dteviot
|
76f20b8b20
|
fix 'WIN32_LEAN_AND_MEAN' macro redefinition warning.
|
10 years ago |
dteviot
|
0095737c40
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Use correct type of variable. Remove unnecessary casts.
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10 years ago |
dteviot
|
f942db2b27
|
Simplified code.
|
10 years ago |
dteviot
|
9a02a85a24
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Pulled duplicate code into function.
|
10 years ago |
scrawl
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c90841d649
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Fix head tracking for NPCs
|
10 years ago |
Stanislav Bas
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c1b06538dc
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Add Edit 'ID' action for nested fields
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10 years ago |
Stanislav Bas
|
30fd711a47
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TableEditIdAction: prevent creation of a UniversalId with Type_None
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10 years ago |
Stanislav Bas
|
86dc5a2c67
|
Add Edit 'ID' action for nested tables
|
10 years ago |
Stanislav Bas
|
464e674a81
|
Rework Table (view) code to use a TableEditIdAction
|
10 years ago |
Stanislav Bas
|
6b34845168
|
Create a separate class for Edit 'ID' action to use in tables' context menus
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10 years ago |
dteviot
|
fae93e3d82
|
Bugfix: was not resetting mStuckCount.
|
10 years ago |
dteviot
|
46a654286b
|
Remove fix for #1317
Expanding the AiWander distance for path grid nodes causes bigger problems than it solved.
|
10 years ago |
dteviot
|
164994f3d3
|
Made PathFinder::buildPath() private.
Now all paths are built by calling PathFinder::buildSyncedPath().
Also removed useless comment.
|
10 years ago |
scrawl
|
6bcea21e14
|
Use fCombatDelayCreature, fCombatDelayNpc for random delays between aicombat attacks (Bug #1876)
|
10 years ago |
Stanislav Bas
|
d73fd471c3
|
IdContextMenu: don't add Edit action if it's already in the context menu
|
10 years ago |
Stanislav Bas
|
61ab0ba482
|
Prevent the Edit 'ID' action for the current ID of the dialogue subview
|
10 years ago |
Stanislav Bas
|
149cb9d004
|
IdContextMenu: if the ID field is empty show the standard context menu (if available)
|
10 years ago |
Stanislav Bas
|
e8e34f37dd
|
Edit 'ID' action is available in dialogue sub-views (for LineEdits and Labels)
|
10 years ago |
Stanislav Bas
|
47b66b57ae
|
Create a context menu handler for dialogue editors with ID information
|
10 years ago |
Marc Zinnschlag
|
382cdb8c60
|
implemented sorting in report views (Fixes #2540)
|
10 years ago |
scrawl
|
a7bd050928
|
Accurate attack timings in AiCombat
|
10 years ago |
scrawl
|
741e5db862
|
Fix for non-bipedal creatures that use weapons, e.g. rieklings
|
10 years ago |
scrawl
|
2385938485
|
Fix a typo
|
10 years ago |
scrawl
|
82740c1645
|
Remove completely broken code
|
10 years ago |
scrawl
|
d07b176b36
|
Take into account hit recovery, knockdown and other animations for AiCombat attack timing
|
10 years ago |
scrawl
|
520a832a9a
|
Remove an already resolved todo comment
|
10 years ago |
scrawl
|
6724585777
|
Light magic effect
Notable change compared to the old (Ogre) effect: uses the ambient instead of diffuse term (Fixes #2364)
|
10 years ago |
scrawl
|
631cec7304
|
Take the radius of lights into account when sorting
|
10 years ago |
scrawl
|
bf9c62fa42
|
Fix for some coverity scan defects
|
10 years ago |
scrawl
|
dcb8fbc69c
|
Accurate handling of fog depth/density (Fixes #2752)
|
10 years ago |
scrawl
|
6691891bee
|
Include cleanup
|
10 years ago |
scrawl
|
a1432b0255
|
Move attackingOrSpell flag to the CharacterController
|
10 years ago |
scrawl
|
519fb9482a
|
Minor cleanup
|
10 years ago |
Marc Zinnschlag
|
dafb1b5fa9
|
Merge remote-tracking branch 'smbas/master'
|
10 years ago |
Stanislav Bas
|
1afa22f443
|
Add the RecordType column to the MetaData table
|
10 years ago |
Alexander "Ace" Olofsson
|
5d24091364
|
Fix build error and a pair of warnings
The error was about casting between osg::Callback* and osg::NodeCallback*
The warnings are both about virtual classes with non-virtual destructors
|
10 years ago |
scrawl
|
65ba072dcd
|
Disable most targets except for OpenMW in coverity script
|
10 years ago |
scrawl
|
c30936c19b
|
Reduce number of jobs in coverity script further
|
10 years ago |
scrawl
|
277113f75b
|
Fix number of jobs in coverity script
|
10 years ago |
scrawl
|
2065e0fa2d
|
Use the correct format specifier for ess-imported savegames
|
10 years ago |
scrawl
|
20d03c7e39
|
Refuse loading save games of unknown format
|
10 years ago |
scrawl
|
a081d402c5
|
Use the format field instead of version field
|
10 years ago |
scrawl
|
4637750601
|
Savegame loading optimization
|
10 years ago |
scrawl
|
4eaaa5e855
|
Increment save file version and mark it as used, will be used in next commit
|
10 years ago |
Stanislav Bas
|
51a2d4ef5a
|
Merge remote-tracking branch 'upstream/master'
|
10 years ago |
Marc Zinnschlag
|
d3bcf0711c
|
Merge remote-tracking branch 'smbas/feature-cloning-enhancements'
|
10 years ago |
scrawl
|
43f9c7f295
|
Skip the Update traversal for inactive skeletons
|
10 years ago |
scrawl
|
ca21e9ecb1
|
Fix magic hit VFX showing when casting on a static object
|
10 years ago |
scrawl
|
4b2391c60f
|
Ignore effect meshes in getScreenBounds
|
10 years ago |
scrawl
|
d5a47cfafe
|
Include cleanup
|
10 years ago |