Commit Graph

18324 Commits (f50063402dea5ab8a2e1badd2e7566d1ca100cbf)
 

Author SHA1 Message Date
AnyOldName3 f50063402d Adjust shaders to support shadows 7 years ago
AnyOldName3 99f6a1b8e1 Switch to LispSM 7 years ago
AnyOldName3 76e8a0b768 Add changes I missed in a merge. 7 years ago
AnyOldName3 a5397e5f2d Merge master 7 years ago
scrawl bd667c3847 Merge pull request #1435 from AnyOldName3/cmake-vs-debugging-dir
If CMake supports it, sets the debugger working directory for Visual …
7 years ago
scrawl 00ae9a01a1 Merge pull request #1445 from akortunov/guifixes
Allow to add levelup a description for levels > 20
7 years ago
scrawl 407640322d Merge pull request #1439 from akortunov/resistfix
Take in account elemental shields for GetResist and SetResist script commands
7 years ago
Marc Zinnschlag 5904e5a267 updated credits file 7 years ago
Marc Zinnschlag 9a8a4c744f Merge remote-tracking branch 'capostrophic/controlplus' 7 years ago
Andrei Kortunov 7760e4514c Allow to add levelup a description for levels > 20 7 years ago
scrawl 7688696765 Merge pull request #1437 from Capostrophic/nodemapfix
Use constant nodeMap during part updating in creature animation
7 years ago
Andrei Kortunov c6fd75bf42 Take in account elemental shields for GetResist and SetResist script commands (bug #4093) 7 years ago
Capostrophic 97ff24b8d6 Change ctl to ctrl in OpenMW-CS shortcut manager 7 years ago
AnyOldName3 afbdc27a34 Move calls to cmake_minimum_required as early in the CMake process as possible. 7 years ago
scrawl 618ec6dcdd Merge pull request #1440 from akortunov/guardfix
Allow guards to attack fighting creatures only in fAlarmRadius range
7 years ago
scrawl dcb2e20a55 Merge pull request #1436 from MiroslavR/missing-bookart
Log a warning in case of missing bookart instead of showing a pink rectangle
7 years ago
Andrei Kortunov 661232222f Allow guards to attack fighting creatures only in fAlarmRadius range 7 years ago
AnyOldName3 de14e43680 Seemingly fix everything by setting policies that were unset upon entering the macro 7 years ago
Capostrophic 9503d61866 Use const nodeMap in creature animation 7 years ago
AnyOldName3 33c77d7a2a Try using cmake_parse_arguments to make the macro work 7 years ago
krizd c9f099ce07 Change CMake version check to include 3.8 7 years ago
AnyOldName3 a9b95596bc Add a missed trailing new line. 7 years ago
AnyOldName3 8c74f16247 Restore trailing new lines to shrink PR 7 years ago
AnyOldName3 5ce34f1cbf Move new behaviour into macro to reduce code duplication 7 years ago
MiroslavR 1e585ac71a Log a warning in case of missing bookart instead of showing a pink rectangle (Fixes #3826) 7 years ago
scrawl 335ecd1162 Merge pull request #1434 from akortunov/guifixes
Update a disposition bar when a dialogue widget is disabled, but visible
7 years ago
AnyOldName3 3c0ec0d6d0 If CMake supports it, sets the debugger working directory for Visual Studio 7 years ago
Andrei Kortunov ac2f20f983 Update a disposition bar when a dialogue widget is disabled, but visible 7 years ago
scrawl 8f1c8759e4 Merge pull request #1432 from akortunov/alchemyfix
Update alchemy effects after every created potion (#4079)
7 years ago
scrawl a7cecd491c Merge pull request #1433 from akortunov/factionfix
Use base skill value when calculating rank requirements
7 years ago
Andrei Kortunov dc0313a36f Use base skill value when calculating rank requirements 7 years ago
Andrei Kortunov 538498230b Declare mClient variable 7 years ago
Andrei Kortunov 7559d25317 Update alchemy effects after every created potion (#4079) 7 years ago
scrawl dca31b7ffa Remove redundant _boundingBoxComputed which no longer exists in osg master (Fixes #4075) 7 years ago
scrawl 84bbb83109 Merge pull request #1431 from Thunderforge/adding-note-about-reflect-actors
Documentation: Adding that Reflect Actors can be toggled in the video panel
7 years ago
scrawl 2e58024f1c Fix intersections with Rig/MorphGeometry, was caused by an issue in the LineSegmentIntersector not respecting the cullingActive flag of a drawable. 7 years ago
Thunderforge 10fff499a2 Adding that Reflect Actors can be toggled in the video panel 7 years ago
scrawl 7441f80e4c Merge pull request #1430 from Thunderforge/Bug-#4027-fix-OpenMW-CS-name
Fix OpenMW-CS internal name
7 years ago
Thunderforge e0ffc94f3e Fix OpenMW-CS internal name 7 years ago
scrawl 5e790b567e Fix node path issue
Needs to be set so that the 'cullingActive' flag of the node path's end can be checked
7 years ago
scrawl 4bef8260ab Add const qualifiers 7 years ago
scrawl 5d524a6a10 Add custom version of MorphGeometry replacing osgAnimation
Double buffering, custom bounding box and the update in the cull visitor (instead of update) are now all handled internally rather than needing hacks and/or callbacks.
7 years ago
scrawl f1ebb129c1 Fix ShaderVisitor to deal with the fact RigGeometry no longer derives from Geometry 7 years ago
scrawl 4c5992a0d5 Warn if removing a node fails 7 years ago
scrawl 209e139aa8 Move double buffering implementation inside RigGeometry
The double buffering is an implementation detail so it should be handled as such, rather than mandating the scene graph to be structured in a certain way.

Override accept(NodeVisitor&) instead of using callbacks.
7 years ago
scrawl 132ac6001b Fix bug of Animation::mSkeleton not being assigned
This bug resulted in deactivating a Skeleton not working properly for creatures (that are out of processing range), therefore reduced performance.
7 years ago
scrawl 7a79ebb713 Merge pull request #1428 from akortunov/stancechangefixes
[Feedback needed] Stance switching changes, part II
7 years ago
Andrei Kortunov 7f5f5458d4 Reset player attack animation when unequip weapon or tool 7 years ago
Andrei Kortunov a5b01fefec Allow to interrupt an attack, if attack button is held 7 years ago
Andrei Kortunov 0d7279ea2a Fixes a regression with bound weapons equipping (bug #4050) 7 years ago