Compare commits

..

No commits in common. '0.7.0' and 'drop' have entirely different histories.
0.7.0 ... drop

@ -1,16 +0,0 @@
root = true
[*.cpp]
indent_style = space
indent_size = 4
insert_final_newline = true
[*.hpp]
indent_style = space
indent_size = 4
insert_final_newline = true
[*.glsl]
indent_style = space
indent_size = 4
insert_final_newline = false

35
.gitignore vendored

@ -8,10 +8,6 @@ makefile
build* build*
prebuilt prebuilt
##windows build process
/deps
/MSVC*
## doxygen ## doxygen
Doxygen Doxygen
@ -25,10 +21,6 @@ Doxygen
.project .project
.settings .settings
.directory .directory
.idea
cmake-build-*
files/windows/*.aps
cmake-build-*
## qt-creator ## qt-creator
CMakeLists.txt.user* CMakeLists.txt.user*
@ -41,36 +33,15 @@ resources
## binaries ## binaries
/esmtool /esmtool
/mwiniimport
/omwlauncher
/openmw /openmw
/opencs /opencs
/niftest /niftest
/bsatool
/openmw-cs
/openmw-essimporter
/openmw-iniimporter
/openmw-launcher
/openmw-wizard
## generated objects ## generated objects
apps/openmw/config.hpp apps/openmw/config.hpp
apps/launcher/ui_contentselector.h
apps/launcher/ui_settingspage.h
apps/opencs/ui_contentselector.h
apps/opencs/ui_filedialog.h
apps/wizard/qrc_wizard.cxx
apps/wizard/ui_componentselectionpage.h
apps/wizard/ui_conclusionpage.h
apps/wizard/ui_existinginstallationpage.h
apps/wizard/ui_importpage.h
apps/wizard/ui_installationpage.h
apps/wizard/ui_installationtargetpage.h
apps/wizard/ui_intropage.h
apps/wizard/ui_languageselectionpage.h
apps/wizard/ui_methodselectionpage.h
components/ui_contentselector.h
docs/mainpage.hpp docs/mainpage.hpp
docs/Doxyfile
docs/DoxyfilePages
moc_*.cxx moc_*.cxx
*.cxx_parameters *.cxx_parameters
*qrc_launcher.cxx *qrc_launcher.cxx
@ -82,5 +53,3 @@ moc_*.cxx
*ui_playpage.h *ui_playpage.h
*.[ao] *.[ao]
*.so *.so
openmw.appdata.xml
venv/

@ -1,69 +0,0 @@
stages:
- build
Debian:
tags:
- docker
- linux
image: gcc
cache:
key: apt-cache
paths:
- apt-cache/
before_script:
- export APT_CACHE_DIR=`pwd`/apt-cache && mkdir -pv $APT_CACHE_DIR
- apt-get update -yq
- apt-get -o dir::cache::archives="$APT_CACHE_DIR" install -y cmake libboost-filesystem-dev libboost-program-options-dev libboost-system-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libswresample-dev libsdl2-dev libqt4-dev libopenal-dev libopenscenegraph-3.4-dev libunshield-dev libtinyxml-dev
# - apt-get install -y libmygui-dev libbullet-dev # to be updated to latest below because stretch is too old
- curl http://ftp.us.debian.org/debian/pool/main/b/bullet/libbullet-dev_2.87+dfsg-2_amd64.deb -o libbullet-dev_2.87+dfsg-2_amd64.deb
- curl http://ftp.us.debian.org/debian/pool/main/b/bullet/libbullet2.87_2.87+dfsg-2_amd64.deb -o libbullet2.87_2.87+dfsg-2_amd64.deb
- curl http://ftp.us.debian.org/debian/pool/main/m/mygui/libmygui.openglplatform0debian1v5_3.2.2+dfsg-1_amd64.deb -o libmygui.openglplatform0debian1v5_3.2.2+dfsg-1_amd64.deb
- curl http://ftp.us.debian.org/debian/pool/main/m/mygui/libmyguiengine3debian1v5_3.2.2+dfsg-1_amd64.deb -o libmyguiengine3debian1v5_3.2.2+dfsg-1_amd64.deb
- curl http://ftp.us.debian.org/debian/pool/main/m/mygui/libmygui-dev_3.2.2+dfsg-1_amd64.deb -o libmygui-dev_3.2.2+dfsg-1_amd64.deb
- dpkg --ignore-depends=libmygui.ogreplatform0debian1v5 -i *.deb
stage: build
script:
- cores_to_use=$((`nproc`-2)); if (( $cores_to_use < 1 )); then cores_to_use=1; fi
- mkdir build; cd build; cmake -DCMAKE_BUILD_TYPE=MinSizeRel ../
- make -j$cores_to_use
- DESTDIR=artifacts make install
artifacts:
paths:
- build/artifacts/
MacOS:
tags:
- macos
- xcode
except:
- branches # because our CI VMs are not public, MRs can't use them and timeout
stage: build
allow_failure: true
script:
- rm -fr build/* # remove anything in the build directory
- CI/before_install.osx.sh
- CI/before_script.osx.sh
- cd build; make -j2 package
artifacts:
paths:
- build/OpenMW-*.dmg
Windows:
tags:
- win10
- msvc2017
except:
- branches # because our CI VMs are not public, MRs can't use them and timeout
stage: build
allow_failure: true
script:
# - env # turn on for debugging
- sh %CI_PROJECT_DIR%/CI/before_script.msvc.sh -c Release -p x64 -v 2017 -V
- SET msBuildLocation="C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\msbuild.exe"
- call %msBuildLocation% MSVC2017_64\OpenMW.sln /t:Build /p:Configuration=Release /m:%NUMBER_OF_PROCESSORS%
- 7z a OpenMW_MSVC2017_64_%CI_BUILD_REF_NAME%_%CI_BUILD_ID%.zip %CI_PROJECT_DIR%\MSVC2017_64\Release\
cache:
paths:
- deps
artifacts:
paths:
- "*.zip"

3
.gitmodules vendored

@ -1,3 +0,0 @@
[submodule "extern/breakpad"]
path = extern/breakpad
url = https://chromium.googlesource.com/breakpad/breakpad

@ -1,92 +1,56 @@
os: os:
- linux - linux
# - osx # - osx
osx_image: xcode9.4
language: cpp language: cpp
sudo: required
dist: xenial
branches: branches:
only: only:
- master - master
- coverity_scan - coverity_scan
- /openmw-.*$/ - /openmw-.*$/
- /^[0-9]+\.[0-9]+\.[0-9]+.*$/
env: env:
global: global:
# The next declaration is the encrypted COVERITY_SCAN_TOKEN, created # The next declaration is the encrypted COVERITY_SCAN_TOKEN, created
# via the "travis encrypt" command using the project repo's public key # via the "travis encrypt" command using the project repo's public key
- secure: 1QK0yVyoOB+gf2I7XzvhXu9w/5lq4stBXIwJbVCTjz4Q4XVHCosURaW1MAgKzMrPnbFEwjyn5uQ8BwsvvfkuN1AZD0YXITgc7gyI+J1wQ/p/ljxRxglakU6WEgsTs2J5z9UmGac4YTXg+quK7YP3rv+zuGim2I2rhzImejyzp0Ym3kRCnNcy+SGBsiRaevRJMe00Ch8zGAbEhduQGeSoS6W0rcu02DNlQKiq5NktWsXR+TWWWVfIeIlQR/lbPsCd0pdxMaMv2QCY0rVbwrYxWJwr/Qe45dAdWp+8/C3PbXpeMSGxlLa33nJNX4Lf/djxbjm8KWk6edaXPajrjR/0iwcpwq0jg2Jt6XfEdnJt35F1gpXlc04sxStjG45uloOKCFYT0wdhIO1Lq+hDP54wypQl+JInd5qC001O7pwhVxO36EgKWqo8HD+BqGDBwsNj2engy9Qcp3wO6G0rLBPB3CrZsk9wrHVv5cSiQSLMhId3Xviu3ZI2qEDA+kgTvxrKrsnMj4bILVCyG5Ka2Mj22wIDW9e8oIab9oTdujax3DTN1GkD6QuOAGzwDsNwGASsgfoeZ+FUhgM75RlBWGMilgkmnF7EJ0oAXLEpjtABnEr2d4qHv+y08kOuTDBLB9ExzCIj024dYYYNLZrqPKx0ncHuCMG2QNj2aJAJEZtj1rQ= - secure: "jybGzAdUbqt9vWR/GEnRd96BgAi/7Zd1+2HK68j/i/8+/1YH2XxLOy4Jv/DUBhBlJIkxs/Xv8dRcUlFOclZDHX1d/9Qnsqd3oUVkD7k1y7cTOWy9TBQaE/v/kZo3LpzA3xPwwthrb0BvqIbOfIELi5fS5s8ba85WFRg3AX70wWE="
addons: addons:
apt:
sources:
- sourceline: 'ppa:openmw/openmw'
- sourceline: 'ppa:rakhimov/boost'
- ubuntu-toolchain-r-test
packages: [
# Dev
cmake, clang-6.0, libunshield-dev, libtinyxml-dev,
g++-8,
# Tests
libgtest-dev, google-mock,
# Boost
libboost-filesystem1.61-dev, libboost-program-options1.61-dev, libboost-system1.61-dev,
# FFmpeg
libavcodec-dev, libavformat-dev, libavutil-dev, libswscale-dev,
# Audio & Video
libsdl2-dev, qtbase5-dev, libopenal-dev,
# The other ones from OpenMW ppa
libbullet-dev, libswresample-dev, libopenscenegraph-3.4-dev, libmygui-dev,
# tes3mp stuff
libboost1.61-dev, libqt5opengl5-dev, libluajit-5.1-dev
]
coverity_scan: coverity_scan:
project: project:
name: "TES3MP/openmw-tes3mp" name: "OpenMW/openmw"
description: "<Your project description here>" description: "<Your project description here>"
notification_email: koncord@tes3mp.com notification_email: scrawl@baseoftrash.de
build_command_prepend: "cmake . -DBUILD_UNITTESTS=FALSE -DBUILD_OPENCS=FALSE -DBUILD_BSATOOL=FALSE -DBUILD_ESMTOOL=FALSE -DBUILD_MWINIIMPORTER=FALSE -DBUILD_LAUNCHER=FALSE" build_command_prepend: "cmake . -DBUILD_UNITTESTS=FALSE -DBUILD_OPENCS=FALSE"
build_command: "make -j3" build_command: "make"
branch_pattern: coverity_scan branch_pattern: coverity_scan
matrix: matrix:
include: include:
- os: linux - os: linux
env: env:
- ANALYZE="scan-build-6.0 --use-cc clang-6.0 --use-c++ clang++-6.0 " ANALYZE="scan-build-3.6 --use-cc clang-3.6 --use-c++ clang++-3.6 "
- MATRIX_CC="CC=clang-6.0 && CXX=clang++-6.0"
compiler: clang compiler: clang
- os: linux
env:
- MATRIX_CC="CC=gcc-8 && CXX=g++-8"
- os: linux
env:
- MATRIX_CC="CC=clang-6.0 && CXX=clang++-6.0"
allow_failures: allow_failures:
- env: - env: ANALYZE="scan-build-3.6 --use-cc clang-3.6 --use-c++ clang++-3.6 "
- MATRIX_CC="CC=clang-6.0 && CXX=clang++-6.0"
- env:
- ANALYZE="scan-build-6.0 --use-cc clang-6.0 --use-c++ clang++-6.0 "
- MATRIX_CC="CC=clang-6.0 && CXX=clang++-6.0"
before_install: before_install:
- ./CI/before_install.${TRAVIS_OS_NAME}.sh - if [ "${TRAVIS_OS_NAME}" = "linux" ]; then ./CI/before_install.linux.sh; fi
before_script: ./CI/before_script.${TRAVIS_OS_NAME}.sh - if [ "${TRAVIS_OS_NAME}" = "osx" ]; then ./CI/before_install.osx.sh; fi
before_script:
- if [ "${TRAVIS_OS_NAME}" = "linux" ]; then ./CI/before_script.linux.sh; fi
- if [ "${TRAVIS_OS_NAME}" = "osx" ]; then ./CI/before_script.osx.sh; fi
script: script:
- cd ./build - cd ./build
- if [ "$COVERITY_SCAN_BRANCH" != 1 ]; then ${ANALYZE}make -j3; fi - if [ "$COVERITY_SCAN_BRANCH" != 1 ]; then ${ANALYZE}make -j2; fi
- if [ "$COVERITY_SCAN_BRANCH" != 1 ] && [ "${TRAVIS_OS_NAME}" = "osx" ]; then make package; fi - if [ "$COVERITY_SCAN_BRANCH" != 1 ] && [ "${TRAVIS_OS_NAME}" = "osx" ]; then make package; fi
- if [ "$COVERITY_SCAN_BRANCH" != 1 ] && [ "${TRAVIS_OS_NAME}" = "linux" ]; then ./openmw_test_suite; fi - if [ "$COVERITY_SCAN_BRANCH" != 1 ] && [ "${TRAVIS_OS_NAME}" = "linux" ]; then ./openmw_test_suite; fi
- if [ "$COVERITY_SCAN_BRANCH" != 1 ] && [ "${TRAVIS_OS_NAME}" = "linux" ]; then cd .. && ./CI/check_tabs.sh; fi - if [ "$COVERITY_SCAN_BRANCH" != 1 ] && [ "${TRAVIS_OS_NAME}" = "linux" ]; then cd .. && ./CI/check_tabs.sh; fi
#notifications: notifications:
# email: recipients:
# recipients: - corrmage+travis-ci@gmail.com
# - corrmage+travis-ci@gmail.com email:
# on_success: change on_success: change
# on_failure: always on_failure: always
# irc: irc:
# channels: channels:
# - "chat.freenode.net#openmw" - "chat.freenode.net#openmw"
# on_success: change on_success: change
# on_failure: always on_failure: always
# use_notice: true use_notice: true

@ -14,40 +14,23 @@ Programmers
Adam Hogan (aurix) Adam Hogan (aurix)
Aesylwinn Aesylwinn
aegis
AHSauge
Aleksandar Jovanov Aleksandar Jovanov
Alex Haddad (rainChu) Alex Haddad (rainChu)
Alex McKibben Alex McKibben (WeirdSexy)
alexanderkjall
Alexander Nadeau (wareya) Alexander Nadeau (wareya)
Alexander Olofsson (Ace) Alexander Olofsson (Ace)
Alex S (docwest)
Allofich
Andrei Kortunov (akortunov)
AnyOldName3
Aussiemon
Austin Salgat (Salgat)
Artem Kotsynyak (greye) Artem Kotsynyak (greye)
artemutin artemutin
Arthur Moore (EmperorArthur) Arthur Moore (EmperorArthur)
Assumeru
athile athile
Ben Shealy (bentsherman)
Bret Curtis (psi29a) Bret Curtis (psi29a)
Britt Mathis (galdor557) Britt Mathis (galdor557)
Capostrophic
cc9cii cc9cii
Cédric Mocquillon
Chris Boyce (slothlife) Chris Boyce (slothlife)
Chris Robinson (KittyCat) Chris Robinson (KittyCat)
Cory F. Cohen (cfcohen) Cory F. Cohen (cfcohen)
Cris Mihalache (Mirceam) Cris Mihalache (Mirceam)
crussell187
DanielVukelich
darkf darkf
David Cernat (davidcernat)
devnexen
Dieho Dieho
Dmitry Shkurskiy (endorph) Dmitry Shkurskiy (endorph)
Douglas Diniz (Dgdiniz) Douglas Diniz (Dgdiniz)
@ -57,23 +40,17 @@ Programmers
Edmondo Tommasina (edmondo) Edmondo Tommasina (edmondo)
Eduard Cot (trombonecot) Eduard Cot (trombonecot)
Eli2 Eli2
elsid
Emanuel Guével (potatoesmaster) Emanuel Guével (potatoesmaster)
eroen eroen
escondida escondida
Evgeniy Mineev (sandstranger) Evgeniy Mineev (sandstranger)
Federico Guerra (FedeWar)
Fil Krynicki (filkry) Fil Krynicki (filkry)
Finbar Crago(finbar-crago)
Florian Weber (Florianjw)
Gašper Sedej Gašper Sedej
gugus/gus gugus/gus
Hallfaer Tuilinn Hallfaer Tuilinn
Haoda Wang (h313)
hristoast
Internecine Internecine
Jacob Essex (Yacoby) Jacob Essex (Yacoby)
Jake Westrip (16bitint) Jannik Heller (scrawl)
Jason Hooks (jhooks) Jason Hooks (jhooks)
jeaye jeaye
Jeffrey Haines (Jyby) Jeffrey Haines (Jyby)
@ -84,20 +61,13 @@ Programmers
John Blomberg (fstp) John Blomberg (fstp)
Jordan Ayers Jordan Ayers
Jordan Milne Jordan Milne
Jules Blok (Armada651)
julianko
Julien Voisin (jvoisin/ap0) Julien Voisin (jvoisin/ap0)
Karl-Felix Glatzer (k1ll) Karl-Felix Glatzer (k1ll)
Kevin Poitra (PuppyKevin) Kevin Poitra (PuppyKevin)
Koncord Koncord
Kurnevsky Evgeny (kurnevsky)
Lars Söderberg (Lazaroth) Lars Söderberg (Lazaroth)
lazydev lazydev
Leon Krieg (lkrieg)
Leon Saunders (emoose) Leon Saunders (emoose)
Łukasz Gołębiewski (lukago)
logzero
lohikaarme
Lukasz Gromanowski (lgro) Lukasz Gromanowski (lgro)
Manuel Edelmann (vorenon) Manuel Edelmann (vorenon)
Marc Bouvier (CramitDeFrog) Marc Bouvier (CramitDeFrog)
@ -105,7 +75,6 @@ Programmers
Mark Siewert (mark76) Mark Siewert (mark76)
Marco Melletti (mellotanica) Marco Melletti (mellotanica)
Marco Schulze Marco Schulze
Martin Otto (MAtahualpa)
Mateusz Kołaczek (PL_kolek) Mateusz Kołaczek (PL_kolek)
Mateusz Malisz (malice) Mateusz Malisz (malice)
megaton megaton
@ -113,59 +82,37 @@ Programmers
Michael Mc Donnell Michael Mc Donnell
Michael Papageorgiou (werdanith) Michael Papageorgiou (werdanith)
Michał Bień (Glorf) Michał Bień (Glorf)
Michał Moroz (dragonee)
Miloslav Číž (drummyfish)
Miroslav Puda (pakanek) Miroslav Puda (pakanek)
MiroslavR MiroslavR
Mitchell Schwitzer (schwitzerm)
naclander naclander
Narmo Narmo
Nathan Jeffords (blunted2night) Nathan Jeffords (blunted2night)
NeveHanter NeveHanter
Nialsy
Nikolay Kasyanov (corristo) Nikolay Kasyanov (corristo)
nobrakal nobrakal
Nolan Poe (nopoe) Nolan Poe (nopoe)
Oleg Chkan (mrcheko)
Paul Cercueil (pcercuei) Paul Cercueil (pcercuei)
Paul McElroy (Greendogo) Paul McElroy (Greendogo)
Pi03k
Pieter van der Kloet (pvdk) Pieter van der Kloet (pvdk)
pkubik pkubik
PlutonicOverkill
Radu-Marius Popovici (rpopovici) Radu-Marius Popovici (rpopovici)
Rafael Moura (dhustkoder)
rdimesio rdimesio
rexelion
riothamus riothamus
Rob Cutmore (rcutmore)
Robert MacGregor (Ragora) Robert MacGregor (Ragora)
Rohit Nirmal Rohit Nirmal
Roman Melnik (Kromgart) Roman Melnik (Kromgart)
Roman Proskuryakov (kpp) Roman Proskuryakov (humbug)
Roman Siromakha (elsid)
Sandy Carter (bwrsandman) Sandy Carter (bwrsandman)
Scott Howard Scott Howard
scrawl
Sebastian Wick (swick) Sebastian Wick (swick)
Sergey Shambir Sergey Shambir
ShadowRadiance
Siimacore
sir_herrbatka sir_herrbatka
smbas smbas
spycrab
Stefan Galowicz (bogglez) Stefan Galowicz (bogglez)
Stanislav Bobrov (Jiub) Stanislav Bobrov (Jiub)
stil-t
svaante
Sylvain Thesnieres (Garvek) Sylvain Thesnieres (Garvek)
t6
terrorfisch terrorfisch
thegriglat
Thomas Luppi (Digmaster) Thomas Luppi (Digmaster)
tri4ng1e
unelsson
Will Herrmann (Thunderforge)
Tom Mason (wheybags) Tom Mason (wheybags)
Torben Leif Carrington (TorbenC) Torben Leif Carrington (TorbenC)
viadanna viadanna
@ -173,22 +120,18 @@ Programmers
vocollapse vocollapse
zelurker zelurker
Documentation Manual
------------- ------
Adam Bowen (adamnbowen)
Alejandro Sanchez (HiPhish)
Bodillium Bodillium
Bret Curtis (psi29a)
Cramal Cramal
Ryan Tucker (Ravenwing)
sir_herrbatka sir_herrbatka
Packagers Packagers
--------- ---------
Alexander Olofsson (Ace) - Windows Alexander Olofsson (Ace) - Windows
Bret Curtis (psi29a) - Debian and Ubuntu Linux Bret Curtis (psi29a) - Ubuntu Linux
Edmondo Tommasina (edmondo) - Gentoo Linux Edmondo Tommasina (edmondo) - Gentoo Linux
Julian Ospald (hasufell) - Gentoo Linux Julian Ospald (hasufell) - Gentoo Linux
Karl-Felix Glatzer (k1ll) - Linux Binaries Karl-Felix Glatzer (k1ll) - Linux Binaries
@ -199,16 +142,16 @@ Packagers
Public Relations and Translations Public Relations and Translations
--------------------------------- ---------------------------------
Alex McKibben (WeirdSexy) - Podcaster
Artem Kotsynyak (greye) - Russian News Writer Artem Kotsynyak (greye) - Russian News Writer
Dawid Lakomy (Vedyimyn) - Polish News Writer
Jim Clauwaert (Zedd) - Public Outreach Jim Clauwaert (Zedd) - Public Outreach
Julien Voisin (jvoisin/ap0) - French News Writer Julien Voisin (jvoisin/ap0) - French News Writer
Tom Koenderink (Okulo) - English News Writer
Lukasz Gromanowski (lgro) - English News Writer Lukasz Gromanowski (lgro) - English News Writer
Martin Otto (Atahualpa) - Podcaster, Public Outreach, German Translator
Mickey Lyle (raevol) - Release Manager Mickey Lyle (raevol) - Release Manager
Pithorn - Chinese News Writer Pithorn - Chinese News Writer
sir_herrbatka - Polish News Writer sir_herrbatka - Polish News Writer
Tom Koenderink (Okulo) - English News Writer Dawid Lakomy (Vedyimyn) - Polish News Writer
Website Website
------- -------
@ -235,7 +178,7 @@ Artwork
Necrod - OpenMW Logo Necrod - OpenMW Logo
Mickey Lyle (raevol) - Wordpress Theme Mickey Lyle (raevol) - Wordpress Theme
Tom Koenderink (Okulo), SirHerrbatka, crysthala, Shnatsel, Lamoot - OpenMW Editor Icons Tom Koenderink (Okulo), SirHerrbatka, crysthala, Shnatsel - OpenMW Editor Icons
Inactive Contributors Inactive Contributors
--------------------- ---------------------
@ -259,6 +202,7 @@ Inactive Contributors
Nekochan Nekochan
pchan3 pchan3
penguinroad penguinroad
psi29a
sergoz sergoz
spyboot spyboot
Star-Demon Star-Demon

