mrcheko
|
f2ad1c18f2
|
fix merging problem/some logic fixes
|
2014-01-16 22:24:05 +02:00 |
|
mrcheko
|
d5f794d4fb
|
update to combat ai behaviour
|
2014-01-15 22:56:55 +02:00 |
|
scrawl
|
d544551f61
|
Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
|
2014-01-15 15:50:45 +01:00 |
|
scrawl
|
7534fc968d
|
Minor acrobatics fixes
|
2014-01-15 14:53:30 +01:00 |
|
scrawl
|
28a2585106
|
Unsheath weapon in AiWander
|
2014-01-15 14:53:29 +01:00 |
|
scrawl
|
da3295d69c
|
Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
|
2014-01-15 14:53:29 +01:00 |
|
scrawl
|
d0500e8124
|
Some unneeded includes cleanup
|
2014-01-15 14:53:28 +01:00 |
|
scrawl
|
de64c57179
|
Fix some typos and accidental commit
|
2014-01-15 14:53:28 +01:00 |
|
greye
|
61707694e8
|
fix memory leak in AISequence
|
2014-01-14 16:22:50 +04:00 |
|
greye
|
15d946415e
|
minor cleanup
Removed case folding via std::transform, excessive lowerCase()
replaced with ciEqual().
|
2014-01-14 12:46:53 +04:00 |
|
scrawl
|
52b9ebff9d
|
Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
|
2014-01-14 07:42:03 +01:00 |
|
scrawl
|
69381c49c7
|
Added a todo comment
|
2014-01-14 07:39:44 +01:00 |
|
scrawl
|
90b92a8f41
|
Move levelled list code out of ContainerStore
|
2014-01-14 05:37:06 +01:00 |
|
scrawl
|
95651857f3
|
Fix code duplication
|
2014-01-14 02:52:34 +01:00 |
|
scrawl
|
0d0005c433
|
Fix fatigue not restoring when waiting
|
2014-01-14 02:20:13 +01:00 |
|
scrawl
|
73268a8606
|
Fix skill progress not working
|
2014-01-13 10:18:03 +01:00 |
|
scrawl
|
cd06b2177d
|
Automatically knock down when fatigue goes below zero
|
2014-01-13 10:18:03 +01:00 |
|
scrawl
|
413bf127de
|
Allow drain fatigue effect to reduce below zero
|
2014-01-13 10:18:02 +01:00 |
|
scrawl
|
83872f6bf5
|
Knockdown / hit recovery improvements. Use formula and GMSTs from research wiki for knockdown determination. Hand-to-hand automatically knocks out when fatigue empty.
|
2014-01-13 10:18:02 +01:00 |
|
Marc Zinnschlag
|
3e58eb34e4
|
Merge remote-tracking branch 'sergeyshambir/startcombat'
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
|
2014-01-13 10:17:10 +01:00 |
|
gus
|
5d4e148063
|
some clean up
|
2014-01-12 22:47:22 +01:00 |
|
gus
|
5d038423ec
|
attempt to solve Bug #1009 by not building graph every frame
|
2014-01-12 18:42:31 +01:00 |
|
gus
|
1ae62665d6
|
get all actors following a given actor
|
2014-01-12 14:02:40 +01:00 |
|
gus
|
dd870e35db
|
get all actors following a given actor
|
2014-01-12 14:02:15 +01:00 |
|
gus
|
2446abe076
|
Allow getting current active package
|
2014-01-12 14:01:54 +01:00 |
|
gus
|
7e96a391da
|
FollowCell duration = 0 -> infinite time
|
2014-01-12 11:39:42 +01:00 |
|
gus
|
7066844e52
|
Follow you until a certain cell is reached
|
2014-01-12 11:38:58 +01:00 |
|
scrawl
|
f78b846f9e
|
Handle CasterLinked magic effect flag
|
2014-01-12 10:21:49 +01:00 |
|
scrawl
|
767c72e619
|
Fix diagonal movement being faster than forward movement
|
2014-01-12 10:04:06 +01:00 |
|
scrawl
|
1d19d36bd6
|
Remove unused magic effect flags and update esmtool output
|
2014-01-12 01:25:00 +01:00 |
|
scrawl
|
921ef6cd9c
|
Closes #1093: Show weapon when initializing the character controller with a weapon equipped
|
2014-01-12 00:42:27 +01:00 |
|
scrawl
|
44b2380874
|
Closes #947: Decrease fatigue when running, swimming and attacking
|
2014-01-11 22:28:50 +01:00 |
|
scrawl
|
dddc0979a2
|
Fix another fatigue cap issue
|
2014-01-11 22:28:50 +01:00 |
|
gus
|
051d7141be
|
check position to stop AIFollow
|
2014-01-11 20:32:38 +01:00 |
|
Marc Zinnschlag
|
b1ffb64a1f
|
Merge remote-tracking branch 'gus/AIFix2'
|
2014-01-11 14:33:27 +01:00 |
|
gus
|
ccf07f9406
|
Bugfix
|
2014-01-11 12:07:10 +01:00 |
|
gus
|
2d66b2c4fa
|
AiFollow. Npc get stuck often (no stuck dtection yet)
|
2014-01-11 12:06:36 +01:00 |
|
gus
|
f41f08c352
|
Wrong logic... should improve performances
|
2014-01-11 12:04:32 +01:00 |
|
gus
|
0609b71df9
|
fix pathfinding
|
2014-01-11 11:57:07 +01:00 |
|
Marc Zinnschlag
|
1b03eec63e
|
Merge remote-tracking branch 'scrawl/master'
|
2014-01-11 11:43:12 +01:00 |
|
scrawl
|
3896c88403
|
Use VFX_DefaultCast / VFX_DefaultHit if the magic effect does not specify any
|
2014-01-11 05:58:05 +01:00 |
|
scrawl
|
9127839cc1
|
Add a searchPtr method as required for getting an owner, which may already be dead and disposed of.
