Mark Siewert
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7f77bf76c7
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- Add support for multiple esm contexts in cell store. This will allow to generate references from multiple esX files. Currently, only the first context is used.
- Add many TODOs to mark points where more work is required to fully implement this feature.
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2012-11-06 22:13:19 +01:00 |
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Mark Siewert
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64c08eada4
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Merge remote-tracking branch 'upstream/next' into multiple_esm_esp
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2012-11-06 20:37:29 +01:00 |
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Marc Zinnschlag
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81a2c629d8
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Merge remote-tracking branch 'scrawl/master' into next
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2012-11-06 18:21:24 +01:00 |
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scrawl
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21e0cde914
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changed OIS includes since OIS_INCLUDE_DIR is already an include directory
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2012-11-06 15:26:51 +01:00 |
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Marc Zinnschlag
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6d5333be05
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some code cleanup
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2012-11-06 13:08:25 +01:00 |
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Marc Zinnschlag
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d661d4f6d6
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Merge remote-tracking branch 'emoose/bug-368' into next
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2012-11-06 13:04:38 +01:00 |
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Marc Zinnschlag
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a7da929496
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Merge remote-tracking branch 'scrawl/master' into next
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2012-11-05 22:46:42 +01:00 |
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emoose
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3e5b396b56
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Changed: world: cleanup
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2012-11-05 21:10:04 +00:00 |
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emoose
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5c1b3fc043
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Fixed: scene: adjust rotation/scale when creating objects
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2012-11-05 20:45:04 +00:00 |
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emoose
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e8e3c211a4
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Changed: MWRender::player: make camera rotation functions public; world: fix/clean scaleObject and rotateObject; rendering: add scaleObject code, fix rotateObject so it stores correct rotation
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2012-11-05 19:56:20 +00:00 |
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scrawl
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646e689239
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clear name edits when opening alchemy / spell creation
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2012-11-05 20:47:28 +01:00 |
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emoose
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7a7825577a
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Changed: use MWWorld::Ptr for PhysicsSystem arguments
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2012-11-05 19:37:27 +00:00 |
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Marc Zinnschlag
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61942c9c4a
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Issue #440: Make day numbers start at 1 instead of 0
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2012-11-05 18:01:50 +01:00 |
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emoose
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accf8b2f71
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Updated Bug #430 fix so it only moves the player now
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2012-11-04 23:26:26 +00:00 |
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Marc Zinnschlag
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6f7a621b6f
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disabled enchanting unfinished enchantment GUI for now
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2012-11-04 23:15:20 +01:00 |
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scrawl
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b7aa7e4cef
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pause all animations
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2012-11-04 11:57:51 +01:00 |
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scrawl
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ba2fc2d6f8
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better fix for chargen button colors
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2012-11-04 11:37:47 +01:00 |
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emoose
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cadc753216
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Fixed: engine: Bug #437 Stop animations when paused better fix; scene: Bug #430 Teleporting and using loading doors linking within the same cell reloads the cell
Bug #437 fix only pauses the RenderingManager, and still updates the mOcclusionQuery
Bug #430 fix is only tested in interiors (ToddTest)
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2012-11-03 19:29:55 +00:00 |
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emoose
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c8cc6b6e65
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Fixed: engine: Bug #437 Stop animations when paused; tooltips: capitalize first letter (eg paper -> Paper)
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2012-11-03 16:39:32 +00:00 |
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emoose
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b70b8cc4bc
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Fixed: character creation: make OK button grayed out/disabled (loses the hoverover when it's re-enabled though...)
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2012-11-03 06:02:33 +00:00 |
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emoose
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1c8e941f0d
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fix kdevelop indentation again...
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2012-11-02 21:21:32 +00:00 |
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emoose
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96b56d9803
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fixes: containers: key id case comparison
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2012-11-02 21:18:37 +00:00 |
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emoose
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4a9821dc65
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fix kdevelop indentation...