@ -1,730 +1,3 @@
0.45.0
------
Bug #1990: Sunrise/sunset not set correct
Bug #2131: Lustidrike's spell misses the player every time
Bug #2222: Fatigue's effect on selling price is backwards
Bug #2326: After a bound item expires the last equipped item of that type is not automatically re-equipped
Bug #2455: Creatures attacks degrade armor
Bug #2562: Forcing AI to activate a teleport door sometimes causes a crash
Bug #2626: Resurrecting the player does not resume the game
Bug #2772: Non-existing class or faction freezes the game
Bug #2835: Player able to slowly move when overencumbered
Bug #2852: No murder bounty when a player follower commits murder
Bug #2862: [macOS] Can't quit launcher using Command-Q or OpenMW->Quit
Bug #2872: Tab completion in console doesn't work with explicit reference
Bug #2971: Compiler did not reject lines with naked expressions beginning with x.y
Bug #3249: Fixed revert function not updating views properly
Bug #3374: Touch spells not hitting kwama foragers
Bug #3486: [Mod] NPC Commands does not work
Bug #3591: Angled hit distance too low
Bug #3629: DB assassin attack never triggers creature spawning
Bug #3876: Landscape texture painting is misaligned
Bug #3897: Have Goodbye give all choices the effects of Goodbye
Bug #3911: [macOS] Typing in the "Content List name" dialog box produces double characters
Bug #3950: FLATTEN_STATIC_TRANSFORMS optimization breaks animated collision shapes
Bug #3993: Terrain texture blending map is not upscaled
Bug #3997: Almalexia doesn't pace
Bug #4036: Weird behaviour of AI packages if package target has non-unique ID
Bug #4047: OpenMW not reporting its version number in MacOS; OpenMW-CS not doing it fully
Bug #4110: Fixed undo / redo menu text losing the assigned shortcuts
Bug #4125: OpenMW logo cropped on bugtracker
Bug #4215: OpenMW shows book text after last EOL tag
Bug #4221: Characters get stuck in V-shaped terrain
Bug #4230: AiTravel package issues break some Tribunal quests
Bug #4251: Stationary NPCs do not return to their position after combat
Bug #4274: Pre-0.43 death animations are not forward-compatible with 0.43+
Bug #4286: Scripted animations can be interrupted
Bug #4291: Non-persistent actors that started the game as dead do not play death animations
Bug #4293: Faction members are not aware of faction ownerships in barter
Bug #4307: World cleanup should remove dead bodies only if death animation is finished
Bug #4311: OpenMW does not handle RootCollisionNode correctly
Bug #4327: Missing animations during spell/weapon stance switching
Bug #4358: Running animation is interrupted when magic mode is toggled
Bug #4368: Settings window ok button doesn't have key focus by default
Bug #4378: On-self absorb spells restore stats
Bug #4393: NPCs walk back to where they were after using ResetActors
Bug #4416: Handle exception if we try to play non-music file
Bug #4419: MRK NiStringExtraData is handled incorrectly
Bug #4426: RotateWorld behavior is incorrect
Bug #4429: [Windows] Error on build INSTALL.vcxproj project (debug) with cmake 3.7.2
Bug #4431: "Lock 0" console command is a no-op
Bug #4432: Guards behaviour is incorrect if they do not have AI packages
Bug #4433: Guard behaviour is incorrect with Alarm = 0
Bug #4451: Script fails to compile when using "Begin, [ScriptName]" syntax
Bug #4452: Default terrain texture bleeds through texture transitions
Bug #4453: Quick keys behaviour is invalid for equipment
Bug #4454: AI opens doors too slow
Bug #4457: Item without CanCarry flag prevents shield autoequipping in dark areas
Bug #4458: AiWander console command handles idle chances incorrectly
Bug #4459: NotCell dialogue condition doesn't support partial matches
Bug #4460: Script function "Equip" doesn't bypass beast restrictions
Bug #4461: "Open" spell from non-player caster isn't a crime
Bug #4464: OpenMW keeps AiState cached storages even after we cancel AI packages
Bug #4469: Abot Silt Striders Model turn 90 degrees on horizontal
Bug #4474: No fallback when getVampireHead fails
Bug #4475: Scripted animations should not cause movement
Bug #4479: "Game" category on Advanced page is getting too long
Bug #4480: Segfault in QuickKeysMenu when item no longer in inventory
Bug #4489: Goodbye doesn't block dialogue hyperlinks
Bug #4490: PositionCell on player gives "Error: tried to add local script twice"
Bug #4494: Training cap based off Base Skill instead of Modified Skill
Bug #4495: Crossbow animations blending is buggy
Bug #4496: SpellTurnLeft and SpellTurnRight animation groups are unused
Bug #4497: File names starting with x or X are not classified as animation
Bug #4503: Cast and ExplodeSpell commands increase alteration skill
Bug #4510: Division by zero in MWMechanics::CreatureStats::setAttribute
Bug #4519: Knockdown does not discard movement in the 1st-person mode
Bug #4539: Paper Doll is affected by GUI scaling
Bug #4545: Creatures flee from werewolves
Bug #4551: Replace 0 sound range with default range separately
Bug #4553: Forcegreeting on non-actor opens a dialogue window which cannot be closed
Bug #4557: Topics with reserved names are handled differently from vanilla
Bug #4558: Mesh optimizer: check for reserved node name is case-sensitive
Bug #4563: Fast travel price logic checks destination cell instead of service actor cell
Bug #4565: Underwater view distance should be limited
Bug #4573: Player uses headtracking in the 1st-person mode
Bug #4574: Player turning animations are twitchy
Bug #4575: Weird result of attack animation blending with movement animations
Bug #4576: Reset of idle animations when attack can not be started
Feature #2606: Editor: Implemented (optional) case sensitive global search
Feature #3083: Play animation when NPC is casting spell via script
Feature #3103: Provide option for disposition to get increased by successful trade
Feature #3276: Editor: Search - Show number of (remaining) search results and indicate a search without any results
Feature #3641: Editor: Limit FPS in 3d preview window
Feature #3703: Ranged sneak attack criticals
Feature #4012: Editor: Write a log file if OpenCS crashes
Feature #4222: 360° screenshots
Feature #4256: Implement ToggleBorders (TB) console command
Feature #4324: Add CFBundleIdentifier in Info.plist to allow for macOS function key shortcuts
Feature #4345: Add equivalents for the command line commands to Launcher
Feature #4404: Editor: All EnumDelegate fields should have their items sorted alphabetically
Feature #4444: Per-group KF-animation files support
Feature #4466: Editor: Add option to ignore "Base" records when running verifier
Feature #4488: Make water shader rougher during rain
Feature #4509: Show count of enchanted items in stack in the spells list
Feature #4512: Editor: Use markers for lights and creatures levelled lists
Feature #4548: Weapon priority: use the actual chance to hit the target instead of weapon skill
Feature #4549: Weapon priority: use the actual damage in weapon rating calculations
Feature #4550: Weapon priority: make ranged weapon bonus more sensible
Task #2490: Don't open command prompt window on Release-mode builds automatically
Task #4545: Enable is_pod string test
0.44.0
------
Bug #1428: Daedra summoning scripts aren't executed when the item is taken through the inventory
Bug #1987: Some glyphs are not supported
Bug #2254: Magic related visual effects are not rendered when loading a saved game
Bug #2485: Journal alphabetical index doesn't match "Morrowind content language" setting
Bug #2703: OnPCHitMe is not handled correctly
Bug #2829: Incorrect order for content list consisting of a game file and an esp without dependencies
Bug #2841: "Total eclipse" happens if weather settings are not defined.
Bug #2897: Editor: Rename "Original creature" field
Bug #3278: Editor: Unchecking "Auto Calc" flag changes certain values
Bug #3343: Editor: ID sorting is case-sensitive in certain tables
Bug #3557: Resource priority confusion when using the local data path as installation root
Bug #3587: Pathgrid and Flying Creatures wrong behaviour abotWhereAreAllBirdsGoing
Bug #3603: SetPos should not skip weather transitions
Bug #3618: Myar Aranath total conversion can't be started due to capital-case extension of the master file
Bug #3638: Fast forwarding can move NPC inside objects
Bug #3664: Combat music does not start in dialogue
Bug #3696: Newlines are accompanied by empty rectangle glyph in dialogs
Bug #3708: Controllers broken on macOS
Bug #3726: Items with suppressed activation can be picked up via the inventory menu
Bug #3783: [Mod] Abot's Silt Striders 1.16 - silt strider "falls" to ground and glides on floor during travel
Bug #3863: Can be forced to not resist arrest if you cast Calm Humanoid on aggroed death warrant guards
Bug #3884: Incorrect enemy behavior when exhausted
Bug #3926: Installation Wizard places Morrowind.esm after Tribunal/Bloodmoon if it has a later file creation date
Bug #4061: Scripts error on special token included in name
Bug #4111: Crash when mouse over soulgem with a now-missing soul
Bug #4122: Swim animation should not be interrupted during underwater attack
Bug #4134: Battle music behaves different than vanilla
Bug #4135: Reflecting an absorb spell different from vanilla
Bug #4136: Enchanted weapons without "ignore normal weapons" flag don't bypass creature "ignore normal weapons" effect
Bug #4143: Antialiasing produces graphical artifacts when used with shader lighting
Bug #4159: NPCs' base skeleton files should not be optimized
Bug #4177: Jumping/landing animation interference/flickering
Bug #4179: NPCs do not face target
Bug #4180: Weapon switch sound playing even though no weapon is switched
Bug #4184: Guards can initiate dialogue even though you are far above them
Bug #4190: Enchanted clothes changes visibility with Chameleon on equip/unequip
Bug #4191: "screenshot saved" message also appears in the screenshot image
Bug #4192: Archers in OpenMW have shorter attack range than archers in Morrowind
Bug #4210: Some dialogue topics are not highlighted on first encounter
Bug #4211: FPS drops after minimizing the game during rainy weather
Bug #4216: Thrown weapon projectile doesn't rotate
Bug #4223: Displayed spell casting chance must be 0 if player doesn't have enough magicka to cast it
Bug #4225: Double "Activate" key presses with Mouse and Gamepad.
Bug #4226: The current player's class should be default value in the class select menu
Bug #4229: Tribunal/Bloodmoon summoned creatures fight other summons
Bug #4233: W and A keys override S and D Keys
Bug #4235: Wireframe mode affects local map
Bug #4239: Quick load from container screen causes crash
Bug #4242: Crime greetings display in Journal
Bug #4245: Merchant NPCs sell ingredients growing on potted plants they own
Bug #4246: Take armor condition into account when calcuting armor rating
Bug #4250: Jumping is not as fluid as it was pre-0.43.0
Bug #4252: "Error in frame: FFmpeg exception: Failed to allocate input stream" message spam if OpenMW encounter non-music file in the Music folder
Bug #4261: Magic effects from eaten ingredients always have 1 sec duration
Bug #4263: Arrow position is incorrect in 3rd person view during attack for beast races
Bug #4264: Player in god mode can be affected by some negative spell effects
Bug #4269: Crash when hovering the faction section and the 'sAnd' GMST is missing (as in MW 1.0)
Bug #4272: Root note transformations are discarded again
Bug #4279: Sometimes cells are not marked as explored on the map
Bug #4298: Problem with MessageBox and chargen menu interaction order
Bug #4301: Optimizer breaks LOD nodes
Bug #4308: PlaceAtMe doesn't inherit scale of calling object
Bug #4309: Only harmful effects with resistance effect set are resistable
Bug #4313: Non-humanoid creatures are capable of opening doors
Bug #4314: Rainy weather slows down the game when changing from indoors/outdoors
Bug #4319: Collisions for certain meshes are incorrectly ignored
Bug #4320: Using mouse 1 to move forward causes selection dialogues to jump selections forward.
Bug #4322: NPC disposition: negative faction reaction modifier doesn't take PC rank into account
Bug #4328: Ownership by dead actors is not cleared from picked items
Bug #4334: Torch and shield usage inconsistent with original game
Bug #4336: Wizard: Incorrect Morrowind assets path autodetection
Bug #4343: Error message for coc and starting cell shouldn't imply that it only works for interior cells
Bug #4346: Count formatting does not work well with very high numbers
Bug #4351: Using AddSoulgem fills all soul gems of the specified type
Bug #4391: No visual indication is provided when an unavailable spell fails to be chosen via a quick key
Bug #4392: Inventory filter breaks after loading a game
Bug #4405: No default terrain in empty cells when distant terrain is enabled
Bug #4410: [Mod] Arktwend: OpenMW does not use default marker definitions
Bug #4412: openmw-iniimporter ignores data paths from config
Bug #4413: Moving with 0 strength uses all of your fatigue
Bug #4420: Camera flickering when I open up and close menus while sneaking
Bug #4424: [macOS] Cursor is either empty or garbage when compiled against macOS 10.13 SDK
Bug #4435: Item health is considered a signed integer
Bug #4441: Adding items to currently disabled weapon-wielding creatures crashes the game
Feature #1786: Round up encumbrance value in the encumbrance bar
Feature #2694: Editor: rename "model" column to make its purpose clear
Feature #3870: Editor: Terrain Texture Brush Button
Feature #3872: Editor: Edit functions in terrain texture editing mode
Feature #4054: Launcher: Create menu for settings.cfg options
Feature #4064: Option for fast travel services to charge for the first companion
Feature #4142: Implement fWereWolfHealth GMST
Feature #4174: Multiple quicksaves
Feature #4407: Support NiLookAtController
Feature #4423: Rebalance soul gem values
Task #4015: Use AppVeyor build artifact features to make continuous builds available
Editor: New (and more complete) icon set
0.43.0
------
Bug #815: Different settings cause inconsistent underwater visibility
Bug #1452: autosave is not executed when waiting
Bug #1555: Closing containers with spacebar doesn't work after touching an item
Bug #1692: Can't close container when item is "held"
Bug #2405: Maximum distance for guards attacking hostile creatures is incorrect
Bug #2445: Spellcasting can be interrupted
Bug #2489: Keeping map open not persisted between saves
Bug #2594: 1st person view uses wrong body texture with Better bodies
Bug #2628: enablestatreviewmenu command doen't read race, class and sign values from current game
Bug #2639: Attacking flag isn't reset upon reloading
Bug #2698: Snow and rain VFX move with the player
Bug #2704: Some creature swim animations not being used
Bug #2789: Potential risk of misunderstanding using the colored "owned" crosshair feature
Bug #3045: Settings containing '#' cannot be loaded
Bug #3097: Drop() doesn't work when an item is held (with the mouse)
Bug #3110: GetDetected doesn't work without a reference
Bug #3126: Framerate nosedives when adjusting dialogue window size
Bug #3243: Ampersand in configuration files isn't escaped automatically
Bug #3365: Wrong water reflection along banks
Bug #3441: Golden saint always dispelling soul trap / spell priority issue
Bug #3528: Disposing of corpses breaks quests
Bug #3531: No FPS limit when playing bink videos even though "framerate limit" is set in settings.cfg
Bug #3647: Multi-effect spells play audio louder than in Vanilla
Bug #3656: NPCs forget where their place in the world is
Bug #3665: Music transitions are too abrupt
Bug #3679: Spell cast effect should disappear after using rest command
Bug #3684: Merchants do not restock empty soul gems if they acquire filled ones.
Bug #3694: Wrong magicka bonus applied on character creation
Bug #3706: Guards don't try to arrest the player if attacked
Bug #3709: Editor: Camera is not positioned correctly on mode switches related to orbital mode
Bug #3720: Death counter not cleaned of non-existing IDs when loading a game
Bug #3744: "Greater/lesser or equal" operators are not parsed when their signs are swapped
Bug #3749: Yagrum Bagarn moves to different position on encountering
Bug #3766: DisableLevitation does not remove visuals of preexisting effect
Bug #3787: Script commands in result box for voiced dialogue are ignored
Bug #3793: OpenMW tries to animate animated references even when they are disabled
Bug #3794: Default sound buffer size is too small for mods
Bug #3796: Mod 'Undress for me' doesn't work: NPCs re-equip everything
Bug #3798: tgm command behaviour differs from vanilla
Bug #3804: [Mod] Animated Morrowind: some animations do not loop correctly
Bug #3805: Slight enchant miscalculation
Bug #3826: Rendering problems with an image in a letter
Bug #3833: [Mod] Windows Glow: windows textures are much darker than in original game
Bug #3835: Bodyparts with multiple NiTriShapes are not handled correctly
Bug #3839: InventoryStore::purgeEffect() removes only first effect with argument ID
Bug #3843: Wrong jumping fatigue loss calculations
Bug #3850: Boethiah's voice is distorted underwater
Bug #3851: NPCs and player say things while underwater
Bug #3864: Crash when exiting to Khartag point from Ilunibi
Bug #3878: Swapping soul gems while enchanting allows constant effect enchantments using any soul gem
Bug #3879: Dialogue option: Go to jail, persists beyond quickload
Bug #3891: Journal displays empty entries
Bug #3892: Empty space before dialogue entry display
Bug #3898: (mod) PositionCell in dialogue results closes dialogue window
Bug #3906: "Could not find Data Files location" dialog can appear multiple times
Bug #3908: [Wizard] User gets stuck if they cancel out of installing from a CD
Bug #3909: Morrowind Content Language dropdown is the only element on the right half of the Settings window
Bug #3910: Launcher window can be resized so that it cuts off the scroll
Bug #3915: NC text key on nifs doesn't work
Bug #3919: Closing inventory while cursor hovers over spell (or other magic menu item) produces left click sound
Bug #3922: Combat AI should avoid enemy hits when casts Self-ranged spells
Bug #3934: [macOS] Copy/Paste from system clipboard uses Control key instead of Command key
Bug #3935: Incorrect attack strength for AI actors
Bug #3937: Combat AI: enchanted weapons have too high rating
Bug #3942: UI sounds are distorted underwater
Bug #3943: CPU/GPU usage should stop when the game is minimised
Bug #3944: Attempting to sell stolen items back to their owner does not remove them from your inventory
Bug #3955: Player's avatar rendering issues
Bug #3956: EditEffectDialog: Cancel button does not update a Range button and an Area slider properly
Bug #3957: Weird bodypart rendering if a node has reserved name
Bug #3960: Clothes with high cost (> 32768) are not handled properly
Bug #3963: When on edge of being burdened the condition doesn't lower as you run.
Bug #3971: Editor: Incorrect colour field in cell table
Bug #3974: Journal page turning doesn't produce sounds
Bug #3978: Instant opening and closing happens when using a Controller with Menus/Containers
Bug #3981: Lagging when spells are cast, especially noticeable on new landmasses such as Tamriel Rebuilt
Bug #3982: Down sounds instead of Up ones are played when trading
Bug #3987: NPCs attack after some taunting with no "Goodbye"
Bug #3991: Journal can still be opened at main menu
Bug #3995: Dispel cancels every temporary magic effect
Bug #4002: Build broken on OpenBSD with clang
Bug #4003: Reduce Render Area of Inventory Doll to Fit Within Border
Bug #4004: Manis Virmaulese attacks without saying anything
Bug #4010: AiWander: "return to the spawn position" feature does not work properly
Bug #4016: Closing menus with spacebar will still send certain assigned actions through afterwards
Bug #4017: GetPCRunning and GetPCSneaking should check that the PC is actually moving
Bug #4024: Poor music track distribution
Bug #4025: Custom spell with copy-pasted name always sorts to top of spell list
Bug #4027: Editor: OpenMW-CS misreports its own name as "OpenCS", under Mac OS
Bug #4033: Archers don't attack if the arrows have run out and there is no other weapon
Bug #4037: Editor: New greetings do not work in-game.
Bug #4049: Reloading a saved game while falling prevents damage
Bug #4056: Draw animation should not be played when player equips a new weapon
Bug #4074: Editor: Merging of LAND/LTEX records
Bug #4076: Disposition bar is not updated when "goodbye" selected in dialogue
Bug #4079: Alchemy skill increases do not take effect until next batch
Bug #4093: GetResistFire, getResistFrost and getResistShock doesn't work as in vanilla
Bug #4094: Level-up messages for levels past 20 are hardcoded not to be used
Bug #4095: Error in framelistener when take all items from a dead corpse
Bug #4096: Messagebox with the "%0.f" format should use 0 digit precision
Bug #4104: Cycling through weapons does not skip broken ones
Bug #4105: birthsign generation menu does not show full details
Bug #4107: Editor: Left pane in Preferences window is too narrow
Bug #4112: Inventory sort order is inconsistent
Bug #4113: 'Resolution not supported in fullscreen' message is inconvenient
Bug #4131: Pickpocketing behaviour is different from vanilla
Bug #4155: NPCs don't equip a second ring in some cases
Bug #4156: Snow doesn't create water ripples
Bug #4165: NPCs autoequip new clothing with the same price
Feature #452: Rain-induced water ripples
Feature #824: Fading for doors and teleport commands
Feature #933: Editor: LTEX record table
Feature #936: Editor: LAND record table
Feature #1374: AI: Resurface to breathe
Feature #2320: ess-Importer: convert projectiles
Feature #2509: Editor: highlighting occurrences of a word in a script
Feature #2748: Editor: Should use one resource manager per document
Feature #2834: Have openMW's UI remember what menu items were 'pinned' across boots.
Feature #2923: Option to show the damage of the arrows through tooltip.
Feature #3099: Disabling inventory while dragging an item forces you to drop it
Feature #3274: Editor: Script Editor - Shortcuts and context menu options for commenting code out and uncommenting code respectively
Feature #3275: Editor: User Settings- Add an option to reset settings to their default status (per category / all)
Feature #3400: Add keyboard shortcuts for menus
Feature #3492: Show success rate while enchanting
Feature #3530: Editor: Reload data files
Feature #3682: Editor: Default key binding reset
Feature #3921: Combat AI: aggro priorities
Feature #3941: Allow starting at an unnamed exterior cell with --start
Feature #3952: Add Visual Studio 2017 support
Feature #3953: Combat AI: use "WhenUsed" enchantments
Feature #4082: Leave the stack of ingredients or potions grabbed after using an ingredient/potion
Task #2258: Windows installer: launch OpenMW tickbox
Task #4152: The Windows CI script is moving files around that CMake should be dealing with
0.42.0
------
Bug #1956: Duplicate objects after loading the game, when a mod was edited
Bug #2100: Falling leaves in Vurt's Leafy West Gash II not rendered correctly
Bug #2116: Cant fit through some doorways pressed against staircases
Bug #2289: Some modal dialogs are not centered on the screen when the window resizes
Bug #2409: Softlock when pressing weapon/magic switch keys during chargen, afterwards switches weapons even though a text field is selected
Bug #2483: Previous/Next Weapon hotkeys triggered while typing the name of game save
Bug #2629: centeroncell, coc causes death / fall damage time to time when teleporting from high
Bug #2645: Cycling weapons is possible while console/pause menu is open
Bug #2678: Combat with water creatures do not end upon exiting water
Bug #2759: Light Problems in Therana's Chamber in Tel Branora
Bug #2771: unhandled sdl event of type 0x302
Bug #2777: (constant/on cast) disintegrate armor/weapon on self is seemingly not working
Bug #2838: Editor: '.' in a record name should be allowed
Bug #2909: NPCs appear floating when standing on a slope
Bug #3093: Controller movement cannot be used while mouse is moving
Bug #3134: Crash possible when using console with open container
Bug #3254: AI enemies hit between them.
Bug #3344: Editor: Verification results sorting by Type is not alphabetical.
Bug #3345: Editor: Cloned and added pathgrids are lost after reopen of saved omwgame file
Bug #3355: [MGSO] Physics maxing out in south cornerclub Balmora
Bug #3484: Editor: camera position is not set when changing cell via drag&drop
Bug #3508: Slowfall kills Jump momentum
Bug #3580: Crash: Error ElementBufferObject::remove BufferData<0> out of range
Bug #3581: NPCs wander too much
Bug #3601: Menu Titles not centered vertically
Bug #3607: [Mac OS] Beginning of NPC speech cut off (same issue as closed bug #3453)
Bug #3613: Can not map "next weapon" or "next spell" to controller
Bug #3617: Enchanted arrows don't explode when hitting the ground
Bug #3645: Unable to use steps in Vivec, Palace of Vivec
Bug #3650: Tamriel Rebuilt 16.09.1 Hist Cuirass GND nif is rendered inside a Pink Box
Bug #3652: Item icon shadows get stuck in the alchemy GUI
Bug #3653: Incorrect swish sounds
Bug #3666: NPC collision should not be disabled until death animation has finished
Bug #3669: Editor: Text field was missing from book object editing dialogue
Bug #3670: Unhandled SDL event of type 0x304
Bug #3671: Incorrect local variable value after picking up bittercup
Bug #3686: Travelling followers doesn't increase travel fee
Bug #3689: Problematic greetings from Antares Big Mod that override the appropriate ones.
Bug #3690: Certain summoned creatures do not engage in combat with underwater creatures
Bug #3691: Enemies do not initiate combat with player followers on sight
Bug #3695: [Regression] Dispel does not always dispel spell effects in 0.41
Bug #3699: Crash on MWWorld::ProjectileManager::moveMagicBolts
Bug #3700: Climbing on rocks and mountains
Bug #3704: Creatures don't auto-equip their shields on creation
Bug #3705: AI combat engagement logic differs from vanilla
Bug #3707: Animation playing does some very odd things if pc comes in contact with the animated mesh
Bug #3712: [Mod] Freeze upon entering Adanumuran with mod Adanumuran Reclaimed
Bug #3713: [Regression] Cancelling dialogue or using travel with creatures throws a (possibly game-breaking) exception
Bug #3719: Dropped identification papers can't be picked up again
Bug #3722: Command spell doesn't bring enemies out of combat
Bug #3727: Using "Activate" mid-script-execution invalidates interpreter context
Bug #3746: Editor: Book records show attribute IDs instead of skill IDs for teached skills entry.
Bug #3755: Followers stop following after loading from savegame
Bug #3772: ModStat lowers attribute to 100 if it was greater
Bug #3781: Guns in Clean Hunter Rifles mod use crossbow sounds
Bug #3797: NPC and creature names don't show up in combat when RMB windows are displayed
Bug #3800: Wrong tooltip maximum width
Bug #3801: Drowning widget is bugged
Bug #3802: BarterOffer shouldn't limit pcMercantile
Bug #3813: Some fatal error
Bug #3816: Expression parser thinks the -> token is unexpected when a given explicit refID clashes with a journal ID
Bug #3822: Custom added creatures are not animated
Feature #451: Water sounds
Feature #2691: Light particles sometimes not shown in inventory character preview
Feature #3523: Light source on magic projectiles
Feature #3644: Nif NiSphericalCollider Unknown Record Type
Feature #3675: ess-Importer: convert mark location
Feature #3693: ess-Importer: convert last known exterior cell
Feature #3748: Editor: Replace "Scroll" check box in Book records with "Book Type" combo box.
Feature #3751: Editor: Replace "Xyz Blood" check boxes in NPC and Creature records with "Blood Type" combo box
Feature #3752: Editor: Replace emitter check boxes in Light records with "Emitter Type" combo box
Feature #3756: Editor: Replace "Female" check box in NPC records with "Gender" combo box
Feature #3757: Editor: Replace "Female" check box in BodyPart records with "Gender" combo box
Task #3092: const version of ContainerStoreIterator
Task #3795: /deps folder not in .gitignore
0.41.0
------
Bug #1138: Casting water walking doesn't move the player out of the water
Bug #1931: Rocks from blocked passage in Bamz-Amschend, Radacs Forge can reset and cant be removed again.
Bug #2048: Almvisi and Divine Intervention display wrong spell effect
Bug #2054: Show effect-indicator for "instant effect" spells and potions
Bug #2150: Clockwork City door animation problem
Bug #2288: Playback of weapon idle animation not correct
Bug #2410: Stat-review window doesn't display starting spells, powers, or abilities
Bug #2493: Repairing occasionally very slow
Bug #2716: [OSG] Water surface is too transparent from some angles
Bug #2859: [MAC OS X] Cannot exit fullscreen once enabled
Bug #3091: Editor: will not save addon if global variable value type is null
Bug #3277: Editor: Non-functional nested tables in subviews need to be hidden instead of being disabled
Bug #3348: Disabled map markers show on minimap
Bug #3350: Extending selection to instances with same object results in duplicates.
Bug #3353: [Mod] Romance version 3.7 script failed
Bug #3376: [Mod] Vampire Embrace script fails to execute
Bug #3385: Banners don't animate in stormy weather as they do in the original game
Bug #3393: Akulakhan re-enabled after main quest
Bug #3427: Editor: OpenMW-CS instances won´t get deleted
Bug #3451: Feril Salmyn corpse isn't where it is supposed to be
Bug #3497: Zero-weight armor is displayed as "heavy" in inventory tooltip
Bug #3499: Idle animations don't always loop
Bug #3500: Spark showers at Sotha Sil do not appear until you look at the ceiling
Bug #3515: Editor: Moved objects in interior cells are teleported to exterior cells.
Bug #3520: Editor: OpenMW-CS cannot find project file when launching the game
Bug #3521: Armed NPCs don't use correct melee attacks
Bug #3535: Changing cell immediately after dying causes character to freeze.
Bug #3542: Unable to rest if unalerted slaughterfish are in the cell with you
Bug #3549: Blood effects occur even when a hit is resisted
Bug #3551: NPC Todwendy in german version can't interact
Bug #3552: Opening the journal when fonts are missing results in a crash
Bug #3555: SetInvisible command should not apply graphic effect
Bug #3561: Editor: changes from omwaddon are not loaded in [New Addon] mode
Bug #3562: Non-hostile NPCs can be disarmed by stealing their weapons via sneaking
Bug #3564: Editor: openmw-cs verification results
Bug #3568: Items that should be invisible are shown in the inventory
Bug #3574: Alchemy: Alembics and retorts are used in reverse
Bug #3575: Diaglog choices don't work in mw 0.40
Bug #3576: Minor differences in AI reaction to hostile spell effects
Bug #3577: not local nolore dialog test
Bug #3578: Animation Replacer hangs after one cicle/step
Bug #3579: Bound Armor skillups and sounds
Bug #3583: Targetted GetCurrentAiPackage returns 0
Bug #3584: Persuasion bug
Bug #3590: Vendor, Ilen Faveran, auto equips items from stock
Bug #3594: Weather doesn't seem to update correctly in Mournhold
Bug #3598: Saving doesn't save status of objects
Bug #3600: Screen goes black when trying to travel to Sadrith Mora
Bug #3608: Water ripples aren't created when walking on water
Bug #3626: Argonian NPCs swim like khajiits
Bug #3627: Cannot delete "Blessed touch" spell from spellbook
Bug #3634: An enchanted throwing weapon consumes charges from the stack in your inventory. (0.40.0)
Bug #3635: Levelled items in merchants are "re-rolled" (not bug 2952, see inside)
Feature #1118: AI combat: flee
Feature #1596: Editor: Render water
Feature #2042: Adding a non-portable Light to the inventory should cause the player to glow
Feature #3166: Editor: Instance editing mode - rotate sub mode
Feature #3167: Editor: Instance editing mode - scale sub mode
Feature #3420: ess-Importer: player control flags
Feature #3489: You shouldn't be be able to re-cast a bound equipment spell
Feature #3496: Zero-weight boots should play light boot footsteps
Feature #3516: Water Walking should give a "can't cast" message and fail when you are too deep
Feature #3519: Play audio and visual effects for all effects in a spell
Feature #3527: Double spell explosion scaling
Feature #3534: Play particle textures for spell effects
Feature #3539: Make NPCs use opponent's weapon range to decide whether to dodge
Feature #3540: Allow dodging for creatures with "biped" flag
Feature #3545: Drop shadow for items in menu
Feature #3558: Implement same spell range for "on touch" spells as original engine
Feature #3560: Allow using telekinesis with touch spells on objects
Task #3585: Some objects added by Morrowind Rebirth do not display properly their texture
0.40.0
------
Bug #1320: AiWander - Creatures in cells without pathgrids do not wander
Bug #1873: Death events are triggered at the beginning of the death animation
Bug #1996: Resting interrupts magic effects
Bug #2399: Vampires can rest in broad daylight and survive the experience
Bug #2604: Incorrect magicka recalculation
Bug #2721: Telekinesis extends interaction range where it shouldn't
Bug #2981: When waiting, NPCs can go where they wouldn't go normally.
Bug #3045: Esp files containing the letter '#' in the file name cannot be loaded on startup
Bug #3071: Slowfall does not stop momentum when jumping
Bug #3085: Plugins can not replace parent cell references with a cell reference of different type
Bug #3145: Bug with AI Cliff Racer. He will not attack you, unless you put in front of him.
Bug #3149: Editor: Weather tables were missing from regions
Bug #3201: Netch shoots over your head
Bug #3269: If you deselect a mod and try to load a save made inside a cell added by it, you end bellow the terrain in the grid 0/0
Bug #3286: Editor: Script editor tab width
Bug #3329: Teleportation spells cause crash to desktop after build update from 0.37 to 0.38.0
Bug #3331: Editor: Start Scripts table: Adding a script doesn't refresh the list of Start Scripts and allows to add a single script multiple times
Bug #3332: Editor: Scene view: Tool tips only occur when holding the left mouse button
Bug #3340: ESS-Importer does not separate item stacks
Bug #3342: Editor: Creation of pathgrids did not check if the pathgrid already existed
Bug #3346: "Talked to PC" is always 0 for "Hello" dialogue
Bug #3349: AITravel doesn't repeat
Bug #3370: NPCs wandering to invalid locations after training
Bug #3378: "StopCombat" command does not function in vanilla quest
Bug #3384: Battle at Nchurdamz - Larienna Macrina does not stop combat after killing Hrelvesuu
Bug #3388: Monster Respawn tied to Quicksave
Bug #3390: Strange visual effect in Dagoth Ur's chamber
Bug #3391: Inappropriate Blight weather behavior at end of main quest
Bug #3394: Replaced dialogue inherits some of its old data
Bug #3397: Actors that start the game dead always have the same death pose
Bug #3401: Sirollus Saccus sells not glass arrows
Bug #3402: Editor: Weapon data not being properly set
Bug #3405: Mulvisic Othril will not use her chitin throwing stars
Bug #3407: Tanisie Verethi will immediately detect the player
Bug #3408: Improper behavior of ashmire particles
Bug #3412: Ai Wander start time resets when saving/loading the game
Bug #3416: 1st person and 3rd person camera isn't converted from .ess correctly
Bug #3421: Idling long enough while paralyzed sometimes causes character to get stuck
Bug #3423: Sleep interruption inside dungeons too agressive
Bug #3424: Pickpocketing sometimes won't work
Bug #3432: AiFollow / AiEscort durations handled incorrectly
Bug #3434: Dead NPC's and Creatures still contribute to sneak skill increases
Bug #3437: Weather-conditioned dialogue should not play in interiors
Bug #3439: Effects cast by summon stick around after their death
Bug #3440: Parallax maps looks weird
Bug #3443: Class graphic for custom class should be Acrobat
Bug #3446: OpenMW segfaults when using Atrayonis's "Anthology Solstheim: Tomb of the Snow Prince" mod
Bug #3448: After dispelled, invisibility icon is still displayed
Bug #3453: First couple of seconds of NPC speech is muted
Bug #3455: Portable house mods lock player and npc movement up exiting house.
Bug #3456: Equipping an item will undo dispel of constant effect invisibility
Bug #3458: Constant effect restore health doesn't work during Wait
Bug #3466: It is possible to stack multiple scroll effects of the same type
Bug #3471: When two mods delete the same references, many references are not disabled by the engine.
Bug #3473: 3rd person camera can be glitched
Feature #1424: NPC "Face" function
Feature #2974: Editor: Multiple Deletion of Subrecords
Feature #3044: Editor: Render path grid v2
Feature #3362: Editor: Configurable key bindings
Feature #3375: Make sun / moon reflections weather dependent
Feature #3386: Editor: Edit pathgrid
0.39.0
------
Bug #1384: Dark Brotherhood Assassin (and other scripted NPCs?) spawns beneath/inside solid objects
Bug #1544: "Drop" drops equipped item in a separate stack
Bug #1587: Collision detection glitches
Bug #1629: Container UI locks up in Vivec at Jeanne's
Bug #1771: Dark Brotherhood Assassin oddity in Eight Plates
Bug #1827: Unhandled NiTextureEffect in ex_dwrv_ruin30.nif
Bug #2089: When saving while swimming in water in an interior cell, you will be spawned under water on loading
Bug #2295: Internal texture not showing, nipixeldata
Bug #2363: Corpses don't disappear
Bug #2369: Respawns should be timed individually
Bug #2393: Сharacter is stuck in the tree
Bug #2444: [Mod] NPCs from Animated Morrowind appears not using proper animations
Bug #2467: Creatures do not respawn
Bug #2515: Ghosts in Ibar-Dad spawn stuck in walls
Bug #2610: FixMe script still needs to be implemented
Bug #2689: Riekling raider pig constantly screams while running
Bug #2719: Vivec don't put their hands on the knees with this replacer (Psymoniser Vivec God Replacement NPC Edition v1.0
Bug #2737: Camera shaking when side stepping around object
Bug #2760: AI Combat Priority Problem - Use of restoration spell instead of attacking
Bug #2806: Stack overflow in LocalScripts::getNext
Bug #2807: Collision detection allows player to become stuck inside objects
Bug #2814: Stairs to Marandus have improper collision
Bug #2925: Ranes Ienith will not appear, breaking the Morag Tong and Thieves Guid questlines
Bug #3024: Editor: Creator bar in startscript subview does not accept script ID drops
Bug #3046: Sleep creature: Velk is spawned half-underground in the Thirr River Valley
Bug #3080: Calling aifollow without operant in local script every frame causes mechanics to overheat + log
Bug #3101: Regression: White guar does not move
Bug #3108: Game Freeze after Killing Diseased Rat in Foreign Quarter Tomb
Bug #3124: Bloodmoon Quest - Rite of the Wolf Giver (BM_WolfGiver) Innocent victim won't turn werewolf
Bug #3125: Improper dialogue window behavior when talking to creatures
Bug #3130: Some wandering NPCs disappearing, cannot finish quests
Bug #3132: Editor: GMST ID named sMake Enchantment is instead named sMake when making new game from scratch
Bug #3133: OpenMW and the OpenCS are writting warnings about scripts that use the function GetDisabled.
Bug #3135: Journal entry for The Pigrim's Path missing name
Bug #3136: Dropped bow is displaced
Bug #3140: Editor: OpenMW-CS fails to open newly converted and saved omwaddon file.
Bug #3142: Duplicate Resist Magic message
Bug #3143: Azura missing her head
Bug #3146: Potion effect showing when ingredient effects are not known
Bug #3155: When executing chop attack with a spear, hands turn partly invisible
Bug #3161: Fast travel from Silt Strider or Boat Ride will break save files made afterwards
Bug #3163: Editor: Objects dropped to scene do not always save
Bug #3173: Game Crashes After Casting Recall Spell
Bug #3174: Constant effect enchantments play spell animation on dead bodies
Bug #3175: Spell effects do not wear down when caster dies
Bug #3176: NPCs appearing randomly far away from towns
Bug #3177: Submerged corpse floats ontop of water when it shouldn't (Widow Vabdas' Deed quest)
Bug #3184: Bacola Closcius in Balmora, South Wall Cornerclub spams magic effects if attacked
Bug #3207: Editor: New objects do not render
Bug #3212: Arrow of Ranged Silence
Bug #3213: Looking at Floor After Magical Transport
Bug #3220: The number of remaining ingredients in the alchemy window doesn't go down when failing to brew a potion
Bug #3222: Falling through the water in Vivec
Bug #3223: Crash at the beginning with MOD (The Symphony)
Bug #3228: Purple screen when leveling up.
Bug #3233: Infinite disposition via MWDialogue::Filter::testDisposition() glitch
Bug #3234: Armor mesh stuck on body in inventory menu
Bug #3235: Unlike vanilla, OpenMW don't allow statics and activators cast effects on the player.
Bug #3238: Not loading cells when using Poorly Placed Object Fix.esm
Bug #3248: Editor: Using the "Next Script" and "Previous Script" buttons changes the record status to "Modified"
Bug #3258: Woman biped skeleton
Bug #3259: No alternating punches
Bug #3262: Crash in class selection menu
Bug #3279: Load menu: Deleting a savegame makes scroll bar jump to the top
Bug #3326: Starting a new game, getting to class selection, then starting another new game temporarily assigns Acrobat class
Bug #3327: Stuck in table after loading when character was sneaking when quicksave
Feature #652: Editor: GMST verifier
Feature #929: Editor: Info record verifier
Feature #1279: Editor: Render cell border markers
Feature #2482: Background cell loading and caching of loaded cells
Feature #2484: Editor: point lighting
Feature #2801: Support NIF bump map textures in osg
Feature #2926: Editor: Optional line wrap in script editor wrap lines
Feature #3000: Editor: Reimplement 3D scene camera system
Feature #3035: Editor: Make scenes a drop target for referenceables
Feature #3043: Editor: Render cell markers v2
Feature #3164: Editor: Instance Selection Menu
Feature #3165: Editor: Instance editing mode - move sub mode
Feature #3244: Allow changing water Level of Interiors behaving like exteriors
Feature #3250: Editor: Use "Enter" key instead of clicking "Create" button to confirm ID input in Creator Bar
Support #3179: Fatal error on startup
0.38.0
------
Bug #1699: Guard will continuously run into mudcrab
Bug #1934: Saw in Dome of Kasia doesnt harm the player
Bug #1962: Rat floats when killed near the door
Bug #1963: Kwama eggsacks pulse too fast
Bug #2198: NPC voice sound source should be placed at their head
Bug #2210: OpenMW installation wizard crashes...
Bug #2211: Editor: handle DELE subrecord at the end of a record
Bug #2413: ESM error Unknown subrecord in Grandmaster of Hlaalu
Bug #2537: Bloodmoon quest Ristaag: Sattir not consistently dying, plot fails to advance; same with Grerid
Bug #2697: "The Swimmer" moves away after leading you to underwater cave
Bug #2724: Loading previous save duplicates containers and harvestables
Bug #2769: Inventory doll - Cursor not respecting order of clothes
Bug #2865: Scripts silently fail when moving NPCs between cells.
Bug #2873: Starting a new game leads to CTD / Fatal Error
Bug #2918: Editor: it's not possible to create an omwaddon containing a dot in the file name
Bug #2933: Dialog box can't disable a npc if it is in another cell. (Rescue Madura Seran).
Bug #2942: atronach sign behavior (spell absorption) changes when trying to receive a blessing at "shrine of tribunal"
Bug #2952: Enchantment Merchant Items reshuffled EVERY time 'barter' is clicked
Bug #2961: ESM Error: Unknown subrecord if Deus Ex Machina mod is loaded
Bug #2972: Resurrecting the player via console does not work when health was 0
Bug #2986: Projectile weapons work underwater
Bug #2988: "Expected subrecord" bugs showing up.
Bug #2991: Can't use keywords in strings for MessageBox
Bug #2993: Tribunal:The Shrine of the Dead Urvel Dulni can't stop to follow the player.
Bug #3008: NIFFile Error while loading meshes with a NiLODNode
Bug #3010: Engine: items should sink to the ground when dropped under water
Bug #3011: NIFFile Error while loading meshes with a NiPointLight
Bug #3016: Engine: something wrong with scripting - crash / fatal error
Bug #3020: Editor: verify does not check if given "item ID" (as content) for a "container" exists
Bug #3026: [MOD: Julan Ashlander Companion] Dialogue not triggering correctly
Bug #3028: Tooltips for Health, Magicka and Fatigue show in Options menu even when bars aren't visible
Bug #3034: Item count check dialogue option doesn't work (Guards accept gold even if you don't have enough)
Bug #3036: Owned tooltip color affects spell tooltips incorrrectly
Bug #3037: Fatal error loading old ES_Landscape.esp in Store<ESM::LandTexture>::search
Bug #3038: Player sounds come from underneath
Bug #3040: Execution of script failed: There is a message box already
Bug #3047: [MOD: Julan Ashlander Companion] Scripts KS_Bedscript or KS_JulanNight not working as intended
Bug #3048: Fatal Error
Bug #3051: High field of view results in first person rendering glitches
Bug #3053: Crash on new game at character class selection
Bug #3058: Physiched sleeves aren't rendered correctly.
Bug #3060: NPCs use wrong landing sound
Bug #3062: Mod support regression: Andromeda's fast travel.
Bug #3063: Missing Journal Textures without Tribunal and Bloodmoon installed
Bug #3077: repeated aifollow causes the distance to stack
Bug #3078: Creature Dialogues not showing when certain Function/Conditions are required.
Bug #3082: Crash when entering Holamayan Monastery with mesh replacer installed
Bug #3086: Party at Boro's House Creature with Class don't talk under OpenMW
Bug #3089: Dreamers spawn too soon
Bug #3100: Certain controls erroneously work as a werewolf
Bug #3102: Multiple unique soultrap spell sources clone souls.
Bug #3105: Summoned creatures and objects disappear at midnight
Bug #3112: gamecontrollerdb file creation with wrong extension
Bug #3116: Dialogue Function "Same Race" is avoided
Bug #3117: Dialogue Bug: Choice conditions are tested when not in a choice
Bug #3118: Body Parts are not rendered when used in a pose.
Bug #3122: NPC direction is reversed during sneak awareness check
Feature #776: Sound effects from one direction don't necessarily affect both speakers in stereo
Feature #858: Different fov settings for hands and the game world
Feature #1176: Handle movement of objects between cells
Feature #2507: Editor: choosing colors for syntax highlighting
Feature #2867: Editor: hide script error list when there are no errors
Feature #2885: Accept a file format other than nif
Feature #2982: player->SetDelete 1 results in: PC can't move, menu can be opened
Feature #2996: Editor: make it possible to preset the height of the script check area in a script view
Feature #3014: Editor: Tooltips in 3D scene
Feature #3064: Werewolf field of view
Feature #3074: Quicksave indicator
Task #287: const version of Ptr
Task #2542: Editor: redo user settings system
0.37.0 0.37.0
------ ------

@ -1,22 +1,26 @@
#!/bin/sh #!/bin/sh
echo -n | openssl s_client -connect scan.coverity.com:443 | sed -ne '/-BEGIN CERTIFICATE-/,/-END CERTIFICATE-/p' | sudo tee -a /etc/ssl/certs/ca-
# Set up compilers if [ "${ANALYZE}" ]; then
if [ ! -z "${MATRIX_CC}" ]; then if [ $(lsb_release -sc) = "precise" ]; then
eval "${MATRIX_CC}" echo "yes" | sudo apt-add-repository ppa:ubuntu-toolchain-r/test
fi
echo "yes" | sudo add-apt-repository "deb http://llvm.org/apt/`lsb_release -sc`/ llvm-toolchain-`lsb_release -sc`-3.6 main"
wget -O - http://llvm.org/apt/llvm-snapshot.gpg.key|sudo apt-key add -
fi fi
# build libgtest & libgtest_main echo "yes" | sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu `lsb_release -sc` main universe restricted multiverse"
echo "yes" | sudo apt-add-repository ppa:openmw/openmw
echo "yes" | sudo apt-add-repository ppa:boost-latest/ppa
sudo apt-get update -qq
sudo apt-get install -qq libgtest-dev google-mock
sudo apt-get install -qq libboost-filesystem1.55-dev libboost-program-options1.55-dev libboost-system1.55-dev libboost-thread1.55-dev
sudo apt-get install -qq ffmpeg libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libswresample-dev
sudo apt-get install -qq libbullet-dev libopenscenegraph-dev libmygui-dev libsdl2-dev libunshield-dev libtinyxml-dev libopenal-dev libqt4-dev
sudo apt-get install -qq cmake-data #workaround for broken osgqt cmake script in ubuntu 12.04
if [ "${ANALYZE}" ]; then sudo apt-get install -qq clang-3.6; fi
sudo mkdir /usr/src/gtest/build sudo mkdir /usr/src/gtest/build
cd /usr/src/gtest/build cd /usr/src/gtest/build
sudo cmake .. -DBUILD_SHARED_LIBS=1 sudo cmake .. -DBUILD_SHARED_LIBS=1
sudo make -j4 sudo make -j4
sudo ln -s /usr/src/gtest/build/libgtest.so /usr/lib/libgtest.so sudo ln -s /usr/src/gtest/build/libgtest.so /usr/lib/libgtest.so
sudo ln -s /usr/src/gtest/build/libgtest_main.so /usr/lib/libgtest_main.so sudo ln -s /usr/src/gtest/build/libgtest_main.so /usr/lib/libgtest_main.so
cd ~/
git clone https://github.com/TES3MP/CrabNet
cd CrabNet
cmake . -DCRABNET_ENABLE_DLL=OFF -DCRABNET_ENABLE_SAMPLES=OFF -DCMAKE_BUILD_TYPE=Release
make -j3

@ -1,10 +1,9 @@
#!/bin/sh #!/bin/sh
brew update export CXX=clang++
export CC=clang
brew outdated cmake || brew upgrade cmake
brew outdated pkgconfig || brew upgrade pkgconfig
brew install qt
curl -fSL -R -J https://downloads.openmw.org/osx/dependencies/openmw-deps-100d2e0.zip -o ~/openmw-deps.zip brew tap openmw/openmw
unzip -o ~/openmw-deps.zip -d /private/tmp/openmw-deps > /dev/null brew update
brew unlink boost
brew install openmw-mygui openmw-bullet openmw-sdl2 openmw-ffmpeg openmw/openmw/qt unshield

@ -1,39 +1,7 @@
#!/bin/sh #!/bin/sh
free -m
mkdir build mkdir build
cd build cd build
export CODE_COVERAGE=1
# Set up compilers if [ "${CC}" = "clang" ]; then export CODE_COVERAGE=0; fi
if [ ! -z "${MATRIX_CC}" ]; then ${ANALYZE}cmake .. -DBUILD_WITH_CODE_COVERAGE=${CODE_COVERAGE} -DBUILD_UNITTESTS=1 -DCMAKE_INSTALL_PREFIX=/usr -DBINDIR=/usr/games -DCMAKE_BUILD_TYPE="RelWithDebInfo" -DUSE_SYSTEM_TINYXML=TRUE
eval "${MATRIX_CC}"
fi
export RAKNET_ROOT=~/CrabNet
export CODE_COVERAGE=0
if [ ! -z "${ANALYZE}" ]; then
CODE_COVERAGE=1
fi
${ANALYZE}cmake .. \
-DDESIRED_QT_VERSION=5 \
-DBUILD_OPENMW_MP=ON \
-DBUILD_BROWSER=ON \
-DBUILD_MASTER=ON \
-DBUILD_WITH_CODE_COVERAGE=${CODE_COVERAGE} \
-DBUILD_BSATOOL=OFF \
-DBUILD_ESMTOOL=OFF \
-DBUILD_ESSIMPORTER=OFF \
-DBUILD_LAUNCHER=OFF \
-DBUILD_MWINIIMPORTER=OFF \
-DBUILD_MYGUI_PLUGIN=OFF \
-DBUILD_OPENCS=OFF \
-DBUILD_WIZARD=OFF \
-DBUILD_UNITTESTS=1 \
-DCMAKE_INSTALL_PREFIX=/usr \
-DBINDIR=/usr/games \
-DCMAKE_BUILD_TYPE="None" \
-DUSE_SYSTEM_TINYXML=TRUE \
-DRakNet_LIBRARY_RELEASE=~/CrabNet/lib/libRakNetLibStatic.a \
-DRakNet_LIBRARY_DEBUG=~/CrabNet/lib/libRakNetLibStatic.a

