David Cernat
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be25decee2
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[General] Implement PlayerSpeech packet
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2017-10-31 15:19:14 +02:00 |
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David Cernat
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413893aa51
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[General] Implement PlayerAnimPlay packet
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2017-10-27 09:10:29 +03:00 |
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David Cernat
|
4db64e1721
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[Client] Synchronize spellcasting for non-bipedal creatures
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2017-07-28 20:49:26 +03:00 |
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David Cernat
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43a3daf0aa
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[General] Add & implement PlayerShapeshift packet for werewolf states
|
2017-07-15 09:02:19 +03:00 |
|
Koncord
|
8f7da49152
|
[Client] Update DedicatedPlayer to C++11
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2017-06-27 22:25:29 +08:00 |
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Koncord
|
6222c20e82
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[Client] Convert MechanicsHelper to namespace
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2017-06-27 16:43:53 +08:00 |
|
David Cernat
|
c6aee3b780
|
[Client] Fix build by changing boost::shared_ptr into std::shared_ptr
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2017-06-18 19:36:06 +03:00 |
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Koncord
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a847d46984
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[Client] Get rid Z axis in direction.pos
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2017-06-02 18:33:51 +08:00 |
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Koncord
|
d67db1a9bd
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[Client] Play rotation animation on dedicated players
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2017-06-02 18:05:33 +08:00 |
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Koncord
|
2ef1e26233
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[Client] Fix ID_PLAYER_POSITION spam
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2017-06-02 17:19:36 +08:00 |
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Koncord
|
5f30dfd5db
|
[Client] Get rid direction.rot
|
2017-06-02 15:44:39 +08:00 |
|
David Cernat
|
e042673779
|
[Client] Fix error when trying to delete player markers that don't exist
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2017-06-01 22:42:57 +03:00 |
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David Cernat
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cf41956cad
|
[Client] Prevent framerate drops caused by invalid rotation values
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2017-06-01 21:45:36 +03:00 |
|
David Cernat
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34a452d775
|
[Client] Fix logic for initialization and updating of player markers
Additionally, disable the Ptrs of players who move to cells that don't exist for us instead of placing them in ToddTest.
|
2017-05-31 10:54:19 +03:00 |
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David Cernat
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a353a21280
|
[General] Fix code style inconsistencies
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2017-05-31 08:37:11 +03:00 |
|
David Cernat
|
068a45be87
|
[General] Synchronize player & NPC rotation animations
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2017-05-30 12:08:58 +03:00 |
|
David Cernat
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b0c1aafc5a
|
[Client] Use a 10 times higher maximum distance for linear interpolation
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2017-05-28 03:30:23 +03:00 |
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David Cernat
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619982b085
|
[Client] Only try to send actor data to other players when authorized
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2017-05-27 18:55:14 +03:00 |
