Commit Graph

9667 Commits (e24cb0fe5dc29c50a29c84c2dad4913868dc9db1)

Author SHA1 Message Date
scrawl 4123398cbc Change no-grab setting to respect the value given 8 years ago
scrawl 7eb48ea83b Don't wrap mouse to window bounds when the gamepad axis did not move and fix off-by-one error 8 years ago
scrawl 42a04de37c Fix a crash that occurred when a carried light fails to be attached. 8 years ago
scrawl 2776727794 Allow gamepad and mouse/keyboard to be used at the same time (Fixes #3093) 8 years ago
scrawl 29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
scrawl 1692b7f38e Merge pull request #1209 from dhustkoder/master
Added ConstContainerStoreIterator (Task #3092)
8 years ago
scrawl 2873c10284 Clean the object root of StateSets and hidden nodes 8 years ago
scrawl 4e0011bfc8 Improve NPC loading performance by caching the cleaned objectRoot 8 years ago
Rafael Moura 6c2ce2b2a1 Porting more ContainerStoreIterator usage to const version #4
removed const_cast revision
8 years ago
Rafael Moura 7fa2703715 Porting more ContainerStoreIterator usage to const version #3 8 years ago
Rafael Moura 18a4b64f1a Porting more ContainerStoreIterator usage to const version #2 8 years ago
scrawl 0772a03e98 Print the object ID that animateCollisionShapes did not find the node for 8 years ago
scrawl d4781d419f Merge pull request #1220 from MiroslavR/tcl_collision
Fix actors colliding with noclipping player
8 years ago
Rafael Moura 05cc69f6f1 Porting more ContainerStoreIterator usage to const version 8 years ago
scrawl 6f4c03aa32 Avoid retrieving setting every frame 8 years ago
MiroslavR 498a3d450b Fix actors colliding with noclipping player 8 years ago
scrawl 75677f03e7 Remove SceneManager::notifyAttached 8 years ago
scrawl afa39d121f Fix 'part has no parent' warning caused by destructing in the wrong order 8 years ago
scrawl a55604c549 Avoid unnecessary AABB update when actor position has not changed 8 years ago
scrawl fb073e5c14 Avoid unnecessary AABB update for rotationally invariant collision shapes 8 years ago
scrawl 5198fc897d Fix collision glitch caused by Bullet AABB not being updated when an actor moves without turning 8 years ago
scrawl 25ca89b560 Avoid redundant allocations in Store::search 8 years ago
scrawl 732212070d crashcatcher: complain when launching gdb fails 8 years ago
scrawl d163228199 Fix updatePtr 8 years ago
scrawl 00d4fea91c Derive Animation from osg::Referenced to allow the UnrefQueue to delete it 8 years ago
scrawl a5247394dc (Re)set the inventory listener outside of the Animation class 8 years ago
scrawl 8f79fa3d72 Add resource statistics panel opened with F4 8 years ago
scrawl b40ca9b60a Set the window rectangle on the Viewer's EventQueue 8 years ago
scrawl 0fbd29ccb8 Use additive alpha blending on the character preview 8 years ago
scrawl e38221edc9 Set character preview's simulationTime to 0 to avoid flickering lights 8 years ago
scrawl a45335ffc3 Do not reduce magicka in god mode 8 years ago
scrawl eefe1ed1a8 Fix being affected by Silence in god mode 8 years ago
scrawl b9740fd2a1 Fix btHeightFieldTerrainShape triangle layout to match rendering 8 years ago
scrawl 3f27c8cc97 Always print context for script warnings to remove the need for verbose option
(Fixes #2813)
8 years ago
scrawl 9728a6967e Reset fall height when teleporting (Fixes #2629) 8 years ago
scrawl 05ad0dca34 Use ActionTeleport in COE/COC commands 8 years ago
scrawl 7e02bb7348 Preload summoned creature models before the spell is cast 8 years ago
scrawl 22482b7eec Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes 8 years ago
Rafael Moura 9963601484 Porting code to ConstContainerStoreIterator #1 8 years ago
scrawl 481c440698 Print OSG version on startup 8 years ago
Rafael Moura ecbde7b11e Added ConstContainerStoreIterator
using base template for ContainerStoreIterators

less template arguments for ContainerStoreIteratorBase
8 years ago
Allofich bc60421615 Change NPC equip logic to be more like original
(Bug #3754)
8 years ago
scrawl f2174ee9f4 Merge pull request #1217 from Allofich/follow
Fix loading 0-duration Follow and Escort packages
8 years ago
Allofich 3897c49e30 Fix loading 0-duration Follow and Escort packages
(Fixes #3755)
8 years ago
MiroslavR f883951d75 Fix incorrect calculation of armor rating (Bug #3754) 8 years ago
Allofich 621d3e56cf Fix Clang and OS X Travis CI warnings 8 years ago
scrawl f10edb71cc Add environment variable for disabling IncrementalCompileOperation 8 years ago
scrawl c4a89065a2 Preload VFX of spells selected by AI actors 8 years ago
scrawl 57b585570a Preload magic effect visuals of the player's selected weapon/spell 8 years ago
scrawl 183c46b0ef Fix summoning effects 8 years ago