@ -1,732 +0,0 @@
#!/bin/bash
# set -x # turn-on for debugging
MISSINGTOOLS=0
command -v 7z >/dev/null 2>&1 || { echo "Error: 7z (7zip) is not on the path."; MISSINGTOOLS=1; }
command -v cmake >/dev/null 2>&1 || { echo "Error: cmake (CMake) is not on the path."; MISSINGTOOLS=1; }
if [ $MISSINGTOOLS -ne 0 ]; then
exit 1
fi
WORKINGDIR="$(pwd)"
case "$WORKINGDIR" in
*[[:space:]]*)
echo "Error: Working directory contains spaces."
exit 1
;;
esac
set -euo pipefail
APPVEYOR=${APPVEYOR:-}
CI=${CI:-}
STEP=${STEP:-}
VERBOSE=""
STRIP=""
SKIP_DOWNLOAD=""
SKIP_EXTRACT=""
KEEP=""
UNITY_BUILD=""
VS_VERSION=""
PLATFORM=""
CONFIGURATION=""
while [ $# -gt 0 ]; do
ARGSTR=$1
shift
if [ ${ARGSTR:0:1} != "-" ]; then
echo "Unknown argument $ARGSTR"
echo "Try '$0 -h'"
exit 1
fi
for (( i=1; i<${#ARGSTR}; i++ )); do
ARG=${ARGSTR:$i:1}
case $ARG in
V )
VERBOSE=true ;;
d )
SKIP_DOWNLOAD=true ;;
e )
SKIP_EXTRACT=true ;;
k )
KEEP=true ;;
u )
UNITY_BUILD=true ;;
v )
VS_VERSION=$1
shift ;;
p )
PLATFORM=$1
shift ;;
c )
CONFIGURATION=$1
shift ;;
h )
cat <<EOF
Usage: $0 [-cdehkpuvV]
Options:
-c <Release/Debug>
Set the configuration, can also be set with environment variable CONFIGURATION.
-d
Skip checking the downloads.
-e
Skip extracting dependencies.
-h
Show this message.
-k
Keep the old build directory, default is to delete it.
-p <Win32/Win64>
Set the build platform, can also be set with environment variable PLATFORM.
-u
Configure for unity builds.
-v <2013/2015/2017>
Choose the Visual Studio version to use.
-V
Run verbosely
EOF
exit 0
;;
* )
echo "Unknown argument $ARG."
echo "Try '$0 -h'"
exit 1 ;;
esac
done
done
if [ -z $VERBOSE ]; then
STRIP="> /dev/null 2>&1"
fi
if [ -z $APPVEYOR ]; then
echo "Running prebuild outside of Appveyor."
DIR=$(echo "$0" | sed "s,\\\\,/,g" | sed "s,\(.\):,/\\1,")
cd $(dirname "$DIR")/..
else
echo "Running prebuild in Appveyor."
cd "$APPVEYOR_BUILD_FOLDER"
fi
run_cmd() {
CMD="$1"
shift
if [ -z $VERBOSE ]; then
eval $CMD $@ > output.log 2>&1
RET=$?
if [ $RET -ne 0 ]; then
if [ -z $APPVEYOR ]; then
echo "Command $CMD failed, output can be found in $(real_pwd)/output.log"
else
echo
echo "Command $CMD failed;"
cat output.log
fi
else
rm output.log
fi
return $RET
else
eval $CMD $@
return $?
fi
}
download() {
if [ $# -lt 3 ]; then
echo "Invalid parameters to download."
return 1
fi
NAME=$1
shift
echo "$NAME..."
while [ $# -gt 1 ]; do
URL=$1
FILE=$2
shift
shift
if ! [ -f $FILE ]; then
printf " Downloading $FILE... "
if [ -z $VERBOSE ]; then
curl --silent --retry 10 -kLy 5 -o $FILE $URL
RET=$?
else
curl --retry 10 -kLy 5 -o $FILE $URL
RET=$?
fi
if [ $RET -ne 0 ]; then
echo "Failed!"
else
echo "Done."
fi
else
echo " $FILE exists, skipping."
fi
done
if [ $# -ne 0 ]; then
echo "Missing parameter."
fi
}
real_pwd() {
pwd | sed "s,/\(.\),\1:,"
}
CMAKE_OPTS=""
add_cmake_opts() {
CMAKE_OPTS="$CMAKE_OPTS $@"
}
RUNTIME_DLLS=""
add_runtime_dlls() {
RUNTIME_DLLS="$RUNTIME_DLLS $@"
}
OSG_PLUGINS=""
add_osg_dlls() {
OSG_PLUGINS="$OSG_PLUGINS $@"
}
QT_PLATFORMS=""
add_qt_platform_dlls() {
QT_PLATFORMS="$QT_PLATFORMS $@"
}
if [ -z $PLATFORM ]; then
PLATFORM="$(uname -m)"
fi
if [ -z $CONFIGURATION ]; then
CONFIGURATION="Debug"
fi
if [ -z $VS_VERSION ]; then
VS_VERSION="2013"
fi
case $VS_VERSION in
15|15.0|2017 )
GENERATOR="Visual Studio 15 2017"
TOOLSET="vc141"
MSVC_REAL_VER="15"
MSVC_VER="14.1"
MSVC_YEAR="2015"
MSVC_DISPLAY_YEAR="2017"
;;
14|14.0|2015 )
GENERATOR="Visual Studio 14 2015"
TOOLSET="vc140"
MSVC_REAL_VER="14"
MSVC_VER="14.0"
MSVC_YEAR="2015"
MSVC_DISPLAY_YEAR="2015"
;;
12|12.0|2013 )
GENERATOR="Visual Studio 12 2013"
TOOLSET="vc120"
MSVC_REAL_VER="12"
MSVC_VER="12.0"
MSVC_YEAR="2013"
MSVC_DISPLAY_YEAR="2013"
;;
esac
case $PLATFORM in
x64|x86_64|x86-64|win64|Win64 )
ARCHNAME="x86-64"
ARCHSUFFIX="64"
BITS="64"
BASE_OPTS="-G\"$GENERATOR Win64\""
add_cmake_opts "-G\"$GENERATOR Win64\""
;;
x32|x86|i686|i386|win32|Win32 )
ARCHNAME="x86"
ARCHSUFFIX="86"
BITS="32"
BASE_OPTS="-G\"$GENERATOR\""
add_cmake_opts "-G\"$GENERATOR\""
;;
* )
echo "Unknown platform $PLATFORM."
exit 1
;;
esac
case $CONFIGURATION in
debug|Debug|DEBUG )
CONFIGURATION=Debug
BUILD_CONFIG=Debug
;;
release|Release|RELEASE )
CONFIGURATION=Release
BUILD_CONFIG=Release
;;
relwithdebinfo|RelWithDebInfo|RELWITHDEBINFO )
CONFIGURATION=Release
BUILD_CONFIG=RelWithDebInfo
;;
esac
if ! [ -z $UNITY_BUILD ]; then
add_cmake_opts "-DOPENMW_UNITY_BUILD=True"
fi
echo
echo "==================================="
echo "Starting prebuild on MSVC${MSVC_DISPLAY_YEAR} WIN${BITS}"
echo "==================================="
echo
# cd OpenMW/AppVeyor-test
mkdir -p deps
cd deps
DEPS="$(pwd)"
if [ -z $SKIP_DOWNLOAD ]; then
echo "Downloading dependency packages."
echo
# Boost
if [ -z $APPVEYOR ]; then
download "Boost 1.67.0" \
"https://sourceforge.net/projects/boost/files/boost-binaries/1.67.0/boost_1_67_0-msvc-${MSVC_VER}-${BITS}.exe" \
"boost-1.67.0-msvc${MSVC_YEAR}-win${BITS}.exe"
fi
# Bullet
download "Bullet 2.86" \
"https://www.lysator.liu.se/~ace/OpenMW/deps/Bullet-2.86-msvc${MSVC_YEAR}-win${BITS}.7z" \
"Bullet-2.86-msvc${MSVC_YEAR}-win${BITS}.7z"
# FFmpeg
download "FFmpeg 3.2.4" \
"https://ffmpeg.zeranoe.com/builds/win${BITS}/shared/ffmpeg-3.2.4-win${BITS}-shared.zip" \
"ffmpeg-3.2.4-win${BITS}.zip" \
"https://ffmpeg.zeranoe.com/builds/win${BITS}/dev/ffmpeg-3.2.4-win${BITS}-dev.zip" \
"ffmpeg-3.2.4-dev-win${BITS}.zip"
# MyGUI
download "MyGUI 3.2.2" \
"https://www.lysator.liu.se/~ace/OpenMW/deps/MyGUI-3.2.2-msvc${MSVC_YEAR}-win${BITS}.7z" \
"MyGUI-3.2.2-msvc${MSVC_YEAR}-win${BITS}.7z"
# OpenAL
download "OpenAL-Soft 1.17.2" \
"http://kcat.strangesoft.net/openal-binaries/openal-soft-1.17.2-bin.zip" \
"OpenAL-Soft-1.17.2.zip"
# OSG
download "OpenSceneGraph 3.4.1-scrawl" \
"https://www.lysator.liu.se/~ace/OpenMW/deps/OSG-3.4.1-scrawl-msvc${MSVC_YEAR}-win${BITS}.7z" \
"OSG-3.4.1-scrawl-msvc${MSVC_YEAR}-win${BITS}.7z"
# Qt
if [ -z $APPVEYOR ]; then
if [ $BITS == "64" ]; then
QT_SUFFIX="_64"
else
QT_SUFFIX=""
fi
download "Qt 5.7.0" \
"https://download.qt.io/archive/qt/5.7/5.7.0/qt-opensource-windows-x86-msvc${MSVC_YEAR}${QT_SUFFIX}-5.7.0.exe" \
"qt-5.7.0-msvc${MSVC_YEAR}-win${BITS}.exe" \
"https://www.lysator.liu.se/~ace/OpenMW/deps/qt-5-install.qs" \
"qt-5-install.qs"
fi
# SDL2
download "SDL 2.0.7" \
"https://www.libsdl.org/release/SDL2-devel-2.0.7-VC.zip" \
"SDL2-2.0.7.zip"
fi
cd .. #/..
# Set up dependencies
BUILD_DIR="MSVC${MSVC_DISPLAY_YEAR}_${BITS}"
if [ -z $KEEP ]; then
echo
echo "(Re)Creating build directory."
rm -rf "$BUILD_DIR"
fi
mkdir -p "${BUILD_DIR}/deps"
cd "${BUILD_DIR}/deps"
DEPS_INSTALL="$(pwd)"
cd $DEPS
echo
echo "Extracting dependencies, this might take a while..."
echo "---------------------------------------------------"
echo
# Boost
if [ -z $APPVEYOR ]; then
printf "Boost 1.67.0... "
else
if [ $MSVC_VER -eq 12.0 ]; then
printf "Boost 1.58.0 AppVeyor... "
else
printf "Boost 1.67.0 AppVeyor... "
fi
fi
{
if [ -z $APPVEYOR ]; then
cd $DEPS_INSTALL
BOOST_SDK="$(real_pwd)/Boost"
# Boost's installer is still based on ms-dos API that doesn't support larger than 260 char path names
# We work around this by installing to root of the current working drive and then move it to our deps
# get the current working drive's root, we'll install to that temporarily
CWD_DRIVE_ROOT="$(powershell -command '(get-location).Drive.Root')Boost_temp"
CWD_DRIVE_ROOT_BASH=$(echo "$CWD_DRIVE_ROOT" | sed "s,\\\\,/,g" | sed "s,\(.\):,/\\1,")
if [ -d CWD_DRIVE_ROOT_BASH ]; then
printf "Cannot continue, ${CWD_DRIVE_ROOT_BASH} aka ${CWD_DRIVE_ROOT} already exists. Please remove before re-running. ";
exit 1;
fi
if [ -d ${BOOST_SDK} ] && grep "BOOST_VERSION 106700" Boost/boost/version.hpp > /dev/null; then
printf "Exists. "
elif [ -z $SKIP_EXTRACT ]; then
rm -rf Boost
CI_EXTRA_INNO_OPTIONS=""
[ -n "$CI" ] && CI_EXTRA_INNO_OPTIONS="//SUPPRESSMSGBOXES //LOG='boost_install.log'"
"${DEPS}/boost-1.67.0-msvc${MSVC_YEAR}-win${BITS}.exe" //DIR="${CWD_DRIVE_ROOT}" //VERYSILENT //NORESTART ${CI_EXTRA_INNO_OPTIONS}
mv "${CWD_DRIVE_ROOT_BASH}" "${BOOST_SDK}"
fi
add_cmake_opts -DBOOST_ROOT="$BOOST_SDK" \
-DBOOST_LIBRARYDIR="${BOOST_SDK}/lib${BITS}-msvc-${MSVC_VER}"
add_cmake_opts -DBoost_COMPILER="-${TOOLSET}"
echo Done.
else
# Appveyor unstable has all the boost we need already
if [ $MSVC_REAL_VER -eq 12 ]; then
BOOST_SDK="c:/Libraries/boost_1_58_0"
else
BOOST_SDK="c:/Libraries/boost_1_67_0"
fi
if [ $MSVC_REAL_VER -eq 15 ]; then
LIB_SUFFIX="1"
else
LIB_SUFFIX="0"
fi
add_cmake_opts -DBOOST_ROOT="$BOOST_SDK" \
-DBOOST_LIBRARYDIR="${BOOST_SDK}/lib${BITS}-msvc-${MSVC_VER}.${LIB_SUFFIX}"
add_cmake_opts -DBoost_COMPILER="-${TOOLSET}"
echo Done.
fi
}
cd $DEPS
echo
# Bullet
printf "Bullet 2.86... "
{
cd $DEPS_INSTALL
if [ -d Bullet ]; then
printf -- "Exists. (No version checking) "
elif [ -z $SKIP_EXTRACT ]; then
rm -rf Bullet
eval 7z x -y "${DEPS}/Bullet-2.86-msvc${MSVC_YEAR}-win${BITS}.7z" $STRIP
mv "Bullet-2.86-msvc${MSVC_YEAR}-win${BITS}" Bullet
fi
export BULLET_ROOT="$(real_pwd)/Bullet"
echo Done.
}
cd $DEPS
echo
# FFmpeg
printf "FFmpeg 3.2.4... "
{
cd $DEPS_INSTALL
if [ -d FFmpeg ] && grep "FFmpeg version: 3.2.4" FFmpeg/README.txt > /dev/null; then
printf "Exists. "
elif [ -z $SKIP_EXTRACT ]; then
rm -rf FFmpeg
eval 7z x -y "${DEPS}/ffmpeg-3.2.4-win${BITS}.zip" $STRIP
eval 7z x -y "${DEPS}/ffmpeg-3.2.4-dev-win${BITS}.zip" $STRIP
mv "ffmpeg-3.2.4-win${BITS}-shared" FFmpeg
cp -r "ffmpeg-3.2.4-win${BITS}-dev/"* FFmpeg/
rm -rf "ffmpeg-3.2.4-win${BITS}-dev"
fi
export FFMPEG_HOME="$(real_pwd)/FFmpeg"
add_runtime_dlls "$(pwd)/FFmpeg/bin/"{avcodec-57,avformat-57,avutil-55,swresample-2,swscale-4}.dll
if [ $BITS -eq 32 ]; then
add_cmake_opts "-DCMAKE_EXE_LINKER_FLAGS=\"/machine:X86 /safeseh:no\""
fi
echo Done.
}
cd $DEPS
echo
# MyGUI
printf "MyGUI 3.2.2... "
{
cd $DEPS_INSTALL
if [ -d MyGUI ] && \
grep "MYGUI_VERSION_MAJOR 3" MyGUI/include/MYGUI/MyGUI_Prerequest.h > /dev/null && \
grep "MYGUI_VERSION_MINOR 2" MyGUI/include/MYGUI/MyGUI_Prerequest.h > /dev/null && \
grep "MYGUI_VERSION_PATCH 2" MyGUI/include/MYGUI/MyGUI_Prerequest.h > /dev/null
then
printf "Exists. "
elif [ -z $SKIP_EXTRACT ]; then
rm -rf MyGUI
eval 7z x -y "${DEPS}/MyGUI-3.2.2-msvc${MSVC_YEAR}-win${BITS}.7z" $STRIP
mv "MyGUI-3.2.2-msvc${MSVC_YEAR}-win${BITS}" MyGUI
fi
export MYGUI_HOME="$(real_pwd)/MyGUI"
if [ $CONFIGURATION == "Debug" ]; then
SUFFIX="_d"
else
SUFFIX=""
fi
add_runtime_dlls "$(pwd)/MyGUI/bin/${CONFIGURATION}/MyGUIEngine${SUFFIX}.dll"
echo Done.
}
cd $DEPS
echo
# OpenAL
printf "OpenAL-Soft 1.17.2... "
{
if [ -d openal-soft-1.17.2-bin ]; then
printf "Exists. "
elif [ -z $SKIP_EXTRACT ]; then
rm -rf openal-soft-1.17.2-bin
eval 7z x -y OpenAL-Soft-1.17.2.zip $STRIP
fi
OPENAL_SDK="$(real_pwd)/openal-soft-1.17.2-bin"
add_cmake_opts -DOPENAL_INCLUDE_DIR="${OPENAL_SDK}/include/AL" \
-DOPENAL_LIBRARY="${OPENAL_SDK}/libs/Win${BITS}/OpenAL32.lib"
add_runtime_dlls "$(pwd)/openal-soft-1.17.2-bin/bin/WIN${BITS}/soft_oal.dll:OpenAL32.dll"
echo Done.
}
cd $DEPS
echo
# OSG
printf "OSG 3.4.1-scrawl... "
{
cd $DEPS_INSTALL
if [ -d OSG ] && \
grep "OPENSCENEGRAPH_MAJOR_VERSION 3" OSG/include/osg/Version > /dev/null && \
grep "OPENSCENEGRAPH_MINOR_VERSION 4" OSG/include/osg/Version > /dev/null && \
grep "OPENSCENEGRAPH_PATCH_VERSION 1" OSG/include/osg/Version > /dev/null
then
printf "Exists. "
elif [ -z $SKIP_EXTRACT ]; then
rm -rf OSG
eval 7z x -y "${DEPS}/OSG-3.4.1-scrawl-msvc${MSVC_YEAR}-win${BITS}.7z" $STRIP
mv "OSG-3.4.1-scrawl-msvc${MSVC_YEAR}-win${BITS}" OSG
fi
OSG_SDK="$(real_pwd)/OSG"
add_cmake_opts -DOSG_DIR="$OSG_SDK"
if [ $CONFIGURATION == "Debug" ]; then
SUFFIX="d"
else
SUFFIX=""
fi
add_runtime_dlls "$(pwd)/OSG/bin/"{OpenThreads,zlib,libpng*}${SUFFIX}.dll \
"$(pwd)/OSG/bin/osg"{,Animation,DB,FX,GA,Particle,Text,Util,Viewer}${SUFFIX}.dll
add_osg_dlls "$(pwd)/OSG/bin/osgPlugins-3.4.1/osgdb_"{bmp,dds,jpeg,osg,png,tga}${SUFFIX}.dll
add_osg_dlls "$(pwd)/OSG/bin/osgPlugins-3.4.1/osgdb_serializers_osg"{,animation,fx,ga,particle,text,util,viewer}${SUFFIX}.dll
echo Done.
}
cd $DEPS
echo
# Qt
if [ -z $APPVEYOR ]; then
printf "Qt 5.7.0... "
else
printf "Qt 5.10 AppVeyor... "
fi
{
if [ $BITS -eq 64 ]; then
SUFFIX="_64"
else
SUFFIX=""
fi
if [ -z $APPVEYOR ]; then
cd $DEPS_INSTALL
QT_SDK="$(real_pwd)/Qt/5.7/msvc${MSVC_YEAR}${SUFFIX}"
if [ -d Qt ] && head -n2 Qt/InstallationLog.txt | grep "5.7.0" > /dev/null; then
printf "Exists. "
elif [ -z $SKIP_EXTRACT ]; then
rm -rf Qt
cp "${DEPS}/qt-5-install.qs" qt-install.qs
sed -i "s|INSTALL_DIR|$(real_pwd)/Qt|" qt-install.qs
sed -i "s/qt.VERSION.winBITS_msvcYEAR/qt.57.win${BITS}_msvc${MSVC_YEAR}${SUFFIX}/" qt-install.qs
printf -- "(Installation might take a while) "
"${DEPS}/qt-5.7.0-msvc${MSVC_YEAR}-win${BITS}.exe" --script qt-install.qs --silent
mv qt-install.qs Qt/
echo Done.
printf " Cleaning up extraneous data... "
rm -r "$(real_pwd)/Qt/"{dist,Docs,Examples,Tools,vcredist,components.xml,MaintenanceTool.dat,MaintenanceTool.exe,MaintenanceTool.ini,network.xml,qt-install.qs}
fi
cd $QT_SDK
add_cmake_opts -DDESIRED_QT_VERSION=5 \
-DQT_QMAKE_EXECUTABLE="${QT_SDK}/bin/qmake.exe" \
-DCMAKE_PREFIX_PATH="$QT_SDK"
if [ $CONFIGURATION == "Debug" ]; then
SUFFIX="d"
else
SUFFIX=""
fi
add_runtime_dlls "$(pwd)/bin/Qt5"{Core,Gui,Network,OpenGL,Widgets}${SUFFIX}.dll
add_qt_platform_dlls "$(pwd)/plugins/platforms/qwindows${SUFFIX}.dll"
echo Done.
else
QT_SDK="C:/Qt/5.10/msvc${MSVC_DISPLAY_YEAR}${SUFFIX}"
add_cmake_opts -DDESIRED_QT_VERSION=5 \
-DQT_QMAKE_EXECUTABLE="${QT_SDK}/bin/qmake.exe" \
-DCMAKE_PREFIX_PATH="$QT_SDK"
if [ $CONFIGURATION == "Debug" ]; then
SUFFIX="d"
else
SUFFIX=""
fi
DIR=$(echo "${QT_SDK}" | sed "s,\\\\,/,g" | sed "s,\(.\):,/\\1,")
add_runtime_dlls "${DIR}/bin/Qt5"{Core,Gui,Network,OpenGL,Widgets}${SUFFIX}.dll
add_qt_platform_dlls "${DIR}/plugins/platforms/qwindows${SUFFIX}.dll"
echo Done.
fi
}
cd $DEPS
echo
# SDL2
printf "SDL 2.0.7... "
{
if [ -d SDL2-2.0.7 ]; then
printf "Exists. "
elif [ -z $SKIP_EXTRACT ]; then
rm -rf SDL2-2.0.7
eval 7z x -y SDL2-2.0.7.zip $STRIP
fi
export SDL2DIR="$(real_pwd)/SDL2-2.0.7"
add_runtime_dlls "$(pwd)/SDL2-2.0.7/lib/x${ARCHSUFFIX}/SDL2.dll"
echo Done.
}
echo
cd $DEPS_INSTALL/..
echo
echo "Setting up OpenMW build..."
add_cmake_opts -DBUILD_BSATOOL=no \
-DBUILD_ESMTOOL=no \
-DBUILD_MYGUI_PLUGIN=no \
-DOPENMW_MP_BUILD=on
if [ ! -z $CI ]; then
case $STEP in
components )
echo " Building subproject: Components."
add_cmake_opts -DBUILD_ESSIMPORTER=no \
-DBUILD_LAUNCHER=no \
-DBUILD_MWINIIMPORTER=no \
-DBUILD_OPENCS=no \
-DBUILD_OPENMW=no \
-DBUILD_WIZARD=no
;;
openmw )
echo " Building subproject: OpenMW."
add_cmake_opts -DBUILD_ESSIMPORTER=no \
-DBUILD_LAUNCHER=no \
-DBUILD_MWINIIMPORTER=no \
-DBUILD_OPENCS=no \
-DBUILD_WIZARD=no
;;
opencs )
echo " Building subproject: OpenCS."
add_cmake_opts -DBUILD_ESSIMPORTER=no \
-DBUILD_LAUNCHER=no \
-DBUILD_MWINIIMPORTER=no \
-DBUILD_OPENMW=no \
-DBUILD_WIZARD=no
;;
misc )
echo " Building subprojects: Misc."
add_cmake_opts -DBUILD_OPENCS=no \
-DBUILD_OPENMW=no
;;
esac
fi
# NOTE: Disable this when/if we want to run test cases
#if [ -z $CI ]; then
echo "- Copying Runtime DLLs..."
mkdir -p $BUILD_CONFIG
for DLL in $RUNTIME_DLLS; do
TARGET="$(basename "$DLL")"
if [[ "$DLL" == *":"* ]]; then
IFS=':'; SPLIT=( ${DLL} ); unset IFS
DLL=${SPLIT[0]}
TARGET=${SPLIT[1]}
fi
echo " ${TARGET}."
cp "$DLL" "$BUILD_CONFIG/$TARGET"
done
echo
echo "- OSG Plugin DLLs..."
mkdir -p $BUILD_CONFIG/osgPlugins-3.4.1
for DLL in $OSG_PLUGINS; do
echo " $(basename $DLL)."
cp "$DLL" $BUILD_CONFIG/osgPlugins-3.4.1
done
echo
echo "- Qt Platform DLLs..."
mkdir -p ${BUILD_CONFIG}/platforms
for DLL in $QT_PLATFORMS; do
echo " $(basename $DLL)"
cp "$DLL" "${BUILD_CONFIG}/platforms"
done
echo
#fi
if [ -z $VERBOSE ]; then
printf -- "- Configuring... "
else
echo "- cmake .. $CMAKE_OPTS"
fi
run_cmd cmake .. $CMAKE_OPTS
RET=$?
if [ -z $VERBOSE ]; then
if [ $RET -eq 0 ]; then
echo Done.
else
echo Failed.
fi
fi
exit $RET

@ -1,21 +1,5 @@
#!/bin/sh #!/bin/sh
export CXX=clang++
export CC=clang
DEPENDENCIES_ROOT="/private/tmp/openmw-deps/openmw-deps"
QT_PATH=`brew --prefix qt`
mkdir build mkdir build
cd build cd build
cmake -DCMAKE_FRAMEWORK_PATH="/usr/local/lib/macosx/Release" -DCMAKE_EXE_LINKER_FLAGS="-F/usr/local/lib/macosx/Release" -DCMAKE_CXX_FLAGS="-stdlib=libstdc++" -DCMAKE_BUILD_TYPE=Debug -DBUILD_MYGUI_PLUGIN=OFF -G"Unix Makefiles" ..
cmake \
-D CMAKE_PREFIX_PATH="$DEPENDENCIES_ROOT;$QT_PATH" \
-D CMAKE_OSX_DEPLOYMENT_TARGET="10.9" \
-D CMAKE_OSX_SYSROOT="macosx10.13" \
-D CMAKE_BUILD_TYPE=Release \
-D OPENMW_OSX_DEPLOYMENT=TRUE \
-D DESIRED_QT_VERSION=5 \
-D BUILD_ESMTOOL=FALSE \
-D BUILD_MYGUI_PLUGIN=FALSE \
-G"Unix Makefiles" \
..

@ -1,91 +0,0 @@
#!/bin/bash
APPVEYOR=""
CI=""
PACKAGE=""
PLATFORM=""
CONFIGURATION=""
VS_VERSION=""
if [ -z $PLATFORM ]; then
PLATFORM=`uname -m`
fi
if [ -z $CONFIGURATION ]; then
CONFIGURATION="Debug"
fi
case $VS_VERSION in
14|14.0|2015 )
GENERATOR="Visual Studio 14 2015"
MSVC_YEAR="2015"
MSVC_VER="14.0"
;;
# 12|2013|
* )
GENERATOR="Visual Studio 12 2013"
MSVC_YEAR="2013"
MVSC_VER="12.0"
;;
esac
case $PLATFORM in
x64|x86_64|x86-64|win64|Win64 )
BITS=64
;;
x32|x86|i686|i386|win32|Win32 )
BITS=32
;;
esac
case $CONFIGURATION in
debug|Debug|DEBUG )
CONFIGURATION=Debug
;;
release|Release|RELEASE )
CONFIGURATION=Release
;;
relwithdebinfo|RelWithDebInfo|RELWITHDEBINFO )
CONFIGURATION=RelWithDebInfo
;;
esac
if [ -z $APPVEYOR ]; then
echo "Running ${BITS}-bit MSVC${MSVC_YEAR} ${CONFIGURATION} build outside of Appveyor."
DIR=$(echo "$0" | sed "s,\\\\,/,g" | sed "s,\(.\):,/\\1,")
cd $(dirname "$DIR")/..
else
echo "Running ${BITS}-bit MSVC${MSVC_YEAR} ${CONFIGURATION} build in Appveyor."
cd $APPVEYOR_BUILD_FOLDER
fi
BUILD_DIR="MSVC${MSVC_YEAR}_${BITS}"
cd ${BUILD_DIR}
which msbuild > /dev/null
if [ $? -ne 0 ]; then
msbuild() {
/c/Program\ Files\ \(x86\)/MSBuild/${MSVC_VER}/Bin/MSBuild.exe "$@"
}
fi
if [ -z $APPVEYOR ]; then
msbuild OpenMW.sln //t:Build //p:Configuration=${CONFIGURATION} //m:8
else
msbuild OpenMW.sln //t:Build //p:Configuration=${CONFIGURATION} //m:8 //logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll"
fi
RET=$?
if [ $RET -eq 0 ] && [ ! -z $PACKAGE ]; then
msbuild PACKAGE.vcxproj //t:Build //m:8
RET=$?
fi
exit $RET

@ -1,11 +0,0 @@
#!/bin/sh
cd build
DATE=`date +'%d%m%Y'`
SHORT_COMMIT=`git rev-parse --short ${TRAVIS_COMMIT}`
TARGET_FILENAME="OpenMW-${DATE}-${SHORT_COMMIT}.dmg"
if ! curl --ssl -u $OSX_FTP_USER:$OSX_FTP_PASSWORD "${OSX_FTP_URL}" --silent | grep $SHORT_COMMIT > /dev/null; then
curl --ssl --ftp-create-dirs -T *.dmg -u $OSX_FTP_USER:$OSX_FTP_PASSWORD "${OSX_FTP_URL}${TARGET_FILENAME}"
fi

