Commit Graph

13336 Commits (92ef9b1c57130698b7882af7d0aa71339089e5b1)
 

Author SHA1 Message Date
scrawl 92ef9b1c57 Rename to osg-ffmpeg-videoplayer 10 years ago
scrawl 168c0d9b39 Dead code removal 10 years ago
scrawl 42f6d9e15b Port video player 10 years ago
scrawl 68f93294da Port EffectManager 10 years ago
scrawl fcc7aa02ab Port addExtraLight 10 years ago
scrawl c924e64047 Port HeadAnimationTime 10 years ago
scrawl f7d2a28930 Port BoneOffset 10 years ago
scrawl 9c4b2ea61a CreatureAnimation compiles 10 years ago
scrawl 27cfe8fb58 Crash fix 10 years ago
scrawl 1699759d12 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/view/render/cell.cpp
10 years ago
scrawl edc5cad79e Port Animation::addEffect 10 years ago
dteviot 4607c4b581 Add Modified DateTime to plug-in tooltip. (Fixes #2479) 10 years ago
scrawl 083c41c950 Environment map for enchanted objects 10 years ago
Marc Zinnschlag 38ce074a62 Merge branch 'replace' 10 years ago
Marc Zinnschlag b939fd440e added replace all button 10 years ago
Marc Zinnschlag 36ce2d61f4 consider lock mode when replacing 10 years ago
Marc Zinnschlag 4951fc477c added replace function 10 years ago
scrawl 8f6d4fb3e0 Fix filtering bug 10 years ago
scrawl 57fd18b161 Fix frontface bug 10 years ago
scrawl c334a76a6f Fix skinning bug 10 years ago
scrawl 5b8c28f641 NpcAnimation compiles 10 years ago
scrawl 13a1ba0aab Moon rendering 10 years ago
scrawl f7da979669 Add FrameSwitch (geometry "double buffering") for efficient updates of RigGeometry & MorphGeometry 10 years ago
scrawl c516e897ee Move Controller base classes to SceneUtil, add visitor to assign ControllerSources 10 years ago
scrawl de2c85e0f8 Port nifloader to the more efficient StateSetController 10 years ago
scrawl 5dd1ab24fe More efficient StateSetController, beginnings of sky rendering 10 years ago
scrawl 8c7c89a4aa Port SoundManager 10 years ago
scrawl 246b06ca27 Forgot to add 10 years ago
scrawl 987e923790 LightManager optimization 10 years ago
scrawl 61aaf0cf70 Attach light lists to the object base nodes instead of each renderable
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
10 years ago
scrawl c92592493e OpenMW: create a window and render the starting cell(s) 10 years ago
scrawl a0b43f426e Avoid setting DYNAMIC DataVariance on StateSets 10 years ago
scrawl b0ea51a5c8 Colour conversion utility 10 years ago
scrawl e6cf959134 Revert "Delete nifosgtest"
This reverts commit ba3075dc11.
10 years ago
scrawl 591a35b8d7 *very* early version of the LightManager 10 years ago
scrawl 642c1d2d36 Build fix 10 years ago
scrawl 433e29f297 MorphGeometry optimizations: static bounding box and vertices updated during cull traversal 10 years ago
Marc Zinnschlag 3f4f008c51 another fix to display type handling 10 years ago
scrawl 8b206e0aed Enable culling for particle emitters & programs
Big speedup, though might cause timing inconsistencies that we should fix at some point.
10 years ago
scrawl 0b77ae43a4 Minor optimization for particle emitters 10 years ago
scrawl df9ea917dd Delete some unused crap 10 years ago
dteviot 0a5de33a1a fireEquipmentChangedEvent() updates the InventoryWindow. (Fixes #2424) 10 years ago
scrawl 74c56556cc More fixes for scaled particle systems 10 years ago
dteviot fe69dc2863 Made LineInfo a struct, as requested by Scrawl. 10 years ago
scrawl c4738b11b1 Identify unknown float in NiGravity 10 years ago
scrawl 1eafecd30c Add magic factor as in vanilla MW to gravity affector (Bug #2147) 10 years ago
Marc Zinnschlag 3b408b6427 sorting out some Display enum mixup 10 years ago
scrawl 304d7e544f Optimize RigGeometry to update skinning in CullCallback 10 years ago
dteviot 52de622e97 provide incremental update of SpellWindow (Fixes #2411)
When SpellWindow is visible, every 0.5 seconds update the cost/changes for spells/enchanted items shown.
Also, check to see if more substantial update of the window is required.
10 years ago
dteviot 6b6bed520d removed redundant calls. 10 years ago