Marc Zinnschlag
cfceb45009
adjusted gcc settings again to avoid problems with older compiler versions
2013-02-05 11:53:48 +01:00
Chris Robinson
bd4fdf47a3
Merge remote-tracking branch 'zini/master' into animation2
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Conflicts:
apps/openmw/mwrender/sky.cpp
2013-02-05 02:27:57 -08:00
Marc Zinnschlag
3fe5757770
updated changelog for 0.21.0 again
2013-02-05 10:28:49 +01:00
scrawl
09180666b2
Merge branch 'master' of git://github.com/zinnschlag/openmw into terrainfix
2013-02-05 00:21:42 +01:00
scrawl
58cf182db2
better place for syncing
2013-02-05 00:21:29 +01:00
scrawl
596628d339
Fix terrain derived data update (bug 534, bug 544)
2013-02-04 23:13:01 +01:00
Chris Robinson
5ee298cdc1
Make sure the player updates last
2013-02-04 14:08:38 -08:00
Michal Sciubidlo
66ec4ca7d9
Split launcher specific code from DataFilesList back to DataFilesPage.
2013-02-04 22:14:14 +01:00
Chris Robinson
2f8affc955
Make sure the player's controller is properly updated when they change
2013-02-04 12:58:06 -08:00
Chris Robinson
ee9b19d2ed
Make sure to remove a Ptr from the activators when requested
2013-02-04 12:04:06 -08:00
Chris Robinson
39cf7b0b42
Pass the Ptr of the object being moved to the move method
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This prevents having to store another copy of it, which risks getting out of
sync.
2013-02-04 11:17:48 -08:00
Chris Robinson
1a5cb8760d
Rotate movement vector to world space before passing to the movement solver
2013-02-04 11:04:20 -08:00
scrawl
e949765922
cloud blending now as before (0 -> 0.25 -> 1)
2013-02-04 19:21:47 +01:00
Chris Robinson
6b32fa7999
Use the correct position for the actor
2013-02-04 09:48:21 -08:00
Chris Robinson
bec538bfa1
Always declare operator<< for using a TextKeyMap with Ogre::Any
2013-02-04 09:19:59 -08:00
scrawl
a7d910614f
extern/shiny update: made caching more robust
2013-02-04 18:04:09 +01:00
scrawl
bf037b7d29
Removed problematic ModVertexAlpha method, now done in shader
2013-02-04 18:03:03 +01:00
Chris Robinson
1747c1e01a
Integrate a new movement solver to handle object movement and collisions
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Temporary, and pretty breoken. Needs some serious integration fixes.
2013-02-04 07:10:14 -08:00
Marc Zinnschlag
ba0d13fc12
moved code for creating new base content records into the Document class
2013-02-04 13:50:38 +01:00
Marc Zinnschlag
4c973a0f67
constructing documents from a file list instead of a single name
2013-02-04 13:46:54 +01:00
Marc Zinnschlag
7b1b0ec41c
Merge branch 'cgfix'
2013-02-04 10:27:06 +01:00
Marc Zinnschlag
3f0a49a2f6
Merge branch 'master' into startup
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Conflicts:
apps/opencs/CMakeLists.txt
2013-02-04 10:22:37 +01:00
Chris Robinson
91513206a0
Don't use per-animation accumulation values
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This breaks walking diagonally and "jumping" (which technically wasn't jumping
anyway).
2013-02-03 12:02:51 -08:00
Marc Zinnschlag
a002b253d1
silenced a cmake warning
2013-02-03 16:18:17 +01:00
Chris Robinson
51d5efeeb2
Work out the state in the character controller update method
2013-02-03 07:15:34 -08:00
Mark Siewert
3e43db5f76
Merge remote-tracking branch 'upstream/master' into multiple_esm_esp
2013-02-03 16:14:41 +01:00
Tom Mason
ac112ef972
refactored special variable code
2013-02-03 13:27:27 +00:00
Marc Zinnschlag
c97553703a
fixes for static build without cg
2013-02-03 13:47:55 +01:00
Marc Zinnschlag
a4872e3217
rewrote the opencs cmake scripts (more compact and no more annoying warnings)
2013-02-03 13:30:40 +01:00
Marc Zinnschlag
d6a73a2a02
updated changelog
2013-02-03 11:41:31 +01:00
Chris Robinson
23acf4b130
Don't break right away when the animation time remaining is 0
2013-02-03 01:38:42 -08:00
Chris Robinson
60a75cb5ee
Make sure to keep the character preview animation updated
2013-02-03 00:54:50 -08:00
Chris Robinson
7fe877d8ea
Add a couple more character states
2013-02-03 00:19:22 -08:00
Chris Robinson
007a5963de
Handle most state changes in the character controller when setting the movement vector
2013-02-02 23:39:43 -08:00
Chris Robinson
c45b4d6072
Clean up some NIF warning reports
2013-02-02 22:27:08 -08:00
Tom Mason
f785659297
Implemented OnPCAdd special variable
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Had to edit OpAddItem in miscextensions.cpp, as local variables were not being initialised
for items added through it.
Does not get reset on drop, as per original morrowind.
2013-02-02 17:36:12 +00:00
Michal Sciubidlo
155cca0c9a
Upload missing files.
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Fix folder name.
Keep Qt optional.
Move open dialogue from doc to tools.
Rename 'load' to 'open'.
Deleted wrong comment.
2013-02-02 18:36:01 +01:00
Marc Zinnschlag
67a1ec5166
added provisional startup dialogue
2013-02-02 16:14:58 +01:00
Chris Robinson
c23a96d606
Run an aniamtion update after "playing" the inventory idle
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This is so all the NPC parts get updated correctly.
2013-02-02 06:08:03 -08:00
Chris Robinson
fc7590694d
Revert "Revert "Use a child scene node for the accumulation root""
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This reverts commit 376dfed15b
.
I was wrong. It's needed at least for NPCs since they're attaching multiple
animated skeletons to an object, and they all need to be offset correctly.
Would be nice to use a Node, Bone, or TagPoint instead of a hefty SceneNode,
though.
2013-02-02 05:43:37 -08:00
Chris Robinson
e6e7c69013
Fix handling of filtered entities
2013-02-02 05:26:52 -08:00
Marc Zinnschlag
827261e8b4
increased version number
2013-02-02 13:42:11 +01:00
Marc Zinnschlag
85697e4628
reverted to C++03
2013-02-02 13:24:28 +01:00
Chris Robinson
7f87c1873b
Use an array to store the entity parts
2013-02-02 02:53:22 -08:00
Nathan Jeffords
4e46f403a9
added some more warning to ignore in MSVC
2013-02-01 21:02:24 -08:00
Chris Robinson
376dfed15b
Revert "Use a child scene node for the accumulation root"
...
This reverts commit d6f923f274
.
We don't need it for any of the NIFs we're currently handling. As long as
there's no NIF files that would break it, we should require a stationary root
if an animation wants to accumulate. If we must, a better idea may be to inject
an extra bone into the skeleton instance and make that the accumulation root.
2013-02-01 08:50:32 -08:00
Michal Sciubidlo
492482de7f
Add "open" option in opencs.
2013-02-01 00:42:03 +01:00
Tom Mason
0f58e03343
Unequipping items will reset OnPCEquip variable
2013-01-31 19:04:39 +00:00
Tom Mason
9ad08520fd
Implemented OnPCDrop special variable
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Scripts are responsible for resetting to 0, as investigation showed that is how vanilla handled it.
2013-01-31 18:45:32 +00:00
Tom Mason
0fc5ee5149
allow OnPCEquip special variable to be of any type
2013-01-31 17:46:16 +00:00