@ -1,35 +1,3 @@
# Apps and tools
option(BUILD_OPENMW "build OpenMW" ON)
option(BUILD_OPENMW_MP "build OpenMW-MP" ON)
option(BUILD_MASTER "build tes3mp master server" OFF)
option(BUILD_BSATOOL "build BSA extractor" ON)
option(BUILD_ESMTOOL "build ESM inspector" ON)
option(BUILD_LAUNCHER "build Launcher" ON)
option(BUILD_BROWSER "build tes3mp Server Browser" ON)
option(BUILD_MWINIIMPORTER "build MWiniImporter" ON)
option(BUILD_ESSIMPORTER "build ESS (Morrowind save game) importer" ON)
option(BUILD_OPENCS "build OpenMW Construction Set" ON)
option(BUILD_WIZARD "build Installation Wizard" ON)
option(BUILD_WITH_CODE_COVERAGE "Enable code coverage with gconv" OFF)
option(BUILD_UNITTESTS "Enable Unittests with Google C++ Unittest" OFF)
option(BUILD_NIFTEST "build nif file tester" OFF)
option(BUILD_MYGUI_PLUGIN "build MyGUI plugin for OpenMW resources, to use with MyGUI tools" ON)
option(BUILD_DOCS "build documentation." OFF )
if (NOT BUILD_LAUNCHER AND NOT BUILD_BROWSER AND NOT BUILD_OPENCS AND NOT BUILD_WIZARD)
set(USE_QT FALSE)
else()
set(USE_QT TRUE)
endif()
if (USE_QT)
set(DESIRED_QT_VERSION 4 CACHE STRING "The QT version OpenMW should use (4 or 5)")
set_property(CACHE DESIRED_QT_VERSION PROPERTY STRINGS 4 5)
endif()
# set the minimum required version across the board
cmake_minimum_required(VERSION 3.1.0)
project(OpenMW) project(OpenMW)
# If the user doesn't supply a CMAKE_BUILD_TYPE via command line, choose one for them. # If the user doesn't supply a CMAKE_BUILD_TYPE via command line, choose one for them.
@ -57,7 +25,7 @@ endif()
message(STATUS "Configuring OpenMW...") message(STATUS "Configuring OpenMW...")
set(OPENMW_VERSION_MAJOR 0) set(OPENMW_VERSION_MAJOR 0)
set(OPENMW_VERSION_MINOR 44) set(OPENMW_VERSION_MINOR 37)
set(OPENMW_VERSION_RELEASE 0) set(OPENMW_VERSION_RELEASE 0)
set(OPENMW_VERSION_COMMITHASH "") set(OPENMW_VERSION_COMMITHASH "")
@ -67,13 +35,17 @@ set(OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VER
set(GIT_CHECKOUT FALSE) set(GIT_CHECKOUT FALSE)
if(EXISTS ${PROJECT_SOURCE_DIR}/.git) if(EXISTS ${PROJECT_SOURCE_DIR}/.git)
find_package(Git) if(NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/shallow)
find_package(Git)
if(GIT_FOUND)
set(GIT_CHECKOUT TRUE) if(GIT_FOUND)
else(GIT_FOUND) set(GIT_CHECKOUT TRUE)
message(WARNING "Git executable not found") else(GIT_FOUND)
endif(GIT_FOUND) message(WARNING "Git executable not found")
endif(GIT_FOUND)
else(NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/shallow)
message(STATUS "Shallow Git clone detected, not attempting to retrieve version info")
endif(NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/shallow)
endif(EXISTS ${PROJECT_SOURCE_DIR}/.git) endif(EXISTS ${PROJECT_SOURCE_DIR}/.git)
# Macros # Macros
@ -91,12 +63,19 @@ option(QT_STATIC "Link static build of QT into the binaries" FALSE)
option(OPENMW_UNITY_BUILD "Use fewer compilation units to speed up compile time" FALSE) option(OPENMW_UNITY_BUILD "Use fewer compilation units to speed up compile time" FALSE)
# what is necessary to build documentation # Apps and tools
IF( BUILD_DOCS ) option(BUILD_OPENMW "build OpenMW" ON)
# Builds the documentation. option(BUILD_BSATOOL "build BSA extractor" ON)
FIND_PACKAGE( Sphinx REQUIRED ) option(BUILD_ESMTOOL "build ESM inspector" ON)
FIND_PACKAGE( Doxygen REQUIRED ) option(BUILD_LAUNCHER "build Launcher" ON)
ENDIF() option(BUILD_MWINIIMPORTER "build MWiniImporter" ON)
option(BUILD_ESSIMPORTER "build ESS (Morrowind save game) importer" ON)
option(BUILD_OPENCS "build OpenMW Construction Set" ON)
option(BUILD_WIZARD "build Installation Wizard" ON)
option(BUILD_WITH_CODE_COVERAGE "Enable code coverage with gconv" OFF)
option(BUILD_UNITTESTS "Enable Unittests with Google C++ Unittest" OFF)
option(BUILD_NIFTEST "build nif file tester" OFF)
option(BUILD_MYGUI_PLUGIN "build MyGUI plugin for OpenMW resources, to use with MyGUI tools" ON)
# OS X deployment # OS X deployment
option(OPENMW_OSX_DEPLOYMENT OFF) option(OPENMW_OSX_DEPLOYMENT OFF)
@ -109,7 +88,7 @@ endif()
# Set up common paths # Set up common paths
if (APPLE) if (APPLE)
set(MORROWIND_DATA_FILES "./data" CACHE PATH "location of Morrowind data files") set(MORROWIND_DATA_FILES "./data" CACHE PATH "location of Morrowind data files")
set(OPENMW_RESOURCE_FILES "../Resources/resources" CACHE PATH "location of OpenMW resources files") set(OPENMW_RESOURCE_FILES "./resources" CACHE PATH "location of OpenMW resources files")
elseif(UNIX) elseif(UNIX)
# Paths # Paths
SET(BINDIR "${CMAKE_INSTALL_PREFIX}/bin" CACHE PATH "Where to install binaries") SET(BINDIR "${CMAKE_INSTALL_PREFIX}/bin" CACHE PATH "Where to install binaries")
@ -137,41 +116,36 @@ if (WIN32)
option(USE_DEBUG_CONSOLE "whether a debug console should be enabled for debug builds, if false debug output is redirected to Visual Studio output" ON) option(USE_DEBUG_CONSOLE "whether a debug console should be enabled for debug builds, if false debug output is redirected to Visual Studio output" ON)
endif() endif()
find_package(RakNet REQUIRED) # We probably support older versions than this.
include_directories(${RakNet_INCLUDES}) cmake_minimum_required(VERSION 2.6)
# Dependencies # Sound setup
find_package(OpenGL REQUIRED) unset(FFMPEG_LIBRARIES CACHE)
if (USE_QT) find_package(FFmpeg REQUIRED)
message(STATUS "Using Qt${DESIRED_QT_VERSION}")
if (DESIRED_QT_VERSION MATCHES 4) set (FFMPEG_LIBRARIES ${FFMPEG_LIBRARIES} ${SWSCALE_LIBRARY} ${SWRESAMPLE_LIBRARIES})
find_package(Qt4 REQUIRED COMPONENTS QtCore QtGui QtNetwork QtOpenGL)
else()
find_package(Qt5Widgets REQUIRED)
find_package(Qt5Core REQUIRED)
find_package(Qt5Network REQUIRED)
find_package(Qt5OpenGL REQUIRED)
# Instruct CMake to run moc automatically when needed.
#set(CMAKE_AUTOMOC ON)
endif()
endif()
IF(BUILD_OPENMW OR BUILD_OPENCS) if ( NOT AVCODEC_FOUND OR NOT AVFORMAT_FOUND OR NOT AVUTIL_FOUND OR NOT SWSCALE_FOUND OR NOT SWRESAMPLE_FOUND)
# Sound setup message(FATAL_ERROR "FFmpeg component required, but not found!")
find_package(FFmpeg REQUIRED COMPONENTS AVCODEC AVFORMAT AVUTIL SWSCALE SWRESAMPLE) endif()
# Required for building the FFmpeg headers # Required for building the FFmpeg headers
add_definitions(-D__STDC_CONSTANT_MACROS) add_definitions(-D__STDC_CONSTANT_MACROS)
# TinyXML # TinyXML
option(USE_SYSTEM_TINYXML "Use system TinyXML library instead of internal." OFF) option(USE_SYSTEM_TINYXML "Use system TinyXML library instead of internal." OFF)
if (USE_SYSTEM_TINYXML) if(USE_SYSTEM_TINYXML)
find_package(TinyXML REQUIRED) find_library(TINYXML_LIBRARIES tinyxml)
find_path(TINYXML_INCLUDE_DIR tinyxml.h)
message(STATUS "Found TinyXML: ${TINYXML_LIBRARIES} ${TINYXML_INCLUDE_DIR}")
add_definitions (-DTIXML_USE_STL) add_definitions (-DTIXML_USE_STL)
include_directories(SYSTEM ${TinyXML_INCLUDE_DIRS}) if(TINYXML_LIBRARIES AND TINYXML_INCLUDE_DIR)
include_directories(${TINYXML_INCLUDE_DIR})
message(STATUS "Using system TinyXML library.")
else()
message(FATAL_ERROR "Detection of system TinyXML incomplete.")
endif()
endif() endif()
ENDIF(BUILD_OPENMW OR BUILD_OPENCS)
# Platform specific # Platform specific
if (WIN32) if (WIN32)
@ -187,9 +161,38 @@ if (WIN32)
add_definitions(-DNOMINMAX -DWIN32_LEAN_AND_MEAN) add_definitions(-DNOMINMAX -DWIN32_LEAN_AND_MEAN)
endif() endif()
if (NOT WIN32 AND BUILD_WIZARD) # windows users can just run the morrowind installer if (ANDROID)
find_package(LIBUNSHIELD REQUIRED) # required only for non win32 when building openmw-wizard set(OPENGL_ES TRUE CACHE BOOL "enable opengl es support for android" FORCE)
set(OPENMW_USE_UNSHIELD TRUE) endif (ANDROID)
option(OPENGL_ES "enable opengl es support" FALSE )
if (OPENGL_ES)
add_definitions(-DOPENGL_ES)
endif(OPENGL_ES)
if (NOT BUILD_LAUNCHER AND NOT BUILD_OPENCS AND NOT BUILD_WIZARD)
set(USE_QT FALSE)
else()
set(USE_QT TRUE)
endif()
# Dependencies
if (USE_QT)
set(DESIRED_QT_VERSION 4 CACHE STRING "The QT version OpenMW should use (4 or 5)")
set_property(CACHE DESIRED_QT_VERSION PROPERTY STRINGS 4 5)
message(STATUS "Using Qt${DESIRED_QT_VERSION}")
if (DESIRED_QT_VERSION MATCHES 4)
find_package(Qt4 REQUIRED COMPONENTS QtCore QtGui QtNetwork QtOpenGL)
else()
find_package(Qt5Widgets REQUIRED)
find_package(Qt5Core REQUIRED)
find_package(Qt5Network REQUIRED)
find_package(Qt5OpenGL REQUIRED)
# Instruct CMake to run moc automatically when needed.
#set(CMAKE_AUTOMOC ON)
endif()
endif() endif()
# Fix for not visible pthreads functions for linker with glibc 2.15 # Fix for not visible pthreads functions for linker with glibc 2.15
@ -205,77 +208,108 @@ if(NOT HAVE_STDINT_H)
message(FATAL_ERROR "stdint.h was not found" ) message(FATAL_ERROR "stdint.h was not found" )
endif() endif()
include (CheckIncludeFileCXX)
check_include_file_cxx(unordered_map HAVE_UNORDERED_MAP)
if (HAVE_UNORDERED_MAP)
add_definitions(-DHAVE_UNORDERED_MAP)
endif ()
IF(BUILD_OPENMW OR BUILD_OPENCS)
find_package(OpenSceneGraph 3.3.4 REQUIRED osgDB osgViewer osgText osgGA osgParticle osgUtil osgFX) set(BOOST_COMPONENTS system filesystem program_options thread)
include_directories(${OPENSCENEGRAPH_INCLUDE_DIRS}) if(WIN32)
set(BOOST_COMPONENTS ${BOOST_COMPONENTS} locale)
endif(WIN32)
set(USED_OSG_PLUGINS IF(BOOST_STATIC)
osgdb_bmp set(Boost_USE_STATIC_LIBS ON)
osgdb_dds endif()
osgdb_jpeg
osgdb_osg
osgdb_png
osgdb_serializers_osg
osgdb_tga
)
get_filename_component(OSG_LIB_DIR ${OSGDB_LIBRARY} DIRECTORY)
set(OSGPlugins_LIB_DIR "${OSG_LIB_DIR}/osgPlugins-${OPENSCENEGRAPH_VERSION}")
if(OSG_STATIC)
add_definitions(-DOSG_LIBRARY_STATIC)
find_package(OSGPlugins REQUIRED COMPONENTS ${USED_OSG_PLUGINS})
list(APPEND OPENSCENEGRAPH_LIBRARIES ${OSGPlugins_LIBRARIES})
endif()
if(QT_STATIC) if (USE_QT)
if(WIN32) set (OSG_QT osgQt)
if(DESIRED_QT_VERSION MATCHES 4) endif()
# QtCore needs WSAAsyncSelect from Ws2_32.lib
set(QT_QTCORE_LIBRARY ${QT_QTCORE_LIBRARY} Ws2_32.lib)
message("QT_QTCORE_LIBRARY: ${QT_QTCORE_LIBRARY}")
endif()
endif()
endif()
set(REQUIRED_BULLET_VERSION 286) # Bullet 286 required due to runtime bugfixes for btCapsuleShape find_package(OpenSceneGraph 3.2.0 REQUIRED osgDB osgViewer osgText osgGA osgAnimation osgParticle ${OSG_QT} osgUtil osgFX)
if (DEFINED ENV{TRAVIS_BRANCH} OR DEFINED ENV{APPVEYOR})
set(REQUIRED_BULLET_VERSION 283) # but for build testing, 283 is fine
endif()
find_package(MyGUI 3.2.1 REQUIRED) include_directories(${OPENSCENEGRAPH_INCLUDE_DIRS})
find_package(SDL2 REQUIRED)
find_package(OpenAL REQUIRED)
find_package(Bullet ${REQUIRED_BULLET_VERSION} REQUIRED COMPONENTS BulletCollision LinearMath)
ELSE()
include_directories(${OPENSCENEGRAPH_INCLUDE_DIRS}) # HACK: DO NOT MOVE THIS. Used for server only build, kept here to avoid merge conflicts above.
ENDIF(BUILD_OPENMW OR BUILD_OPENCS)
if(OSG_STATIC)
macro(use_static_osg_plugin_library PLUGIN_NAME)
set(PLUGIN_NAME_DBG ${PLUGIN_NAME}d ${PLUGIN_NAME}D ${PLUGIN_NAME}_d ${PLUGIN_NAME}_D ${PLUGIN_NAME}_debug ${PLUGIN_NAME})
set(BOOST_COMPONENTS system filesystem program_options) # For now, users wishing to do a static build will need to pass the path to where the plugins reside
if(WIN32) # More clever logic would need to deduce the path, probably installed under <OpenSceneGraph>/lib/osgPlugins-<X.X.X>
set(BOOST_COMPONENTS ${BOOST_COMPONENTS} locale) find_library(${PLUGIN_NAME}_LIBRARY_REL NAMES ${PLUGIN_NAME} HINTS ${OSG_PLUGIN_LIB_SEARCH_PATH})
endif(WIN32) find_library(${PLUGIN_NAME}_LIBRARY_DBG NAMES ${PLUGIN_NAME_DBG} HINTS ${OSG_PLUGIN_LIB_SEARCH_PATH})
make_library_set(${PLUGIN_NAME}_LIBRARY)
IF(BOOST_STATIC) if("${${PLUGIN_NAME}_LIBRARY}" STREQUAL "")
set(Boost_USE_STATIC_LIBS ON) message(FATAL_ERROR "Unable to find static OpenSceneGraph plugin: ${PLUGIN_NAME}")
endif()
set(OPENSCENEGRAPH_LIBRARIES ${OPENSCENEGRAPH_LIBRARIES} ${${PLUGIN_NAME}_LIBRARY})
endmacro()
macro(use_static_osg_plugin_dep DEPENDENCY)
find_package(${DEPENDENCY} REQUIRED)
set(OPENSCENEGRAPH_LIBRARIES ${OPENSCENEGRAPH_LIBRARIES} ${${DEPENDENCY}_LIBRARIES})
endmacro()
add_definitions(-DOSG_LIBRARY_STATIC)
set(PLUGIN_LIST
osgdb_png # depends on libpng, zlib
osgdb_tga
osgdb_dds
osgdb_jpeg # depends on libjpeg
)
foreach(PLUGIN ${PLUGIN_LIST})
use_static_osg_plugin_library(${PLUGIN})
endforeach()
# OSG static plugins need to linked against their respective dependencies
set(PLUGIN_DEPS_LIST
PNG # needed by osgdb_png
ZLIB # needed by osgdb_png
JPEG # needed by osgdb_jpeg
)
foreach(DEPENDENCY ${PLUGIN_DEPS_LIST})
use_static_osg_plugin_dep(${DEPENDENCY})
endforeach()
endif()
if(QT_STATIC)
if(WIN32)
if(DESIRED_QT_VERSION MATCHES 4)
# QtCore needs WSAAsyncSelect from Ws2_32.lib
set(QT_QTCORE_LIBRARY ${QT_QTCORE_LIBRARY} Ws2_32.lib)
message("QT_QTCORE_LIBRARY: ${QT_QTCORE_LIBRARY}")
endif()
endif()
endif()
find_package(MyGUI REQUIRED)
if (${MYGUI_VERSION} VERSION_LESS "3.2.1")
message(FATAL_ERROR "OpenMW requires MyGUI 3.2.1 or later, please install the latest version from http://mygui.info")
endif() endif()
find_package(Boost REQUIRED COMPONENTS ${BOOST_COMPONENTS}) find_package(Boost REQUIRED COMPONENTS ${BOOST_COMPONENTS})
find_package(SDL2 REQUIRED)
find_package(OpenAL REQUIRED)
find_package(Bullet REQUIRED)
include_directories("." include_directories("."
SYSTEM SYSTEM
${SDL2_INCLUDE_DIR} ${SDL2_INCLUDE_DIR}
${Boost_INCLUDE_DIR} ${Boost_INCLUDE_DIR}
${MyGUI_INCLUDE_DIRS} ${MYGUI_INCLUDE_DIRS}
${OPENAL_INCLUDE_DIR} ${OPENAL_INCLUDE_DIR}
${Bullet_INCLUDE_DIRS} ${BULLET_INCLUDE_DIRS}
) )
link_directories(${SDL2_LIBRARY_DIRS} ${Boost_LIBRARY_DIRS}) link_directories(${SDL2_LIBRARY_DIRS} ${Boost_LIBRARY_DIRS} ${MYGUI_LIB_DIR})
if(MYGUI_STATIC) if(MYGUI_STATIC)
add_definitions(-DMYGUI_STATIC) add_definitions(-DMYGUI_STATIC)
@ -292,11 +326,6 @@ endif (APPLE)
# Set up DEBUG define # Set up DEBUG define
set_directory_properties(PROPERTIES COMPILE_DEFINITIONS_DEBUG DEBUG=1) set_directory_properties(PROPERTIES COMPILE_DEFINITIONS_DEBUG DEBUG=1)
if (NOT APPLE)
set(OPENMW_MYGUI_FILES_ROOT ${OpenMW_BINARY_DIR})
set(OPENMW_SHADERS_ROOT ${OpenMW_BINARY_DIR})
endif ()
add_subdirectory(files/) add_subdirectory(files/)
# Specify build paths # Specify build paths
@ -315,72 +344,50 @@ endif (APPLE)
# Other files # Other files
configure_resource_file(${OpenMW_SOURCE_DIR}/files/tes3mp/tes3mp-client-default.cfg configure_file(${OpenMW_SOURCE_DIR}/files/settings-default.cfg
"${OpenMW_BINARY_DIR}" "tes3mp-client-default.cfg") "${OpenMW_BINARY_DIR}/settings-default.cfg")
configure_resource_file(${OpenMW_SOURCE_DIR}/files/tes3mp/tes3mp-server-default.cfg
"${OpenMW_BINARY_DIR}" "tes3mp-server-default.cfg")
configure_resource_file(${OpenMW_SOURCE_DIR}/files/settings-default.cfg
"${OpenMW_BINARY_DIR}" "settings-default.cfg")
if (NOT APPLE) configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg.local
configure_resource_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg.local "${OpenMW_BINARY_DIR}/openmw.cfg")
"${OpenMW_BINARY_DIR}" "openmw.cfg")
configure_resource_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg
"${OpenMW_BINARY_DIR}" "openmw.cfg.install")
else ()
configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg
"${OpenMW_BINARY_DIR}/openmw.cfg")
endif ()
configure_resource_file(${OpenMW_SOURCE_DIR}/files/openmw-cs.cfg
"${OpenMW_BINARY_DIR}" "openmw-cs.cfg")
# Needs the copy version because the configure version assumes the end of the file has been reached when a null character is reached and there are no CMake expressions to evaluate. configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg
copy_resource_file(${OpenMW_SOURCE_DIR}/files/opencs/defaultfilters "${OpenMW_BINARY_DIR}/openmw.cfg.install")
"${OpenMW_BINARY_DIR}" "resources/defaultfilters")
configure_resource_file(${OpenMW_SOURCE_DIR}/files/gamecontrollerdb.txt configure_file(${OpenMW_SOURCE_DIR}/files/openmw-cs.cfg
"${OpenMW_BINARY_DIR}" "gamecontrollerdb.txt") "${OpenMW_BINARY_DIR}/openmw-cs.cfg")
configure_resource_file(${OpenMW_SOURCE_DIR}/files/gamecontrollerdb_204.txt configure_file(${OpenMW_SOURCE_DIR}/files/opencs/defaultfilters
"${OpenMW_BINARY_DIR}" "gamecontrollerdb_204.txt") "${OpenMW_BINARY_DIR}/resources/defaultfilters" COPYONLY)
configure_resource_file(${OpenMW_SOURCE_DIR}/files/gamecontrollerdb_205.txt configure_file(${OpenMW_SOURCE_DIR}/files/gamecontrollerdb.txt
"${OpenMW_BINARY_DIR}" "gamecontrollerdb_205.txt") "${OpenMW_BINARY_DIR}/gamecontrollerdb.txt")
if (NOT WIN32 AND NOT APPLE) if (NOT WIN32 AND NOT APPLE)
configure_file(${OpenMW_SOURCE_DIR}/files/openmw.desktop configure_file(${OpenMW_SOURCE_DIR}/files/openmw.desktop
"${OpenMW_BINARY_DIR}/openmw.desktop") "${OpenMW_BINARY_DIR}/openmw.desktop")
configure_file(${OpenMW_SOURCE_DIR}/files/openmw.appdata.xml configure_file(${OpenMW_SOURCE_DIR}/files/openmw.appdata.xml
"${OpenMW_BINARY_DIR}/openmw.appdata.xml") "${OpenMW_BINARY_DIR}/openmw.appdata.xml")
configure_file(${OpenMW_SOURCE_DIR}/files/tes3mp-browser.desktop
"${OpenMW_BINARY_DIR}/tes3mp-browser.desktop")
configure_file(${OpenMW_SOURCE_DIR}/files/openmw-cs.desktop configure_file(${OpenMW_SOURCE_DIR}/files/openmw-cs.desktop
"${OpenMW_BINARY_DIR}/openmw-cs.desktop") "${OpenMW_BINARY_DIR}/openmw-cs.desktop")
endif() endif()
# CXX Compiler settings # CXX Compiler settings
set(CMAKE_CXX_STANDARD 14)
if (CMAKE_CXX_COMPILER_ID STREQUAL GNU OR CMAKE_CXX_COMPILER_ID STREQUAL Clang) if (CMAKE_CXX_COMPILER_ID STREQUAL GNU OR CMAKE_CXX_COMPILER_ID STREQUAL Clang)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wundef -Wno-unused-parameter -pedantic -Wno-long-long") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wno-unused-parameter -std=c++98 -pedantic -Wno-long-long")
add_definitions( -DBOOST_NO_CXX11_SCOPED_ENUMS=ON )
if (APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -stdlib=libc++")
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL Clang AND NOT APPLE) if (CMAKE_CXX_COMPILER_ID STREQUAL Clang AND NOT APPLE)
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 3.6 OR CMAKE_CXX_COMPILER_VERSION VERSION_EQUAL 3.6) execute_process(COMMAND ${CMAKE_C_COMPILER} --version OUTPUT_VARIABLE CLANG_VERSION)
string(REGEX REPLACE ".*version ([0-9\\.]*).*" "\\1" CLANG_VERSION ${CLANG_VERSION})
if ("${CLANG_VERSION}" VERSION_GREATER 3.6 OR "${CLANG_VERSION}" VERSION_EQUAL 3.6)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-potentially-evaluated-expression") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-potentially-evaluated-expression")
endif () endif ("${CLANG_VERSION}" VERSION_GREATER 3.6 OR "${CLANG_VERSION}" VERSION_EQUAL 3.6)
endif() endif(CMAKE_CXX_COMPILER_ID STREQUAL Clang AND NOT APPLE)
if (CMAKE_CXX_COMPILER_ID STREQUAL GNU AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 4.6 OR CMAKE_CXX_COMPILER_VERSION VERSION_EQUAL 4.6) execute_process(COMMAND ${CMAKE_C_COMPILER} -dumpversion
OUTPUT_VARIABLE GCC_VERSION)
if (CMAKE_CXX_COMPILER_ID STREQUAL GNU AND "${GCC_VERSION}" VERSION_GREATER 4.6 OR "${GCC_VERSION}" VERSION_EQUAL 4.6)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-but-set-parameter") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-but-set-parameter")
endif() endif(CMAKE_CXX_COMPILER_ID STREQUAL GNU AND "${GCC_VERSION}" VERSION_GREATER 4.6 OR "${GCC_VERSION}" VERSION_EQUAL 4.6)
elseif (MSVC) elseif (MSVC)
# Enable link-time code generation globally for all linking # Enable link-time code generation globally for all linking
if (OPENMW_LTO_BUILD) if (OPENMW_LTO_BUILD)
@ -398,17 +405,11 @@ IF(NOT WIN32 AND NOT APPLE)
# Install binaries # Install binaries
IF(BUILD_OPENMW) IF(BUILD_OPENMW)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/tes3mp" DESTINATION "${BINDIR}" ) INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/openmw" DESTINATION "${BINDIR}" )
ENDIF(BUILD_OPENMW) ENDIF(BUILD_OPENMW)
IF(BUILD_OPENMW_MP)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/tes3mp-server" DESTINATION "${BINDIR}")
ENDIF(BUILD_OPENMW_MP)
IF(BUILD_LAUNCHER) IF(BUILD_LAUNCHER)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/openmw-launcher" DESTINATION "${BINDIR}" ) INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/openmw-launcher" DESTINATION "${BINDIR}" )
ENDIF(BUILD_LAUNCHER) ENDIF(BUILD_LAUNCHER)
IF(BUILD_BROWSER)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/tes3mp-browser" DESTINATION "${BINDIR}" )
ENDIF(BUILD_BROWSER)
IF(BUILD_BSATOOL) IF(BUILD_BSATOOL)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/bsatool" DESTINATION "${BINDIR}" ) INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/bsatool" DESTINATION "${BINDIR}" )
ENDIF(BUILD_BSATOOL) ENDIF(BUILD_BSATOOL)
@ -435,15 +436,12 @@ IF(NOT WIN32 AND NOT APPLE)
#ENDIF(BUILD_MYGUI_PLUGIN) #ENDIF(BUILD_MYGUI_PLUGIN)
# Install licenses # Install licenses
INSTALL(FILES "files/mygui/DejaVu Font License.txt" DESTINATION "${LICDIR}" ) INSTALL(FILES "docs/license/DejaVu Font License.txt" DESTINATION "${LICDIR}" )
# Install icon and desktop file # Install icon and desktop file
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.desktop" DESTINATION "${DATAROOTDIR}/applications" COMPONENT "openmw") INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.desktop" DESTINATION "${DATAROOTDIR}/applications" COMPONENT "openmw")
INSTALL(FILES "${OpenMW_SOURCE_DIR}/files/launcher/images/openmw.png" DESTINATION "${ICONDIR}" COMPONENT "openmw") INSTALL(FILES "${OpenMW_SOURCE_DIR}/files/launcher/images/openmw.png" DESTINATION "${ICONDIR}" COMPONENT "openmw")
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.appdata.xml" DESTINATION "${DATAROOTDIR}/metainfo" COMPONENT "openmw") INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.appdata.xml" DESTINATION "${DATAROOTDIR}/appdata" COMPONENT "openmw")
IF(BUILD_BROWSER)
INSTALL(FILES "${OpenMW_BINARY_DIR}/tes3mp-browser.desktop" DESTINATION "${DATAROOTDIR}/applications" COMPONENT "browser")
ENDIF(BUILD_BROWSER)
IF(BUILD_OPENCS) IF(BUILD_OPENCS)
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw-cs.desktop" DESTINATION "${DATAROOTDIR}/applications" COMPONENT "opencs") INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw-cs.desktop" DESTINATION "${DATAROOTDIR}/applications" COMPONENT "opencs")
INSTALL(FILES "${OpenMW_SOURCE_DIR}/files/opencs/openmw-cs.png" DESTINATION "${ICONDIR}" COMPONENT "opencs") INSTALL(FILES "${OpenMW_SOURCE_DIR}/files/opencs/openmw-cs.png" DESTINATION "${ICONDIR}" COMPONENT "opencs")
@ -454,14 +452,6 @@ IF(NOT WIN32 AND NOT APPLE)
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "${SYSCONFDIR}" RENAME "openmw.cfg" COMPONENT "openmw") INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "${SYSCONFDIR}" RENAME "openmw.cfg" COMPONENT "openmw")
INSTALL(FILES "${OpenMW_BINARY_DIR}/resources/version" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw") INSTALL(FILES "${OpenMW_BINARY_DIR}/resources/version" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw")
INSTALL(FILES "${OpenMW_BINARY_DIR}/gamecontrollerdb.txt" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw") INSTALL(FILES "${OpenMW_BINARY_DIR}/gamecontrollerdb.txt" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw")
INSTALL(FILES "${OpenMW_BINARY_DIR}/gamecontrollerdb_204.txt" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw")
INSTALL(FILES "${OpenMW_BINARY_DIR}/gamecontrollerdb_205.txt" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw")
INSTALL(FILES "${OpenMW_BINARY_DIR}/tes3mp-client-default.cfg" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw")
#INSTALL(FILES "${OpenMW_BINARY_DIR}/tes3mp-client.install" DESTINATION "${SYSCONFDIR}" RENAME "tes3mp-client.cfg" COMPONENT "openmw")
INSTALL(FILES "${OpenMW_BINARY_DIR}/tes3mp-server-default.cfg" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw-mp")
#INSTALL(FILES "${OpenMW_BINARY_DIR}/tes3mp-server.install" DESTINATION "${SYSCONFDIR}" RENAME "tes3mp-server.cfg" COMPONENT "openmw-mp")
#They both do not exist
IF(BUILD_OPENCS) IF(BUILD_OPENCS)
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw-cs.cfg" DESTINATION "${SYSCONFDIR}" COMPONENT "opencs") INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw-cs.cfg" DESTINATION "${SYSCONFDIR}" COMPONENT "opencs")
@ -473,46 +463,42 @@ IF(NOT WIN32 AND NOT APPLE)
ENDIF(NOT WIN32 AND NOT APPLE) ENDIF(NOT WIN32 AND NOT APPLE)
if(WIN32) if(WIN32)
FILE(GLOB dll_files_debug "${OpenMW_BINARY_DIR}/Debug/*.dll") FILE(GLOB dll_files "${OpenMW_BINARY_DIR}/Release/*.dll")
FILE(GLOB dll_files_release "${OpenMW_BINARY_DIR}/Release/*.dll") INSTALL(FILES ${dll_files} DESTINATION ".")
INSTALL(FILES ${dll_files_debug} DESTINATION "." CONFIGURATIONS Debug) INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "." RENAME "openmw.cfg")
INSTALL(FILES ${dll_files_release} DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
INSTALL(FILES "${OpenMW_BINARY_DIR}/Debug/openmw.cfg.install" DESTINATION "." RENAME "openmw.cfg" CONFIGURATIONS Debug)
INSTALL(FILES "${OpenMW_BINARY_DIR}/Release/openmw.cfg.install" DESTINATION "." RENAME "openmw.cfg" CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
INSTALL(FILES "${OpenMW_SOURCE_DIR}/CHANGELOG.md" DESTINATION "." RENAME "CHANGELOG.txt") INSTALL(FILES "${OpenMW_SOURCE_DIR}/CHANGELOG.md" DESTINATION "." RENAME "CHANGELOG.txt")
INSTALL(FILES "${OpenMW_SOURCE_DIR}/README.md" DESTINATION "." RENAME "README.txt") INSTALL(FILES "${OpenMW_SOURCE_DIR}/README.md" DESTINATION "." RENAME "README.txt")
INSTALL(FILES "${OpenMW_SOURCE_DIR}/LICENSE" DESTINATION "." RENAME "LICENSE.txt")
INSTALL(FILES INSTALL(FILES
"${OpenMW_SOURCE_DIR}/files/mygui/DejaVu Font License.txt" "${OpenMW_SOURCE_DIR}/Docs/license/GPL3.txt"
"${OpenMW_SOURCE_DIR}/Docs/license/DejaVu Font License.txt"
"${OpenMW_BINARY_DIR}/settings-default.cfg"
"${OpenMW_BINARY_DIR}/gamecontrollerdb.txt"
"${OpenMW_BINARY_DIR}/Release/openmw.exe"
DESTINATION ".") DESTINATION ".")
INSTALL(FILES "${OpenMW_BINARY_DIR}/Debug/settings-default.cfg" DESTINATION "." CONFIGURATIONS Debug)
INSTALL(FILES "${OpenMW_BINARY_DIR}/Release/settings-default.cfg" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
INSTALL(FILES "${OpenMW_BINARY_DIR}/Debug/tes3mp-client-default.cfg" DESTINATION "." CONFIGURATIONS Debug)
INSTALL(FILES "${OpenMW_BINARY_DIR}/Release/tes3mp-client-default.cfg" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
INSTALL(FILES "${OpenMW_BINARY_DIR}/Debug/gamecontrollerdb.txt" DESTINATION "." CONFIGURATIONS Debug)
INSTALL(FILES "${OpenMW_BINARY_DIR}/Release/gamecontrollerdb.txt" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
INSTALL(FILES "${OpenMW_BINARY_DIR}/Debug/gamecontrollerdb_204.txt" DESTINATION "." CONFIGURATIONS Debug)
INSTALL(FILES "${OpenMW_BINARY_DIR}/Release/gamecontrollerdb_204.txt" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
INSTALL(FILES "${OpenMW_BINARY_DIR}/Debug/gamecontrollerdb_205.txt" DESTINATION "." CONFIGURATIONS Debug)
INSTALL(FILES "${OpenMW_BINARY_DIR}/Release/gamecontrollerdb_205.txt" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
IF(BUILD_LAUNCHER)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/Release/openmw-launcher.exe" DESTINATION ".")
ENDIF(BUILD_LAUNCHER)
IF(BUILD_MWINIIMPORTER)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/Release/openmw-iniimporter.exe" DESTINATION ".")
ENDIF(BUILD_MWINIIMPORTER)
IF(BUILD_ESSIMPORTER)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/Release/openmw-essimporter.exe" DESTINATION ".")
ENDIF(BUILD_ESSIMPORTER)
IF(BUILD_OPENCS)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/Release/openmw-cs.exe" DESTINATION ".")
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw-cs.cfg" DESTINATION ".")
ENDIF(BUILD_OPENCS)
IF(BUILD_WIZARD)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/Release/openmw-wizard.exe" DESTINATION ".")
ENDIF(BUILD_WIZARD)
if(BUILD_MYGUI_PLUGIN) if(BUILD_MYGUI_PLUGIN)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/Debug/Plugin_MyGUI_OpenMW_Resources.dll" DESTINATION "." CONFIGURATIONS Debug) INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/Release/Plugin_MyGUI_OpenMW_Resources.dll" DESTINATION ".")
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/Release/Plugin_MyGUI_OpenMW_Resources.dll" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
ENDIF(BUILD_MYGUI_PLUGIN) ENDIF(BUILD_MYGUI_PLUGIN)
IF(DESIRED_QT_VERSION MATCHES 5) INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION ".")
INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/Debug/platforms" DESTINATION "." CONFIGURATIONS Debug) FILE(GLOB plugin_dir "${OpenMW_BINARY_DIR}/Release/osgPlugins-*")
INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/Release/platforms" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel) INSTALL(DIRECTORY ${plugin_dir} DESTINATION ".")
ENDIF()
INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/Debug/resources" DESTINATION "." CONFIGURATIONS Debug)
INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/Release/resources" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
FILE(GLOB plugin_dir_debug "${OpenMW_BINARY_DIR}/Debug/osgPlugins-*")
FILE(GLOB plugin_dir_release "${OpenMW_BINARY_DIR}/Release/osgPlugins-*")
INSTALL(DIRECTORY ${plugin_dir_debug} DESTINATION "." CONFIGURATIONS Debug)
INSTALL(DIRECTORY ${plugin_dir_release} DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
SET(CPACK_GENERATOR "NSIS") SET(CPACK_GENERATOR "NSIS")
SET(CPACK_PACKAGE_NAME "OpenMW") SET(CPACK_PACKAGE_NAME "OpenMW")
@ -525,9 +511,6 @@ if(WIN32)
IF(BUILD_LAUNCHER) IF(BUILD_LAUNCHER)
SET(CPACK_PACKAGE_EXECUTABLES "${CPACK_PACKAGE_EXECUTABLES};openmw-launcher;OpenMW Launcher") SET(CPACK_PACKAGE_EXECUTABLES "${CPACK_PACKAGE_EXECUTABLES};openmw-launcher;OpenMW Launcher")
ENDIF(BUILD_LAUNCHER) ENDIF(BUILD_LAUNCHER)
IF(BUILD_BROWSER)
SET(CPACK_PACKAGE_EXECUTABLES "${CPACK_PACKAGE_EXECUTABLES};tes3mp-browser;tes3mp Launcher")
ENDIF(BUILD_BROWSER)
IF(BUILD_OPENCS) IF(BUILD_OPENCS)
SET(CPACK_PACKAGE_EXECUTABLES "${CPACK_PACKAGE_EXECUTABLES};openmw-cs;OpenMW Construction Set") SET(CPACK_PACKAGE_EXECUTABLES "${CPACK_PACKAGE_EXECUTABLES};openmw-cs;OpenMW Construction Set")
ENDIF(BUILD_OPENCS) ENDIF(BUILD_OPENCS)
@ -543,12 +526,11 @@ if(WIN32)
SET(CPACK_PACKAGE_DESCRIPTION_FILE "${OpenMW_SOURCE_DIR}/README.md") SET(CPACK_PACKAGE_DESCRIPTION_FILE "${OpenMW_SOURCE_DIR}/README.md")
SET(CPACK_NSIS_EXECUTABLES_DIRECTORY ".") SET(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
SET(CPACK_NSIS_DISPLAY_NAME "OpenMW ${OPENMW_VERSION}") SET(CPACK_NSIS_DISPLAY_NAME "OpenMW ${OPENMW_VERSION}")
SET(CPACK_NSIS_HELP_LINK "https:\\\\\\\\www.openmw.org") SET(CPACK_NSIS_HELP_LINK "http:\\\\\\\\www.openmw.org")
SET(CPACK_NSIS_URL_INFO_ABOUT "https:\\\\\\\\www.openmw.org") SET(CPACK_NSIS_URL_INFO_ABOUT "http:\\\\\\\\www.openmw.org")
SET(CPACK_NSIS_INSTALLED_ICON_NAME "openmw-launcher.exe") SET(CPACK_NSIS_INSTALLED_ICON_NAME "openmw-launcher.exe")
SET(CPACK_NSIS_MUI_FINISHPAGE_RUN "openmw-launcher.exe") SET(CPACK_NSIS_MUI_ICON "${OpenMW_SOURCE_DIR}/files/windows/openmw.ico")
SET(CPACK_NSIS_MUI_ICON "${OpenMW_SOURCE_DIR}/files/tes3mp/tes3mp.ico") SET(CPACK_NSIS_MUI_UNIICON "${OpenMW_SOURCE_DIR}/files/windows/openmw.ico")
SET(CPACK_NSIS_MUI_UNIICON "${OpenMW_SOURCE_DIR}/files/tes3mp/tes3mp.ico")
SET(CPACK_PACKAGE_ICON "${OpenMW_SOURCE_DIR}\\\\files\\\\openmw.bmp") SET(CPACK_PACKAGE_ICON "${OpenMW_SOURCE_DIR}\\\\files\\\\openmw.bmp")
SET(VCREDIST32 "${OpenMW_BINARY_DIR}/vcredist_x86.exe") SET(VCREDIST32 "${OpenMW_BINARY_DIR}/vcredist_x86.exe")
@ -578,26 +560,18 @@ if(WIN32)
endif(WIN32) endif(WIN32)
# Extern # Extern
IF(BUILD_OPENMW OR BUILD_OPENCS)
add_subdirectory (extern/osg-ffmpeg-videoplayer) add_subdirectory (extern/osg-ffmpeg-videoplayer)
add_subdirectory (extern/oics) add_subdirectory (extern/oics)
if (BUILD_OPENCS)
add_subdirectory (extern/osgQt)
endif()
ENDIF(BUILD_OPENMW OR BUILD_OPENCS)
# Components # Components
add_subdirectory (components) add_subdirectory (components)
# Apps and tools # Plugins
if (BUILD_OPENMW_MP) #if (BUILD_MYGUI_PLUGIN)
add_subdirectory( apps/openmw-mp ) # add_subdirectory(plugins/mygui_resource_plugin)
endif() #endif()
if (BUILD_MASTER)
add_subdirectory( apps/master )
endif()
# Apps and tools
if (BUILD_OPENMW) if (BUILD_OPENMW)
add_subdirectory( apps/openmw ) add_subdirectory( apps/openmw )
endif() endif()
@ -614,10 +588,6 @@ if (BUILD_LAUNCHER)
add_subdirectory( apps/launcher ) add_subdirectory( apps/launcher )
endif() endif()
if (BUILD_BROWSER)
add_subdirectory( apps/browser )
endif()
if (BUILD_MWINIIMPORTER) if (BUILD_MWINIIMPORTER)
add_subdirectory( apps/mwiniimporter ) add_subdirectory( apps/mwiniimporter )
endif() endif()
@ -656,20 +626,20 @@ if (WIN32)
endforeach( OUTPUTCONFIG ) endforeach( OUTPUTCONFIG )
if (USE_DEBUG_CONSOLE AND BUILD_OPENMW) if (USE_DEBUG_CONSOLE AND BUILD_OPENMW)
set_target_properties(tes3mp PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE") set_target_properties(openmw PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE")
set_target_properties(tes3mp PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:CONSOLE") set_target_properties(openmw PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:CONSOLE")
set_target_properties(tes3mp PROPERTIES COMPILE_DEFINITIONS_DEBUG "_CONSOLE") set_target_properties(openmw PROPERTIES COMPILE_DEFINITIONS_DEBUG "_CONSOLE")
elseif (BUILD_OPENMW) elseif (BUILD_OPENMW)
# Turn off debug console, debug output will be written to visual studio output instead # Turn off debug console, debug output will be written to visual studio output instead
set_target_properties(tes3mp PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:WINDOWS") set_target_properties(openmw PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:WINDOWS")
set_target_properties(tes3mp PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:WINDOWS") set_target_properties(openmw PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:WINDOWS")
endif() endif()
if (BUILD_OPENMW) if (BUILD_OPENMW)
# Release builds don't use the debug console # Release builds use the debug console
set_target_properties(tes3mp PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS") set_target_properties(openmw PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:CONSOLE")
set_target_properties(tes3mp PROPERTIES COMPILE_DEFINITIONS_RELEASE "_WINDOWS") set_target_properties(openmw PROPERTIES COMPILE_DEFINITIONS_RELEASE "_CONSOLE")
set_target_properties(tes3mp PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS") set_target_properties(openmw PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:CONSOLE")
endif() endif()
# Play a bit with the warning levels # Play a bit with the warning levels
@ -680,8 +650,7 @@ if (WIN32)
# Warnings that aren't enabled normally and don't need to be enabled # Warnings that aren't enabled normally and don't need to be enabled
# They're unneeded and sometimes completely retarded warnings that /Wall enables # They're unneeded and sometimes completely retarded warnings that /Wall enables
# Not going to bother commenting them as they tend to warn on every standard library file # Not going to bother commenting them as they tend to warn on every standard library file
4061 4263 4264 4266 4350 4371 4435 4514 4548 4571 4610 4619 4623 4625 4061 4263 4264 4266 4350 4371 4435 4514 4548 4571 4610 4619 4623 4625 4626 4628 4640 4668 4710 4711 4820 4826 4917 4946
4626 4628 4640 4668 4710 4711 4768 4820 4826 4917 4946 5032 5039 5045
# Warnings that are thrown on standard libraries and not OpenMW # Warnings that are thrown on standard libraries and not OpenMW
4347 # Non-template function with same name and parameter count as template function 4347 # Non-template function with same name and parameter count as template function
@ -689,21 +658,13 @@ if (WIN32)
4510 4512 # Unable to generate copy constructor/assignment operator as it's not public in the base 4510 4512 # Unable to generate copy constructor/assignment operator as it's not public in the base
4706 # Assignment in conditional expression 4706 # Assignment in conditional expression
4738 # Storing 32-bit float result in memory, possible loss of performance 4738 # Storing 32-bit float result in memory, possible loss of performance
4774 # Format string expected in argument is not a string literal
4986 # Undocumented warning that occurs in the crtdbg.h file 4986 # Undocumented warning that occurs in the crtdbg.h file
4987 # nonstandard extension used (triggered by setjmp.h) 4987 # nonstandard extension used (triggered by setjmp.h)
4996 # Function was declared deprecated 4996 # Function was declared deprecated
# caused by OSG
4589 # Constructor of abstract class 'osg::Operation' ignores initializer for virtual base class 'osg::Referenced' (False warning)
# caused by boost # caused by boost
4191 # 'type cast' : unsafe conversion (1.56, thread_primitives.hpp, normally off) 4191 # 'type cast' : unsafe conversion (1.56, thread_primitives.hpp, normally off)
# caused by MyGUI
4275 # non dll-interface class 'std::exception' used as base for dll-interface class 'MyGUI::Exception'
4297 # function assumed not to throw an exception but does
# OpenMW specific warnings # OpenMW specific warnings
4099 # Type mismatch, declared class or struct is defined with other type 4099 # Type mismatch, declared class or struct is defined with other type
4100 # Unreferenced formal parameter (-Wunused-parameter) 4100 # Unreferenced formal parameter (-Wunused-parameter)
@ -717,29 +678,20 @@ if (WIN32)
4309 # Variable overflow, trying to store 128 in a signed char for example 4309 # Variable overflow, trying to store 128 in a signed char for example
4351 # New behavior: elements of array 'array' will be default initialized (desired behavior) 4351 # New behavior: elements of array 'array' will be default initialized (desired behavior)
4355 # Using 'this' in member initialization list 4355 # Using 'this' in member initialization list
4464 # relative include path contains '..'
4505 # Unreferenced local function has been removed 4505 # Unreferenced local function has been removed
4701 # Potentially uninitialized local variable used 4701 # Potentially uninitialized local variable used
4702 # Unreachable code 4702 # Unreachable code
4714 # function 'QString QString::trimmed(void) &&' marked as __forceinline not inlined
4800 # Boolean optimization warning, e.g. myBool = (myInt != 0) instead of myBool = myInt 4800 # Boolean optimization warning, e.g. myBool = (myInt != 0) instead of myBool = myInt
) )
if (MSVC_VERSION GREATER 1800)
set(WARNINGS_DISABLE ${WARNINGS_DISABLE} 5026 5027
5031 # #pragma warning(pop): likely mismatch, popping warning state pushed in different file (config_begin.hpp, config_end.hpp)
)
endif()
foreach(d ${WARNINGS_DISABLE}) foreach(d ${WARNINGS_DISABLE})
set(WARNINGS "${WARNINGS} /wd${d}") set(WARNINGS "${WARNINGS} /wd${d}")
endforeach(d) endforeach(d)
set_target_properties(components PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD}") set_target_properties(components PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD}")
# oics uses tinyxml, which has an initialized but unused variable
if (BUILD_OPENMW) set_target_properties(oics PROPERTIES COMPILE_FLAGS "${WARNINGS} /wd4189 ${MT_BUILD}")
set_target_properties(osg-ffmpeg-videoplayer PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD}") set_target_properties(osg-ffmpeg-videoplayer PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD}")
endif()
if (BUILD_BSATOOL) if (BUILD_BSATOOL)
set_target_properties(bsatool PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD}") set_target_properties(bsatool PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD}")
@ -757,10 +709,6 @@ if (WIN32)
set_target_properties(openmw-launcher PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD}") set_target_properties(openmw-launcher PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD}")
endif() endif()
if (BUILD_BROWSER)
set_target_properties(tes3mp-browser PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD}")
endif()
if (BUILD_MWINIIMPORTER) if (BUILD_MWINIIMPORTER)
set_target_properties(openmw-iniimporter PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD}") set_target_properties(openmw-iniimporter PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD}")
endif() endif()
@ -770,11 +718,7 @@ if (WIN32)
endif() endif()
if (BUILD_OPENMW) if (BUILD_OPENMW)
if (OPENMW_UNITY_BUILD) set_target_properties(openmw PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD}")
set_target_properties(tes3mp PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD} /bigobj")
else()
set_target_properties(tes3mp PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD}")
endif()
endif() endif()
if (BUILD_WIZARD) if (BUILD_WIZARD)
@ -783,27 +727,32 @@ if (WIN32)
endif(MSVC) endif(MSVC)
# TODO: At some point release builds should not use the console but rather write to a log file # TODO: At some point release builds should not use the console but rather write to a log file
#set_target_properties(tes3mp PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS") #set_target_properties(openmw PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
#set_target_properties(tes3mp PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS") #set_target_properties(openmw PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS")
endif() endif()
# Apple bundling # Apple bundling
if (OPENMW_OSX_DEPLOYMENT AND APPLE AND DESIRED_QT_VERSION MATCHES 5) if (APPLE)
get_property(QT_COCOA_PLUGIN_PATH TARGET Qt5::QCocoaIntegrationPlugin PROPERTY LOCATION_RELEASE) get_property(QT_COCOA_PLUGIN_PATH TARGET Qt5::QCocoaIntegrationPlugin PROPERTY LOCATION_RELEASE)
get_filename_component(QT_COCOA_PLUGIN_DIR "${QT_COCOA_PLUGIN_PATH}" DIRECTORY) get_filename_component(QT_COCOA_PLUGIN_DIR "${QT_COCOA_PLUGIN_PATH}" DIRECTORY)
get_filename_component(QT_COCOA_PLUGIN_GROUP "${QT_COCOA_PLUGIN_DIR}" NAME) get_filename_component(QT_COCOA_PLUGIN_GROUP "${QT_COCOA_PLUGIN_DIR}" NAME)
get_filename_component(QT_COCOA_PLUGIN_NAME "${QT_COCOA_PLUGIN_PATH}" NAME) get_filename_component(QT_COCOA_PLUGIN_NAME "${QT_COCOA_PLUGIN_PATH}" NAME)
configure_file("${QT_COCOA_PLUGIN_PATH}" "${APP_BUNDLE_DIR}/Contents/PlugIns/${QT_COCOA_PLUGIN_GROUP}/${QT_COCOA_PLUGIN_NAME}" COPYONLY) configure_file("${QT_COCOA_PLUGIN_PATH}" "${APP_BUNDLE_DIR}/Contents/MacOS/${QT_COCOA_PLUGIN_GROUP}/${QT_COCOA_PLUGIN_NAME}" COPYONLY)
configure_file("${OpenMW_SOURCE_DIR}/files/mac/qt.conf" "${APP_BUNDLE_DIR}/Contents/Resources/qt.conf" COPYONLY)
if (BUILD_OPENCS) if (BUILD_OPENCS)
get_property(OPENCS_BUNDLE_NAME_TMP TARGET openmw-cs PROPERTY OUTPUT_NAME) get_property(OPENCS_BUNDLE_NAME_TMP TARGET openmw-cs PROPERTY OUTPUT_NAME)
set(OPENCS_BUNDLE_NAME "${OPENCS_BUNDLE_NAME_TMP}.app") set(OPENCS_BUNDLE_NAME "${OPENCS_BUNDLE_NAME_TMP}.app")
configure_file("${QT_COCOA_PLUGIN_PATH}" "${OPENCS_BUNDLE_NAME}/Contents/PlugIns/${QT_COCOA_PLUGIN_GROUP}/${QT_COCOA_PLUGIN_NAME}" COPYONLY) configure_file("${QT_COCOA_PLUGIN_PATH}" "${OPENCS_BUNDLE_NAME}/Contents/MacOS/${QT_COCOA_PLUGIN_GROUP}/${QT_COCOA_PLUGIN_NAME}" COPYONLY)
configure_file("${OpenMW_SOURCE_DIR}/files/mac/qt.conf" "${OPENCS_BUNDLE_NAME}/Contents/Resources/qt.conf" COPYONLY)
endif () endif ()
install(DIRECTORY "${APP_BUNDLE_DIR}" USE_SOURCE_PERMISSIONS DESTINATION "." COMPONENT Runtime) set(INSTALL_SUBDIR OpenMW)
install(DIRECTORY "${APP_BUNDLE_DIR}" USE_SOURCE_PERMISSIONS DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" RENAME "openmw.cfg" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(FILES "${OpenMW_BINARY_DIR}/settings-default.cfg" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(FILES "${OpenMW_BINARY_DIR}/gamecontrollerdb.txt" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(FILES "${OpenMW_BINARY_DIR}/openmw-cs.cfg" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
set(CPACK_GENERATOR "DragNDrop") set(CPACK_GENERATOR "DragNDrop")
set(CPACK_PACKAGE_VERSION ${OPENMW_VERSION}) set(CPACK_PACKAGE_VERSION ${OPENMW_VERSION})
@ -811,8 +760,8 @@ if (OPENMW_OSX_DEPLOYMENT AND APPLE AND DESIRED_QT_VERSION MATCHES 5)
set(CPACK_PACKAGE_VERSION_MINOR ${OPENMW_VERSION_MINOR}) set(CPACK_PACKAGE_VERSION_MINOR ${OPENMW_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${OPENMW_VERSION_RELEASE}) set(CPACK_PACKAGE_VERSION_PATCH ${OPENMW_VERSION_RELEASE})
set(INSTALLED_OPENMW_APP "\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_NAME}") set(INSTALLED_OPENMW_APP "\${CMAKE_INSTALL_PREFIX}/${INSTALL_SUBDIR}/${APP_BUNDLE_NAME}")
set(INSTALLED_OPENCS_APP "\${CMAKE_INSTALL_PREFIX}/${OPENCS_BUNDLE_NAME}") set(INSTALLED_OPENCS_APP "\${CMAKE_INSTALL_PREFIX}/${INSTALL_SUBDIR}/${OPENCS_BUNDLE_NAME}")
install(CODE " install(CODE "
set(BU_CHMOD_BUNDLE_ITEMS ON) set(BU_CHMOD_BUNDLE_ITEMS ON)
@ -822,16 +771,19 @@ if (OPENMW_OSX_DEPLOYMENT AND APPLE AND DESIRED_QT_VERSION MATCHES 5)
" COMPONENT Runtime) " COMPONENT Runtime)
set(ABSOLUTE_PLUGINS "") set(ABSOLUTE_PLUGINS "")
set(USED_OSG_PLUGINS
osgdb_dds
osgdb_jpeg
osgdb_png
osgdb_tga
)
foreach (PLUGIN_NAME ${USED_OSG_PLUGINS}) foreach (PLUGIN_NAME ${USED_OSG_PLUGINS})
set(PLUGIN_ABS "${OSGPlugins_LIB_DIR}/${PLUGIN_NAME}.so") set(PLUGIN_ABS "${OSG_PLUGIN_LIB_SEARCH_PATH}/${PLUGIN_NAME}.so")
set(ABSOLUTE_PLUGINS ${PLUGIN_ABS} ${ABSOLUTE_PLUGINS}) set(ABSOLUTE_PLUGINS ${PLUGIN_ABS} ${ABSOLUTE_PLUGINS})
endforeach () endforeach ()
get_filename_component(OSG_PLUGIN_PREFIX_DIR "${OSGPlugins_LIB_DIR}" NAME) get_filename_component(OSG_PLUGIN_PREFIX_DIR "${OSG_PLUGIN_LIB_SEARCH_PATH}" NAME)
if (NOT OSG_PLUGIN_PREFIX_DIR)
message(FATAL_ERROR "Can't get directory name for OSG plugins from '${OSGPlugins_LIB_DIR}'")
endif()
# installs used plugins in bundle at given path (bundle_path must be relative to ${CMAKE_INSTALL_PREFIX}) # installs used plugins in bundle at given path (bundle_path must be relative to ${CMAKE_INSTALL_PREFIX})
# and returns list of install paths for all installed plugins # and returns list of install paths for all installed plugins
@ -856,11 +808,11 @@ if (OPENMW_OSX_DEPLOYMENT AND APPLE AND DESIRED_QT_VERSION MATCHES 5)
set(${plugins_var} ${PLUGINS} PARENT_SCOPE) set(${plugins_var} ${PLUGINS} PARENT_SCOPE)
endfunction (install_plugins_for_bundle) endfunction (install_plugins_for_bundle)
install_plugins_for_bundle("${APP_BUNDLE_NAME}" PLUGINS) install_plugins_for_bundle("${INSTALL_SUBDIR}/${APP_BUNDLE_NAME}" PLUGINS)
install_plugins_for_bundle("${OPENCS_BUNDLE_NAME}" OPENCS_PLUGINS) install_plugins_for_bundle("${INSTALL_SUBDIR}/${OPENCS_BUNDLE_NAME}" OPENCS_PLUGINS)
set(PLUGINS ${PLUGINS} "${INSTALLED_OPENMW_APP}/Contents/PlugIns/${QT_COCOA_PLUGIN_GROUP}/${QT_COCOA_PLUGIN_NAME}") set(PLUGINS ${PLUGINS} "${INSTALLED_OPENMW_APP}/Contents/MacOS/${QT_COCOA_PLUGIN_GROUP}/${QT_COCOA_PLUGIN_NAME}")
set(OPENCS_PLUGINS ${OPENCS_PLUGINS} "${INSTALLED_OPENCS_APP}/Contents/PlugIns/${QT_COCOA_PLUGIN_GROUP}/${QT_COCOA_PLUGIN_NAME}") set(OPENCS_PLUGINS ${OPENCS_PLUGINS} "${INSTALLED_OPENCS_APP}/Contents/MacOS/${QT_COCOA_PLUGIN_GROUP}/${QT_COCOA_PLUGIN_NAME}")
install(CODE " install(CODE "
function(gp_item_default_embedded_path_override item default_embedded_path_var) function(gp_item_default_embedded_path_override item default_embedded_path_var)
@ -870,11 +822,12 @@ if (OPENMW_OSX_DEPLOYMENT AND APPLE AND DESIRED_QT_VERSION MATCHES 5)
endif() endif()
endfunction() endfunction()
cmake_policy(SET CMP0009 OLD)
fixup_bundle(\"${INSTALLED_OPENMW_APP}\" \"${PLUGINS}\" \"\") fixup_bundle(\"${INSTALLED_OPENMW_APP}\" \"${PLUGINS}\" \"\")
fixup_bundle(\"${INSTALLED_OPENCS_APP}\" \"${OPENCS_PLUGINS}\" \"\") fixup_bundle(\"${INSTALLED_OPENCS_APP}\" \"${OPENCS_PLUGINS}\" \"\")
" COMPONENT Runtime) " COMPONENT Runtime)
include(CPack) include(CPack)
endif () endif (APPLE)
# Doxygen Target -- simply run 'make doc' or 'make doc_pages' # Doxygen Target -- simply run 'make doc' or 'make doc_pages'
# output directory for 'make doc' is "${OpenMW_BINARY_DIR}/docs/Doxygen" # output directory for 'make doc' is "${OpenMW_BINARY_DIR}/docs/Doxygen"