|
2014-01-11 03:33:17 +01:00 |
|
scrawl
|
909494ff35
|
Implement Assault crimes. In other words, NPCs now fight back!
|
2014-01-11 03:08:16 +01:00 |
|
scrawl
|
d4a98ffc27
|
Increase fight rating when being the victim of a crime
|
2014-01-11 02:27:44 +01:00 |
|
scrawl
|
727aa30347
|
Dead actors are unaware of everything
|
2014-01-11 02:06:54 +01:00 |
|
scrawl
|
621e52f09d
|
Play "attack" voiced dialogue entries randomly based on iVoiceAttackOdds.
|
2014-01-10 22:48:42 +01:00 |
|
scrawl
|
15e48107f7
|
Use i1stPersonSneakDelta + some cleanup
|
2014-01-10 22:39:01 +01:00 |
|
scrawl
|
2744cde40f
|
Use a few additional GMSTs
|
2014-01-10 22:27:31 +01:00 |
|
scrawl
|
3bf36515d5
|
Implement Trespassing crime
|
2014-01-10 21:26:24 +01:00 |
|
Marc Zinnschlag
|
f62497dfdc
|
Merge remote-tracking branch 'mrcheko/master'
|
2014-01-10 19:08:35 +01:00 |
|
mrcheko
|
ffcb7fb280
|
fix for bug scrawl mentioned
|
2014-01-10 19:04:07 +02:00 |
|
mrcheko
|
d41f27451b
|
appropriate camera vanity<>preview mode switch + hit recoils fix
|
2014-01-09 23:36:40 +02:00 |
|
Marc Zinnschlag
|
85707b5e3e
|
Merge remote-tracking branch 'scrawl/master'
|
2014-01-09 09:35:54 +01:00 |
|
scrawl
|
223c1d5a38
|
Use GMSTs for crime bounty
|
2014-01-09 02:20:52 +01:00 |
|
scrawl
|
6f9113fe88
|
Add preliminary implementation of PayFine, PayFineThief and GoToJail instructions
|
2014-01-09 01:49:58 +01:00 |
|
scrawl
|
0f5dc59176
|
Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.
|
2014-01-08 23:37:46 +01:00 |
|
Marc Zinnschlag
|
a7be755db0
|
Merge remote-tracking branch 'mrcheko/master'
|
2014-01-08 20:13:31 +01:00 |
|
scrawl
|
9baa1bef78
|
Expell player from faction when committing a crime against a faction member
|
2014-01-08 19:26:03 +01:00 |
|
scrawl
|
19d63f392f
|
Clean up the NpcStats expelled interface. Show message box when expelled.
|
2014-01-08 18:59:00 +01:00 |
|
scrawl
|
098f9712f1
|
Add getPlayerPtr() utility method. Reduces dependencies a lot.
|
2014-01-08 18:39:44 +01:00 |
|
scrawl
|
7b33f6f2ac
|
Detect crime of sleeping in other NPC's beds. ShowRestMenu needs to support an explicit/implicit reference for this.
|
2014-01-08 17:19:43 +01:00 |
|
scrawl
|
b99ca92fee
|
Add missing line of sight check
|
2014-01-08 17:18:13 +01:00 |
|
mrcheko
|
46519062d3
|
hit recoils/knockdowns feature
|
2014-01-08 16:05:14 +02:00 |
|
scrawl
|
2bb21f2f76
|
Don't copy NpcStats/CreatureStats unnecessarily. Fixes a bug: taunt actions would not correctly increase the target's fight rating.
|
2014-01-08 02:35:36 +01:00 |
|
scrawl
|
c85c2cff4e
|
Fix disposition changes from trades not applying properly
|
2014-01-08 01:46:42 +01:00 |
|
scrawl
|
0285d18fc2
|
Respect items belonging to a faction
|
2014-01-07 20:24:01 +01:00 |
|
scrawl
|
3c0080d2c1
|
Implement theft detection
|
2014-01-07 19:58:17 +01:00 |
|
scrawl
|
d2d76f4f47
|
Fix disintegration bug
|
2014-01-07 19:21:19 +01:00 |
|
scrawl
|
90b55c8d4b
|
Use Ogre's asin/acos functions which will protect against NaNs
|
2014-01-07 17:09:08 +01:00 |
|
scrawl
|
780bf5a2cd
|
Implement pickpocket detection. Play a voiced dialogue entry when detected.
|
2014-01-07 03:01:33 +01:00 |
|
Sergey Shambir
|
5c7e39a92f
|
Implemented script commands StartCombat, StopCombat, GetTarget.
