David Cernat
14e4f64296
[Server] Add GetVideoFilename() and SendVideoPlay() script functions
7 years ago
David Cernat
3ed9d89280
[General] Use separate variables for video & music filenames in packets
7 years ago
David Cernat
509882b5f6
[Client] Rework MechanicsHelper::getTarget() to avoid crashes
7 years ago
David Cernat
7f0549fc4f
[Server] Remove hardcoded sync for VideoPlay and add OnVideoPlay event
7 years ago
David Cernat
ae8b5a0709
[Server] Remove hardcoded sync for Place, Spawn & other Object packets
7 years ago
David Walley
b5abe6a230
Update documentationHowTo.rst
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Add a section, under the provisional name "Baby Steps" to describe a minimal process for editing/contributing. Basically just create an account on GitLab, fork openmw there, then edit the relevant document to create Merge Request
7 years ago
David Cernat
e3e1cfc549
[Client] Add forgotten comparison in crimeTime and deathTime check
7 years ago
Capostrophic
bded697f07
Make Goodbye block using hyperlinks
7 years ago
David Cernat
4eb72eecb1
[Client] Fix crash for invalid CellRefs in MechanicsHelper::getTarget()
7 years ago
Bret Curtis
f4146d0079
Merge branch 'patch-1' into 'master'
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Update documentationHowTo.rst - extend to integrate GitLab into PyCharm
See merge request OpenMW/openmw!20
7 years ago
David Cernat
4b30a44816
[Client] Compare crimeTime and deathTime when NPCs forgive player crimes
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Previously, all crime witnesses stopped being hostile to a respawning player for as long as the player's diedSinceArrestAttempt was true. That meant that, in an area with no guards to arrest the player, crime witnesses did not enage in combat with the player at all ever again until diedSinceArrestAttempt became false.
This commit makes it so the time of the last crime is recorded for each witness, and that is then compared with the time of the LocalPlayer's last death for a one-time crime forgiveness during that player's current life.
This is essentially a gameplay adjustment for "singleplayer with respawns," and will have to be reworked to make sense for every player in multiplayer, though that requires reworking the crime system as a whole and is thus on hold.
7 years ago
Marc Zinnschlag
d9de8ccb5b
Merged pull request #1781
7 years ago
Marc Zinnschlag
dd08194c75
Merged merge request !18
7 years ago
Marc Zinnschlag
7ba512b389
Merged merge request !17
7 years ago
Bret Curtis
94ea9e7dd0
Merge pull request #1793 from Capostrophic/death
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Ensure forward-compatibility of death animations of pre-0.43.0 saves (bug #4274 )
7 years ago
Alex S
6a2b8f7e85
Fixed changelog entry
7 years ago
David Cernat
c23fc3446f
[Client] Avoid sending map tiles for Wilderness cells
7 years ago
David Cernat
17c234d9ca
[Client] Use initial values for LocalPlayer and LocalActor killers
7 years ago
David Cernat
3e52857e2b
[General] Fix build for client and construction set
7 years ago
David Cernat
97cd3effa7
[Client] Make actor debug consistent with object debug
7 years ago
Doc West
6a78379757
Updated change log
7 years ago
Doc West
03c75794c1
Moved crashcatcher to a component and also use it in CS
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Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
7 years ago
Capostrophic
33c462c3c2
Update changelog
7 years ago
Capostrophic
9abfabb065
Ensure forward-compatibility of death animations in old saves ( fixes #4274 )
7 years ago
David Cernat
b0bd12f9dd
Merge branch '0.6.3' of https://github.com/TES3MP/openmw-tes3mp into 0.6.3
7 years ago
David Cernat
c075496748
[General] Replace deathReason in death packets with a killer variable
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Add serverside script functions for determining the killers of both players and actors.
Use unsigned ints for script functions returning an object or actor's refNumIndex or mpNum.
Remove updateDeadState() from LocalPlayer and make its code part of updateStatsDynamic() for simplicity.
7 years ago
David Cernat
934e592bdb
[Server] Make spacing in CharClass consistent with other categories
7 years ago
David Cernat
e8ce009521
[Server] Use regular int as return value for GetObjectSummonerPid()
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Additionally, clarify descriptions of script functions for getting information about summoners.
7 years ago
David Cernat
f02492a593
[General] Temporarily include target names in mwmp::Target
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These will be removed once the server can get the names matching refIds by reading content files.
7 years ago
Doc West
b8e53b5b81
Fixed comment
7 years ago
Doc West
e187733811
Notify views of changes in all columns when updating the ColumnId_Modification column
7 years ago
Doc West
f9b565a46e
Removed QDebug include, moved updateUndoRedoAction to an anonymous namespace
7 years ago
Doc West
61109d70b1
Removed invalid / unused signal / slot connection
7 years ago
David Cernat
691b332d03
[Client] Use MechanicsHelper::getTarget() for summoners in ObjectList
7 years ago
David Cernat
130a32ebb0
[Client] Add new methods for handling mwmp::Target in MechanicsHelper
7 years ago
Koncord
7a032baaa3
[General] Move OSG hack to ELSE branch
7 years ago
Koncord
533cd9cdec
[General] Fix FindRakNet
7 years ago
Koncord
470ea50b54
[General] Use LuaJit instead default Lua
7 years ago
David Walley
9ebcd65634
Update docs/source/reference/documentationHowTo.rst
7 years ago
Bret Curtis
b36bd75b59
Merge pull request #1792 from Capostrophic/character
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Make spellcasting stance transition more smooth (bug #4358 )
7 years ago
David Walley
d03f9125e3
Update documentationHowTo.rst - extend to integrate GitLab into PyCharm
...
A subsequent MR will suggest moving most of this to a separate document for intermediate-level contributors, and replacing it with much simpler instructions for beginners - basically edit directly on GitLab as suggested by Psi29a on the forum here - https://forum.openmw.org/viewtopic.php?f=43&p=56458#p56457
7 years ago
David Cernat
32ad8ef2f0
[General] Fix incorrect capitalization in ObjectMove directives
7 years ago
David Cernat
bbb461a5e5
[General] Make sure data in guiMessageBox is compressed
7 years ago
David Cernat
7010575075
[Server] Return -1 in GetObjectSummonerPid() when the player is invalid
7 years ago
Capostrophic
5bc073603e
Update changelog
7 years ago
Capostrophic
faf3e9ba5a
Make spellcasting stance transition more smooth ( fixes #4358 )
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If a movement animation was identical to the previous one that was played, restart it from the point the previous animation ended
7 years ago
Doc West
9bfa01c579
Changed the way the revert command works: it now clones the changed record and uses the new RecordBase::revert() method to restore the previous value
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Added Flag_Dialogue_Refresh to var type and var value columns so that sub views update properly
7 years ago
David Cernat
76731f5def
[Client] Don't remove SummonKeys with actorIds of -1
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This prevents summon duplication caused by a SummonKey sometimes being deleted immediately after being created, before the server can send back an ObjectSpawn packet spawning a creature that can be attached to the SummonKey.
7 years ago
Doc West
3cbbbeceb4
Updated change log
7 years ago
Doc West
bf49a3e760
Use setData() instead of emtitting dataChanged() which does not work on CI. Also Fixes the remaining issue with subviews not updating due to only the modified flag emitting a change, which prevented the widget mapper from working for updates.
7 years ago