@ -1,115 +1,16 @@
How to contribute to OpenMW Description
======================= ===========
Not sure what to do with all your free time? Pick out a task from here:
https://gitlab.com/OpenMW/openmw/issues
Currently, we are focused on completing the MW game experience and general polishing. Features out of this scope may be approved in some cases, but you should probably start a discussion first.
Note:
* Tasks set to 'openmw-future' are usually out of the current scope of the project and can't be started yet.
* Bugs that are not 'Confirmed' should be confirmed first.
* Often, it's best to start a discussion about possible solutions before you jump into coding, especially for larger features.
Aside from coding, you can also help by triaging the issues list. Check for bugs that are 'Unconfirmed' and try to confirm them on your end, working out any details that may be necessary. Check for bugs that do not conform to [Bug reporting guidelines](https://wiki.openmw.org/index.php?title=Bug_Reporting_Guidelines) and improve them to do so!
There are various [Tools](https://wiki.openmw.org/index.php?title=Tools) to facilitate testing/development.
Pull Request Guidelines
=======================
To facilitate the review process, your pull request description should include the following, if applicable: Your pull request description should include (if applicable):
* A link back to the bug report or forum discussion that prompted the change. Note: when linking bugs, use the syntax ```[Bug #xyz](https://bugs.openmw.org/issues/#xyz)``` to create a clickable link. Writing only 'Bug #xyz' will unfortunately create a link to the Github pull request with that number instead. * A link back to the bug report or forum discussion that prompted the change
* Summary of the changes made * Summary of the changes made
* Reasoning / motivation behind the change * Reasoning / motivation behind the change
* What testing you have carried out to verify the change * What testing you have carried out to verify the change
Furthermore, we advise to: Other notes
===========
* Avoid stuffing unrelated commits into one pull request. As a rule of thumb, each feature and each bugfix should go into a separate PR, unless they are closely related or dependent upon each other. Small pull requests are easier to review, and are less likely to require further changes before we can merge them. A "mega" pull request with lots of unrelated commits in it is likely to get held up in review for a long time. * Separate your work into multiple pull requests whenever possible. As a rule of thumb, each feature and each bugfix should go into a separate PR, unless they are closely related or dependent upon each other. Small pull requests are easier to review, and are less likely to require further changes before we can merge them. A "mega" pull request with lots of unrelated commits in it is likely to get held up in review for a long time.
* Feel free to submit incomplete pull requests. Even if the work can not be merged yet, pull requests are a great place to collect early feedback. Just make sure to mark it as *[Incomplete]* or *[Do not merge yet]* in the title. * Feel free to submit incomplete pull requests. Even if the work can not be merged yet, pull requests are a great place to collect early feedback. Just make sure to mark it as *[Incomplete]* or *[Do not merge yet]* in the title.
* If you plan on contributing often, please read the [Developer Reference](https://wiki.openmw.org/index.php?title=Developer_Reference) on our wiki, especially the [Policies and Standards](https://wiki.openmw.org/index.php?title=Policies_and_Standards). * If you plan on contributing often, please read the [Developer Reference](https://wiki.openmw.org/index.php?title=Developer_Reference) on our wiki, especially the [Policies and Standards](https://wiki.openmw.org/index.php?title=Policies_and_Standards).
* Make sure each of your changes has a clear objective. Unnecessary changes may lead to merge conflicts, clutter the commit history and slow down review. Code formatting 'fixes' should be avoided, unless you were already changing that particular line anyway.
* Reference the bug / feature ticket(s) in your commit message (e.g. 'Bug #123') to make it easier to keep track of what we changed for what reason. Our bugtracker will show those commits next to the ticket. If your commit message includes 'Fixes #123', that bug/feature will automatically be set to 'Closed' when your commit is merged.
* When pulling changes from master, prefer rebase over merge. Consider using a merge if there are conflicts or for long-running PRs.
Guidelines for original engine "fixes"
=================================
From time to time you may be tempted to "fix" what you think was a "bug" in the original game engine.
Unfortunately, the definition of what is a "bug" is not so clear. Consider that your "bug" is actually a feature unless proven otherwise:
* We have no way of knowing what the original developers really intended (short of asking them, good luck with that).
* What may seem like an illogical mechanic can actually be part of an attempt to balance the game.
* Many people will actually <i>like</i> these "bugs" because that is what they remember the game for.
* Exploits may be part of the fun of an open-world game - they reward knowledge with power. There are too many of them to plug them all, anyway.
OpenMW, in its default configuration, is meant to be a faithful reimplementation of Morrowind, minus things like crash bugs, stability issues and severe design errors. However, we try to avoid touching anything that affects the core gameplay, the balancing of the game or introduces incompatibilities with existing mod content.
That said, we may sometimes evaluate such issues on an individual basis. Common exceptions to the above would be:
* Issues so glaring that they would severely limit the capabilities of the engine in the future (for example, the scripting engine not being allowed to access objects in remote cells)
* Bugs where the intent is very obvious, and that have little to no balancing impact (e.g. the bug were being tired made it easier to repair items, instead of harder)
* Bugs that were fixed in an official patch for Morrowind
Feature additions policy
=====================
We get it, you have waited so long for feature XYZ to be available in Morrowind and now that OpenMW is here you can not wait to implement your ingenious idea and share it with the world.
Unfortunately, since maintaining features comes at a cost and our resources are limited, we have to be a little selective in what features we allow into the main repository. Generally:
* Features should be as generic and non-redundant as possible.
* Any feature that is also possible with modding should be done as a mod instead.
* In the future, OpenMW plans to expand the scope of what is possible with modding, e.g. by moving certain game logic into editable scripts.
* Currently, modders can edit OpenMW's GUI skins and layout XML files, although there are still a few missing hooks (e.g. scripting support) in order to make this into a powerful way of modding.
* If a feature introduces new game UI strings, that reduces its chance of being accepted because we do not currently have any way of localizing these to the user's Morrowind installation language.
If you are in doubt of your feature being within our scope, it is probably best to start a forum discussion first. See the [settings documentation](https://openmw.readthedocs.io/en/stable/reference/modding/settings/index.html) and [Features list](https://wiki.openmw.org/index.php?title=Features) for some examples of features that were deemed acceptable.
Reviewing pull requests
=======================
We welcome any help in reviewing open PRs. You don't need to be a developer to comment on new features. We also encourage ["junior" developers to review senior's work](https://pagefault.blog/2018/04/08/why-junior-devs-should-review-seniors-commits/).
This review process is divided into two sections because complaining about code or style issues hardly makes sense until the functionality of the PR is deemed OK. Anyone can help with the Functionality Review while most parts of the Code Review require you to have programming experience.
In addition to the checklist below, make sure to check that the Pull Request Guidelines (first half of this document) were followed.
First review
============
1. Ask for missing information or clarifications. Compare against the project's design goals and roadmap.
2. Check if the automated tests are passing. If they are not, make the PR author aware of the issue and potentially link to the error line on Travis CI or Appveyor. If the error appears unrelated to the PR and/or the master branch is failing with the same error, our CI has broken and needs to be fixed independently of any open PRs. Raise this issue on the forums, bug tracker or with the relevant maintainer. The PR can be merged in this case as long as you've built it yourself to make sure it does build.
3. Make sure that the new code has been tested thoroughly, either by asking the author or, preferably, testing yourself. In a complex project like OpenMW, it is easy to make mistakes, typos, etc. Therefore, prefer testing all code changes, no matter how trivial they look. When you have tested a PR that no one has tested so far, post a comment letting us know.
4. On long running PRs, request the author to update its description with the current state or a checklist of things left to do.
Code Review
===========
1. Carefully review each line for issues the author may not have thought of, paying special attention to 'special' cases. Often, people build their code with a particular mindset and forget about other configurations or unexpected interactions.
2. If any changes are workarounds for an issue in an upstream library, make sure the issue was reported upstream so we can eventually drop the workaround when the issue is fixed and the new version of that library is a build dependency.
3. Make sure PRs do not turn into arguments about hardly related issues. If the PR author disagrees with an established part of the project (e.g. supported build environments), they should open a forum discussion or bug report and in the meantime adjust the PR to adhere to the established way, rather than leaving the PR hanging on a dispute.
4. Check if the code matches our style guidelines.
5. Check to make sure the commit history is clean. Squashing should be considered if the review process has made the commit history particularly long. Commits that don't build should be avoided because they are a nuisance for ```git bisect```.
Merging
=======
To be able to merge PRs, commit priviledges are required. If you do not have the priviledges, just ping someone that does have them with a short comment like "Looks good to me @user".
The person to merge the PR may either use github's Merge button or if using the command line, use the ```--no-ff``` flag (so a merge commit is created, just like with Github's merge button) and include the pull request number in the commit description.
Dealing with regressions
========================
The master branch should always be in a working state that is not worse than the previous release in any way. If a regression is found, the first and foremost priority should be to get the regression fixed quickly, either by reverting the change that caused it or finding a better solution. Please avoid leaving the project in the 'broken' state for an extensive period of time while proper solutions are found. If the solution takes more than a day or so then it is usually better to revert the offending change first and reapply it later when fixed.
Other resources
===============
[GitHub blog - how to write the perfect pull request](https://blog.github.com/2015-01-21-how-to-write-the-perfect-pull-request/)

@ -1,49 +1,107 @@
TES3MP OpenMW
====== ======
Copyright (c) 2008-2015, OpenMW Team [![Build Status](https://img.shields.io/travis/OpenMW/openmw.svg)](https://travis-ci.org/OpenMW/openmw) [![Coverity Scan Build Status](https://scan.coverity.com/projects/3740/badge.svg)](https://scan.coverity.com/projects/3740)
Copyright (c) 2016-2019, Stanislav Zhukov & David Cernat
[![Build Status](https://travis-ci.org/TES3MP/openmw-tes3mp.svg?branch=0.7.0)](https://travis-ci.org/TES3MP/openmw-tes3mp) OpenMW is a recreation of the engine for the popular role-playing game Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
TES3MP is a project adding multiplayer functionality to [OpenMW](https://github.com/OpenMW/openmw), an open-source game engine that supports playing "The Elder Scrolls III: Morrowind" by Bethesda Softworks. OpenMW also comes with OpenMW-CS, a replacement for Morrowind's TES Construction Set.
* TES3MP version: 0.7.0-alpha * Version: 0.37.0
* OpenMW version: 0.44.0 * License: GPL (see docs/license/GPL3.txt for more information)
* License: GPLv3 (see [LICENSE](https://github.com/TES3MP/openmw-tes3mp/blob/master/LICENSE) for more information) * Website: http://www.openmw.org
* IRC: #openmw on irc.freenode.net
Font Licenses: Font Licenses:
* DejaVuLGCSansMono.ttf: custom (see [files/mygui/DejaVu Font License.txt](https://github.com/TES3MP/openmw-tes3mp/blob/master/files/mygui/DejaVu%20Font%20License.txt) for more information) * DejaVuLGCSansMono.ttf: custom (see docs/license/DejaVu Font License.txt for more information)
Project status Current Status
-------------- --------------
[Version changelog](https://github.com/TES3MP/openmw-tes3mp/blob/master/tes3mp-changelog.md) The main quests in Morrowind, Tribunal and Bloodmoon are all completable. Some issues with side quests are to be expected (but rare). Check the [bug tracker](https://bugs.openmw.org/versions/21) for a list of issues we need to resolve before the "1.0" release. Even before the "1.0" release however, OpenMW boasts some new [features](https://wiki.openmw.org/index.php?title=Features), such as improved graphics and user interfaces.
As of version 0.7.0, TES3MP is fully playable, providing very extensive player, NPC, world and quest synchronization, as well as state saving and loading, all of which are highly customizable via [serverside Lua scripts](https://github.com/TES3MP/CoreScripts). Pre-existing modifications created for the original Morrowind engine can be hit-and-miss. The OpenMW script compiler performs more thorough error-checking than Morrowind does, meaning that a mod created for Morrowind may not necessarily run in OpenMW. Some mods also rely on quirky behaviour or engine bugs in order to work. We are considering such compatibility issues on a case-by-case basis - in some cases adding a workaround to OpenMW may be feasible, in other cases fixing the mod will be the only option. If you know of any mods that work or don't work, feel free to add them to the [Mod status](https://wiki.openmw.org/index.php?title=Mod_status) wiki page.
Remaining gameplay problems mostly relate to AI and the synchronization of clientside script variables. Getting Started
Donations
---------------
You can benefit the project by donating on Patreon to our two developers, [David Cernat](https://www.patreon.com/davidcernat) and [Koncord](https://www.patreon.com/Koncord), as well as by supporting [OpenMW](https://openmw.org).
Contributing
---------------
Helping us with documentation, bug hunting and video showcases is always greatly appreciated.
For code contributions, it's best to start out with modestly sized fixes and features and work your way up. There are so many different possible implementations of more major features many of which would cause undesirable code or vision conflicts with OpenMW that those should be talked over in advance with the existing developers before effort is spent on them.
Feel free to contact the [team members](https://github.com/TES3MP/openmw-tes3mp/blob/master/tes3mp-credits.md) for any questions you might have.
Getting started
--------------- ---------------
* [Quickstart guide](https://github.com/TES3MP/openmw-tes3mp/wiki/Quickstart-guide) * [Official forums](https://forum.openmw.org/)
* [Steam group](https://steamcommunity.com/groups/mwmulti) and its [detailed FAQ](https://steamcommunity.com/groups/mwmulti/discussions/1/353916184342480541/) * [Installation instructions](https://wiki.openmw.org/index.php?title=Installation_Instructions)
* [TES3MP section on OpenMW forums](https://forum.openmw.org/viewforum.php?f=45) * [Build from source](https://wiki.openmw.org/index.php?title=Development_Environment_Setup)
* [Discord server](https://discord.gg/ECJk293) * [Testing the game](https://wiki.openmw.org/index.php?title=Testing)
* [Subreddit](https://www.reddit.com/r/tes3mp) * [How to contribute](https://wiki.openmw.org/index.php?title=Contribution_Wanted)
* [Known issues and bug reports](https://github.com/TES3MP/openmw-tes3mp/issues) * [Report a bug](http://bugs.openmw.org/projects/openmw) - read the [guidelines](https://wiki.openmw.org/index.php?title=Bug_Reporting_Guidelines) before submitting your first bug!
* [Known issues](http://bugs.openmw.org/projects/openmw/issues?utf8=%E2%9C%93&set_filter=1&f%5B%5D=status_id&op%5Bstatus_id%5D=%3D&v%5Bstatus_id%5D%5B%5D=7&f%5B%5D=tracker_id&op%5Btracker_id%5D=%3D&v%5Btracker_id%5D%5B%5D=1&f%5B%5D=&c%5B%5D=project&c%5B%5D=tracker&c%5B%5D=status&c%5B%5D=priority&c%5B%5D=subject&c%5B%5D=assigned_to&c%5B%5D=updated_on&group_by=tracker)
The data path
-------------
The data path tells OpenMW where to find your Morrowind files. If you run the launcher, OpenMW should be able to pick up the location of these files on its own, if both Morrowind and OpenMW are installed properly (installing Morrowind under WINE is considered a proper install).
Command line options
--------------------
Syntax: openmw <options>
Allowed options:
--help print help message
--version print version information and quit
--data arg (=data) set data directories (later directories
have higher priority)
--data-local arg set local data directory (highest
priority)
--fallback-archive arg (=fallback-archive)
set fallback BSA archives (later
archives have higher priority)
--resources arg (=resources) set resources directory
--start arg set initial cell
--content arg content file(s): esm/esp, or
omwgame/omwaddon
--no-sound [=arg(=1)] (=0) disable all sounds
--script-verbose [=arg(=1)] (=0) verbose script output
--script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue
scripts) at startup
--script-all-dialogue [=arg(=1)] (=0) compile all dialogue scripts at startup
--script-console [=arg(=1)] (=0) enable console-only script
functionality
--script-run arg select a file containing a list of
console commands that is executed on
startup
--script-warn [=arg(=1)] (=1) handling of warnings when compiling
scripts
0 - ignore warning
1 - show warning but consider script as
correctly compiled anyway
2 - treat warnings as errors
--script-blacklist arg ignore the specified script (if the use
of the blacklist is enabled)
--script-blacklist-use [=arg(=1)] (=1)
enable script blacklisting
--load-savegame arg load a save game file on game startup
(specify an absolute filename or a
filename relative to the current
working directory)
--skip-menu [=arg(=1)] (=0) skip main menu on game startup
--new-game [=arg(=1)] (=0) run new game sequence (ignored if
skip-menu=0)
--fs-strict [=arg(=1)] (=0) strict file system handling (no case
folding)
--encoding arg (=win1252) Character encoding used in OpenMW game
messages:
win1250 - Central and Eastern European
such as Polish, Czech, Slovak,
Hungarian, Slovene, Bosnian, Croatian,
Serbian (Latin script), Romanian and
Albanian languages
win1251 - Cyrillic alphabet such as
Russian, Bulgarian, Serbian Cyrillic
and other languages
win1252 - Western European (Latin)
alphabet, used by default
--fallback arg fallback values
--no-grab Don't grab mouse cursor
--export-fonts [=arg(=1)] (=0) Export Morrowind .fnt fonts to PNG
image and XML file in current directory
--activate-dist arg (=-1) activation distance override

@ -1,100 +0,0 @@
set (CMAKE_CXX_STANDARD 14)
set(BROWSER_UI
${CMAKE_SOURCE_DIR}/files/tes3mp/ui/Main.ui
${CMAKE_SOURCE_DIR}/files/tes3mp/ui/ServerInfo.ui
)
set(BROWSER
main.cpp
MainWindow.cpp
ServerModel.cpp
ServerInfoDialog.cpp
MySortFilterProxyModel.cpp
netutils/HTTPNetwork.cpp
netutils/Utils.cpp
netutils/QueryClient.cpp
PingUpdater.cpp
PingHelper.cpp
QueryHelper.cpp
${CMAKE_SOURCE_DIR}/files/tes3mp/browser.rc
)
set(BROWSER_HEADER_MOC
MainWindow.hpp
ServerModel.hpp
ServerInfoDialog.hpp
MySortFilterProxyModel.hpp
PingUpdater.hpp
PingHelper.hpp
QueryHelper.hpp
)
set(BROWSER_HEADER
${BROWSER_HEADER_MOC}
netutils/HTTPNetwork.hpp
netutils/Utils.hpp
netutils/QueryClient.hpp
Types.hpp
)
source_group(browser FILES ${BROWSER} ${BROWSER_HEADER})
set(QT_USE_QTGUI 1)
# Set some platform specific settings
if(WIN32)
set(GUI_TYPE WIN32)
set(QT_USE_QTMAIN TRUE)
endif(WIN32)
if (DESIRED_QT_VERSION MATCHES 4)
message(SEND_ERROR "QT4 is not supported.")
#include(${QT_USE_FILE})
#QT4_ADD_RESOURCES(RCC_SRCS ${CMAKE_SOURCE_DIR}/files/launcher/launcher.qrc)
#QT4_WRAP_CPP(MOC_SRCS ${BROWSER_HEADER_MOC})
#QT4_WRAP_UI(UI_HDRS ${BROWSER_UI})
else()
QT5_ADD_RESOURCES(RCC_SRCS ${CMAKE_SOURCE_DIR}/files/launcher/launcher.qrc)
QT5_WRAP_CPP(MOC_SRCS ${BROWSER_HEADER_MOC})
QT5_WRAP_UI(UI_HDRS ${BROWSER_UI})
endif()
include_directories(${CMAKE_CURRENT_BINARY_DIR})
if(NOT WIN32)
include_directories(${LIBUNSHIELD_INCLUDE_DIR})
endif(NOT WIN32)
# Main executable
add_executable(tes3mp-browser
${GUI_TYPE}
${BROWSER}
${BROWSER_HEADER}
${RCC_SRCS}
${MOC_SRCS}
${UI_HDRS}
)
if (WIN32)
INSTALL(TARGETS tes3mp-browser RUNTIME DESTINATION ".")
endif (WIN32)
target_link_libraries(tes3mp-browser
${SDL2_LIBRARY_ONLY}
${RakNet_LIBRARY}
components
)
if (DESIRED_QT_VERSION MATCHES 4)
# target_link_libraries(tes3mp-browser ${QT_QTGUI_LIBRARY} ${QT_QTCORE_LIBRARY})
# if(WIN32)
# target_link_libraries(tes3mp-browser ${QT_QTMAIN_LIBRARY})
# endif(WIN32)
else()
qt5_use_modules(tes3mp-browser Widgets Core)
endif()
if (BUILD_WITH_CODE_COVERAGE)
add_definitions (--coverage)
target_link_libraries(tes3mp-browser gcov)
endif()

@ -1,246 +0,0 @@
//
// Created by koncord on 06.01.17.
//
#include "MainWindow.hpp"
#include "QueryHelper.hpp"
#include "PingHelper.hpp"
#include "ServerInfoDialog.hpp"
#include "components/files/configurationmanager.hpp"
#include <qdebug.h>
#include <QInputDialog>
#include <QJsonObject>
#include <QJsonArray>
#include <QFile>
#include <QJsonDocument>
using namespace Process;
using namespace std;
MainWindow::MainWindow(QWidget *parent)
{
setupUi(this);
mGameInvoker = new ProcessInvoker();
browser = new ServerModel;
favorites = new ServerModel;
proxyModel = new MySortFilterProxyModel(this);
proxyModel->setSourceModel(browser);
tblServerBrowser->setModel(proxyModel);
tblFavorites->setModel(proxyModel);
// Remove Favorites tab while it remains broken
tabWidget->removeTab(1);
tblServerBrowser->hideColumn(ServerData::ADDR);
tblFavorites->hideColumn(ServerData::ADDR);
PingHelper::Get().SetModel((ServerModel*)proxyModel->sourceModel());
queryHelper = new QueryHelper(proxyModel->sourceModel());
connect(queryHelper, &QueryHelper::started, [this](){actionRefresh->setEnabled(false);});
connect(queryHelper, &QueryHelper::finished, [this](){actionRefresh->setEnabled(true);});
connect(tabWidget, SIGNAL(currentChanged(int)), this, SLOT(tabSwitched(int)));
connect(actionAdd, SIGNAL(triggered(bool)), this, SLOT(addServer()));
connect(actionAdd_by_IP, SIGNAL(triggered(bool)), this, SLOT(addServerByIP()));
connect(actionDelete, SIGNAL(triggered(bool)), this, SLOT(deleteServer()));
connect(actionRefresh, SIGNAL(triggered(bool)), queryHelper, SLOT(refresh()));
connect(actionPlay, SIGNAL(triggered(bool)), this, SLOT(play()));
connect(tblServerBrowser, SIGNAL(clicked(QModelIndex)), this, SLOT(serverSelected()));
connect(tblFavorites, SIGNAL(clicked(QModelIndex)), this, SLOT(serverSelected()));
connect(tblFavorites, SIGNAL(doubleClicked(QModelIndex)), this, SLOT(play()));
connect(tblServerBrowser, SIGNAL(doubleClicked(QModelIndex)), this, SLOT(play()));
connect(cBoxNotFull, SIGNAL(toggled(bool)), this, SLOT(notFullSwitch(bool)));
connect(cBoxWithPlayers, SIGNAL(toggled(bool)), this, SLOT(havePlayersSwitch(bool)));
connect(cBBoxWOPass, SIGNAL(toggled(bool)), this, SLOT(noPasswordSwitch(bool)));
connect(comboLatency, SIGNAL(currentIndexChanged(int)), this, SLOT(maxLatencyChanged(int)));
connect(leGamemode, SIGNAL(textChanged(const QString &)), this, SLOT(gamemodeChanged(const QString &)));
loadFavorites();
queryHelper->refresh();
}
MainWindow::~MainWindow()
{
delete mGameInvoker;
}
void MainWindow::addServerAndUpdate(const QString &addr)
{
favorites->insertRow(0);
QModelIndex mi = favorites->index(0, ServerData::ADDR);
favorites->setData(mi, addr, Qt::EditRole);
//NetController::get()->updateInfo(favorites, mi);
//QueryClient::Update(RakNet::SystemAddress())
/*auto data = QueryClient::Get().Query();
if (data.empty())
return;
transform(data.begin(), data.end(), back_inserter());*/
}
void MainWindow::addServer()
{
int id = tblServerBrowser->selectionModel()->currentIndex().row();
if (id >= 0)
{
int sourceId = proxyModel->mapToSource(proxyModel->index(id, ServerData::ADDR)).row();
favorites->myData.push_back(browser->myData[sourceId]);
}
}
void MainWindow::addServerByIP()
{
bool ok;
QString text = QInputDialog::getText(this, tr("Add Server by address"), tr("Address:"), QLineEdit::Normal, "", &ok);
if (ok && !text.isEmpty())
addServerAndUpdate(text);
}
void MainWindow::deleteServer()
{
if (tabWidget->currentIndex() != 1)
return;
int id = tblFavorites->selectionModel()->currentIndex().row();
if (id >= 0)
{
int sourceId = proxyModel->mapToSource(proxyModel->index(id, ServerData::ADDR)).row();
favorites->removeRow(sourceId);
if (favorites->myData.isEmpty())
{
actionPlay->setEnabled(false);
actionDelete->setEnabled(false);
}
}
}
void MainWindow::play()
{
QTableView *curTable = tabWidget->currentIndex() ? tblFavorites : tblServerBrowser;
int id = curTable->selectionModel()->currentIndex().row();
if (id < 0)
return;
ServerModel *sm = ((ServerModel*)proxyModel->sourceModel());
int sourceId = proxyModel->mapToSource(proxyModel->index(id, ServerData::ADDR)).row();
ServerInfoDialog infoDialog(sm->myData[sourceId].addr, this);
if (!infoDialog.exec())
return;
if (!infoDialog.isUpdated())
return;
QStringList arguments;
arguments.append(QLatin1String("--connect=") + sm->myData[sourceId].addr.toLatin1());
if (sm->myData[sourceId].GetPassword() == 1)
{
bool ok;
QString passw = QInputDialog::getText(this, tr("Connecting to: ") + sm->myData[sourceId].addr, tr("Password: "),
QLineEdit::Password, "", &ok);
if (!ok)
return;
arguments.append(QLatin1String("--password=") + passw.toLatin1());
}
if (mGameInvoker->startProcess(QLatin1String("tes3mp"), arguments, true))
return qApp->quit();
}
void MainWindow::tabSwitched(int index)
{
if (index == 0)
{
proxyModel->setSourceModel(browser);
actionDelete->setEnabled(false);
}
else
{
proxyModel->setSourceModel(favorites);
}
actionPlay->setEnabled(false);
actionAdd->setEnabled(false);
}
void MainWindow::serverSelected()
{
actionPlay->setEnabled(true);
if (tabWidget->currentIndex() == 0)
actionAdd->setEnabled(true);
if (tabWidget->currentIndex() == 1)
actionDelete->setEnabled(true);
}
void MainWindow::closeEvent(QCloseEvent *event)
{
Files::ConfigurationManager cfgMgr;
QString cfgPath = QString::fromStdString((cfgMgr.getUserConfigPath() / "favorites.dat").string());
QJsonArray saveData;
for (auto server : favorites->myData)
saveData.push_back(server.addr);
QFile file(cfgPath);
if (!file.open(QIODevice::WriteOnly))
{
qDebug() << "Cannot save " << cfgPath;
return;
}
file.write(QJsonDocument(saveData).toJson());
file.close();
}
void MainWindow::loadFavorites()
{
Files::ConfigurationManager cfgMgr;
QString cfgPath = QString::fromStdString((cfgMgr.getUserConfigPath() / "favorites.dat").string());
QFile file(cfgPath);
if (!file.open(QIODevice::ReadOnly))
{
qDebug() << "Cannot open " << cfgPath;
return;
}
QJsonDocument jsonDoc(QJsonDocument::fromJson(file.readAll()));
for (auto server : jsonDoc.array())
addServerAndUpdate(server.toString());
file.close();
}
void MainWindow::notFullSwitch(bool state)
{
proxyModel->filterFullServer(state);
}
void MainWindow::havePlayersSwitch(bool state)
{
proxyModel->filterEmptyServers(state);
}
void MainWindow::noPasswordSwitch(bool state)
{
proxyModel->filterPassworded(state);
}
void MainWindow::maxLatencyChanged(int index)
{
int maxLatency = index * 50;
proxyModel->pingLessThan(maxLatency);
}
void MainWindow::gamemodeChanged(const QString &text)
{
proxyModel->setFilterFixedString(text);
proxyModel->setFilterKeyColumn(ServerData::MODNAME);
}

