scrawl
92ef9b1c57
Rename to osg-ffmpeg-videoplayer
10 years ago
scrawl
168c0d9b39
Dead code removal
10 years ago
scrawl
42f6d9e15b
Port video player
10 years ago
scrawl
68f93294da
Port EffectManager
10 years ago
scrawl
fcc7aa02ab
Port addExtraLight
10 years ago
scrawl
c924e64047
Port HeadAnimationTime
10 years ago
scrawl
f7d2a28930
Port BoneOffset
10 years ago
scrawl
9c4b2ea61a
CreatureAnimation compiles
10 years ago
scrawl
27cfe8fb58
Crash fix
10 years ago
scrawl
1699759d12
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/view/render/cell.cpp
10 years ago
scrawl
edc5cad79e
Port Animation::addEffect
10 years ago
dteviot
4607c4b581
Add Modified DateTime to plug-in tooltip. ( Fixes #2479 )
10 years ago
scrawl
083c41c950
Environment map for enchanted objects
10 years ago
Marc Zinnschlag
38ce074a62
Merge branch 'replace'
10 years ago
Marc Zinnschlag
b939fd440e
added replace all button
10 years ago
Marc Zinnschlag
36ce2d61f4
consider lock mode when replacing
10 years ago
Marc Zinnschlag
4951fc477c
added replace function
10 years ago
scrawl
8f6d4fb3e0
Fix filtering bug
10 years ago
scrawl
57fd18b161
Fix frontface bug
10 years ago
scrawl
c334a76a6f
Fix skinning bug
10 years ago
scrawl
5b8c28f641
NpcAnimation compiles
10 years ago
scrawl
13a1ba0aab
Moon rendering
10 years ago
scrawl
f7da979669
Add FrameSwitch (geometry "double buffering") for efficient updates of RigGeometry & MorphGeometry
10 years ago
scrawl
c516e897ee
Move Controller base classes to SceneUtil, add visitor to assign ControllerSources
10 years ago
scrawl
de2c85e0f8
Port nifloader to the more efficient StateSetController
10 years ago
scrawl
5dd1ab24fe
More efficient StateSetController, beginnings of sky rendering
10 years ago
scrawl
8c7c89a4aa
Port SoundManager
10 years ago
scrawl
246b06ca27
Forgot to add
10 years ago
scrawl
987e923790
LightManager optimization
10 years ago
scrawl
61aaf0cf70
Attach light lists to the object base nodes instead of each renderable
...
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
10 years ago
scrawl
c92592493e
OpenMW: create a window and render the starting cell(s)
10 years ago
scrawl
a0b43f426e
Avoid setting DYNAMIC DataVariance on StateSets
10 years ago
scrawl
b0ea51a5c8
Colour conversion utility
10 years ago
scrawl
e6cf959134
Revert "Delete nifosgtest"
...
This reverts commit ba3075dc11
.
10 years ago
scrawl
591a35b8d7
*very* early version of the LightManager
10 years ago
scrawl
642c1d2d36
Build fix
10 years ago
scrawl
433e29f297
MorphGeometry optimizations: static bounding box and vertices updated during cull traversal
10 years ago
Marc Zinnschlag
3f4f008c51
another fix to display type handling
10 years ago
scrawl
8b206e0aed
Enable culling for particle emitters & programs
...
Big speedup, though might cause timing inconsistencies that we should fix at some point.
10 years ago
scrawl
0b77ae43a4
Minor optimization for particle emitters
10 years ago
scrawl
df9ea917dd
Delete some unused crap
10 years ago
dteviot
0a5de33a1a
fireEquipmentChangedEvent() updates the InventoryWindow. ( Fixes #2424 )
10 years ago
scrawl
74c56556cc
More fixes for scaled particle systems
10 years ago
dteviot
fe69dc2863
Made LineInfo a struct, as requested by Scrawl.
10 years ago
scrawl
c4738b11b1
Identify unknown float in NiGravity
10 years ago
scrawl
1eafecd30c
Add magic factor as in vanilla MW to gravity affector (Bug #2147 )
10 years ago
Marc Zinnschlag
3b408b6427
sorting out some Display enum mixup
10 years ago
scrawl
304d7e544f
Optimize RigGeometry to update skinning in CullCallback
10 years ago
dteviot
52de622e97
provide incremental update of SpellWindow ( Fixes #2411 )
...
When SpellWindow is visible, every 0.5 seconds update the cost/changes for spells/enchanted items shown.
Also, check to see if more substantial update of the window is required.
10 years ago
dteviot
6b6bed520d
removed redundant calls.
10 years ago