Also renamed one field of AIWander class because it's not longer
unknown.
|
2014-01-07 04:43:06 +04:00 |
|
scrawl
|
887db76ed2
|
Don't consider swimming or in-air characters as sneaking
|
2014-01-07 01:22:04 +01:00 |
|
scrawl
|
29c823b9d4
|
Implement awareness check function. Use this for combat AI and GetDetected instruction.
|
2014-01-07 00:51:09 +01:00 |
|
scrawl
|
4a3d148a48
|
Fixes #1089 (skill increases)
|
2014-01-07 00:37:52 +01:00 |
|
mrcheko
|
2591ff2d5a
|
bug repairing
|
2014-01-06 22:00:01 +02:00 |
|
scrawl
|
dde2cd5d5a
|
Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface.
|
2014-01-05 20:53:45 +01:00 |
|
scrawl
|
44e96fcaaa
|
Implement Charm magic effect
|
2014-01-05 01:56:36 +01:00 |
|
scrawl
|
14b70a3ce6
|
Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)
|
2014-01-05 01:34:35 +01:00 |
|
scrawl
|
f4517c8221
|
For dialogue filtering, use the Vampirism magic effect instead of the untouched NpcStats::mVampire
|
2014-01-04 20:50:18 +01:00 |
|
mrcheko
|
7002412760
|
resolve conflict in character.cpp
|
2014-01-04 17:55:09 +02:00 |
|
scrawl
|
557652112f
|
Show the target HP bar also when casting a heal effect (same as MCP)
|
2014-01-04 04:21:44 +01:00 |
|
scrawl
|
be2ebc5cac
|
Closes #1081: Implement disease contraction
|
2014-01-03 23:33:14 +01:00 |
|
scrawl
|
e9bd43e2da
|
Use GMSTs for bound items/creatures
|
2014-01-03 20:54:14 +01:00 |
|
scrawl
|
b22dd40b41
|
Implement Paralyze magic effect
|
2014-01-03 17:06:05 +01:00 |
|
scrawl
|
55c5d7cee4
|
Implement Resurrect instruction
|
2014-01-03 15:54:23 +01:00 |
|
scrawl
|
b4230f716e
|
Implement RemoveEffects instruction
|
2014-01-03 05:19:10 +01:00 |
|
scrawl
|
7d8ca91286
|
Implement RemoveSpellEffects instruction
|
2014-01-03 05:18:44 +01:00 |
|
scrawl
|
366801f3d5
|
Implement explodeSpell instruction (like Cast, with caster = target)
|
2014-01-03 04:44:50 +01:00 |
|
scrawl
|
b42240be6d
|
Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
|
2014-01-03 03:48:43 +01:00 |
|
scrawl
|
32ff3b530c
|
Change all instances of skill/attribute values to use an appropriate typedef.
|
2014-01-03 01:59:15 +01:00 |
|
scrawl
|
623cdef69f
|
Code cleanup
|
2014-01-02 21:49:12 +01:00 |
|
scrawl
|
299690631f
|
Implement SoulTrap magic effect
|
2014-01-02 21:21:28 +01:00 |
|
mrcheko
|
79e972bdb6
|
resolved accompanying minor problems
|
2014-01-02 21:54:41 +02:00 |
|
scrawl
|
596e0c8a49
|
Correct Dispel effect (use magnitude as chance)
|
2014-01-02 20:15:07 +01:00 |
|
scrawl
|
94d2ec8e4e
|
Add missing spells update
|
2014-01-02 20:02:28 +01:00 |
|
Marc Zinnschlag
|
a6e6411686
|
Merge remote-tracking branch 'scrawl/master'
|
2014-01-02 12:12:52 +01:00 |
|
scrawl
|
783c501d70
|
Some checks to prevent bound item abuse
|
2014-01-02 01:36:08 +01:00 |
|
scrawl
|
590c8cb4a0
|
Implement Disintegrate effects. When an armor/weapon breaks, unequip it and do not allow equipping it again.
|
2014-01-02 01:03:44 +01:00 |
|
mrcheko
|
16e10cc702
|
error fix
|
2014-01-01 22:46:29 +02:00 |
|
scrawl
|
bfc9fcf2cd
|
Add starting spells when building player (F_PCStart flag)
|
2014-01-01 21:34:00 +01:00 |
|