David Cernat
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a58601fb2b
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[Client] Delineate tes3mp-only code more clearly, part 1
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2017-02-26 16:59:53 +02:00 |
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David Cernat
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ed2176c984
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[Client] Reuse 1 BaseEvent over and over instead of creating new ones
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2017-02-23 09:19:09 +02:00 |
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David Cernat
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d4ff136837
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[Client] Add comments about spellcasting as a result of merge conflict
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2017-02-23 01:05:45 +02:00 |
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David Cernat
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38ccc2671c
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Merge pull request #164 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
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2017-02-23 00:52:53 +02:00 |
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scrawl
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eefe1ed1a8
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Fix being affected by Silence in god mode
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2017-02-21 15:48:45 +01:00 |
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David Cernat
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a1988ac6ef
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Merge pull request #161 from OpenMW/master
Add OpenMW commits up to 21 Feb 2017
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2017-02-21 07:02:59 +02:00 |
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scrawl
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7e02bb7348
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Preload summoned creature models before the spell is cast
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2017-02-20 19:58:00 +01:00 |
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David Cernat
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0d75264221
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Merge pull request #155 from OpenMW/master
Add OpenMW commits up to 17 Feb 2017, part 2
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2017-02-17 23:19:30 +02:00 |
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Allofich
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3897c49e30
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Fix loading 0-duration Follow and Escort packages
(Fixes #3755)
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2017-02-18 01:55:50 +09:00 |
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David Cernat
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c32c004516
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Merge pull request #151 from OpenMW/master
Add OpenMW commits up to 16 Feb 2017
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2017-02-16 11:53:02 +02:00 |
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scrawl
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c4a89065a2
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Preload VFX of spells selected by AI actors
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2017-02-15 21:01:25 +01:00 |
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David Cernat
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2ed9ae5739
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Merge pull request #149 from OpenMW/master
Add OpenMW commits up to 14 Feb 2017
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2017-02-14 10:27:53 +02:00 |
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scrawl
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183c46b0ef
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Fix summoning effects
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2017-02-14 07:58:16 +01:00 |
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David Cernat
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a5d7c5fd39
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Merge pull request #148 from OpenMW/master
Add OpenMW commits up to 13 Feb 2017
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2017-02-13 21:29:51 +02:00 |
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scrawl
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051b4038d9
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Merge pull request #1203 from Allofich/magic
Make AI not go hostile when absorbing/reflecting
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2017-02-12 17:18:10 +01:00 |
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scrawl
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cdf65ef681
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Merge pull request #1201 from Allofich/hit
Prevent AI actors from hitting unintended targets
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2017-02-12 16:25:52 +01:00 |
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Allofich
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72c3ee0a3d
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Make AI not go hostile when absorbing/reflecting
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2017-02-12 23:14:09 +09:00 |
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Allofich
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6b53541571
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Prevent AI actors from hitting unintended targets
(Fixes #3254)
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2017-02-12 19:51:19 +09:00 |
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scrawl
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9fa8e88366
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Revert "Don't create a CharacterController for objects with no animations"
This reverts commit cce42b6e9d .
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2017-02-12 10:22:11 +01:00 |
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David Cernat
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d528a0edb5
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Merge pull request #147 from OpenMW/master
Add OpenMW commits up to 11 Feb 2017
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2017-02-11 21:27:51 +02:00 |
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scrawl
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03a10f217a
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Catch exceptions in AiSequence::execute
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2017-02-11 17:53:11 +01:00 |
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scrawl
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5a12407436
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Revert "Rearranged check for better performance"
This reverts commit 332ceb51a2 .