@ -1,46 +0,0 @@
//
// Created by koncord on 06.01.17.
//
#ifndef NEWLAUNCHER_MAIN_HPP
#define NEWLAUNCHER_MAIN_HPP
#include "ui_Main.h"
#include "ServerModel.hpp"
#include "MySortFilterProxyModel.hpp"
#include <components/process/processinvoker.hpp>
class QueryHelper;
class MainWindow : public QMainWindow, private Ui::MainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow() override;
protected:
void closeEvent(QCloseEvent * event) Q_DECL_OVERRIDE;
void addServerAndUpdate(const QString &addr);
protected slots:
void tabSwitched(int index);
void addServer();
void addServerByIP();
void deleteServer();
void play();
void serverSelected();
void notFullSwitch(bool state);
void havePlayersSwitch(bool state);
void noPasswordSwitch(bool state);
void maxLatencyChanged(int index);
void gamemodeChanged(const QString &text);
private:
QueryHelper *queryHelper;
Process::ProcessInvoker *mGameInvoker;
ServerModel *browser, *favorites;
MySortFilterProxyModel *proxyModel;
void loadFavorites();
};
#endif //NEWLAUNCHER_MAIN_HPP

@ -1,84 +0,0 @@
//
// Created by koncord on 30.01.17.
//
#include "MySortFilterProxyModel.hpp"
#include "ServerModel.hpp"
#include <qdebug.h>
#include <apps/browser/netutils/Utils.hpp>
bool MySortFilterProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const
{
QModelIndex pingIndex = sourceModel()->index(sourceRow, ServerData::PING, sourceParent);
QModelIndex plIndex = sourceModel()->index(sourceRow, ServerData::PLAYERS, sourceParent);
QModelIndex maxPlIndex = sourceModel()->index(sourceRow, ServerData::MAX_PLAYERS, sourceParent);
QModelIndex passwordIndex = sourceModel()->index(sourceRow, ServerData::PASSW, sourceParent);
bool pingOk;
int ping = sourceModel()->data(pingIndex).toInt(&pingOk);
int players = sourceModel()->data(plIndex).toInt();
int maxPlayers = sourceModel()->data(maxPlIndex).toInt();
if (maxPing > 0 && (ping == -1 || ping > maxPing || !pingOk))
return false;
if (filterEmpty && players == 0)
return false;
if (filterFull && players >= maxPlayers)
return false;
if(filterPasswEnabled && sourceModel()->data(passwordIndex).toString() == "Yes")
return false;
return QSortFilterProxyModel::filterAcceptsRow(sourceRow, sourceParent);
}
bool MySortFilterProxyModel::lessThan(const QModelIndex &source_left, const QModelIndex &source_right) const
{
if(sortColumn() == ServerData::PING)
{
bool valid;
int pingright = sourceModel()->data(source_right).toInt(&valid);
pingright = valid ? pingright : PING_UNREACHABLE;
int pingleft = sourceModel()->data(source_left).toInt(&valid);
pingleft = valid ? pingleft : PING_UNREACHABLE;
return pingleft < pingright;
}
else
return QSortFilterProxyModel::lessThan(source_left, source_right);
}
MySortFilterProxyModel::MySortFilterProxyModel(QObject *parent) : QSortFilterProxyModel(parent)
{
filterEmpty = false;
filterFull = false;
filterPasswEnabled = false;
maxPing = 0;
setSortCaseSensitivity(Qt::CaseSensitivity::CaseInsensitive);
}
void MySortFilterProxyModel::filterEmptyServers(bool state)
{
filterEmpty = state;
invalidateFilter();
}
void MySortFilterProxyModel::filterFullServer(bool state)
{
filterFull = state;
invalidateFilter();
}
void MySortFilterProxyModel::pingLessThan(int maxPing)
{
this->maxPing = maxPing;
invalidateFilter();
}
void MySortFilterProxyModel::filterPassworded(bool state)
{
filterPasswEnabled = state;
invalidateFilter();
}

@ -1,29 +0,0 @@
//
// Created by koncord on 30.01.17.
//
#ifndef OPENMW_MYSORTFILTERPROXYMODEL_HPP
#define OPENMW_MYSORTFILTERPROXYMODEL_HPP
#include <QSortFilterProxyModel>
class MySortFilterProxyModel : public QSortFilterProxyModel
{
Q_OBJECT
protected:
bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const Q_DECL_FINAL;
bool lessThan(const QModelIndex &source_left, const QModelIndex &source_right) const Q_DECL_FINAL;
public:
explicit MySortFilterProxyModel(QObject *parent);
void filterFullServer(bool state);
void filterEmptyServers(bool state);
void filterPassworded(bool state);
void pingLessThan(int maxPing);
private:
bool filterEmpty, filterFull, filterPasswEnabled;
int maxPing;
};
#endif //OPENMW_MYSORTFILTERPROXYMODEL_HPP

@ -1,56 +0,0 @@
//
// Created by koncord on 03.05.17.
//
#include "PingHelper.hpp"
#include "ServerModel.hpp"
#include <QDebug>
#include "PingUpdater.hpp"
void PingHelper::Add(int row, const AddrPair &addrPair)
{
pingUpdater->addServer(row, addrPair);
if (!pingThread->isRunning())
pingThread->start();
}
void PingHelper::Reset()
{
//if (pingThread->isRunning())
Stop();
}
void PingHelper::Stop()
{
emit pingUpdater->stop();
}
void PingHelper::SetModel(QAbstractTableModel *model)
{
this->model = model;
}
void PingHelper::update(int row, unsigned ping)
{
model->setData(model->index(row, ServerData::PING), ping);
}
PingHelper &PingHelper::Get()
{
static PingHelper helper;
return helper;
}
PingHelper::PingHelper() : QObject()
{
pingThread = new QThread;
pingUpdater = new PingUpdater;
pingUpdater->moveToThread(pingThread);
connect(pingThread, SIGNAL(started()), pingUpdater, SLOT(process()));
connect(pingUpdater, SIGNAL(start()), pingThread, SLOT(start()));
connect(pingUpdater, SIGNAL(finished()), pingThread, SLOT(quit()));
connect(this, SIGNAL(stop()), pingUpdater, SLOT(stop()));
//connect(pingUpdater, SIGNAL(finished()), pingUpdater, SLOT(deleteLater()));
connect(pingUpdater, SIGNAL(updateModel(int, unsigned)), this, SLOT(update(int, unsigned)));
}

@ -1,42 +0,0 @@
//
// Created by koncord on 03.05.17.
//
#ifndef OPENMW_PINGHELPER_HPP
#define OPENMW_PINGHELPER_HPP
#include <QObject>
#include <QAbstractTableModel>
#include <QThread>
#include "Types.hpp"
class PingUpdater;
class PingHelper : public QObject
{
Q_OBJECT
public:
void Reset();
void Add(int row, const AddrPair &addrPair);
void Stop();
void SetModel(QAbstractTableModel *model);
//void UpdateImmedialy(PingUpdater::AddrPair addrPair);
static PingHelper &Get();
PingHelper(const PingHelper&) = delete;
PingHelper& operator=(const PingHelper&) = delete;
private:
PingHelper();
signals:
void stop();
public slots:
void update(int row, unsigned ping);
private:
QThread *pingThread;
PingUpdater *pingUpdater;
QAbstractTableModel *model;
};
#endif //OPENMW_PINGHELPER_HPP

@ -1,50 +0,0 @@
//
// Created by koncord on 02.05.17.
//
#include "PingUpdater.hpp"
#include "netutils/Utils.hpp"
#include <QDebug>
#include <QModelIndex>
#include <QThread>
void PingUpdater::stop()
{
servers.clear();
run = false;
}
void PingUpdater::addServer(int row, const AddrPair &addr)
{
servers.push_back({row, addr});
run = true;
emit start();
}
void PingUpdater::process()
{
while (run)
{
if (servers.count() == 0)
{
QThread::msleep(1000);
if (servers.count() == 0)
{
qDebug() << "PingUpdater stopped due to inactivity";
run = false;
continue;
}
}
ServerRow server = servers.back();
servers.pop_back();
unsigned ping = PingRakNetServer(server.second.first.toLatin1(), server.second.second);
qDebug() << "Pong from" << server.second.first + "|" + QString::number(server.second.second)
<< ":" << ping << "ms" << "Sizeof servers: " << servers.size();
emit updateModel(server.first, ping);
}
emit finished();
}

@ -1,31 +0,0 @@
//
// Created by koncord on 02.05.17.
//
#ifndef OPENMW_PINGUPDATER_HPP
#define OPENMW_PINGUPDATER_HPP
#include <QObject>
#include <QVector>
#include "Types.hpp"
class PingUpdater : public QObject
{
Q_OBJECT
public:
void addServer(int row, const AddrPair &addrPair);
public slots:
void stop();
void process();
signals:
void start();
void updateModel(int row, unsigned ping);
void finished();
private:
QVector<ServerRow> servers;
bool run;
};
#endif //OPENMW_PINGUPDATER_HPP

@ -1,87 +0,0 @@
//
// Created by koncord on 27.05.17.
//
#include "netutils/QueryClient.hpp"
#include "netutils/Utils.hpp"
#include "QueryHelper.hpp"
#include "PingHelper.hpp"
QueryUpdate *queryUpdate;
QueryHelper::QueryHelper(QAbstractItemModel *model)
{
qRegisterMetaType<QueryData>("QueryData");
queryThread = new QThread;
queryUpdate = new QueryUpdate;
_model = model;
connect(queryThread, SIGNAL(started()), queryUpdate, SLOT(process()));
connect(queryUpdate, SIGNAL(finished()), queryThread, SLOT(quit()));
connect(queryUpdate, &QueryUpdate::finished, [this](){emit finished();});
connect(queryUpdate, SIGNAL(updateModel(const QString&, unsigned short, const QueryData&)),
this, SLOT(update(const QString&, unsigned short, const QueryData&)));
queryUpdate->moveToThread(queryThread);
}
void QueryHelper::refresh()
{
if (!queryThread->isRunning())
{
_model->removeRows(0, _model->rowCount());
PingHelper::Get().Stop();
queryThread->start();
emit started();
}
}
void QueryHelper::terminate()
{
queryThread->terminate();
}
void QueryHelper::update(const QString &addr, unsigned short port, const QueryData& data)
{
ServerModel *model = ((ServerModel*)_model);
model->insertRow(model->rowCount());
int row = model->rowCount() - 1;
QModelIndex mi = model->index(row, ServerData::ADDR);
model->setData(mi, addr + ":" + QString::number(port));
mi = model->index(row, ServerData::PLAYERS);
model->setData(mi, (int)data.players.size());
mi = model->index(row, ServerData::MAX_PLAYERS);
model->setData(mi, data.GetMaxPlayers());
mi = model->index(row, ServerData::HOSTNAME);
model->setData(mi, data.GetName());
mi = model->index(row, ServerData::MODNAME);
model->setData(mi, data.GetGameMode());
mi = model->index(row, ServerData::VERSION);
model->setData(mi, data.GetVersion());
mi = model->index(row, ServerData::PASSW);
model->setData(mi, data.GetPassword() == 1);
mi = model->index(row, ServerData::PING);
model->setData(mi, PING_UNREACHABLE);
PingHelper::Get().Add(row, {addr, port});
}
void QueryUpdate::process()
{
auto data = QueryClient::Get().Query();
if (QueryClient::Get().Status() != ID_MASTER_QUERY)
{
emit finished();
return;
}
for (const auto &server : data)
emit updateModel(server.first.ToString(false), server.first.GetPort(), server.second);
emit finished();
}

@ -1,46 +0,0 @@
//
// Created by koncord on 27.05.17.
//
#ifndef OPENMW_QUERYHELPER_HPP
#define OPENMW_QUERYHELPER_HPP
#include <QObject>
#include <vector>
#include <QAbstractItemModel>
#include <components/openmw-mp/Master/MasterData.hpp>
Q_DECLARE_METATYPE(QueryData)
class QueryHelper : public QObject
{
Q_OBJECT
public:
explicit QueryHelper(QAbstractItemModel *model);
public slots:
void refresh();
void terminate();
private slots:
void update(const QString &addr, unsigned short port, const QueryData& data);
signals:
void finished();
void started();
private:
QThread *queryThread;
QAbstractItemModel *_model;
};
class QueryUpdate : public QObject
{
friend class QueryHelper;
Q_OBJECT
signals:
void finished();
void updateModel(const QString &addr, unsigned short port, const QueryData& data);
public slots:
void process();
};
#endif //OPENMW_QUERYHELPER_HPP

@ -1,107 +0,0 @@
//
// Created by koncord on 07.01.17.
//
#include <apps/browser/netutils/QueryClient.hpp>
#include "qdebug.h"
#include "ServerInfoDialog.hpp"
#include <algorithm>
#include <utility>
#include <QThread>
using namespace std;
using namespace RakNet;
ThrWorker::ThrWorker(ServerInfoDialog *dialog, QString addr, unsigned short port): addr(std::move(addr)), port(port), stopped(false)
{
this->dialog = dialog;
}
void ThrWorker::process()
{
stopped = false;
auto newSD = QueryClient::Get().Update(SystemAddress(addr.toUtf8(), port));
if (dialog != nullptr)
dialog->setData(newSD);
stopped = true;
emit finished();
}
ServerInfoDialog::ServerInfoDialog(const QString &addr, QWidget *parent): QDialog(parent)
{
setupUi(this);
refreshThread = new QThread;
QStringList list = addr.split(':');
worker = new ThrWorker(this, list[0].toLatin1(), list[1].toUShort());
worker->moveToThread(refreshThread);
connect(refreshThread, SIGNAL(started()), worker, SLOT(process()));
connect(worker, SIGNAL(finished()), refreshThread, SLOT(quit()));
connect(refreshThread, SIGNAL(finished()), this, SLOT(refresh()));
connect(btnRefresh, &QPushButton::clicked, [this]{
if (!refreshThread->isRunning())
refreshThread->start();
});
}
ServerInfoDialog::~ServerInfoDialog()
{
worker->dialog = nullptr;
if (!refreshThread->isRunning())
refreshThread->terminate();
}
bool ServerInfoDialog::isUpdated()
{
return sd.first != UNASSIGNED_SYSTEM_ADDRESS;
}
void ServerInfoDialog::setData(std::pair<RakNet::SystemAddress, QueryData> &newSD)
{
sd = newSD;
}
void ServerInfoDialog::refresh()
{
if (sd.first != UNASSIGNED_SYSTEM_ADDRESS)
{
leAddr->setText(sd.first.ToString(true, ':'));
lblName->setText(sd.second.GetName());
int ping = PingRakNetServer(sd.first.ToString(false), sd.first.GetPort());
lblPing->setNum(ping);
btnConnect->setDisabled(ping == PING_UNREACHABLE);
listPlayers->clear();
for (const auto &player : sd.second.players)
listPlayers->addItem(QString::fromStdString(player));
listPlugins->clear();
for (const auto &plugin : sd.second.plugins)
listPlugins->addItem(QString::fromStdString(plugin.name));
listRules->clear();
const static vector<std::string> defaultRules {"gamemode", "maxPlayers", "name", "passw", "players", "version"};
for (auto &rule : sd.second.rules)
{
if (::find(defaultRules.begin(), defaultRules.end(), rule.first) != defaultRules.end())
continue;
QString ruleStr = QString::fromStdString(rule.first) + " : ";
if (rule.second.type == 's')
ruleStr += QString::fromStdString(rule.second.str);
else
ruleStr += QString::number(rule.second.val);
listRules->addItem(ruleStr);
}
lblPlayers->setText(QString::number(sd.second.players.size()) + " / " + QString::number(sd.second.GetMaxPlayers()));
}
}
int ServerInfoDialog::exec()
{
if (!refreshThread->isRunning())
refreshThread->start();
return QDialog::exec();
}

@ -1,51 +0,0 @@
//
// Created by koncord on 07.01.17.
//
#ifndef NEWLAUNCHER_SERVERINFODIALOG_HPP
#define NEWLAUNCHER_SERVERINFODIALOG_HPP
#include "ui_ServerInfo.h"
#include <apps/browser/netutils/Utils.hpp>
#include <RakNetTypes.h>
#include <components/openmw-mp/Master/MasterData.hpp>
class ThrWorker;
class ServerInfoDialog : public QDialog, public Ui::Dialog
{
Q_OBJECT
public:
explicit ServerInfoDialog(const QString &addr, QWidget *parent = nullptr);
~ServerInfoDialog() override;
bool isUpdated();
void setData(std::pair<RakNet::SystemAddress, QueryData> &newSD);
public slots:
void refresh();
int exec() Q_DECL_OVERRIDE;
private:
QThread *refreshThread;
ThrWorker* worker;
std::pair<RakNet::SystemAddress, QueryData> sd;
};
class ThrWorker: public QObject
{
friend class ServerInfoDialog;
Q_OBJECT
public:
ThrWorker(ServerInfoDialog *dialog, QString addr, unsigned short port);
public slots:
void process();
signals:
void finished();
private:
QString addr;
unsigned short port;
bool stopped;
ServerInfoDialog *dialog;
};
#endif //NEWLAUNCHER_SERVERINFODIALOG_HPP

@ -1,191 +0,0 @@
#include <qmessagebox.h>
#include "ServerModel.hpp"
#include <qdebug.h>
#include <apps/browser/netutils/Utils.hpp>
ServerModel::ServerModel(QObject *parent) : QAbstractTableModel(parent)
{
}
/*QHash<int, QByteArray> ServerModel::roleNames() const
{
return roles;
}*/
QVariant ServerModel::data(const QModelIndex &index, int role) const
{
if (!index.isValid())
return QVariant();
if (index.row() < 0 || index.row() > myData.size())
return QVariant();
const ServerData &sd = myData.at(index.row());
if (role == Qt::DisplayRole)
{
QVariant var;
switch (index.column())
{
case ServerData::ADDR:
var = sd.addr;
break;
case ServerData::PASSW:
var = (int)(sd.rules.at("passw").val) == 1 ? "Yes" : "No";
break;
case ServerData::VERSION:
var = QString(sd.rules.at("version").str.c_str());
break;
case ServerData::PLAYERS:
var = (int) sd.rules.at("players").val;
break;
case ServerData::MAX_PLAYERS:
var = (int) sd.rules.at("maxPlayers").val;
break;
case ServerData::HOSTNAME:
var = QString(sd.rules.at("name").str.c_str());
break;
case ServerData::PING:
var = sd.ping == PING_UNREACHABLE ? QVariant("Unreachable") : sd.ping;
break;
case ServerData::MODNAME:
if (sd.rules.at("gamemode").str == "")
var = "default";
else
var = QString(sd.rules.at("gamemode").str.c_str());
break;
}
return var;
}
return QVariant();
}
QVariant ServerModel::headerData(int section, Qt::Orientation orientation, int role) const
{
QVariant var;
if (orientation == Qt::Horizontal)
{
if (role == Qt::SizeHintRole)
{
/*if (section == ServerData::HOSTNAME)
var = QSize(200, 25);*/
}
else if (role == Qt::DisplayRole)
{
switch (section)
{
case ServerData::ADDR:
var = "Address";
break;
case ServerData::PASSW:
var = "Password";
break;
case ServerData::VERSION:
var = "Version";
break;
case ServerData::HOSTNAME:
var = "Host name";
break;
case ServerData::PLAYERS:
var = "Players";
break;
case ServerData::MAX_PLAYERS:
var = "Max players";
break;
case ServerData::PING:
var = "Ping";
break;
case ServerData::MODNAME:
var = "Game mode";
}
}
}
return var;
}
int ServerModel::rowCount(const QModelIndex &parent) const
{
return myData.size();
}
int ServerModel::columnCount(const QModelIndex &parent) const
{
return ServerData::LAST;
}
bool ServerModel::setData(const QModelIndex &index, const QVariant &value, int role)
{
if (index.isValid() && role == Qt::EditRole)
{
int row = index.row();
int col = index.column();
ServerData &sd = myData[row];
bool ok = true;
switch(col)
{
case ServerData::ADDR:
sd.addr = value.toString();
ok = !sd.addr.isEmpty();
break;
case ServerData::PASSW:
sd.SetPassword(value.toBool());
break;
case ServerData::VERSION:
sd.SetVersion(value.toString().toUtf8());
ok = !sd.addr.isEmpty();
break;
case ServerData::PLAYERS:
sd.SetPlayers(value.toInt(&ok));
break;
case ServerData::MAX_PLAYERS:
sd.SetMaxPlayers(value.toInt(&ok));
break;
case ServerData::HOSTNAME:
sd.SetName(value.toString().toUtf8());
ok = !sd.addr.isEmpty();
break;
case ServerData::PING:
sd.ping = value.toInt(&ok);
break;
case ServerData::MODNAME:
sd.SetGameMode(value.toString().toUtf8());
break;
default:
return false;
}
if (ok)
emit(dataChanged(index, index));
return true;
}
return false;
}
bool ServerModel::insertRows(int position, int count, const QModelIndex &index)
{
Q_UNUSED(index);
beginInsertRows(QModelIndex(), position, position + count - 1);
myData.insert(position, count, {});
endInsertRows();
return true;
}
bool ServerModel::removeRows(int position, int count, const QModelIndex &parent)
{
if (count == 0)
return false;
beginRemoveRows(parent, position, position + count - 1);
myData.erase(myData.begin()+position, myData.begin() + position + count);
endRemoveRows();
return true;
}
QModelIndex ServerModel::index(int row, int column, const QModelIndex &parent) const
{
QModelIndex index = QAbstractTableModel::index(row, column, parent);
return index;
}

@ -1,51 +0,0 @@
#ifndef SERVERMODEL_FONTMODEL_HPP
#define SERVERMODEL_FONTMODEL_HPP
#include <QObject>
#include <vector>
#include <QString>
#include <QAbstractTableModel>
#include <components/openmw-mp/Master/MasterData.hpp>
struct ServerData : public QueryData
{
QString addr;
int ping;
enum IDS
{
ADDR,
HOSTNAME,
PLAYERS,
MAX_PLAYERS,
PASSW,
MODNAME,
PING,
VERSION,
LAST
};
};
class ServerModel: public QAbstractTableModel
{
Q_OBJECT
public:
explicit ServerModel(QObject *parent = nullptr);
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const Q_DECL_FINAL;
int rowCount(const QModelIndex &parent = QModelIndex()) const Q_DECL_FINAL;
int columnCount(const QModelIndex &parent) const Q_DECL_FINAL;
bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::EditRole) Q_DECL_FINAL;
bool insertRows(int row, int count, const QModelIndex &index = QModelIndex()) Q_DECL_FINAL;
bool removeRows(int row, int count, const QModelIndex &parent = QModelIndex()) Q_DECL_FINAL;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const Q_DECL_FINAL;
QModelIndex index(int row, int column, const QModelIndex &parent = QModelIndex()) const Q_DECL_FINAL;
public:
//QHash<int, QByteArray> roles;
QVector<ServerData> myData;
};
#endif //SERVERMODEL_FONTMODEL_HPP

@ -1,15 +0,0 @@
//
// Created by koncord on 07.05.17.
//
#ifndef OPENMW_TYPES_HPP
#define OPENMW_TYPES_HPP
#include <QPair>
#include <QString>
typedef QPair <QString, unsigned short> AddrPair;
typedef QPair <int, AddrPair> ServerRow;
#endif //OPENMW_TYPES_HPP

@ -1,53 +0,0 @@
#include <QApplication>
#include <components/settings/settings.hpp>
#include <components/files/configurationmanager.hpp>
#include <apps/browser/netutils/QueryClient.hpp>
#include "MainWindow.hpp"
std::string loadSettings (Settings::Manager & settings)
{
Files::ConfigurationManager mCfgMgr;
// Create the settings manager and load default settings file
const std::string localdefault = (mCfgMgr.getLocalPath() / "tes3mp-client-default.cfg").string();
const std::string globaldefault = (mCfgMgr.getGlobalPath() / "tes3mp-client-default.cfg").string();
// prefer local
if (boost::filesystem::exists(localdefault))
settings.loadDefault(localdefault);
else if (boost::filesystem::exists(globaldefault))
settings.loadDefault(globaldefault);
else
throw std::runtime_error ("No default settings file found! Make sure the file \"tes3mp-client-default.cfg\" was properly installed.");
// load user settings if they exist
const std::string settingspath = (mCfgMgr.getUserConfigPath() / "tes3mp-client.cfg").string();
if (boost::filesystem::exists(settingspath))
settings.loadUser(settingspath);
return settingspath;
}
int main(int argc, char *argv[])
{
Settings::Manager mgr;
loadSettings(mgr);
std::string addr = mgr.getString("address", "Master");
int port = mgr.getInt("port", "Master");
// Is this an attempt to connect to the official master server at the old port? If so,
// redirect it to the correct port for the currently used fork of RakNet
if (Misc::StringUtils::ciEqual(addr, "master.tes3mp.com") && port == 25560)
port = 25561;
// initialize resources, if needed
// Q_INIT_RESOURCE(resfile);
QueryClient::Get().SetServer(addr, port);
QApplication app(argc, argv);
MainWindow d;
d.show();
return app.exec();
}

@ -1,99 +0,0 @@
//
// Created by koncord on 07.01.17.
//
#include <RakPeer.h>
#include <HTTPConnection2.h>
#include <TCPInterface.h>
#include <RakSleep.h>
#include <sstream>
#include "HTTPNetwork.hpp"
using namespace RakNet;
HTTPNetwork::HTTPNetwork(std::string addr, unsigned short port) : address(addr), port(port)
{
httpConnection = HTTPConnection2::GetInstance();
tcpInterface = new TCPInterface;
tcpInterface->Start(0, 64);
tcpInterface->AttachPlugin(httpConnection);
}
HTTPNetwork::~HTTPNetwork()
{
delete tcpInterface;
}
std::string HTTPNetwork::answer()
{
RakNet::SystemAddress sa;
RakNet::Packet *packet;
RakNet::SystemAddress hostReceived;
RakNet::RakString response;
RakNet::RakString transmitted, hostTransmitted;
int contentOffset = 0;
while (true)
{
// This is kind of crappy, but for TCP plugins, always do HasCompletedConnectionAttempt,
// then Receive(), then HasFailedConnectionAttempt(),HasLostConnection()
sa = tcpInterface->HasCompletedConnectionAttempt();
if (sa != RakNet::UNASSIGNED_SYSTEM_ADDRESS)
printf("Connected to master server: %s\n", sa.ToString());
sa = tcpInterface->HasFailedConnectionAttempt();
if (sa != RakNet::UNASSIGNED_SYSTEM_ADDRESS)
{
printf("Failed to connect to master server: %s\n", sa.ToString());
return "FAIL_CONNECT";
}
sa = tcpInterface->HasLostConnection();
if (sa != RakNet::UNASSIGNED_SYSTEM_ADDRESS)
{
printf("Lost connection to master server: %s\n", sa.ToString());
return "LOST_CONNECTION";
}
for (packet = tcpInterface->Receive(); packet; tcpInterface->DeallocatePacket(
packet), packet = tcpInterface->Receive());
if (httpConnection->GetResponse(transmitted, hostTransmitted, response, hostReceived, contentOffset))
{
if (contentOffset < 0)
return "NO_CONTENT"; // no content
tcpInterface->CloseConnection(sa);
return (response.C_String() + contentOffset);
}
RakSleep(30);
}
}
std::string HTTPNetwork::getData(const char *uri)
{
RakNet::RakString createRequest = RakNet::RakString::FormatForGET(uri);
if (!httpConnection->TransmitRequest(createRequest, address.c_str(), port))
return "UNKNOWN_ADDRESS";
return answer();
}
std::string HTTPNetwork::getDataPOST(const char *uri, const char* body, const char* contentType)
{
RakNet::RakString createRequest = RakNet::RakString::FormatForPOST(uri, contentType, body);
if (!httpConnection->TransmitRequest(createRequest, address.c_str(), port))
return "UNKNOWN_ADDRESS";
return answer();
}
std::string HTTPNetwork::getDataPUT(const char *uri, const char* body, const char* contentType)
{
RakNet::RakString createRequest = RakNet::RakString::FormatForPUT(uri, contentType, body);
if (!httpConnection->TransmitRequest(createRequest, address.c_str(), port))
return "UNKNOWN_ADDRESS";
return answer();
}

@ -1,35 +0,0 @@
//
// Created by koncord on 07.01.17.
//
#ifndef NEWLAUNCHER_HTTPNETWORK_HPP
#define NEWLAUNCHER_HTTPNETWORK_HPP
#include <string>
namespace RakNet
{
class TCPInterface;
class HTTPConnection2;
}
class HTTPNetwork
{
public:
HTTPNetwork(std::string addr, unsigned short port);
~HTTPNetwork();
std::string getData(const char *uri);
std::string getDataPOST(const char *uri, const char* body, const char* contentType = "application/json");
std::string getDataPUT(const char *uri, const char* body, const char* contentType = "application/json");
protected:
RakNet::TCPInterface *tcpInterface;
RakNet::HTTPConnection2 *httpConnection;
std::string address;
unsigned short port;
std::string answer();
};
#endif //NEWLAUNCHER_HTTPNETWORK_HPP

@ -1,212 +0,0 @@
//
// Created by koncord on 24.04.17.
//
#include "QueryClient.hpp"
#include <RakSleep.h>
#include <components/openmw-mp/NetworkMessages.hpp>
#include <iostream>
#include <components/openmw-mp/Version.hpp>
#include <qdebug.h>
using namespace RakNet;
using namespace std;
using namespace mwmp;
QueryClient::QueryClient()
{
peer = RakPeerInterface::GetInstance();
pmq = new PacketMasterQuery(peer);
pmu = new PacketMasterUpdate(peer);
RakNet::SocketDescriptor sd;
peer->Startup(8, &sd, 1);
status = -1;
}
QueryClient::~QueryClient()
{
delete pmq;
delete pmu;
RakPeerInterface::DestroyInstance(peer);
}
void QueryClient::SetServer(const string &addr, unsigned short port)
{
masterAddr = SystemAddress(addr.c_str(), port);
}
QueryClient &QueryClient::Get()
{
static QueryClient myInstance;
return myInstance;
}
map<SystemAddress, QueryData> QueryClient::Query()
{
map<SystemAddress, QueryData> query;
BitStream bs;
bs.Write((unsigned char) (ID_MASTER_QUERY));
qDebug() << "Locking mutex in QueryClient::Query()";
mxServers.lock();
status = -1;
int attempts = 3;
do
{
if (Connect() == IS_NOT_CONNECTED)
{
qDebug() << "Unlocking mutex in QueryClient::Query()";
mxServers.unlock();
return query;
}
int code = peer->Send(&bs, HIGH_PRIORITY, RELIABLE_ORDERED, CHANNEL_MASTER, masterAddr, false);
if (code == 0)
{
qDebug() << "Unlocking mutex in QueryClient::Query()";
mxServers.unlock();
return query;
}
pmq->SetServers(&query);
status = GetAnswer(ID_MASTER_QUERY);
RakSleep(100);
}
while(status != ID_MASTER_QUERY && attempts-- > 0);
if(status != ID_MASTER_QUERY)
qDebug() << "Getting query was failed";
qDebug() << "Unlocking mutex in QueryClient::Query()";
peer->CloseConnection(masterAddr, true);
mxServers.unlock();
qDebug() <<"Answer" << (status == ID_MASTER_QUERY ? "ok." : "wrong.");
return query;
}
pair<SystemAddress, QueryData> QueryClient::Update(const RakNet::SystemAddress &addr)
{
qDebug() << "Locking mutex in QueryClient::Update(RakNet::SystemAddress addr)";
pair<SystemAddress, QueryData> server;
BitStream bs;
bs.Write((unsigned char) (ID_MASTER_UPDATE));
bs.Write(addr);
mxServers.lock();
status = -1;
int attempts = 3;
pmu->SetServer(&server);
do
{
if (Connect() == IS_NOT_CONNECTED)
{
qDebug() << IS_NOT_CONNECTED;
qDebug() << "Unlocking mutex in QueryClient::Update(RakNet::SystemAddress addr)";
mxServers.unlock();
return server;
}
peer->Send(&bs, HIGH_PRIORITY, RELIABLE_ORDERED, CHANNEL_MASTER, masterAddr, false);
status = GetAnswer(ID_MASTER_UPDATE);
RakSleep(100);
}
while(status != ID_MASTER_UPDATE && attempts-- > 0);
if(status != ID_MASTER_UPDATE)
qDebug() << "Getting update was failed";
peer->CloseConnection(masterAddr, true);
qDebug() << "Unlocking mutex in QueryClient::Update(RakNet::SystemAddress addr)";
mxServers.unlock();
return server;
}
MASTER_PACKETS QueryClient::GetAnswer(MASTER_PACKETS waitingPacket)
{
RakNet::Packet *packet;
bool update = true;
unsigned char pid = 0;
int id = -1;
while (update)
{
for (packet = peer->Receive(); packet; peer->DeallocatePacket(packet), packet = peer->Receive())
{
BitStream data(packet->data, packet->length, false);
pmq->SetReadStream(&data);
pmu->SetReadStream(&data);
data.Read(pid);
switch(pid)
{
case ID_CONNECTION_LOST:
qDebug() << "ID_CONNECTION_LOST";
case ID_DISCONNECTION_NOTIFICATION:
qDebug() << "Disconnected";
update = false;
break;
case ID_MASTER_QUERY:
qDebug() << "ID_MASTER_QUERY";
if (waitingPacket == ID_MASTER_QUERY)
pmq->Read();
else
qDebug() << "Got wrong packet";
update = false;
id = pid;
break;
case ID_MASTER_UPDATE:
qDebug() << "ID_MASTER_UPDATE";
if (waitingPacket == ID_MASTER_UPDATE)
pmu->Read();
else
qDebug() << "Got wrong packet";
update = false;
id = pid;
break;
case ID_MASTER_ANNOUNCE:
qDebug() << "ID_MASTER_ANNOUNCE";
update = false;
id = pid;
break;
case ID_CONNECTION_REQUEST_ACCEPTED:
qDebug() << "ID_CONNECTION_REQUEST_ACCEPTED";
break;
default:
break;
}
}
RakSleep(500);
}
return (MASTER_PACKETS)(id);
}
ConnectionState QueryClient::Connect()
{
ConnectionAttemptResult car = peer->Connect(masterAddr.ToString(false), masterAddr.GetPort(), TES3MP_MASTERSERVER_PASSW,
strlen(TES3MP_MASTERSERVER_PASSW), nullptr, 0, 5, 500);
while (true)
{
ConnectionState state = peer->GetConnectionState(masterAddr);
switch (state)
{
case IS_CONNECTED:
qDebug() << "Connected";
return IS_CONNECTED;
case IS_NOT_CONNECTED:
case IS_DISCONNECTED:
case IS_SILENTLY_DISCONNECTING:
case IS_DISCONNECTING:
{
qDebug() << "Cannot connect to the master server. Code:"<< state;
return IS_NOT_CONNECTED;
}
case IS_PENDING:
case IS_CONNECTING:
qDebug() << "Pending";
break;
}
RakSleep(500);
}
}
int QueryClient::Status()
{
return status;
}

@ -1,46 +0,0 @@
//
// Created by koncord on 24.04.17.
//
#ifndef OPENMW_QUERYCLIENT_HPP
#define OPENMW_QUERYCLIENT_HPP
#include <string>
#include <RakPeerInterface.h>
#include <components/openmw-mp/Master/PacketMasterQuery.hpp>
#include <components/openmw-mp/Master/PacketMasterUpdate.hpp>
#include <apps/browser/ServerModel.hpp>
#include <mutex>
class QueryClient
{
public:
QueryClient(QueryClient const &) = delete;
QueryClient(QueryClient &&) = delete;
QueryClient &operator=(QueryClient const &) = delete;
QueryClient &operator=(QueryClient &&) = delete;
static QueryClient &Get();
void SetServer(const std::string &addr, unsigned short port);
std::map<RakNet::SystemAddress, QueryData> Query();
std::pair<RakNet::SystemAddress, QueryData> Update(const RakNet::SystemAddress &addr);
int Status();
private:
RakNet::ConnectionState Connect();
MASTER_PACKETS GetAnswer(MASTER_PACKETS packet);
protected:
QueryClient();
~QueryClient();
private:
int status;
RakNet::RakPeerInterface *peer;
RakNet::SystemAddress masterAddr;
mwmp::PacketMasterQuery *pmq;
mwmp::PacketMasterUpdate *pmu;
std::pair<RakNet::SystemAddress, ServerData> server;
std::mutex mxServers;
};
#endif //OPENMW_QUERYCLIENT_HPP

