scrawl
4123398cbc
Change no-grab setting to respect the value given
8 years ago
scrawl
7eb48ea83b
Don't wrap mouse to window bounds when the gamepad axis did not move and fix off-by-one error
8 years ago
scrawl
42a04de37c
Fix a crash that occurred when a carried light fails to be attached.
8 years ago
scrawl
2776727794
Allow gamepad and mouse/keyboard to be used at the same time ( Fixes #3093 )
8 years ago
scrawl
29556a1802
More consistent wording of errors/warnings
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A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
scrawl
1692b7f38e
Merge pull request #1209 from dhustkoder/master
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Added ConstContainerStoreIterator (Task #3092 )
8 years ago
scrawl
2873c10284
Clean the object root of StateSets and hidden nodes
8 years ago
scrawl
4e0011bfc8
Improve NPC loading performance by caching the cleaned objectRoot
8 years ago
Rafael Moura
6c2ce2b2a1
Porting more ContainerStoreIterator usage to const version #4
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removed const_cast revision
8 years ago
Rafael Moura
7fa2703715
Porting more ContainerStoreIterator usage to const version #3
8 years ago
Rafael Moura
18a4b64f1a
Porting more ContainerStoreIterator usage to const version #2
8 years ago
scrawl
0772a03e98
Print the object ID that animateCollisionShapes did not find the node for
8 years ago
scrawl
d4781d419f
Merge pull request #1220 from MiroslavR/tcl_collision
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Fix actors colliding with noclipping player
8 years ago
Rafael Moura
05cc69f6f1
Porting more ContainerStoreIterator usage to const version
8 years ago
scrawl
6f4c03aa32
Avoid retrieving setting every frame
8 years ago
MiroslavR
498a3d450b
Fix actors colliding with noclipping player
8 years ago
scrawl
75677f03e7
Remove SceneManager::notifyAttached
8 years ago
scrawl
afa39d121f
Fix 'part has no parent' warning caused by destructing in the wrong order
8 years ago
scrawl
a55604c549
Avoid unnecessary AABB update when actor position has not changed
8 years ago
scrawl
fb073e5c14
Avoid unnecessary AABB update for rotationally invariant collision shapes
8 years ago
scrawl
5198fc897d
Fix collision glitch caused by Bullet AABB not being updated when an actor moves without turning
8 years ago
scrawl
25ca89b560
Avoid redundant allocations in Store::search
8 years ago
scrawl
732212070d
crashcatcher: complain when launching gdb fails
8 years ago
scrawl
d163228199
Fix updatePtr
8 years ago
scrawl
00d4fea91c
Derive Animation from osg::Referenced to allow the UnrefQueue to delete it
8 years ago
scrawl
a5247394dc
(Re)set the inventory listener outside of the Animation class
8 years ago
scrawl
8f79fa3d72
Add resource statistics panel opened with F4
8 years ago
scrawl
b40ca9b60a
Set the window rectangle on the Viewer's EventQueue
8 years ago
scrawl
0fbd29ccb8
Use additive alpha blending on the character preview
8 years ago
scrawl
e38221edc9
Set character preview's simulationTime to 0 to avoid flickering lights
8 years ago
scrawl
a45335ffc3
Do not reduce magicka in god mode
8 years ago
scrawl
eefe1ed1a8
Fix being affected by Silence in god mode
8 years ago
scrawl
b9740fd2a1
Fix btHeightFieldTerrainShape triangle layout to match rendering
8 years ago
scrawl
3f27c8cc97
Always print context for script warnings to remove the need for verbose option
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(Fixes #2813 )
8 years ago
scrawl
9728a6967e
Reset fall height when teleporting ( Fixes #2629 )
8 years ago
scrawl
05ad0dca34
Use ActionTeleport in COE/COC commands
8 years ago
scrawl
7e02bb7348
Preload summoned creature models before the spell is cast
8 years ago
scrawl
22482b7eec
Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes
8 years ago
Rafael Moura
9963601484
Porting code to ConstContainerStoreIterator #1
8 years ago
scrawl
481c440698
Print OSG version on startup
8 years ago
Rafael Moura
ecbde7b11e
Added ConstContainerStoreIterator
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using base template for ContainerStoreIterators
less template arguments for ContainerStoreIteratorBase
8 years ago
Allofich
bc60421615
Change NPC equip logic to be more like original
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(Bug #3754 )
8 years ago
scrawl
f2174ee9f4
Merge pull request #1217 from Allofich/follow
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Fix loading 0-duration Follow and Escort packages
8 years ago
Allofich
3897c49e30
Fix loading 0-duration Follow and Escort packages
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(Fixes #3755 )
8 years ago
MiroslavR
f883951d75
Fix incorrect calculation of armor rating (Bug #3754 )
8 years ago
Allofich
621d3e56cf
Fix Clang and OS X Travis CI warnings
8 years ago
scrawl
f10edb71cc
Add environment variable for disabling IncrementalCompileOperation
8 years ago
scrawl
c4a89065a2
Preload VFX of spells selected by AI actors
8 years ago
scrawl
57b585570a
Preload magic effect visuals of the player's selected weapon/spell
8 years ago
scrawl
183c46b0ef
Fix summoning effects
8 years ago