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David Cernat
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8f5e6531db
|
[Client] Avoid updating positions and anim flags when framerate is low
Also rename DedicatedPlayer methods so they are consistent with those from DedicatedActor
|
2017-05-14 10:52:44 +03:00 |
|
David Cernat
|
1f747d4375
|
[Client] Only apply interpolation when positions don't change too much
|
2017-05-09 04:41:26 +03:00 |
|
David Cernat
|
b745a33f18
|
[Client] Resurrect DedicatedActors that aren't supposed to be dead
|
2017-05-05 20:38:28 +03:00 |
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Koncord
|
60f4a1d9e5
|
[Client] Fix issues when changing npc model to creature
|
2017-05-01 22:54:43 +08:00 |
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David Cernat
|
809b4d78ba
|
[Client] Split off DedicatedPlayer and PlayerList into different files
|
2017-04-30 14:57:43 +03:00 |
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Koncord
|
805c346bd7
|
[Client] Fix copy-paste mistake
|
2017-04-30 01:06:47 +08:00 |
|
Koncord
|
465a05bad0
|
[Client] Add ability to look like a creature for the DedicatedPlayers
|
2017-04-30 00:18:44 +08:00 |
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Koncord
|
fbd8e8b3a1
|
[Client] Use CreatureStats instead NpcStats
|
2017-04-29 22:40:22 +08:00 |
|
David Cernat
|
44476248b7
|
[Client] Add and use DedicatedPlayer::update()
|
2017-04-24 18:38:57 +03:00 |
|
David Cernat
|
a12694c6ef
|
[Client] Fix crash caused by late-arriving ActorAuthority packets
|
2017-04-23 17:12:45 +03:00 |
|
David Cernat
|
14e1ff27cb
|
[Client] Rename CellController's cellsActive to cellsInitialized for clarity
|
2017-04-23 16:53:24 +03:00 |
|
David Cernat
|
4e86d8781f
|
[Client] Clean up & simplify logic for DedicatedPlayer cell transitions
|
2017-04-23 14:01:13 +03:00 |
|
David Cernat
|
2e8714afaa
|
[Client] Rethink and restructure tes3mp combat code so it works for NPCs
|
2017-04-19 22:06:04 +03:00 |
|
David Cernat
|
014ff7a059
|
[Client] Replace usage of Networking::isDedicatedPlayer()
|
2017-04-18 18:07:39 +03:00 |
|
David Cernat
|
07c2d4251e
|
[Client] Add and use mwmp::PlayerList::isDedicatedPlayer()
|
2017-04-17 20:36:20 +03:00 |
|
David Cernat
|
7c45888f05
|
[Client] Reorder methods in DedicatedPlayer
|
2017-04-17 19:34:32 +03:00 |
|
David Cernat
|
0aaf68c994
|
[Client] Rename mwmp::Players into mwmp::PlayerList for clarity
|
2017-04-17 19:10:33 +03:00 |
|
David Cernat
|
c05c456b11
|
[Client] Clean up parts of LocalPlayer and DedicatedPlayer
|
2017-04-17 18:50:20 +03:00 |
|
David Cernat
|
cf155c9279
|
[Client] Add MechanicsHelper and move linear interpolation code to it
|
2017-04-17 14:37:19 +03:00 |
|
David Cernat
|
e7960eee76
|
[General] Rename DrawState packets into AnimFlags ones for clarity
|
2017-04-14 16:00:34 +03:00 |
|
David Cernat
|
9852076590
|
[Client] Send all NPC data to newly arriving players
|
2017-04-10 18:24:30 +03:00 |
|
David Cernat
|
b883b4c7ce
|
[Client] Reorder includes
|
2017-04-08 12:54:38 +03:00 |
|
David Cernat
|
679e790d8d
|
[Client] Rename WorldController into CellController to avoid confusion with Networking's WorldPacketController
|
2017-04-05 12:00:21 +03:00 |
|
Koncord
|
cea1425db1
|
[Client] Remove redundant newlines & keep ~120 columns
|
2017-03-04 14:55:35 +08:00 |
|
Koncord
|
4015c3e9a9
|
[Client] Use constant instead magic value in Lerp function
|
2017-03-04 14:24:26 +08:00 |
|
David Cernat
|
e6bc7ad463
|
[General] Make all flying players fly correctly, including TCL users
|
2017-02-27 23:01:33 +02:00 |
|
David Cernat
|
02487dce13
|
[Client] Prevent invalid race used by other player from freezing client
|
2017-02-27 01:45:27 +02:00 |
|
David Cernat
|
8c8414f098
|
[Client] Spawn DedicatedPlayer in center of exterior cell 0,0
|
2017-02-27 01:02:59 +02:00 |
|
David Cernat
|
9035908f6d
|
[Client] Spawn DedicatedPlayer in exterior 0,0 (for other master files)
|
2017-02-25 23:18:50 +02:00 |
|
David Cernat
|
586a7f6656
|
[Client] Prevent DedicatedPlayer from spawning on ground from 0 fatigue
|
2017-02-23 04:35:07 +02:00 |
|
David Cernat
|
04d45b9dbb
|
[General] Rename packets to show they are for players only, not NPCs
|
2017-02-05 09:01:33 +02:00 |
|
David Cernat
|
63c8a98083
|
[General] Stop using virtual functions in BasePlayer
|
2017-01-25 17:06:15 +02:00 |
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