scrawl
8da4530957
Use INI-imported underwater fog settings ( Fixes #2907 , Fixes #1511 )
9 years ago
scrawl
bd9dc58560
Use the correct scale for actor swim height ( Fixes #2833 )
9 years ago
cc9cii
7f477e2fae
Fix include file issue.
9 years ago
cc9cii
4af469511d
Fix some sub-tables becoming uneditable since commit 80869d
9 years ago
cc9cii
819fecd08e
Add a check for scale value of 0. Should resolve bug #2880 .
9 years ago
cc9cii
7c007d9c6d
Rename a variable to make it less confusing.
9 years ago
cc9cii
78c735adc6
Fix saving when only topic info was modified (topic itself unchanged)
9 years ago
scrawl
7b817ba010
Fix the node masks of water cameras being reset (Bug #2984 )
...
Node mask needs to remain Mask_RenderToTexture so the raytesting visitor won't go through the reflection graph.
9 years ago
scrawl
93f4d31cf9
Raytest mask fix ( Fixes #2984 )
9 years ago
scrawl
b9b154a015
Minor cleanup
9 years ago
scrawl
d90fa977e8
GL_DEPTH_COMPONEN24 fix
9 years ago
Marc Zinnschlag
655b40267b
changed instance selection model (primary selects, secondary toggles selection)
9 years ago
Marc Zinnschlag
ad4e0e3b97
split virtual select button into two buttons (primary select and seconadry select)
9 years ago
Marc Zinnschlag
133e04a38e
Merge remote-tracking branch 'cc9cii/edit-ingredient'
9 years ago
scrawl
7692ae175a
Disable sun rendering on the reflection camera
...
Not needed, we have specular highlights.
9 years ago
scrawl
f336c6db87
Fix LightSource crash
9 years ago
scrawl
9b8e45fc01
Fix ripple particles z-fighting with the water surface
9 years ago
scrawl
d394b0793f
waterLevel fix
9 years ago
scrawl
c9d7078b4b
Water: add texture quality setting to the settings window
9 years ago
scrawl
60bc7dbabc
Improve MW_ComboBox skin
9 years ago
scrawl
8cb2c7a9fb
Water: remove defunct "reflect <object type>" settings
...
Not really useful
9 years ago
scrawl
8433e0679f
Water: connect to settings window
9 years ago
scrawl
9f8d36b573
Water code cleanup
9 years ago
scrawl
11c997d09d
Water: move reflection code to a new class
9 years ago
scrawl
ebdf25ccb9
Water: move refraction code to a new class
9 years ago
scrawl
7bbdb13138
Remove debug code
9 years ago
scrawl
6ba9f561ea
Use simple water for the local map
9 years ago
scrawl
09631385c3
Use boost ifstream for water resources
9 years ago
scrawl
51e40cf1b8
Water: minor shader cleanup
9 years ago
scrawl
d485dd0782
Water: fix world UV coords
9 years ago
scrawl
9f2f503d37
Water: pass the near and far planes
9 years ago
scrawl
37c9c12962
Water: clipping plane offset
9 years ago
scrawl
700a0099c3
Remove debug code
9 years ago
scrawl
e13eb625d3
New water WIP
...
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader
Still to do: see comments...
9 years ago
cc9cii
107ccd84d4
Move TableEditModes enum inside a class scope.
9 years ago
cc9cii
77471d1592
Re-add mistakenly removed line and fix a silly typo.
9 years ago
cc9cii
80869d9bae
Disable context menu for fixed size sub-tables. Should resolve bug #2932 .
9 years ago
cc9cii
972193c7eb
Fix issue where mandatory effects field was allowed to be empty (and vice versa)
9 years ago
cc9cii
1a64b40725
Fix skills and attributes being possible to add to irrelevant effects. Should resolve bug #2980 .
9 years ago
cc9cii
9f0e059a15
Fix editing ingredient effects sub-table. Should resolve bug #2978 .
9 years ago
Marc Zinnschlag
843225996c
get modifiers from event instead of from the application
9 years ago
Marc Zinnschlag
d2e92fd36f
trigger mouse click actions on release instead of on press (avoids problems with dragging)
9 years ago
Marc Zinnschlag
f3ee3f5be1
Do not call base class event functions in WorldspaceWidget
...
This avoids some event function being triggered twice. I do not fully understand why
calling the base class function causes this problem, which is more than a bit
disconcerting, but let's roll with it for now.
9 years ago
Marc Zinnschlag
6c65081643
Merge branch 'marker'
9 years ago
scrawl
944e6d0844
Fix adjustment of inventory preview size when guimode changes ( Fixes #2973 )
9 years ago
scrawl
515c52211e
Disable mipmaps for temporary screenshot texture
9 years ago
Marc Zinnschlag
e34af4c4b5
handle primary and secondary edit button clicks on cell arrows
9 years ago
scrawl
7b954e8cc3
Remove unnecessary dependency on MWScrollBar
9 years ago
scrawl
ef5838df7e
SunGlareCallback: Fix incorrect view matrix for RELATIVE_RF cameras
9 years ago
scrawl
49df6b7450
LightManager: fix incorrect view matrix for RELATIVE_RF cameras
9 years ago