scrawl
|
1b8e82e929
|
Preload NPC body parts
|
2016-02-09 00:26:22 +01:00 |
|
scrawl
|
84dcf59c50
|
Fix preloading of equipment parts that don't separate gender
|
2016-02-08 22:57:47 +01:00 |
|
scrawl
|
effe022bb2
|
Move preload model list to MWClass, preload NPC head/hair
|
2016-02-08 20:52:32 +01:00 |
|
scrawl
|
32d5dece58
|
Add count argument to getToolTipInfo
|
2015-12-19 16:29:07 +01:00 |
|
scrawl
|
0d4729dcd5
|
Use the const version of CustomData::as*
|
2015-12-19 16:19:52 +01:00 |
|
scrawl
|
b0894ea20d
|
Accept a ConstPtr in hasToolTip
|
2015-12-19 16:15:45 +01:00 |
|
scrawl
|
04f7a8f8eb
|
Remove redundant getId function
|
2015-12-18 16:58:38 +01:00 |
|
scrawl
|
303521002d
|
Accept a ConstPtr in adjustScale
|
2015-12-18 16:46:02 +01:00 |
|
scrawl
|
09bdb0ad4b
|
Accept a ConstPtr in getServices
|
2015-12-18 16:44:35 +01:00 |
|
scrawl
|
3c98f8dde3
|
Accept a ConstPtr in isPersistent
|
2015-12-18 16:41:37 +01:00 |
|
scrawl
|
3fe3091275
|
Accept a ConstPtr in isEssential
|
2015-12-18 16:39:35 +01:00 |
|
scrawl
|
4a47fc32fa
|
Accept a ConstPtr in getBloodTexture
|
2015-12-18 16:39:08 +01:00 |
|
scrawl
|
2bd8d60e9f
|
Accept a ConstPtr in getPrimaryFaction, getPrimaryFactionRank
|
2015-12-18 16:33:54 +01:00 |
|
scrawl
|
2ac92012e8
|
Accept a ConstPtr in isClass
|
2015-12-18 16:29:30 +01:00 |
|
scrawl
|
5b082be79f
|
Accept a ConstPtr in getBaseGold
|
2015-12-18 16:28:20 +01:00 |
|
scrawl
|
da7ebfde99
|
Accept a ConstPtr in copyToCell
|
2015-12-18 16:27:18 +01:00 |
|
scrawl
|
b09bdd6af5
|
Accept a ConstPtr in isBipedal
|
2015-12-18 16:27:18 +01:00 |
|
scrawl
|
92a3acfa56
|
Accept a ConstPtr in getBaseFightRating
|
2015-12-18 16:12:35 +01:00 |
|
scrawl
|
f258c5c508
|
Accept a ConstPtr in getModel
|
2015-12-18 15:51:05 +01:00 |
|
scrawl
|
d9bbd83b09
|
Accept a ConstPtr in getToolTipInfo
Accept a ConstPtr in functions used by getToolTipInfo
|
2015-12-18 15:47:16 +01:00 |
|
scrawl
|
ed3486e816
|
Improve const-correctness in writeAdditionalState
|
2015-12-18 00:19:06 +01:00 |
|
scrawl
|
b48445dea7
|
Accept a ConstPtr in getScript
|
2015-12-18 00:12:03 +01:00 |
|
scrawl
|
eb51e2838f
|
Utilize the mHasCustomData flag in writeAdditionalState
|
2015-12-18 00:07:40 +01:00 |
|
scrawl
|
271fcb80c6
|
Remove container scripts before deleting container
|
2015-12-14 02:57:55 +01:00 |
|
scrawl
|
bdae572264
|
Merge pull request #840 from scrawl/movedrefs
Object movement between cells
|
2015-12-09 14:10:57 +01:00 |
|
Chris Robinson
|
91cd6be11b
|
Use the correct SoundId for NPC "land" sounds
|
2015-12-05 18:00:28 -08:00 |
|
scrawl
|
fc449233be
|
Restore support for inserting objects into a cell
|
2015-12-04 18:29:41 +01:00 |
|
scrawl
|
0975f60d59
|
Stub out CellStore::get<T> accessors in preparation of reference movement between cells
|
2015-12-04 18:29:41 +01:00 |
|
scrawl
|
cd4a1ffd16
|
Fast version of dynamic_cast for MWClass
|
2015-11-29 14:26:52 +01:00 |
|
scrawl
|
bd9dc58560
|
Use the correct scale for actor swim height (Fixes #2833)
|
2015-11-01 21:45:58 +01:00 |