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2017-02-11 17:53:11 +01:00 |
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Allofich
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e047679595
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Fix trying to access stats on non-actors
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2017-02-11 19:59:42 +09:00 |
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David Cernat
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6763718412
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Merge pull request #146 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/actors.cpp
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2017-02-10 21:39:16 +02:00 |
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scrawl
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332ceb51a2
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Rearranged check for better performance
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2017-02-10 06:48:03 +01:00 |
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scrawl
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8752ae9c6a
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Fix include
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2017-02-10 06:28:23 +01:00 |
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scrawl
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bbcba57495
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Disable hitAttemptActorId saving code for now
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2017-02-10 06:26:32 +01:00 |
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Allofich
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5d2090684a
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Store mHitAttemptActorId in save files
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2017-02-07 01:26:26 +09:00 |
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Allofich
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25c64dbb0f
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Make combat engagement logic more like vanilla
(Fixes #2678, Fixes #3705)
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2017-02-07 01:25:12 +09:00 |
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David Cernat
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e703dd42aa
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[Client] Rename LocalEvent into WorldEvent
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2017-02-06 17:40:32 +02:00 |
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David Cernat
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27242cdab9
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Merge pull request #142 from OpenMW/master
Add OpenMW commits up to 6 Feb 2017
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2017-02-06 09:13:19 +02:00 |
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scrawl
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bc29a99a53
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Fix broken timer
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2017-02-06 05:10:40 +01:00 |
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scrawl
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cce42b6e9d
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Don't create a CharacterController for objects with no animations
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2017-02-06 03:43:08 +01:00 |
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scrawl
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fe0cf5be05
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StatsWindow: don't rebuild all skill widgets when one skill changes
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2017-02-06 02:40:35 +01:00 |
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David Cernat
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3a29b2d41d
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Merge pull request #141 from OpenMW/master
Add OpenMW commits up to 5 Feb 2017
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2017-02-05 07:11:45 +02:00 |
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scrawl
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3065600a86
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Skip expensive visitEffectSources call if no summoned creatures or summon effects are active
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2017-02-05 02:26:28 +01:00 |
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scrawl
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a2cede8f34
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Add timer for updateEquippedLight
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2017-02-05 02:26:28 +01:00 |
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scrawl
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1eb3384043
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Avoid rotating by zero in CharacterController
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2017-02-05 02:26:28 +01:00 |
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Koncord
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f78c749981
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[Client] Use "NULL" instead "nullptr"
nullptr keyword introduced in C++11
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2017-02-01 15:58:29 +08:00 |
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David Cernat
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703f253712
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[Client] Delete new LocalEvents after sending them
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2017-01-31 09:48:37 +02:00 |
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David Cernat
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9f1e491a75
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[General] Make WorldEvents store information about multiple objects
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2017-01-28 12:34:45 +02:00 |
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David Cernat
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624b85347a
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[Client] Create LocalEvent class and use it instead of WorldEvent
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2017-01-27 20:57:47 +02:00 |
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David Cernat
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63c8a98083
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[General] Stop using virtual functions in BasePlayer
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2017-01-25 17:06:15 +02:00 |
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David Cernat
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83277a1512
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Send spellbook in LocalPlayer CharGen & change UPDATE action name to SET
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2017-01-20 09:07:07 +02:00 |
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David Cernat
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be851f5e1a
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Send packet with spells gained at character generation
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2017-01-19 16:56:21 +02:00 |
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David Cernat
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fa8650f99a
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Merge pull request #128 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwmechanics/combat.cpp
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2017-01-18 15:38:18 +02:00 |
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NeveHanter
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e82d542d89
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Merge remote-tracking branch 'upstream/master' into bugfix-3617
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2017-01-15 09:49:45 +01:00 |
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NeveHanter
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811e9ad9f3
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Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
Also allowed projectiles to fly through the dead bodies as in vanilla.
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2017-01-15 09:49:25 +01:00 |
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David Cernat
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f376b8416e
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Merge pull request #127 from OpenMW/master
Add OpenMW commits up to 15 Jan
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2017-01-15 02:51:15 +02:00 |
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Allofich
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f2240dde9c
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Allow command spells to work when cast by AI on AI
(Fixes #3723)
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2017-01-15 01:56:22 +09:00 |
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