scrawl
|
d85d74e615
|
Use AdditiveLayer for the hit fader
|
9 years ago |
scrawl
|
a90ef8afd0
|
layer renaming
|
9 years ago |
scrawl
|
57b9eafa0f
|
osgMyGUI: implement AdditiveLayer
|
9 years ago |
scrawl
|
51f3a8fec6
|
osgMyGUI: move Platform methods to the .cpp file
|
9 years ago |
scrawl
|
7ff168b787
|
osgMyGUI: add support for layers to insert custom rendering state
|
9 years ago |
scrawl
|
13c7235b6b
|
Remove old FPS setting code
|
9 years ago |
scrawl
|
47664e1370
|
Hide the defunct FPS checkbox in settings menu, added hint text for f3 binding
|
9 years ago |
scrawl
|
a41ebd6695
|
Comment out object shaders in the settings menu
|
9 years ago |
scrawl
|
4cc200680c
|
Comment out shadows tab in settings menu
|
9 years ago |
scrawl
|
2407f393ce
|
Fix double update traversal in screenshot function
|
9 years ago |
scrawl
|
6e69808129
|
Fix the frameNumber not being incremented in certain frames
|
9 years ago |
scrawl
|
0210b87ffc
|
Revert "Fix LightSource crash"
This reverts commit f336c6db87 .
Root cause should be fixed in next commit.
|
9 years ago |
scrawl
|
72252d4f32
|
Terrain: restore IncrementalCompileOperation
|
9 years ago |
scrawl
|
7ca8e45d5d
|
Terrain: remove debug code
|
9 years ago |
scrawl
|
ef18f4217f
|
Terrain: create 4x4 terrain chunks per ESM::Cell to improve performance
Improves performance because the number of splatting layers per chunk is reduced, and finer grained frustum culling can be done.
|
9 years ago |
scrawl
|
95cf13e3f2
|
Terrain: make the blendmapSize and layerTileSize in FixedFunctionTechnique configurable
|
9 years ago |
Marc Zinnschlag
|
e081eb2c34
|
Merge remote-tracking branch 'origin/master'
|
9 years ago |
Marc Zinnschlag
|
7239481672
|
Merge remote-tracking branch 'scrawl/scrawl-patch-2'
|
9 years ago |
scrawl
|
8e4e4e5e38
|
Fix infinite loop in addToLevList
|
9 years ago |
scrawl
|
489addf772
|
Don't attempt to run openmw_test_suite on coverity scan branch, since it is not being built
|
9 years ago |
scrawl
|
c996702b56
|
Fix some uninitialised variables found by static analysis
|
9 years ago |
scrawl
|
f7d0d06134
|
Compiler: remove unused mNameStartingWithDigit
|
9 years ago |
scrawl
|
6bf3932279
|
Fix the check_tabs.sh script choking on QT generated UI files when doing an in-source build
|
9 years ago |
scrawl
|
c23609e22b
|
Cache the light list in LightListCallback
When multiple cameras are rendering, the later cameras can reuse the light lists from the first camera.
|
9 years ago |
scrawl
|
1cf1c944b7
|
Don't attempt to render weather particles on the refraction and reflection textures
|
9 years ago |
scrawl
|
209fa52883
|
Hide weather particles underwater (Fixes #2701)
|
9 years ago |
scrawl
|
e3b30baff9
|
clipFudge fix
|
9 years ago |
scrawl
|
682f30ef9c
|
Fix incorrect uses of PhysicsSystem::getHalfExtents
Did not account for translation of collision box (mMeshTranslation in actor.cpp)
|
9 years ago |
scrawl
|
46e07e4b19
|
Head tracking: fall back to target collision box center if the target has no head node
|
9 years ago |
scrawl
|
a5f8ffb83d
|
aimToTarget: Fix the collision box translation not being taken into account
|
9 years ago |
scrawl
|
de97a8a3da
|
Do not allow disabling the player object
|
9 years ago |
scrawl
|
b72d5c5190
|
Don't play idlestorm animation when swimming
|
9 years ago |
scrawl
|
c0a81030bb
|
Make use of INI settings for the simple water
|
9 years ago |
scrawl
|
30c828dff0
|
Include cleanup
|
9 years ago |
scrawl
|
8e8f72408d
|
Use diffuse/ambient lighting for the simple water
|
9 years ago |
scrawl
|
380256977b
|
Fix another renderBin issue with the weather particles
Depth sorting w.r.t. the rest of the scene was broken
|
9 years ago |
scrawl
|
9902dfc9ef
|
Comment
|
9 years ago |
scrawl
|
ad016da31d
|
Enable fog on weather particles
|
9 years ago |
scrawl
|
fd1ccd21ff
|
Disable freezeOnCull for weather particles
|
9 years ago |
scrawl
|
5ca0ae5232
|
Don't add the same AlphaFader to multiple nodes
|
9 years ago |
scrawl
|
d6f45c3390
|
Fix the renderbin for weather particles
Regression from commit 2ee6b41887
|
9 years ago |
scrawl
|
bd1f3493d7
|
Fix weather particles not being cleared when changing from one particle effect to another
|
9 years ago |
Marc Zinnschlag
|
ab2df963e9
|
Merge remote-tracking branch 'origin/master'
|
9 years ago |
scrawl
|
0348b8df1c
|
Fix applying of plane height in ClipCullNode (Fixes #2985)
|
9 years ago |
scrawl
|
3f988327c7
|
Destructor fix
|
9 years ago |
scrawl
|
913bbe347b
|
Don't check the extension string every frame
|
9 years ago |
scrawl
|
c60388afb6
|
Add fudge factor to move the water mesh away from camera when the camera gets too close
|
9 years ago |
scrawl
|
4690ec12cc
|
Render the water plane with GL_DEPTH_CLAMP if supported (Fixes #996)
|
9 years ago |
scrawl
|
802620a86b
|
Use TimeOfDayInterpolator for Land Fog Depth
Fixes the sudden fog jump at nightfall.
|
9 years ago |
scrawl
|
45bf3e6788
|
Create TimeOfDayInterpolator class to refactor time handling in WeatherManager
|
9 years ago |