|
dteviot
|
541d7fb4fb
|
Fixed assorted issues
* destructor is virtual
* renamed class to Actor
* corrected indentation of case statement
|
2015-08-25 18:19:16 +12:00 |
|
dteviot
|
bb54bbd273
|
Pulled duplicated functions into common base class
|
2015-08-24 19:54:02 +12:00 |
|
dteviot
|
77a1d947cc
|
extracted MWMechanics::getPlayer()
|
2015-08-21 21:12:39 +12:00 |
|
scrawl
|
67bd6cd708
|
Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
|
2015-08-18 23:06:12 +02:00 |
|
scrawl
|
7f66339790
|
Remove a redundant function
|
2015-07-24 20:23:27 +02:00 |
|
scrawl
|
278a078e9d
|
Unify magic effect tick functions
- Removes duplicated code
- Handle some zero-duration instant effects that were not handled before (disintegrate, sun damage, elemental damage)
|
2015-07-18 20:39:45 +02:00 |
|
scrawl
|
4637750601
|
Savegame loading optimization
|
2015-06-30 16:47:41 +02:00 |
|
scrawl
|
882e359008
|
Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
|
2015-06-26 05:15:07 +02:00 |
|
scrawl
|
04010b8a1a
|
Set OnPcHitMe even for missed hits
|
2015-06-18 15:00:04 +02:00 |
|
scrawl
|
7bacb9418d
|
Various math code ported to osg
|
2015-06-03 19:41:19 +02:00 |
|
scrawl
|
de8e5f0db1
|
Restore projectiles
|
2015-06-01 21:41:13 +02:00 |
|
scrawl
|
152d690a7a
|
Minor cleanup
|
2015-05-23 23:10:53 +02:00 |
|
scrawl
|
22f01b1232
|
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
apps/launcher/graphicspage.cpp
apps/opencs/editor.cpp
apps/opencs/model/doc/document.cpp
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/mousestate.cpp
apps/opencs/view/render/textoverlay.cpp
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwgui/inventorywindow.cpp
apps/openmw/mwgui/loadingscreen.cpp
apps/openmw/mwgui/mapwindow.cpp
apps/openmw/mwgui/pickpocketitemmodel.cpp
apps/openmw/mwgui/waitdialog.cpp
apps/openmw/mwmechanics/combat.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwrender/globalmap.cpp
apps/openmw/mwworld/physicssystem.cpp
apps/openmw/mwworld/refdata.cpp
apps/openmw/mwworld/scene.cpp
apps/openmw/mwworld/worldimp.cpp
components/sdlutil/sdlinputwrapper.cpp
extern/shiny/Main/Factory.cpp
extern/shiny/Main/MaterialInstance.cpp
extern/shiny/Main/Platform.cpp
extern/shiny/Main/ShaderSet.cpp
|
2015-05-23 20:33:44 +02:00 |
|
scrawl
|
85345e663a
|
Restore getHitContact
|
2015-05-22 04:36:33 +02:00 |
|
scrawl
|
375b736e74
|
Use SDL to create the window
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.
Thanks to KittyCat for the GraphicsWindowSDL2 code.
|
2015-05-13 02:53:09 +02:00 |
|
scrawl
|
5abeab21ed
|
Various integer/floating point roll adjustments based on wiki
|
2015-05-11 16:55:09 +02:00 |
|
scrawl
|
c31b416ba1
|
Move physicssystem to a new mwphysics module
|
2015-05-10 01:09:00 +02:00 |
|
scrawl
|
9f12e53956
|
Scale NPCs by their Weight property (Fixes #814)
|
2015-04-24 14:49:20 +02:00 |
|
scrawl
|
8c810e3620
|
Move rng to components
|
2015-04-22 17:58:55 +02:00 |
|
scrawl
|
68f93294da
|
Port EffectManager
|
2015-04-19 17:55:56 +02:00 |
|