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2012-11-02 20:43:07 +00:00 |
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emoose
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15f972cc62
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fixes: compile: cast error; doors: key id case comparison; character creation: going from CharacterCreation to BirthDialog loses data; character creation: Class/Race/BirthDialog allowing no data; code: clean up a bit
todo: going from CharacterCreation back to CreateClassDialog loses data
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2012-11-02 20:33:08 +00:00 |
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Marc Zinnschlag
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4bc4ca775c
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Issue #432: fixed MWWorld::ContainerStore::clear
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2012-11-01 15:11:13 +01:00 |
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scrawl
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a04df37f83
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implemented looting corpses
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2012-10-28 16:04:33 +01:00 |
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Marc Zinnschlag
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d7add0b9e6
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Issue #61: fixed alchemy skill
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2012-10-28 14:07:36 +01:00 |
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Marc Zinnschlag
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c635447cea
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Merge branch 'death'
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2012-10-27 13:34:20 +02:00 |
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Marc Zinnschlag
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ed3641b214
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Issue #68: check for essential actors
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2012-10-27 13:33:54 +02:00 |
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Marc Zinnschlag
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2e63ca5e0a
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Merge branch 'death'
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2012-10-27 11:33:26 +02:00 |
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Marc Zinnschlag
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453f347ee8
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Issue #68: added getdeadcount script function
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2012-10-27 11:33:18 +02:00 |
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Marc Zinnschlag
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f72c35fc17
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Issue #68: tally deaths
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2012-10-27 11:15:52 +02:00 |
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Marc Zinnschlag
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6b09b3ad61
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Issue #68: Play death animations
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2012-10-27 10:36:42 +02:00 |
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bwrsandman
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5d45d328b8
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Fixed uninitialized variable that caused a segfault when going to previous page.
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2012-10-26 21:28:22 -04:00 |
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greye
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9f923e7963
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fix crashing if /home/greye/.cache not exist
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2012-10-25 15:14:34 +04:00 |
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Marc Zinnschlag
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21c24dedb6
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Issue #68: Stop player from dying (temporary workaround)
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2012-10-25 12:28:45 +02:00 |
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Marc Zinnschlag
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0ab432b074
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Issue #68: fixed death detection
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2012-10-25 12:22:48 +02:00 |
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Marc Zinnschlag
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9172c3ec4d
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Issue #68: stop NPCs from instantly dropping dead
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2012-10-23 13:54:36 +02:00 |
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scrawl
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234716daa6
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finished spell creation
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2012-10-23 11:42:38 +02:00 |
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scrawl
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33361e6539
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Merge branch 'master' into spellcreation
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2012-10-23 10:38:53 +02:00 |
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Marc Zinnschlag
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0547f11564
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Issue #68: Remove dead actors from actor list
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2012-10-20 10:54:51 +02:00 |
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Marc Zinnschlag
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f2e25b8a47
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Issue #68: Keep dead actors out of the actor list for the current scene
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2012-10-20 10:49:48 +02:00 |
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scrawl
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59560e84eb
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small addition
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2012-10-19 20:48:15 +02:00 |
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scrawl
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b2b9254718
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improved the ingredient GUI code (this didnt fix anything, though)
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2012-10-19 20:44:53 +02:00 |
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scrawl
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475163bd4a
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Merge branch 'master' of https://github.com/zinnschlag/openmw
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2012-10-19 20:21:34 +02:00 |
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scrawl
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fbe3538f32
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bug #412: sort birth signs
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2012-10-19 20:13:37 +02:00 |
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Marc Zinnschlag
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3f6afb13f1
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Merge remote-tracking branch 'scrawl/alchemy'
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2012-10-19 20:09:45 +02:00 |
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scrawl
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8d7514e341
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corrected chance
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2012-10-19 19:48:54 +02:00 |
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scrawl
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d76522e7a4
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searchPtrViaHandle
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2012-10-19 19:48:02 +02:00 |
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Marc Zinnschlag
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7884a927c9
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Issue #68: added dead flag to CreatureStats
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2012-10-19 18:56:22 +02:00 |
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