06:12 +01:00 |
|
scrawl
|
8bd16e4d5a
|
Don't compute the world matrix multiple times
|
2016-02-22 18:58:19 +01:00 |
|
scrawl
|
dda4273349
|
Actors that start the game as dead do not float to the surface (Fixes #3177)
This has a minor bug (can you spot it?) that affects the vanilla engine as well, unfortunately not so simple to fix.
|
2016-02-01 23:18:18 +01:00 |
|
scrawl
|
0bec6e5fbe
|
Fix 'failed to find animation' warnings when a spell was equipped before the werewolf transformation
|
2015-12-26 18:45:09 +01:00 |
|
scrawl
|
29d0f448b4
|
Add const version of World::getAnimation
|
2015-12-19 16:15:45 +01:00 |
|
scrawl
|
f1f82af64e
|
Fix improper swimming animations in first person mode
|
2015-12-11 01:24:42 +01:00 |
|
Chris Robinson
|
5f8a09df97
|
Play player sounds (except footsteps) local to the listener
|
2015-11-27 02:01:18 -08:00 |
|
scrawl
|
62169a7039
|
Use a single-precision PositionAttitudeTransform in speed critical places
|
2015-11-22 19:54:26 +01:00 |
|
scrawl
|
666fbba1e0
|
Rotations: World::rotateObject takes radians instead of degrees
Cuts down on the amount of redundant degree<->radians conversions in the codebase.
|
2015-11-12 01:09:39 +01:00 |
|
scrawl
|
637cd3a628
|
Adjust the FirstPersonNeckController to follow the camera with a reduced factor (Fixes #1784)
|
2015-11-10 01:01:41 +01:00 |
|
scrawl
|
c996702b56
|
Fix some uninitialised variables found by static analysis
|
2015-11-04 20:34:50 +01:00 |
|
scrawl
|
46e07e4b19
|
Head tracking: fall back to target collision box center if the target has no head node
|
2015-11-03 18:27:15 +01:00 |
|
scrawl
|
b72d5c5190
|
Don't play idlestorm animation when swimming
|
2015-11-03 17:48:35 +01:00 |
|
Marc Zinnschlag
|
b58a63e14e
|
Merge remote-tracking branch 'scrawl/deathanim'
|
2015-09-17 14:54:29 +02:00 |
|
scrawl
|
a7f898057b
|
Don't activate the initial death animation when skipAnim is set (Fixes #2513)
|
2015-09-17 04:38:42 +02:00 |
|
scrawl
|
126960261f
|
Keep playing IdleSneak on the lower body when casting spells / using weapons
|
2015-09-16 16:14:17 +02:00 |
|
scrawl
|
5692ef1eae
|
Add convenience operator [] to AnimPriority
|
2015-09-16 15:43:42 +02:00 |
|
scrawl
|
84747fbdd7
|
Use the actual sneak state to determine visibility of indicator (Fixes #2915)
|
2015-09-16 15:37:36 +02:00 |
|
dteviot
|
77a1d947cc
|
extracted MWMechanics::getPlayer()
|
2015-08-21 21:12:39 +12:00 |
|
scrawl
|
8241976368
|
Don't attempt to play non-existing hit animations (Fixes #2856)
|
2015-08-15 23:27:37 +02:00 |
|