@ -1,167 +0,0 @@
//
// Created by koncord on 07.01.17.
//
#include <RakPeer.h>
#include <MessageIdentifiers.h>
#include <RakSleep.h>
#include <GetTime.h>
#include <sstream>
#include <components/openmw-mp/Version.hpp>
#include "Utils.hpp"
using namespace std;
unsigned int PingRakNetServer(const char *addr, unsigned short port)
{
RakNet::Packet *packet;
bool done = false;
RakNet::TimeMS time = PING_UNREACHABLE;
RakNet::SocketDescriptor socketDescriptor{0, ""};
RakNet::RakPeerInterface *peer = RakNet::RakPeerInterface::GetInstance();
peer->Startup(1, &socketDescriptor, 1);
if (!peer->Ping(addr, port, false))
return time;
RakNet::TimeMS start = RakNet::GetTimeMS();
while (!done)
{
RakNet::TimeMS now = RakNet::GetTimeMS();
if (now - start >= PING_UNREACHABLE)
break;
packet = peer->Receive();
if (!packet)
continue;
switch (packet->data[0])
{
case ID_DISCONNECTION_NOTIFICATION:
case ID_CONNECTION_LOST:
done = true;
break;
case ID_CONNECTED_PING:
case ID_UNCONNECTED_PONG:
{
RakNet::BitStream bsIn(&packet->data[1], packet->length, false);
bsIn.Read(time);
time = now - time;
done = true;
break;
}
default:
break;
}
peer->DeallocatePacket(packet);
}
peer->Shutdown(0);
RakNet::RakPeerInterface::DestroyInstance(peer);
return time > PING_UNREACHABLE ? PING_UNREACHABLE : time;
}
ServerExtendedData getExtendedData(const char *addr, unsigned short port)
{
ServerExtendedData data;
RakNet::SocketDescriptor socketDescriptor = {0, ""};
RakNet::RakPeerInterface *peer = RakNet::RakPeerInterface::GetInstance();
peer->Startup(1, &socketDescriptor, 1);
stringstream sstr;
sstr << TES3MP_VERSION;
sstr << TES3MP_PROTO_VERSION;
std::string msg;
if (peer->Connect(addr, port, sstr.str().c_str(), (int)(sstr.str().size()), nullptr, 0, 3, 500, 0) != RakNet::CONNECTION_ATTEMPT_STARTED)
msg = "Connection attempt failed.\n";
int queue = 0;
while (queue == 0)
{
for (RakNet::Packet *packet = peer->Receive(); packet; peer->DeallocatePacket(
packet), packet = peer->Receive())
{
switch (packet->data[0])
{
case ID_CONNECTION_ATTEMPT_FAILED:
{
msg = "Connection failed.\n"
"Either the IP address is wrong or a firewall on either system is blocking\n"
"UDP packets on the port you have chosen.";
queue = -1;
break;
}
case ID_INVALID_PASSWORD:
{
msg = "Connection failed.\n"
"The client or server is outdated.\n";
queue = -1;
break;
}
case ID_CONNECTION_REQUEST_ACCEPTED:
{
msg = "Connection accepted.\n";
queue = 1;
break;
}
case ID_DISCONNECTION_NOTIFICATION:
throw runtime_error("ID_DISCONNECTION_NOTIFICATION.\n");
case ID_CONNECTION_BANNED:
throw runtime_error("ID_CONNECTION_BANNED.\n");
case ID_CONNECTION_LOST:
throw runtime_error("ID_CONNECTION_LOST.\n");
default:
printf("Connection message with identifier %i has arrived in initialization.\n", packet->data[0]);
}
}
}
puts(msg.c_str());
if (queue == -1) // connection is failed
return data;
{
RakNet::BitStream bs;
bs.Write((unsigned char) (ID_USER_PACKET_ENUM + 1));
peer->Send(&bs, HIGH_PRIORITY, RELIABLE_ORDERED, 0, RakNet::UNASSIGNED_SYSTEM_ADDRESS, true);
}
RakNet::Packet *packet;
bool done = false;
while (!done)
{
for (packet = peer->Receive(); packet; peer->DeallocatePacket(packet), packet = peer->Receive())
{
if (packet->data[0] == (ID_USER_PACKET_ENUM + 1))
{
RakNet::BitStream bs(packet->data, packet->length, false);
bs.IgnoreBytes(1);
size_t length = 0;
bs.Read(length);
for (size_t i = 0; i < length; i++)
{
RakNet::RakString str;
bs.Read(str);
data.players.emplace_back(str.C_String());
}
bs.Read(length);
for (size_t i = 0; i < length; i++)
{
RakNet::RakString str;
bs.Read(str);
data.plugins.emplace_back(str.C_String());
}
done = true;
}
}
}
peer->Shutdown(0);
RakSleep(10);
RakNet::RakPeerInterface::DestroyInstance(peer);
return data;
}

@ -1,24 +0,0 @@
//
// Created by koncord on 07.01.17.
//
#ifndef NEWLAUNCHER_PING_HPP
#define NEWLAUNCHER_PING_HPP
#include <vector>
#include <string>
#define PING_UNREACHABLE 999
unsigned int PingRakNetServer(const char *addr, unsigned short port);
struct ServerExtendedData
{
std::vector<std::string> players;
std::vector<std::string> plugins;
};
ServerExtendedData getExtendedData(const char *addr, unsigned short port);
#endif //NEWLAUNCHER_PING_HPP

@ -4,7 +4,7 @@ set(BSATOOL
source_group(apps\\bsatool FILES ${BSATOOL}) source_group(apps\\bsatool FILES ${BSATOOL})
# Main executable # Main executable
openmw_add_executable(bsatool add_executable(bsatool
${BSATOOL} ${BSATOOL}
) )

@ -1,6 +1,7 @@
#include <iostream> #include <iostream>
#include <iomanip> #include <iomanip>
#include <vector> #include <vector>
#include <exception>
#include <boost/program_options.hpp> #include <boost/program_options.hpp>
#include <boost/filesystem.hpp> #include <boost/filesystem.hpp>

@ -8,7 +8,7 @@ set(ESMTOOL
source_group(apps\\esmtool FILES ${ESMTOOL}) source_group(apps\\esmtool FILES ${ESMTOOL})
# Main executable # Main executable
openmw_add_executable(esmtool add_executable(esmtool
${ESMTOOL} ${ESMTOOL}
) )

@ -5,7 +5,6 @@
#include <map> #include <map>
#include <set> #include <set>
#include <fstream> #include <fstream>
#include <cmath>
#include <boost/program_options.hpp> #include <boost/program_options.hpp>
@ -355,12 +354,12 @@ int load(Arguments& info)
esm.getRecHeader(flags); esm.getRecHeader(flags);
EsmTool::RecordBase *record = EsmTool::RecordBase::create(n); EsmTool::RecordBase *record = EsmTool::RecordBase::create(n);
if (record == 0) if (record == 0)
{ {
if (std::find(skipped.begin(), skipped.end(), n.intval) == skipped.end()) if (std::find(skipped.begin(), skipped.end(), n.val) == skipped.end())
{ {
std::cout << "Skipping " << n.toString() << " records." << std::endl; std::cout << "Skipping " << n.toString() << " records." << std::endl;
skipped.push_back(n.intval); skipped.push_back(n.val);
} }
esm.skipRecord(); esm.skipRecord();
@ -392,20 +391,20 @@ int load(Arguments& info)
record->print(); record->print();
} }
if (record->getType().intval == ESM::REC_CELL && loadCells && interested) if (record->getType().val == ESM::REC_CELL && loadCells && interested)
{ {
loadCell(record->cast<ESM::Cell>()->get(), esm, info); loadCell(record->cast<ESM::Cell>()->get(), esm, info);
} }
if (save) if (save)
{ {
info.data.mRecords.push_back(record); info.data.mRecords.push_back(record);
} }
else else
{ {
delete record; delete record;
} }
++info.data.mRecordStats[n.intval]; ++info.data.mRecordStats[n.val];
} }
} catch(std::exception &e) { } catch(std::exception &e) {
@ -443,18 +442,23 @@ int clone(Arguments& info)
size_t recordCount = info.data.mRecords.size(); size_t recordCount = info.data.mRecords.size();
int digitCount = 1; // For a nicer output int digitCount = 1; // For a nicer output
if (recordCount > 0) if (recordCount > 9) ++digitCount;
digitCount = (int)std::log10(recordCount) + 1; if (recordCount > 99) ++digitCount;
if (recordCount > 999) ++digitCount;
if (recordCount > 9999) ++digitCount;
if (recordCount > 99999) ++digitCount;
if (recordCount > 999999) ++digitCount;
std::cout << "Loaded " << recordCount << " records:" << std::endl << std::endl; std::cout << "Loaded " << recordCount << " records:" << std::endl << std::endl;
ESM::NAME name;
int i = 0; int i = 0;
typedef std::map<int, int> Stats; typedef std::map<int, int> Stats;
Stats &stats = info.data.mRecordStats; Stats &stats = info.data.mRecordStats;
for (Stats::iterator it = stats.begin(); it != stats.end(); ++it) for (Stats::iterator it = stats.begin(); it != stats.end(); ++it)
{ {
ESM::NAME name; name.val = it->first;
name.intval = it->first;
int amount = it->second; int amount = it->second;
std::cout << std::setw(digitCount) << amount << " " << name.toString() << " "; std::cout << std::setw(digitCount) << amount << " " << name.toString() << " ";
@ -487,12 +491,12 @@ int clone(Arguments& info)
for (Records::iterator it = records.begin(); it != records.end() && i > 0; ++it) for (Records::iterator it = records.begin(); it != records.end() && i > 0; ++it)
{ {
EsmTool::RecordBase *record = *it; EsmTool::RecordBase *record = *it;
const ESM::NAME& typeName = record->getType(); name.val = record->getType().val;
esm.startRecord(typeName.toString(), record->getFlags()); esm.startRecord(name.toString(), record->getFlags());
record->save(esm); record->save(esm);
if (typeName.intval == ESM::REC_CELL) { if (name.val == ESM::REC_CELL) {
ESM::Cell *ptr = &record->cast<ESM::Cell>()->get(); ESM::Cell *ptr = &record->cast<ESM::Cell>()->get();
if (!info.data.mCellRefs[ptr].empty()) { if (!info.data.mCellRefs[ptr].empty()) {
typedef std::deque<std::pair<ESM::CellRef, bool> > RefList; typedef std::deque<std::pair<ESM::CellRef, bool> > RefList;
@ -504,7 +508,7 @@ int clone(Arguments& info)
} }
} }
esm.endRecord(typeName.toString()); esm.endRecord(name.toString());
saved++; saved++;
int perc = (int)((saved / (float)recordCount)*100); int perc = (int)((saved / (float)recordCount)*100);

@ -11,6 +11,7 @@
#include <components/esm/loadrace.hpp> #include <components/esm/loadrace.hpp>
#include <components/esm/loadspel.hpp> #include <components/esm/loadspel.hpp>
#include <components/esm/loadweap.hpp> #include <components/esm/loadweap.hpp>
#include <components/esm/aipackage.hpp>
#include <boost/format.hpp> #include <boost/format.hpp>

@ -179,7 +179,7 @@ RecordBase::create(ESM::NAME type)
{ {
RecordBase *record = 0; RecordBase *record = 0;
switch (type.intval) { switch (type.val) {
case ESM::REC_ACTI: case ESM::REC_ACTI:
{ {
record = new EsmTool::Record<ESM::Activator>; record = new EsmTool::Record<ESM::Activator>;
@ -494,7 +494,7 @@ void Record<ESM::Book>::print()
std::cout << " Weight: " << mData.mData.mWeight << std::endl; std::cout << " Weight: " << mData.mData.mWeight << std::endl;
std::cout << " Value: " << mData.mData.mValue << std::endl; std::cout << " Value: " << mData.mData.mValue << std::endl;
std::cout << " IsScroll: " << mData.mData.mIsScroll << std::endl; std::cout << " IsScroll: " << mData.mData.mIsScroll << std::endl;
std::cout << " SkillId: " << mData.mData.mSkillId << std::endl; std::cout << " SkillID: " << mData.mData.mSkillID << std::endl;
std::cout << " Enchantment Points: " << mData.mData.mEnchant << std::endl; std::cout << " Enchantment Points: " << mData.mData.mEnchant << std::endl;
if (mPrintPlain) if (mPrintPlain)
{ {
@ -694,7 +694,7 @@ void Record<ESM::Dialogue>::print()
// loads, rather than loading and then dumping. :-( Anyone mind if // loads, rather than loading and then dumping. :-( Anyone mind if
// I change this? // I change this?
ESM::Dialogue::InfoContainer::iterator iit; ESM::Dialogue::InfoContainer::iterator iit;
for (iit = mData.mInfo.begin(); iit != mData.mInfo.end(); ++iit) for (iit = mData.mInfo.begin(); iit != mData.mInfo.end(); iit++)
std::cout << "INFO!" << iit->mId << std::endl; std::cout << "INFO!" << iit->mId << std::endl;
} }
@ -1040,47 +1040,45 @@ void Record<ESM::NPC>::print()
if (mData.mNpdtType == ESM::NPC::NPC_WITH_AUTOCALCULATED_STATS) if (mData.mNpdtType == ESM::NPC::NPC_WITH_AUTOCALCULATED_STATS)
{ {
std::cout << " Level: " << mData.mNpdt.mLevel << std::endl; std::cout << " Level: " << mData.mNpdt12.mLevel << std::endl;
std::cout << " Reputation: " << (int)mData.mNpdt.mReputation << std::endl; std::cout << " Reputation: " << (int)mData.mNpdt12.mReputation << std::endl;
std::cout << " Disposition: " << (int)mData.mNpdt.mDisposition << std::endl; std::cout << " Disposition: " << (int)mData.mNpdt12.mDisposition << std::endl;
std::cout << " Rank: " << (int)mData.mNpdt.mRank << std::endl; std::cout << " Rank: " << (int)mData.mNpdt12.mRank << std::endl;
//Why do we want to print these fields? They are padding in the struct and contain std::cout << " Unknown1: "
// nothing of real value. Now we don't deal with NPDTstruct12 in runtime either... << (unsigned int)((unsigned char)mData.mNpdt12.mUnknown1) << std::endl;
//std::cout << " Unknown1: " std::cout << " Unknown2: "
// << (unsigned int)((unsigned char)mData.mNpdt12.mUnknown1) << std::endl; << (unsigned int)((unsigned char)mData.mNpdt12.mUnknown2) << std::endl;
//std::cout << " Unknown2: " std::cout << " Unknown3: "
// << (unsigned int)((unsigned char)mData.mNpdt12.mUnknown2) << std::endl; << (unsigned int)((unsigned char)mData.mNpdt12.mUnknown3) << std::endl;
//std::cout << " Unknown3: " std::cout << " Gold: " << mData.mNpdt12.mGold << std::endl;
// << (unsigned int)((unsigned char)mData.mNpdt12.mUnknown3) << std::endl;
std::cout << " Gold: " << mData.mNpdt.mGold << std::endl;
} }
else { else {
std::cout << " Level: " << mData.mNpdt.mLevel << std::endl; std::cout << " Level: " << mData.mNpdt52.mLevel << std::endl;
std::cout << " Reputation: " << (int)mData.mNpdt.mReputation << std::endl; std::cout << " Reputation: " << (int)mData.mNpdt52.mReputation << std::endl;
std::cout << " Disposition: " << (int)mData.mNpdt.mDisposition << std::endl; std::cout << " Disposition: " << (int)mData.mNpdt52.mDisposition << std::endl;
std::cout << " Rank: " << (int)mData.mNpdt.mRank << std::endl; std::cout << " Rank: " << (int)mData.mNpdt52.mRank << std::endl;
std::cout << " FactionID: " << (int)mData.mNpdt.mFactionID << std::endl; std::cout << " FactionID: " << (int)mData.mNpdt52.mFactionID << std::endl;
std::cout << " Attributes:" << std::endl; std::cout << " Attributes:" << std::endl;
std::cout << " Strength: " << (int)mData.mNpdt.mStrength << std::endl; std::cout << " Strength: " << (int)mData.mNpdt52.mStrength << std::endl;
std::cout << " Intelligence: " << (int)mData.mNpdt.mIntelligence << std::endl; std::cout << " Intelligence: " << (int)mData.mNpdt52.mIntelligence << std::endl;
std::cout << " Willpower: " << (int)mData.mNpdt.mWillpower << std::endl; std::cout << " Willpower: " << (int)mData.mNpdt52.mWillpower << std::endl;
std::cout << " Agility: " << (int)mData.mNpdt.mAgility << std::endl; std::cout << " Agility: " << (int)mData.mNpdt52.mAgility << std::endl;
std::cout << " Speed: " << (int)mData.mNpdt.mSpeed << std::endl; std::cout << " Speed: " << (int)mData.mNpdt52.mSpeed << std::endl;
std::cout << " Endurance: " << (int)mData.mNpdt.mEndurance << std::endl; std::cout << " Endurance: " << (int)mData.mNpdt52.mEndurance << std::endl;
std::cout << " Personality: " << (int)mData.mNpdt.mPersonality << std::endl; std::cout << " Personality: " << (int)mData.mNpdt52.mPersonality << std::endl;
std::cout << " Luck: " << (int)mData.mNpdt.mLuck << std::endl; std::cout << " Luck: " << (int)mData.mNpdt52.mLuck << std::endl;
std::cout << " Skills:" << std::endl; std::cout << " Skills:" << std::endl;
for (int i = 0; i != ESM::Skill::Length; i++) for (int i = 0; i != ESM::Skill::Length; i++)
std::cout << " " << skillLabel(i) << ": " std::cout << " " << skillLabel(i) << ": "
<< (int)(mData.mNpdt.mSkills[i]) << std::endl; << (int)(mData.mNpdt52.mSkills[i]) << std::endl;
std::cout << " Health: " << mData.mNpdt.mHealth << std::endl; std::cout << " Health: " << mData.mNpdt52.mHealth << std::endl;
std::cout << " Magicka: " << mData.mNpdt.mMana << std::endl; std::cout << " Magicka: " << mData.mNpdt52.mMana << std::endl;
std::cout << " Fatigue: " << mData.mNpdt.mFatigue << std::endl; std::cout << " Fatigue: " << mData.mNpdt52.mFatigue << std::endl;
std::cout << " Unknown: " << (int)mData.mNpdt.mUnknown << std::endl; std::cout << " Unknown: " << (int)mData.mNpdt52.mUnknown << std::endl;
std::cout << " Gold: " << mData.mNpdt.mGold << std::endl; std::cout << " Gold: " << mData.mNpdt52.mGold << std::endl;
} }
std::vector<ESM::ContItem>::iterator cit; std::vector<ESM::ContItem>::iterator cit;
@ -1125,7 +1123,7 @@ void Record<ESM::Pathgrid>::print()
int i = 0; int i = 0;
ESM::Pathgrid::PointList::iterator pit; ESM::Pathgrid::PointList::iterator pit;
for (pit = mData.mPoints.begin(); pit != mData.mPoints.end(); ++pit) for (pit = mData.mPoints.begin(); pit != mData.mPoints.end(); pit++)
{ {
std::cout << " Point[" << i << "]:" << std::endl; std::cout << " Point[" << i << "]:" << std::endl;
std::cout << " Coordinates: (" << pit->mX << "," std::cout << " Coordinates: (" << pit->mX << ","
@ -1137,7 +1135,7 @@ void Record<ESM::Pathgrid>::print()
} }
i = 0; i = 0;
ESM::Pathgrid::EdgeList::iterator eit; ESM::Pathgrid::EdgeList::iterator eit;
for (eit = mData.mEdges.begin(); eit != mData.mEdges.end(); ++eit) for (eit = mData.mEdges.begin(); eit != mData.mEdges.end(); eit++)
{ {
std::cout << " Edge[" << i << "]: " << eit->mV0 << " -> " << eit->mV1 << std::endl; std::cout << " Edge[" << i << "]: " << eit->mV0 << " -> " << eit->mV1 << std::endl;
if (eit->mV0 >= mData.mData.mS2 || eit->mV1 >= mData.mData.mS2) if (eit->mV0 >= mData.mData.mS2 || eit->mV1 >= mData.mData.mS2)

@ -16,8 +16,6 @@ set(ESSIMPORTER_FILES
importjour.cpp importjour.cpp
importscri.cpp importscri.cpp
importscpt.cpp importscpt.cpp
importproj.cpp
importsplm.cpp
importercontext.cpp importercontext.cpp
converter.cpp converter.cpp
convertacdt.cpp convertacdt.cpp
@ -30,7 +28,7 @@ set(ESSIMPORTER_FILES
convertplayer.cpp convertplayer.cpp
) )
openmw_add_executable(openmw-essimporter add_executable(openmw-essimporter
${ESSIMPORTER_FILES} ${ESSIMPORTER_FILES}
) )
@ -44,7 +42,3 @@ if (BUILD_WITH_CODE_COVERAGE)
add_definitions (--coverage) add_definitions (--coverage)
target_link_libraries(openmw-essimporter gcov) target_link_libraries(openmw-essimporter gcov)
endif() endif()
if (WIN32)
INSTALL(TARGETS openmw-essimporter RUNTIME DESTINATION ".")
endif(WIN32)

@ -1,9 +1,3 @@
#include <string>
#include <iostream>
#include <limits>
#include <components/misc/stringops.hpp>
#include "convertacdt.hpp" #include "convertacdt.hpp"
namespace ESSImport namespace ESSImport
@ -55,49 +49,4 @@ namespace ESSImport
npcStats.mTimeToStartDrowning = actorData.mACDT.mBreathMeter; npcStats.mTimeToStartDrowning = actorData.mACDT.mBreathMeter;
} }
void convertANIS (const ANIS& anis, ESM::AnimationState& state)
{
static const char* animGroups[] =
{
"Idle", "Idle2", "Idle3", "Idle4", "Idle5", "Idle6", "Idle7", "Idle8", "Idle9", "Idlehh", "Idle1h", "Idle2c",
"Idle2w", "IdleSwim", "IdleSpell", "IdleCrossbow", "IdleSneak", "IdleStorm", "Torch", "Hit1", "Hit2", "Hit3",
"Hit4", "Hit5", "SwimHit1", "SwimHit2", "SwimHit3", "Death1", "Death2", "Death3", "Death4", "Death5",
"DeathKnockDown", "DeathKnockOut", "KnockDown", "KnockOut", "SwimDeath", "SwimDeath2", "SwimDeath3",
"SwimDeathKnockDown", "SwimDeathKnockOut", "SwimKnockOut", "SwimKnockDown", "SwimWalkForward",
"SwimWalkBack", "SwimWalkLeft", "SwimWalkRight", "SwimRunForward", "SwimRunBack", "SwimRunLeft",
"SwimRunRight", "SwimTurnLeft", "SwimTurnRight", "WalkForward", "WalkBack", "WalkLeft", "WalkRight",
"TurnLeft", "TurnRight", "RunForward", "RunBack", "RunLeft", "RunRight", "SneakForward", "SneakBack",
"SneakLeft", "SneakRight", "Jump", "WalkForwardhh", "WalkBackhh", "WalkLefthh", "WalkRighthh",
"TurnLefthh", "TurnRighthh", "RunForwardhh", "RunBackhh", "RunLefthh", "RunRighthh", "SneakForwardhh",
"SneakBackhh", "SneakLefthh", "SneakRighthh", "Jumphh", "WalkForward1h", "WalkBack1h", "WalkLeft1h",
"WalkRight1h", "TurnLeft1h", "TurnRight1h", "RunForward1h", "RunBack1h", "RunLeft1h", "RunRight1h",
"SneakForward1h", "SneakBack1h", "SneakLeft1h", "SneakRight1h", "Jump1h", "WalkForward2c", "WalkBack2c",
"WalkLeft2c", "WalkRight2c", "TurnLeft2c", "TurnRight2c", "RunForward2c", "RunBack2c", "RunLeft2c",
"RunRight2c", "SneakForward2c", "SneakBack2c", "SneakLeft2c", "SneakRight2c", "Jump2c", "WalkForward2w",
"WalkBack2w", "WalkLeft2w", "WalkRight2w", "TurnLeft2w", "TurnRight2w", "RunForward2w", "RunBack2w",
"RunLeft2w", "RunRight2w", "SneakForward2w", "SneakBack2w", "SneakLeft2w", "SneakRight2w", "Jump2w",
"SpellCast", "SpellTurnLeft", "SpellTurnRight", "Attack1", "Attack2", "Attack3", "SwimAttack1",
"SwimAttack2", "SwimAttack3", "HandToHand", "Crossbow", "BowAndArrow", "ThrowWeapon", "WeaponOneHand",
"WeaponTwoHand", "WeaponTwoWide", "Shield", "PickProbe", "InventoryHandToHand", "InventoryWeaponOneHand",
"InventoryWeaponTwoHand", "InventoryWeaponTwoWide"
};
if (anis.mGroupIndex < (sizeof(animGroups) / sizeof(*animGroups)))
{
std::string group(animGroups[anis.mGroupIndex]);
Misc::StringUtils::lowerCaseInPlace(group);
ESM::AnimationState::ScriptedAnimation scriptedAnim;
scriptedAnim.mGroup = group;
scriptedAnim.mTime = anis.mTime;
scriptedAnim.mAbsolute = true;
// Neither loop count nor queueing seems to be supported by the ess format.
scriptedAnim.mLoopCount = std::numeric_limits<size_t>::max();
state.mScriptedAnims.push_back(scriptedAnim);
}
else
// TODO: Handle 0xFF index, which seems to be used for finished animations.
std::cerr << "unknown animation group index: " << static_cast<unsigned int>(anis.mGroupIndex) << std::endl;
}
} }

@ -4,7 +4,6 @@
#include <components/esm/creaturestats.hpp> #include <components/esm/creaturestats.hpp>
#include <components/esm/npcstats.hpp> #include <components/esm/npcstats.hpp>
#include <components/esm/loadskil.hpp> #include <components/esm/loadskil.hpp>
#include <components/esm/animationstate.hpp>
#include "importacdt.hpp" #include "importacdt.hpp"
@ -19,8 +18,6 @@ namespace ESSImport
void convertACSC (const ACSC& acsc, ESM::CreatureStats& cStats); void convertACSC (const ACSC& acsc, ESM::CreatureStats& cStats);
void convertNpcData (const ActorData& actorData, ESM::NpcStats& npcStats); void convertNpcData (const ActorData& actorData, ESM::NpcStats& npcStats);
void convertANIS (const ANIS& anis, ESM::AnimationState& state);
} }
#endif #endif

@ -1,7 +1,6 @@
#include "converter.hpp" #include "converter.hpp"
#include <stdexcept> #include <stdexcept>
#include <algorithm>
#include <osgDB/WriteFile> #include <osgDB/WriteFile>
@ -35,9 +34,6 @@ namespace
objstate.mCount = 0; objstate.mCount = 0;
convertSCRI(cellref.mSCRI, objstate.mLocals); convertSCRI(cellref.mSCRI, objstate.mLocals);
objstate.mHasLocals = !objstate.mLocals.mVariables.empty(); objstate.mHasLocals = !objstate.mLocals.mVariables.empty();
if (cellref.mHasANIS)
convertANIS(cellref.mANIS, objstate.mAnimationState);
} }
bool isIndexedRefId(const std::string& indexedRefId) bool isIndexedRefId(const std::string& indexedRefId)
@ -54,36 +50,6 @@ namespace
return true; return true;
return false; return false;
} }
void splitIndexedRefId(const std::string& indexedRefId, int& refIndex, std::string& refId)
{
std::stringstream stream;
stream << std::hex << indexedRefId.substr(indexedRefId.size()-8,8);
stream >> refIndex;
refId = indexedRefId.substr(0,indexedRefId.size()-8);
}
int convertActorId(const std::string& indexedRefId, ESSImport::Context& context)
{
if (isIndexedRefId(indexedRefId))
{
int refIndex;
std::string refId;
splitIndexedRefId(indexedRefId, refIndex, refId);
auto it = context.mActorIdMap.find(std::make_pair(refIndex, refId));
if (it == context.mActorIdMap.end())
return -1;
return it->second;
}
else if (indexedRefId == "PlayerSaveGame")
{
return context.mPlayer.mObject.mCreatureStats.mActorId;
}
return -1;
}
} }
namespace ESSImport namespace ESSImport
@ -168,7 +134,7 @@ namespace ESSImport
osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("png"); osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("png");
if (!readerwriter) if (!readerwriter)
{ {
std::cerr << "Error: can't write global map image, no png readerwriter found" << std::endl; std::cerr << "can't write global map image, no png readerwriter found" << std::endl;
return; return;
} }
@ -177,7 +143,7 @@ namespace ESSImport
osgDB::ReaderWriter::WriteResult result = readerwriter->writeImage(*image2, ostream); osgDB::ReaderWriter::WriteResult result = readerwriter->writeImage(*image2, ostream);
if (!result.success()) if (!result.success())
{ {
std::cerr << "Error: can't write global map image: " << result.message() << " code " << result.status() << std::endl; std::cerr << "can't write global map image: " << result.message() << " code " << result.status() << std::endl;
return; return;
} }
@ -353,9 +319,12 @@ namespace ESSImport
} }
else else
{ {
std::stringstream stream;
stream << std::hex << cellref.mIndexedRefId.substr(cellref.mIndexedRefId.size()-8,8);
int refIndex; int refIndex;
splitIndexedRefId(cellref.mIndexedRefId, refIndex, out.mRefID); stream >> refIndex;
out.mRefID = cellref.mIndexedRefId.substr(0,cellref.mIndexedRefId.size()-8);
std::string idLower = Misc::StringUtils::lowerCase(out.mRefID); std::string idLower = Misc::StringUtils::lowerCase(out.mRefID);
std::map<std::pair<int, std::string>, NPCC>::const_iterator npccIt = mContext->mNpcChanges.find( std::map<std::pair<int, std::string>, NPCC>::const_iterator npccIt = mContext->mNpcChanges.find(
@ -375,10 +344,6 @@ namespace ESSImport
convertNpcData(cellref, objstate.mNpcStats); convertNpcData(cellref, objstate.mNpcStats);
convertNPCC(npccIt->second, objstate); convertNPCC(npccIt->second, objstate);
convertCellRef(cellref, objstate); convertCellRef(cellref, objstate);
objstate.mCreatureStats.mActorId = mContext->generateActorId();
mContext->mActorIdMap.insert(std::make_pair(std::make_pair(refIndex, out.mRefID), objstate.mCreatureStats.mActorId));
esm.writeHNT ("OBJE", ESM::REC_NPC_); esm.writeHNT ("OBJE", ESM::REC_NPC_);
objstate.save(esm); objstate.save(esm);
continue; continue;
@ -415,10 +380,6 @@ namespace ESSImport
convertACSC(cellref.mACSC, objstate.mCreatureStats); convertACSC(cellref.mACSC, objstate.mCreatureStats);
convertCREC(crecIt->second, objstate); convertCREC(crecIt->second, objstate);
convertCellRef(cellref, objstate); convertCellRef(cellref, objstate);
objstate.mCreatureStats.mActorId = mContext->generateActorId();
mContext->mActorIdMap.insert(std::make_pair(std::make_pair(refIndex, out.mRefID), objstate.mCreatureStats.mActorId));
esm.writeHNT ("OBJE", ESM::REC_CREA); esm.writeHNT ("OBJE", ESM::REC_CREA);
objstate.save(esm); objstate.save(esm);
continue; continue;
@ -449,73 +410,4 @@ namespace ESSImport
} }
} }
void ConvertPROJ::read(ESM::ESMReader& esm)
{
mProj.load(esm);
}
void ConvertPROJ::write(ESM::ESMWriter& esm)
{
for (const PROJ::PNAM& pnam : mProj.mProjectiles)
{
if (!pnam.isMagic())
{
ESM::ProjectileState out;
convertBaseState(out, pnam);
out.mBowId = pnam.mBowId.toString();
out.mVelocity = pnam.mVelocity;
out.mAttackStrength = pnam.mAttackStrength;
esm.startRecord(ESM::REC_PROJ);
out.save(esm);
esm.endRecord(ESM::REC_PROJ);
}
else
{
ESM::MagicBoltState out;
convertBaseState(out, pnam);
auto it = std::find_if(mContext->mActiveSpells.begin(), mContext->mActiveSpells.end(),
[&pnam](const SPLM::ActiveSpell& spell) -> bool { return spell.mIndex == pnam.mSplmIndex; });
if (it == mContext->mActiveSpells.end())
{
std::cerr << "Warning: Skipped conversion for magic projectile \"" << pnam.mArrowId.toString() << "\" (invalid spell link)" << std::endl;
continue;
}
out.mSpellId = it->mSPDT.mId.toString();
out.mSpeed = pnam.mSpeed * 0.001f; // not sure where this factor comes from
esm.startRecord(ESM::REC_MPRJ);
out.save(esm);
esm.endRecord(ESM::REC_MPRJ);
}
}
}
void ConvertPROJ::convertBaseState(ESM::BaseProjectileState& base, const PROJ::PNAM& pnam)
{
base.mId = pnam.mArrowId.toString();
base.mPosition = pnam.mPosition;
osg::Quat orient;
orient.makeRotate(osg::Vec3f(0,1,0), pnam.mVelocity);
base.mOrientation = orient;
base.mActorId = convertActorId(pnam.mActorId.toString(), *mContext);
}
void ConvertSPLM::read(ESM::ESMReader& esm)
{
mSPLM.load(esm);
mContext->mActiveSpells = mSPLM.mActiveSpells;
}
void ConvertSPLM::write(ESM::ESMWriter& esm)
{
std::cerr << "Warning: Skipped active spell conversion (not implemented)" << std::endl;
}
} }

@ -22,7 +22,6 @@
#include <components/esm/globalscript.hpp> #include <components/esm/globalscript.hpp>
#include <components/esm/queststate.hpp> #include <components/esm/queststate.hpp>
#include <components/esm/stolenitems.hpp> #include <components/esm/stolenitems.hpp>
#include <components/esm/projectilestate.hpp>
#include "importcrec.hpp" #include "importcrec.hpp"
#include "importcntc.hpp" #include "importcntc.hpp"
@ -36,8 +35,6 @@
#include "importques.hpp" #include "importques.hpp"
#include "importjour.hpp" #include "importjour.hpp"
#include "importscpt.hpp" #include "importscpt.hpp"
#include "importproj.h"
#include "importsplm.h"
#include "convertacdt.hpp" #include "convertacdt.hpp"
#include "convertnpcc.hpp" #include "convertnpcc.hpp"
@ -122,9 +119,9 @@ public:
} }
else else
{ {
mContext->mPlayer.mObject.mCreatureStats.mLevel = npc.mNpdt.mLevel; mContext->mPlayer.mObject.mCreatureStats.mLevel = npc.mNpdt52.mLevel;
mContext->mPlayerBase = npc; mContext->mPlayerBase = npc;
ESM::SpellState::SpellParams empty; std::map<const int, float> empty;
// FIXME: player start spells and birthsign spells aren't listed here, // FIXME: player start spells and birthsign spells aren't listed here,
// need to fix openmw to account for this // need to fix openmw to account for this
for (std::vector<std::string>::const_iterator it = npc.mSpells.mList.begin(); it != npc.mSpells.mList.end(); ++it) for (std::vector<std::string>::const_iterator it = npc.mSpells.mList.begin(); it != npc.mSpells.mList.end(); ++it)
@ -205,7 +202,7 @@ public:
bool isDeleted = false; bool isDeleted = false;
book.load(esm, isDeleted); book.load(esm, isDeleted);
if (book.mData.mSkillId == -1) if (book.mData.mSkillID == -1)
mContext->mPlayer.mObject.mNpcStats.mUsedIds.push_back(Misc::StringUtils::lowerCase(book.mId)); mContext->mPlayer.mObject.mNpcStats.mUsedIds.push_back(Misc::StringUtils::lowerCase(book.mId));
mRecords[book.mId] = book; mRecords[book.mId] = book;
@ -274,34 +271,23 @@ private:
class ConvertPCDT : public Converter class ConvertPCDT : public Converter
{ {
public: public:
ConvertPCDT() ConvertPCDT() : mFirstPersonCam(true) {}
: mFirstPersonCam(true),
mTeleportingEnabled(true),
mLevitationEnabled(true)
{}
virtual void read(ESM::ESMReader &esm) virtual void read(ESM::ESMReader &esm)
{ {
PCDT pcdt; PCDT pcdt;
pcdt.load(esm); pcdt.load(esm);
convertPCDT(pcdt, mContext->mPlayer, mContext->mDialogueState.mKnownTopics, mFirstPersonCam, mTeleportingEnabled, mLevitationEnabled, mContext->mControlsState); convertPCDT(pcdt, mContext->mPlayer, mContext->mDialogueState.mKnownTopics, mFirstPersonCam);
} }
virtual void write(ESM::ESMWriter &esm) virtual void write(ESM::ESMWriter &esm)
{ {
esm.startRecord(ESM::REC_ENAB);
esm.writeHNT("TELE", mTeleportingEnabled);
esm.writeHNT("LEVT", mLevitationEnabled);
esm.endRecord(ESM::REC_ENAB);
esm.startRecord(ESM::REC_CAM_); esm.startRecord(ESM::REC_CAM_);
esm.writeHNT("FIRS", mFirstPersonCam); esm.writeHNT("FIRS", mFirstPersonCam);
esm.endRecord(ESM::REC_CAM_); esm.endRecord(ESM::REC_CAM_);
} }
private: private:
bool mFirstPersonCam; bool mFirstPersonCam;
bool mTeleportingEnabled;
bool mLevitationEnabled;
}; };
class ConvertCNTC : public Converter class ConvertCNTC : public Converter
@ -596,27 +582,6 @@ private:
std::vector<ESM::GlobalScript> mScripts; std::vector<ESM::GlobalScript> mScripts;
}; };
/// Projectile converter
class ConvertPROJ : public Converter
{
public:
virtual int getStage() override { return 2; }
virtual void read(ESM::ESMReader& esm) override;
virtual void write(ESM::ESMWriter& esm) override;
private:
void convertBaseState(ESM::BaseProjectileState& base, const PROJ::PNAM& pnam);
PROJ mProj;
};
class ConvertSPLM : public Converter
{
public:
virtual void read(ESM::ESMReader& esm) override;
virtual void write(ESM::ESMWriter& esm) override;
private:
SPLM mSPLM;
};
} }
#endif #endif

@ -1,7 +1,6 @@
#include "convertinventory.hpp" #include "convertinventory.hpp"
#include <components/misc/stringops.hpp> #include <components/misc/stringops.hpp>
#include <cstdlib>
namespace ESSImport namespace ESSImport
{ {

