Commit Graph

15021 Commits (d85d74e615818ba2abf71dd668b0581c077a1575)
 

Author SHA1 Message Date
scrawl 8da4530957 Use INI-imported underwater fog settings (Fixes #2907, Fixes #1511) 9 years ago
scrawl bd9dc58560 Use the correct scale for actor swim height (Fixes #2833) 9 years ago
cc9cii 7f477e2fae Fix include file issue. 9 years ago
cc9cii 4af469511d Fix some sub-tables becoming uneditable since commit 80869d 9 years ago
cc9cii 819fecd08e Add a check for scale value of 0. Should resolve bug #2880. 9 years ago
cc9cii 7c007d9c6d Rename a variable to make it less confusing. 9 years ago
cc9cii 78c735adc6 Fix saving when only topic info was modified (topic itself unchanged) 9 years ago
scrawl 7b817ba010 Fix the node masks of water cameras being reset (Bug #2984)
Node mask needs to remain Mask_RenderToTexture so the raytesting visitor won't go through the reflection graph.
9 years ago
scrawl 93f4d31cf9 Raytest mask fix (Fixes #2984) 9 years ago
scrawl b9b154a015 Minor cleanup 9 years ago
scrawl d90fa977e8 GL_DEPTH_COMPONEN24 fix 9 years ago
Marc Zinnschlag 655b40267b changed instance selection model (primary selects, secondary toggles selection) 9 years ago
Marc Zinnschlag ad4e0e3b97 split virtual select button into two buttons (primary select and seconadry select) 9 years ago
Marc Zinnschlag 133e04a38e Merge remote-tracking branch 'cc9cii/edit-ingredient' 9 years ago
scrawl 7692ae175a Disable sun rendering on the reflection camera
Not needed, we have specular highlights.
9 years ago
scrawl f336c6db87 Fix LightSource crash 9 years ago
scrawl 9b8e45fc01 Fix ripple particles z-fighting with the water surface 9 years ago
scrawl d394b0793f waterLevel fix 9 years ago
scrawl c9d7078b4b Water: add texture quality setting to the settings window 9 years ago
scrawl 60bc7dbabc Improve MW_ComboBox skin 9 years ago
scrawl 8cb2c7a9fb Water: remove defunct "reflect <object type>" settings
Not really useful
9 years ago
scrawl 8433e0679f Water: connect to settings window 9 years ago
scrawl 9f8d36b573 Water code cleanup 9 years ago
scrawl 11c997d09d Water: move reflection code to a new class 9 years ago
scrawl ebdf25ccb9 Water: move refraction code to a new class 9 years ago
scrawl 7bbdb13138 Remove debug code 9 years ago
scrawl 6ba9f561ea Use simple water for the local map 9 years ago
scrawl 09631385c3 Use boost ifstream for water resources 9 years ago
scrawl 51e40cf1b8 Water: minor shader cleanup 9 years ago
scrawl d485dd0782 Water: fix world UV coords 9 years ago
scrawl 9f2f503d37 Water: pass the near and far planes 9 years ago
scrawl 37c9c12962 Water: clipping plane offset 9 years ago
scrawl 700a0099c3 Remove debug code 9 years ago
scrawl e13eb625d3 New water WIP
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader

Still to do: see comments...
9 years ago
cc9cii 107ccd84d4 Move TableEditModes enum inside a class scope. 9 years ago
cc9cii 77471d1592 Re-add mistakenly removed line and fix a silly typo. 9 years ago
cc9cii 80869d9bae Disable context menu for fixed size sub-tables. Should resolve bug #2932. 9 years ago
cc9cii 972193c7eb Fix issue where mandatory effects field was allowed to be empty (and vice versa) 9 years ago
cc9cii 1a64b40725 Fix skills and attributes being possible to add to irrelevant effects. Should resolve bug #2980. 9 years ago
cc9cii 9f0e059a15 Fix editing ingredient effects sub-table. Should resolve bug #2978. 9 years ago
Marc Zinnschlag 843225996c get modifiers from event instead of from the application 9 years ago
Marc Zinnschlag d2e92fd36f trigger mouse click actions on release instead of on press (avoids problems with dragging) 9 years ago
Marc Zinnschlag f3ee3f5be1 Do not call base class event functions in WorldspaceWidget
This avoids some event function being triggered twice. I do not fully understand why
calling the base class function causes this problem, which is more than a bit
disconcerting, but let's roll with it for now.
9 years ago
Marc Zinnschlag 6c65081643 Merge branch 'marker' 9 years ago
scrawl 944e6d0844 Fix adjustment of inventory preview size when guimode changes (Fixes #2973) 9 years ago
scrawl 515c52211e Disable mipmaps for temporary screenshot texture 9 years ago
Marc Zinnschlag e34af4c4b5 handle primary and secondary edit button clicks on cell arrows 9 years ago
scrawl 7b954e8cc3 Remove unnecessary dependency on MWScrollBar 9 years ago
scrawl ef5838df7e SunGlareCallback: Fix incorrect view matrix for RELATIVE_RF cameras 9 years ago
scrawl 49df6b7450 LightManager: fix incorrect view matrix for RELATIVE_RF cameras 9 years ago