Commit Graph

14357 Commits (f09e4620b6a730f0f2bbf660e18dd65d13a94d9f)
 

Author SHA1 Message Date
dteviot 76f20b8b20 fix 'WIN32_LEAN_AND_MEAN' macro redefinition warning. 10 years ago
dteviot 0095737c40 Use correct type of variable. Remove unnecessary casts. 10 years ago
dteviot f942db2b27 Simplified code. 10 years ago
dteviot 9a02a85a24 Pulled duplicate code into function. 10 years ago
scrawl c90841d649 Fix head tracking for NPCs 10 years ago
Stanislav Bas c1b06538dc Add Edit 'ID' action for nested fields 10 years ago
Stanislav Bas 30fd711a47 TableEditIdAction: prevent creation of a UniversalId with Type_None 10 years ago
Stanislav Bas 86dc5a2c67 Add Edit 'ID' action for nested tables 10 years ago
Stanislav Bas 464e674a81 Rework Table (view) code to use a TableEditIdAction 10 years ago
Stanislav Bas 6b34845168 Create a separate class for Edit 'ID' action to use in tables' context menus 10 years ago
dteviot fae93e3d82 Bugfix: was not resetting mStuckCount. 10 years ago
dteviot 46a654286b Remove fix for #1317
Expanding the AiWander distance for path grid nodes causes bigger problems than it solved.
10 years ago
dteviot 164994f3d3 Made PathFinder::buildPath() private.
Now all paths are built by calling PathFinder::buildSyncedPath().
Also removed useless comment.
10 years ago
scrawl 6bcea21e14 Use fCombatDelayCreature, fCombatDelayNpc for random delays between aicombat attacks (Bug #1876) 10 years ago
Stanislav Bas d73fd471c3 IdContextMenu: don't add Edit action if it's already in the context menu 10 years ago
Stanislav Bas 61ab0ba482 Prevent the Edit 'ID' action for the current ID of the dialogue subview 10 years ago
Stanislav Bas 149cb9d004 IdContextMenu: if the ID field is empty show the standard context menu (if available) 10 years ago
Stanislav Bas e8e34f37dd Edit 'ID' action is available in dialogue sub-views (for LineEdits and Labels) 10 years ago
Stanislav Bas 47b66b57ae Create a context menu handler for dialogue editors with ID information 10 years ago
Marc Zinnschlag 382cdb8c60 implemented sorting in report views (Fixes #2540) 10 years ago
scrawl a7bd050928 Accurate attack timings in AiCombat 10 years ago
scrawl 741e5db862 Fix for non-bipedal creatures that use weapons, e.g. rieklings 10 years ago
scrawl 2385938485 Fix a typo 10 years ago
scrawl 82740c1645 Remove completely broken code 10 years ago
scrawl d07b176b36 Take into account hit recovery, knockdown and other animations for AiCombat attack timing 10 years ago
scrawl 520a832a9a Remove an already resolved todo comment 10 years ago
scrawl 6724585777 Light magic effect
Notable change compared to the old (Ogre) effect: uses the ambient instead of diffuse term (Fixes #2364)
10 years ago
scrawl 631cec7304 Take the radius of lights into account when sorting 10 years ago
scrawl bf9c62fa42 Fix for some coverity scan defects 10 years ago
scrawl dcb8fbc69c Accurate handling of fog depth/density (Fixes #2752) 10 years ago
scrawl 6691891bee Include cleanup 10 years ago
scrawl a1432b0255 Move attackingOrSpell flag to the CharacterController 10 years ago
scrawl 519fb9482a Minor cleanup 10 years ago
Marc Zinnschlag dafb1b5fa9 Merge remote-tracking branch 'smbas/master' 10 years ago
Stanislav Bas 1afa22f443 Add the RecordType column to the MetaData table 10 years ago
Alexander "Ace" Olofsson 5d24091364 Fix build error and a pair of warnings
The error was about casting between osg::Callback* and osg::NodeCallback*
The warnings are both about virtual classes with non-virtual destructors
10 years ago
scrawl 65ba072dcd Disable most targets except for OpenMW in coverity script 10 years ago
scrawl c30936c19b Reduce number of jobs in coverity script further 10 years ago
scrawl 277113f75b Fix number of jobs in coverity script 10 years ago
scrawl 2065e0fa2d Use the correct format specifier for ess-imported savegames 10 years ago
scrawl 20d03c7e39 Refuse loading save games of unknown format 10 years ago
scrawl a081d402c5 Use the format field instead of version field 10 years ago
scrawl 4637750601 Savegame loading optimization 10 years ago
scrawl 4eaaa5e855 Increment save file version and mark it as used, will be used in next commit 10 years ago
Stanislav Bas 51a2d4ef5a Merge remote-tracking branch 'upstream/master' 10 years ago
Marc Zinnschlag d3bcf0711c Merge remote-tracking branch 'smbas/feature-cloning-enhancements' 10 years ago
scrawl 43f9c7f295 Skip the Update traversal for inactive skeletons 10 years ago
scrawl ca21e9ecb1 Fix magic hit VFX showing when casting on a static object 10 years ago
scrawl 4b2391c60f Ignore effect meshes in getScreenBounds 10 years ago
scrawl d5a47cfafe Include cleanup 10 years ago