@ -5,7 +5,7 @@
namespace ESSImport namespace ESSImport
{ {
void convertPCDT(const PCDT& pcdt, ESM::Player& out, std::vector<std::string>& outDialogueTopics, bool& firstPersonCam, bool& teleportingEnabled, bool& levitationEnabled, ESM::ControlsState& controls) void convertPCDT(const PCDT& pcdt, ESM::Player& out, std::vector<std::string>& outDialogueTopics, bool& firstPersonCam)
{ {
out.mBirthsign = pcdt.mBirthsign; out.mBirthsign = pcdt.mBirthsign;
out.mObject.mNpcStats.mBounty = pcdt.mBounty; out.mObject.mNpcStats.mBounty = pcdt.mBounty;
@ -17,72 +17,24 @@ namespace ESSImport
faction.mReputation = it->mReputation; faction.mReputation = it->mReputation;
out.mObject.mNpcStats.mFactions[Misc::StringUtils::lowerCase(it->mFactionName.toString())] = faction; out.mObject.mNpcStats.mFactions[Misc::StringUtils::lowerCase(it->mFactionName.toString())] = faction;
} }
for (int i=0; i<3; ++i)
out.mObject.mNpcStats.mSpecIncreases[i] = pcdt.mPNAM.mSpecIncreases[i];
for (int i=0; i<8; ++i) for (int i=0; i<8; ++i)
out.mObject.mNpcStats.mSkillIncrease[i] = pcdt.mPNAM.mSkillIncreases[i]; out.mObject.mNpcStats.mSkillIncrease[i] = pcdt.mPNAM.mSkillIncreases[i];
for (int i=0; i<27; ++i) for (int i=0; i<27; ++i)
out.mObject.mNpcStats.mSkills[i].mProgress = pcdt.mPNAM.mSkillProgress[i]; out.mObject.mNpcStats.mSkills[i].mProgress = pcdt.mPNAM.mSkillProgress[i];
out.mObject.mNpcStats.mLevelProgress = pcdt.mPNAM.mLevelProgress; out.mObject.mNpcStats.mLevelProgress = pcdt.mPNAM.mLevelProgress;
if (pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_WeaponDrawn) if (pcdt.mPNAM.mDrawState & PCDT::DrawState_Weapon)
out.mObject.mCreatureStats.mDrawState = 1; out.mObject.mCreatureStats.mDrawState = 1;
if (pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_SpellDrawn) if (pcdt.mPNAM.mDrawState & PCDT::DrawState_Spell)
out.mObject.mCreatureStats.mDrawState = 2; out.mObject.mCreatureStats.mDrawState = 2;
firstPersonCam = !(pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_ThirdPerson); firstPersonCam = (pcdt.mPNAM.mCameraState == PCDT::CameraState_FirstPerson);
teleportingEnabled = !(pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_TeleportingDisabled);
levitationEnabled = !(pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_LevitationDisabled);
for (std::vector<std::string>::const_iterator it = pcdt.mKnownDialogueTopics.begin(); for (std::vector<std::string>::const_iterator it = pcdt.mKnownDialogueTopics.begin();
it != pcdt.mKnownDialogueTopics.end(); ++it) it != pcdt.mKnownDialogueTopics.end(); ++it)
{ {
outDialogueTopics.push_back(Misc::StringUtils::lowerCase(*it)); outDialogueTopics.push_back(Misc::StringUtils::lowerCase(*it));
} }
controls.mViewSwitchDisabled = pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_ViewSwitchDisabled;
controls.mControlsDisabled = pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_ControlsDisabled;
controls.mJumpingDisabled = pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_JumpingDisabled;
controls.mLookingDisabled = pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_LookingDisabled;
controls.mVanityModeDisabled = pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_VanityModeDisabled;
controls.mWeaponDrawingDisabled = pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_WeaponDrawingDisabled;
controls.mSpellDrawingDisabled = pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_SpellDrawingDisabled;
if (pcdt.mHasMark)
{
out.mHasMark = 1;
const PCDT::PNAM::MarkLocation& mark = pcdt.mPNAM.mMarkLocation;
ESM::CellId cell;
cell.mWorldspace = ESM::CellId::sDefaultWorldspace;
cell.mPaged = true;
cell.mIndex.mX = mark.mCellX;
cell.mIndex.mY = mark.mCellY;
// TODO: Figure out a better way to detect interiors. (0, 0) is a valid exterior cell.
if (mark.mCellX == 0 && mark.mCellY == 0)
{
cell.mWorldspace = pcdt.mMNAM;
cell.mPaged = false;
}
out.mMarkedCell = cell;
out.mMarkedPosition.pos[0] = mark.mX;
out.mMarkedPosition.pos[1] = mark.mY;
out.mMarkedPosition.pos[2] = mark.mZ;
out.mMarkedPosition.rot[0] = out.mMarkedPosition.rot[1] = 0.0f;
out.mMarkedPosition.rot[2] = mark.mRotZ;
}
if (pcdt.mHasENAM)
{
const int cellSize = 8192;
out.mLastKnownExteriorPosition[0] = (pcdt.mENAM.mCellX + 0.5f) * cellSize;
out.mLastKnownExteriorPosition[1] = (pcdt.mENAM.mCellY + 0.5f) * cellSize;
out.mLastKnownExteriorPosition[2] = 0.0f;
}
} }
} }

@ -4,12 +4,11 @@
#include "importplayer.hpp" #include "importplayer.hpp"
#include <components/esm/player.hpp> #include <components/esm/player.hpp>
#include <components/esm/controlsstate.hpp>
namespace ESSImport namespace ESSImport
{ {
void convertPCDT(const PCDT& pcdt, ESM::Player& out, std::vector<std::string>& outDialogueTopics, bool& firstPersonCam, bool& teleportingEnabled, bool& levitationEnabled, ESM::ControlsState& controls); void convertPCDT(const PCDT& pcdt, ESM::Player& out, std::vector<std::string>& outDialogueTopics, bool& firstPersonCam);
} }

@ -75,7 +75,7 @@ namespace ESSImport
// unsure at which point between TGTN and CRED // unsure at which point between TGTN and CRED
if (esm.isNextSub("AADT")) if (esm.isNextSub("AADT"))
{ {
// occurred when a creature was in the middle of its attack, 44 bytes // occured when a creature was in the middle of its attack, 44 bytes
esm.skipHSub(); esm.skipHSub();
} }
@ -123,13 +123,8 @@ namespace ESSImport
if (esm.isNextSub("ND3D")) if (esm.isNextSub("ND3D"))
esm.skipHSub(); esm.skipHSub();
mHasANIS = false;
if (esm.isNextSub("ANIS")) if (esm.isNextSub("ANIS"))
{ esm.skipHSub();
mHasANIS = true;
esm.getHT(mANIS);
}
} }
} }

@ -55,12 +55,6 @@ namespace ESSImport
unsigned char mCorpseClearCountdown; // hours? unsigned char mCorpseClearCountdown; // hours?
unsigned char mUnknown3[71]; unsigned char mUnknown3[71];
}; };
struct ANIS
{
unsigned char mGroupIndex;
unsigned char mUnknown[3];
float mTime;
};
#pragma pack(pop) #pragma pack(pop)
struct ActorData : public ESM::CellRef struct ActorData : public ESM::CellRef
@ -83,9 +77,6 @@ namespace ESSImport
SCRI mSCRI; SCRI mSCRI;
bool mHasANIS;
ANIS mANIS; // scripted animation state
void load(ESM::ESMReader& esm); void load(ESM::ESMReader& esm);
}; };

@ -2,7 +2,7 @@
#include <iomanip> #include <iomanip>
#include <boost/filesystem/fstream.hpp> #include <boost/shared_ptr.hpp>
#include <osgDB/ReadFile> #include <osgDB/ReadFile>
#include <osg/ImageUtils> #include <osg/ImageUtils>
@ -38,7 +38,7 @@ namespace
{ {
if (fileHeader.mSCRS.size() != 128*128*4) if (fileHeader.mSCRS.size() != 128*128*4)
{ {
std::cerr << "Error: unexpected screenshot size " << std::endl; std::cerr << "unexpected screenshot size " << std::endl;
return; return;
} }
@ -51,7 +51,6 @@ namespace
{ {
for (int x=0; x<128; ++x) for (int x=0; x<128; ++x)
{ {
assert(image->data(x,y));
*(image->data(x,y)+2) = *it++; *(image->data(x,y)+2) = *it++;
*(image->data(x,y)+1) = *it++; *(image->data(x,y)+1) = *it++;
*image->data(x,y) = *it++; *image->data(x,y) = *it++;
@ -66,14 +65,14 @@ namespace
osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("jpg"); osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("jpg");
if (!readerwriter) if (!readerwriter)
{ {
std::cerr << "Error: can't write screenshot: no jpg readerwriter found" << std::endl; std::cerr << "can't write screenshot: no jpg readerwriter found" << std::endl;
return; return;
} }
osgDB::ReaderWriter::WriteResult result = readerwriter->writeImage(*image, ostream); osgDB::ReaderWriter::WriteResult result = readerwriter->writeImage(*image, ostream);
if (!result.success()) if (!result.success())
{ {
std::cerr << "Error: can't write screenshot: " << result.message() << " code " << result.status() << std::endl; std::cerr << "can't write screenshot: " << result.message() << " code " << result.status() << std::endl;
return; return;
} }
@ -271,50 +270,48 @@ namespace ESSImport
const unsigned int recSTLN = ESM::FourCC<'S','T','L','N'>::value; const unsigned int recSTLN = ESM::FourCC<'S','T','L','N'>::value;
const unsigned int recGAME = ESM::FourCC<'G','A','M','E'>::value; const unsigned int recGAME = ESM::FourCC<'G','A','M','E'>::value;
const unsigned int recJOUR = ESM::FourCC<'J','O','U','R'>::value; const unsigned int recJOUR = ESM::FourCC<'J','O','U','R'>::value;
const unsigned int recSPLM = ESM::FourCC<'S','P','L','M'>::value;
std::map<unsigned int, boost::shared_ptr<Converter> > converters;
std::map<unsigned int, std::shared_ptr<Converter> > converters; converters[ESM::REC_GLOB] = boost::shared_ptr<Converter>(new ConvertGlobal());
converters[ESM::REC_GLOB] = std::shared_ptr<Converter>(new ConvertGlobal()); converters[ESM::REC_BOOK] = boost::shared_ptr<Converter>(new ConvertBook());
converters[ESM::REC_BOOK] = std::shared_ptr<Converter>(new ConvertBook()); converters[ESM::REC_NPC_] = boost::shared_ptr<Converter>(new ConvertNPC());
converters[ESM::REC_NPC_] = std::shared_ptr<Converter>(new ConvertNPC()); converters[ESM::REC_CREA] = boost::shared_ptr<Converter>(new ConvertCREA());
converters[ESM::REC_CREA] = std::shared_ptr<Converter>(new ConvertCREA()); converters[ESM::REC_NPCC] = boost::shared_ptr<Converter>(new ConvertNPCC());
converters[ESM::REC_NPCC] = std::shared_ptr<Converter>(new ConvertNPCC()); converters[ESM::REC_CREC] = boost::shared_ptr<Converter>(new ConvertCREC());
converters[ESM::REC_CREC] = std::shared_ptr<Converter>(new ConvertCREC()); converters[recREFR ] = boost::shared_ptr<Converter>(new ConvertREFR());
converters[recREFR ] = std::shared_ptr<Converter>(new ConvertREFR()); converters[recPCDT ] = boost::shared_ptr<Converter>(new ConvertPCDT());
converters[recPCDT ] = std::shared_ptr<Converter>(new ConvertPCDT()); converters[recFMAP ] = boost::shared_ptr<Converter>(new ConvertFMAP());
converters[recFMAP ] = std::shared_ptr<Converter>(new ConvertFMAP()); converters[recKLST ] = boost::shared_ptr<Converter>(new ConvertKLST());
converters[recKLST ] = std::shared_ptr<Converter>(new ConvertKLST()); converters[recSTLN ] = boost::shared_ptr<Converter>(new ConvertSTLN());
converters[recSTLN ] = std::shared_ptr<Converter>(new ConvertSTLN()); converters[recGAME ] = boost::shared_ptr<Converter>(new ConvertGAME());
converters[recGAME ] = std::shared_ptr<Converter>(new ConvertGAME()); converters[ESM::REC_CELL] = boost::shared_ptr<Converter>(new ConvertCell());
converters[ESM::REC_CELL] = std::shared_ptr<Converter>(new ConvertCell()); converters[ESM::REC_ALCH] = boost::shared_ptr<Converter>(new DefaultConverter<ESM::Potion>());
converters[ESM::REC_ALCH] = std::shared_ptr<Converter>(new DefaultConverter<ESM::Potion>()); converters[ESM::REC_CLAS] = boost::shared_ptr<Converter>(new ConvertClass());
converters[ESM::REC_CLAS] = std::shared_ptr<Converter>(new ConvertClass()); converters[ESM::REC_SPEL] = boost::shared_ptr<Converter>(new DefaultConverter<ESM::Spell>());
converters[ESM::REC_SPEL] = std::shared_ptr<Converter>(new DefaultConverter<ESM::Spell>()); converters[ESM::REC_ARMO] = boost::shared_ptr<Converter>(new DefaultConverter<ESM::Armor>());
converters[ESM::REC_ARMO] = std::shared_ptr<Converter>(new DefaultConverter<ESM::Armor>()); converters[ESM::REC_WEAP] = boost::shared_ptr<Converter>(new DefaultConverter<ESM::Weapon>());
converters[ESM::REC_WEAP] = std::shared_ptr<Converter>(new DefaultConverter<ESM::Weapon>()); converters[ESM::REC_CLOT] = boost::shared_ptr<Converter>(new DefaultConverter<ESM::Clothing>());
converters[ESM::REC_CLOT] = std::shared_ptr<Converter>(new DefaultConverter<ESM::Clothing>()); converters[ESM::REC_ENCH] = boost::shared_ptr<Converter>(new DefaultConverter<ESM::Enchantment>());
converters[ESM::REC_ENCH] = std::shared_ptr<Converter>(new DefaultConverter<ESM::Enchantment>()); converters[ESM::REC_WEAP] = boost::shared_ptr<Converter>(new DefaultConverter<ESM::Weapon>());
converters[ESM::REC_WEAP] = std::shared_ptr<Converter>(new DefaultConverter<ESM::Weapon>()); converters[ESM::REC_LEVC] = boost::shared_ptr<Converter>(new DefaultConverter<ESM::CreatureLevList>());
converters[ESM::REC_LEVC] = std::shared_ptr<Converter>(new DefaultConverter<ESM::CreatureLevList>()); converters[ESM::REC_LEVI] = boost::shared_ptr<Converter>(new DefaultConverter<ESM::ItemLevList>());
converters[ESM::REC_LEVI] = std::shared_ptr<Converter>(new DefaultConverter<ESM::ItemLevList>()); converters[ESM::REC_CNTC] = boost::shared_ptr<Converter>(new ConvertCNTC());
converters[ESM::REC_CNTC] = std::shared_ptr<Converter>(new ConvertCNTC()); converters[ESM::REC_FACT] = boost::shared_ptr<Converter>(new ConvertFACT());
converters[ESM::REC_FACT] = std::shared_ptr<Converter>(new ConvertFACT()); converters[ESM::REC_INFO] = boost::shared_ptr<Converter>(new ConvertINFO());
converters[ESM::REC_INFO] = std::shared_ptr<Converter>(new ConvertINFO()); converters[ESM::REC_DIAL] = boost::shared_ptr<Converter>(new ConvertDIAL());
converters[ESM::REC_DIAL] = std::shared_ptr<Converter>(new ConvertDIAL()); converters[ESM::REC_QUES] = boost::shared_ptr<Converter>(new ConvertQUES());
converters[ESM::REC_QUES] = std::shared_ptr<Converter>(new ConvertQUES()); converters[recJOUR ] = boost::shared_ptr<Converter>(new ConvertJOUR());
converters[recJOUR ] = std::shared_ptr<Converter>(new ConvertJOUR()); converters[ESM::REC_SCPT] = boost::shared_ptr<Converter>(new ConvertSCPT());
converters[ESM::REC_SCPT] = std::shared_ptr<Converter>(new ConvertSCPT());
converters[ESM::REC_PROJ] = std::shared_ptr<Converter>(new ConvertPROJ());
converters[recSPLM] = std::shared_ptr<Converter>(new ConvertSPLM());
// TODO: // TODO:
// - REGN (weather in certain regions?) // - REGN (weather in certain regions?)
// - VFXM // - VFXM
// - SPLM (active spell effects) // - SPLM (active spell effects)
// - PROJ (magic projectiles in air)
std::set<unsigned int> unknownRecords; std::set<unsigned int> unknownRecords;
for (std::map<unsigned int, std::shared_ptr<Converter> >::const_iterator it = converters.begin(); for (std::map<unsigned int, boost::shared_ptr<Converter> >::const_iterator it = converters.begin();
it != converters.end(); ++it) it != converters.end(); ++it)
{ {
it->second->setContext(context); it->second->setContext(context);
@ -325,17 +322,17 @@ namespace ESSImport
ESM::NAME n = esm.getRecName(); ESM::NAME n = esm.getRecName();
esm.getRecHeader(); esm.getRecHeader();
std::map<unsigned int, std::shared_ptr<Converter> >::iterator it = converters.find(n.intval); std::map<unsigned int, boost::shared_ptr<Converter> >::iterator it = converters.find(n.val);
if (it != converters.end()) if (it != converters.end())
{ {
it->second->read(esm); it->second->read(esm);
} }
else else
{ {
if (unknownRecords.insert(n.intval).second) if (unknownRecords.insert(n.val).second)
{ {
std::ios::fmtflags f(std::cerr.flags()); std::ios::fmtflags f(std::cerr.flags());
std::cerr << "Error: unknown record " << n.toString() << " (0x" << std::hex << esm.getFileOffset() << ")" << std::endl; std::cerr << "unknown record " << n.toString() << " (0x" << std::hex << esm.getFileOffset() << ")" << std::endl;
std::cerr.flags(f); std::cerr.flags(f);
} }
@ -377,7 +374,7 @@ namespace ESSImport
profile.mPlayerClassName = context.mCustomPlayerClassName; profile.mPlayerClassName = context.mCustomPlayerClassName;
else else
profile.mPlayerClassId = context.mPlayerBase.mClass; profile.mPlayerClassId = context.mPlayerBase.mClass;
profile.mPlayerLevel = context.mPlayerBase.mNpdt.mLevel; profile.mPlayerLevel = context.mPlayerBase.mNpdt52.mLevel;
profile.mPlayerName = header.mGameData.mPlayerName.toString(); profile.mPlayerName = header.mGameData.mPlayerName.toString();
writeScreenshot(header, profile); writeScreenshot(header, profile);
@ -388,7 +385,7 @@ namespace ESSImport
// Writing order should be Dynamic Store -> Cells -> Player, // Writing order should be Dynamic Store -> Cells -> Player,
// so that references to dynamic records can be recognized when loading // so that references to dynamic records can be recognized when loading
for (std::map<unsigned int, std::shared_ptr<Converter> >::const_iterator it = converters.begin(); for (std::map<unsigned int, boost::shared_ptr<Converter> >::const_iterator it = converters.begin();
it != converters.end(); ++it) it != converters.end(); ++it)
{ {
if (it->second->getStage() != 0) if (it->second->getStage() != 0)
@ -401,7 +398,7 @@ namespace ESSImport
context.mPlayerBase.save(writer); context.mPlayerBase.save(writer);
writer.endRecord(ESM::REC_NPC_); writer.endRecord(ESM::REC_NPC_);
for (std::map<unsigned int, std::shared_ptr<Converter> >::const_iterator it = converters.begin(); for (std::map<unsigned int, boost::shared_ptr<Converter> >::const_iterator it = converters.begin();
it != converters.end(); ++it) it != converters.end(); ++it)
{ {
if (it->second->getStage() != 1) if (it->second->getStage() != 1)
@ -422,26 +419,9 @@ namespace ESSImport
context.mPlayer.save(writer); context.mPlayer.save(writer);
writer.endRecord(ESM::REC_PLAY); writer.endRecord(ESM::REC_PLAY);
writer.startRecord(ESM::REC_ACTC);
writer.writeHNT("COUN", context.mNextActorId);
writer.endRecord(ESM::REC_ACTC);
// Stage 2 requires cell references to be written / actors IDs assigned
for (std::map<unsigned int, std::shared_ptr<Converter> >::const_iterator it = converters.begin();
it != converters.end(); ++it)
{
if (it->second->getStage() != 2)
continue;
it->second->write(writer);
}
writer.startRecord (ESM::REC_DIAS); writer.startRecord (ESM::REC_DIAS);
context.mDialogueState.save(writer); context.mDialogueState.save(writer);
writer.endRecord(ESM::REC_DIAS); writer.endRecord(ESM::REC_DIAS);
writer.startRecord(ESM::REC_INPU);
context.mControlsState.save(writer);
writer.endRecord(ESM::REC_INPU);
} }

@ -9,13 +9,12 @@
#include <components/esm/globalmap.hpp> #include <components/esm/globalmap.hpp>
#include <components/esm/loadcrea.hpp> #include <components/esm/loadcrea.hpp>
#include <components/esm/loadnpc.hpp> #include <components/esm/loadnpc.hpp>
#include <components/esm/controlsstate.hpp>
#include "importnpcc.hpp" #include "importnpcc.hpp"
#include "importcrec.hpp" #include "importcrec.hpp"
#include "importcntc.hpp" #include "importcntc.hpp"
#include "importplayer.hpp" #include "importplayer.hpp"
#include "importsplm.h"
@ -33,8 +32,6 @@ namespace ESSImport
ESM::DialogueState mDialogueState; ESM::DialogueState mDialogueState;
ESM::ControlsState mControlsState;
// cells which should show an explored overlay on the global map // cells which should show an explored overlay on the global map
std::set<std::pair<int, int> > mExploredCells; std::set<std::pair<int, int> > mExploredCells;
@ -48,48 +45,31 @@ namespace ESSImport
std::map<std::pair<int, std::string>, NPCC> mNpcChanges; std::map<std::pair<int, std::string>, NPCC> mNpcChanges;
std::map<std::pair<int, std::string>, CNTC> mContainerChanges; std::map<std::pair<int, std::string>, CNTC> mContainerChanges;
std::map<std::pair<int, std::string>, int> mActorIdMap;
int mNextActorId;
std::map<std::string, ESM::Creature> mCreatures; std::map<std::string, ESM::Creature> mCreatures;
std::map<std::string, ESM::NPC> mNpcs; std::map<std::string, ESM::NPC> mNpcs;
std::vector<SPLM::ActiveSpell> mActiveSpells;
Context() Context()
: mDay(0) : mDay(0)
, mMonth(0) , mMonth(0)
, mYear(0) , mYear(0)
, mHour(0.f) , mHour(0.f)
, mNextActorId(0)
{ {
mPlayer.mAutoMove = 0; mPlayer.mAutoMove = 0;
ESM::CellId playerCellId; ESM::CellId playerCellId;
playerCellId.mPaged = true; playerCellId.mPaged = true;
playerCellId.mIndex.mX = playerCellId.mIndex.mY = 0; playerCellId.mIndex.mX = playerCellId.mIndex.mY = 0;
mPlayer.mCellId = playerCellId; mPlayer.mCellId = playerCellId;
mPlayer.mLastKnownExteriorPosition[0] //mPlayer.mLastKnownExteriorPosition
= mPlayer.mLastKnownExteriorPosition[1] mPlayer.mHasMark = 0; // TODO
= mPlayer.mLastKnownExteriorPosition[2] mPlayer.mCurrentCrimeId = 0; // TODO
= 0.0f;
mPlayer.mHasMark = 0;
mPlayer.mCurrentCrimeId = -1; // TODO
mPlayer.mPaidCrimeId = -1;
mPlayer.mObject.blank(); mPlayer.mObject.blank();
mPlayer.mObject.mEnabled = true;
mPlayer.mObject.mRef.mRefID = "player"; // REFR.mRefID would be PlayerSaveGame mPlayer.mObject.mRef.mRefID = "player"; // REFR.mRefID would be PlayerSaveGame
mPlayer.mObject.mCreatureStats.mActorId = generateActorId();
mGlobalMapState.mBounds.mMinX = 0; mGlobalMapState.mBounds.mMinX = 0;
mGlobalMapState.mBounds.mMaxX = 0; mGlobalMapState.mBounds.mMaxX = 0;
mGlobalMapState.mBounds.mMinY = 0; mGlobalMapState.mBounds.mMinY = 0;
mGlobalMapState.mBounds.mMaxY = 0; mGlobalMapState.mBounds.mMaxY = 0;
} }
int generateActorId()
{
return mNextActorId++;
}
}; };
} }

@ -20,20 +20,14 @@ namespace ESSImport
item.mId = contItem.mItem.toString(); item.mId = contItem.mItem.toString();
item.mCount = contItem.mCount; item.mCount = contItem.mCount;
item.mRelativeEquipmentSlot = -1; item.mRelativeEquipmentSlot = -1;
item.mLockLevel = 0;
unsigned int itemCount = std::abs(item.mCount); // seems that a stack of items can have a set of subrecords for each item? rings0000.ess
bool separateStacks = false; // doesn't make any sense to me, if the values were different then the items shouldn't stack in the first place?
for (unsigned int i=0;i<itemCount;++i) // I guess we should double check the stacking logic in OpenMW
for (int i=0;i<std::abs(item.mCount);++i)
{ {
bool newStack = esm.isNextSub("XIDX"); if (esm.isNextSub("XIDX")) // index in the stack?
if (newStack) esm.skipHSub();
{
unsigned int idx;
esm.getHT(idx);
separateStacks = true;
item.mCount = 1;
}
item.mSCRI.load(esm); item.mSCRI.load(esm);
@ -44,13 +38,9 @@ namespace ESSImport
int charge=-1; int charge=-1;
esm.getHNOT(charge, "XHLT"); esm.getHNOT(charge, "XHLT");
item.mChargeInt = charge; item.mChargeInt = charge;
if (newStack)
mItems.push_back(item);
} }
if (!separateStacks) mItems.push_back(item);
mItems.push_back(item);
} }
// equipped items // equipped items

@ -23,12 +23,9 @@ namespace ESSImport
mKnownDialogueTopics.push_back(esm.getHString()); mKnownDialogueTopics.push_back(esm.getHString());
} }
mHasMark = false;
if (esm.isNextSub("MNAM")) if (esm.isNextSub("MNAM"))
{ esm.skipHSub(); // If this field is here it seems to specify the interior cell the player is in,
mHasMark = true; // but it's not always here, so it's kinda useless
mMNAM = esm.getHString();
}
esm.getHNT(mPNAM, "PNAM"); esm.getHNT(mPNAM, "PNAM");
@ -37,14 +34,6 @@ namespace ESSImport
if (esm.isNextSub("NAM9")) if (esm.isNextSub("NAM9"))
esm.skipHSub(); esm.skipHSub();
// Rest state. You shouldn't even be able to save during rest, but skip just in case.
if (esm.isNextSub("RNAM"))
/*
int hoursLeft;
float x, y, z; // resting position
*/
esm.skipHSub(); // 16 bytes
mBounty = 0; mBounty = 0;
esm.getHNOT(mBounty, "CNAM"); esm.getHNOT(mBounty, "CNAM");
@ -61,12 +50,8 @@ namespace ESSImport
if (esm.isNextSub("NAM3")) if (esm.isNextSub("NAM3"))
esm.skipHSub(); esm.skipHSub();
mHasENAM = false;
if (esm.isNextSub("ENAM")) if (esm.isNextSub("ENAM"))
{ esm.skipHSub();
mHasENAM = true;
esm.getHT(mENAM);
}
if (esm.isNextSub("LNAM")) if (esm.isNextSub("LNAM"))
esm.skipHSub(); esm.skipHSub();
@ -78,19 +63,12 @@ namespace ESSImport
mFactions.push_back(fnam); mFactions.push_back(fnam);
} }
mHasAADT = false; if (esm.isNextSub("AADT"))
if (esm.isNextSub("AADT")) // Attack animation data? esm.skipHSub(); // 44 bytes, no clue
{
mHasAADT = true;
esm.getHT(mAADT);
}
if (esm.isNextSub("KNAM")) if (esm.isNextSub("KNAM"))
esm.skipHSub(); // assigned Quick Keys, I think esm.skipHSub(); // assigned Quick Keys, I think
if (esm.isNextSub("ANIS"))
esm.skipHSub(); // 16 bytes
if (esm.isNextSub("WERE")) if (esm.isNextSub("WERE"))
{ {
// some werewolf data, 152 bytes // some werewolf data, 152 bytes
@ -98,6 +76,10 @@ namespace ESSImport
esm.getSubHeader(); esm.getSubHeader();
esm.skip(152); esm.skip(152);
} }
// unsure if before or after WERE
if (esm.isNextSub("ANIS"))
esm.skipHSub();
} }
} }

@ -38,23 +38,15 @@ struct PCDT
std::vector<std::string> mKnownDialogueTopics; std::vector<std::string> mKnownDialogueTopics;
enum PlayerFlags enum DrawState_
{ {
PlayerFlags_ViewSwitchDisabled = 0x1, DrawState_Weapon = 0x80,
PlayerFlags_ControlsDisabled = 0x4, DrawState_Spell = 0x100
PlayerFlags_Sleeping = 0x10, };
PlayerFlags_Waiting = 0x40, enum CameraState
PlayerFlags_WeaponDrawn = 0x80, {
PlayerFlags_SpellDrawn = 0x100, CameraState_FirstPerson = 0x8,
PlayerFlags_InJail = 0x200, CameraState_ThirdPerson = 0xa
PlayerFlags_JumpingDisabled = 0x1000,
PlayerFlags_LookingDisabled = 0x2000,
PlayerFlags_VanityModeDisabled = 0x4000,
PlayerFlags_WeaponDrawingDisabled = 0x8000,
PlayerFlags_SpellDrawingDisabled = 0x10000,
PlayerFlags_ThirdPerson = 0x20000,
PlayerFlags_TeleportingDisabled = 0x40000,
PlayerFlags_LevitationDisabled = 0x80000
}; };
#pragma pack(push) #pragma pack(push)
@ -71,53 +63,18 @@ struct PCDT
struct PNAM struct PNAM
{ {
struct MarkLocation short mDrawState; // DrawState
{ short mCameraState; // CameraState
float mX, mY, mZ; // worldspace position
float mRotZ; // Z angle in radians
int mCellX, mCellY; // grid coordinates; for interior cells this is always (0, 0)
};
int mPlayerFlags; // controls, camera and draw state
unsigned int mLevelProgress; unsigned int mLevelProgress;
float mSkillProgress[27]; // skill progress, non-uniform scaled float mSkillProgress[27]; // skill progress, non-uniform scaled
unsigned char mSkillIncreases[8]; // number of skill increases for each attribute unsigned char mSkillIncreases[8]; // number of skill increases for each attribute
int mTelekinesisRangeBonus; // in units; seems redundant unsigned char mUnknown3[88];
float mVisionBonus; // range: <0.0, 1.0>; affected by light spells and Get/Mod/SetPCVisionBonus
int mDetectKeyMagnitude; // seems redundant
int mDetectEnchantmentMagnitude; // seems redundant
int mDetectAnimalMagnitude; // seems redundant
MarkLocation mMarkLocation;
unsigned char mUnknown3[40];
unsigned char mSpecIncreases[3]; // number of skill increases for each specialization
unsigned char mUnknown4;
};
struct ENAM
{
int mCellX;
int mCellY;
};
struct AADT // 44 bytes
{
int animGroupIndex; // See convertANIS() for the mapping.
unsigned char mUnknown5[40];
}; };
#pragma pack(pop) #pragma pack(pop)
std::vector<FNAM> mFactions; std::vector<FNAM> mFactions;
PNAM mPNAM; PNAM mPNAM;
bool mHasMark;
std::string mMNAM; // mark cell name; can also be sDefaultCellname or region name
bool mHasENAM;
ENAM mENAM; // last exterior cell
bool mHasAADT;
AADT mAADT;
void load(ESM::ESMReader& esm); void load(ESM::ESMReader& esm);
}; };

@ -1,18 +0,0 @@
#include "importproj.h"
#include <components/esm/esmreader.hpp>
namespace ESSImport
{
void ESSImport::PROJ::load(ESM::ESMReader& esm)
{
while (esm.isNextSub("PNAM"))
{
PNAM pnam;
esm.getHT(pnam);
mProjectiles.push_back(pnam);
}
}
}

@ -1,47 +0,0 @@
#ifndef OPENMW_ESSIMPORT_IMPORTPROJ_H
#define OPENMW_ESSIMPORT_IMPORTPROJ_H
#include <vector>
#include <components/esm/esmcommon.hpp>
#include <components/esm/util.hpp>
namespace ESM
{
class ESMReader;
}
namespace ESSImport
{
struct PROJ
{
#pragma pack(push)
#pragma pack(1)
struct PNAM // 184 bytes
{
float mAttackStrength;
float mSpeed;
unsigned char mUnknown[4*2];
float mFlightTime;
int mSplmIndex; // reference to a SPLM record (0 for ballistic projectiles)
unsigned char mUnknown2[4];
ESM::Vector3 mVelocity;
ESM::Vector3 mPosition;
unsigned char mUnknown3[4*9];
ESM::NAME32 mActorId; // indexed refID (with the exception of "PlayerSaveGame")
ESM::NAME32 mArrowId;
ESM::NAME32 mBowId;
bool isMagic() const { return mSplmIndex != 0; }
};
#pragma pack(pop)
std::vector<PNAM> mProjectiles;
void load(ESM::ESMReader& esm);
};
}
#endif

@ -13,7 +13,7 @@ namespace ESM
namespace ESSImport namespace ESSImport
{ {
/// Local variable assignments for a running script /// Local variable assigments for a running script
struct SCRI struct SCRI
{ {
std::string mScript; std::string mScript;

@ -1,43 +0,0 @@
#include "importsplm.h"
#include <components/esm/esmreader.hpp>
namespace ESSImport
{
void SPLM::load(ESM::ESMReader& esm)
{
while (esm.isNextSub("NAME"))
{
ActiveSpell spell;
esm.getHT(spell.mIndex);
esm.getHNT(spell.mSPDT, "SPDT");
spell.mTarget = esm.getHNOString("TNAM");
while (esm.isNextSub("NPDT"))
{
ActiveEffect effect;
esm.getHT(effect.mNPDT);
// Effect-specific subrecords can follow:
// - INAM for disintegration and bound effects
// - CNAM for summoning and command effects
// - VNAM for vampirism
// NOTE: There can be multiple INAMs per effect.
// TODO: Needs more research.
esm.skipHSubUntil("NAM0"); // sentinel
esm.getSubName();
esm.skipHSub();
spell.mActiveEffects.push_back(effect);
}
unsigned char xnam; // sentinel
esm.getHNT(xnam, "XNAM");
mActiveSpells.push_back(spell);
}
}
}

@ -1,81 +0,0 @@
#ifndef OPENMW_ESSIMPORT_IMPORTSPLM_H
#define OPENMW_ESSIMPORT_IMPORTSPLM_H
#include <vector>
#include <components/esm/esmcommon.hpp>
#include <components/esm/util.hpp>
namespace ESM
{
class ESMReader;
}
namespace ESSImport
{
struct SPLM
{
#pragma pack(push)
#pragma pack(1)
struct SPDT // 160 bytes
{
int mType; // 1 = spell, 2 = enchantment, 3 = potion
ESM::NAME32 mId; // base ID of a spell/enchantment/potion
unsigned char mUnknown[4*4];
ESM::NAME32 mCasterId;
ESM::NAME32 mSourceId; // empty for spells
unsigned char mUnknown2[4*11];
};
struct NPDT // 56 bytes
{
ESM::NAME32 mAffectedActorId;
unsigned char mUnknown[4*2];
int mMagnitude;
float mSecondsActive;
unsigned char mUnknown2[4*2];
};
struct INAM // 40 bytes
{
int mUnknown;
unsigned char mUnknown2;
ESM::FIXED_STRING<35> mItemId; // disintegrated item / bound item / item to re-equip after expiration
};
struct CNAM // 36 bytes
{
int mUnknown; // seems to always be 0
ESM::NAME32 mSummonedOrCommandedActor[32];
};
struct VNAM // 4 bytes
{
int mUnknown;
};
#pragma pack(pop)
struct ActiveEffect
{
NPDT mNPDT;
};
struct ActiveSpell
{
int mIndex;
SPDT mSPDT;
std::string mTarget;
std::vector<ActiveEffect> mActiveEffects;
};
std::vector<ActiveSpell> mActiveSpells;
void load(ESM::ESMReader& esm);
};
}
#endif

@ -2,6 +2,8 @@
#include <boost/program_options.hpp> #include <boost/program_options.hpp>
#include <boost/filesystem.hpp> #include <boost/filesystem.hpp>
#include <boost/filesystem/path.hpp>
#include <boost/filesystem/fstream.hpp>
#include <components/files/configurationmanager.hpp> #include <components/files/configurationmanager.hpp>

@ -6,9 +6,7 @@ set(LAUNCHER
playpage.cpp playpage.cpp
textslotmsgbox.cpp textslotmsgbox.cpp
settingspage.cpp settingspage.cpp
advancedpage.cpp
utils/cellnameloader.cpp
utils/profilescombobox.cpp utils/profilescombobox.cpp
utils/textinputdialog.cpp utils/textinputdialog.cpp
utils/lineedit.cpp utils/lineedit.cpp
@ -23,9 +21,7 @@ set(LAUNCHER_HEADER
playpage.hpp playpage.hpp
textslotmsgbox.hpp textslotmsgbox.hpp
settingspage.hpp settingspage.hpp
advancedpage.hpp
utils/cellnameloader.hpp
utils/profilescombobox.hpp utils/profilescombobox.hpp
utils/textinputdialog.hpp utils/textinputdialog.hpp
utils/lineedit.hpp utils/lineedit.hpp
@ -39,9 +35,7 @@ set(LAUNCHER_HEADER_MOC
playpage.hpp playpage.hpp
textslotmsgbox.hpp textslotmsgbox.hpp
settingspage.hpp settingspage.hpp
advancedpage.hpp
utils/cellnameloader.hpp
utils/textinputdialog.hpp utils/textinputdialog.hpp
utils/profilescombobox.hpp utils/profilescombobox.hpp
utils/lineedit.hpp utils/lineedit.hpp
@ -55,7 +49,6 @@ set(LAUNCHER_UI
${CMAKE_SOURCE_DIR}/files/ui/playpage.ui ${CMAKE_SOURCE_DIR}/files/ui/playpage.ui
${CMAKE_SOURCE_DIR}/files/ui/contentselector.ui ${CMAKE_SOURCE_DIR}/files/ui/contentselector.ui
${CMAKE_SOURCE_DIR}/files/ui/settingspage.ui ${CMAKE_SOURCE_DIR}/files/ui/settingspage.ui
${CMAKE_SOURCE_DIR}/files/ui/advancedpage.ui
) )
source_group(launcher FILES ${LAUNCHER} ${LAUNCHER_HEADER}) source_group(launcher FILES ${LAUNCHER} ${LAUNCHER_HEADER})
@ -85,7 +78,7 @@ if(NOT WIN32)
endif(NOT WIN32) endif(NOT WIN32)
# Main executable # Main executable
openmw_add_executable(openmw-launcher add_executable(openmw-launcher
${GUI_TYPE} ${GUI_TYPE}
${LAUNCHER} ${LAUNCHER}
${LAUNCHER_HEADER} ${LAUNCHER_HEADER}
@ -94,10 +87,6 @@ openmw_add_executable(openmw-launcher
${UI_HDRS} ${UI_HDRS}
) )
if (WIN32)
INSTALL(TARGETS openmw-launcher RUNTIME DESTINATION ".")
endif (WIN32)
target_link_libraries(openmw-launcher target_link_libraries(openmw-launcher
${SDL2_LIBRARY_ONLY} ${SDL2_LIBRARY_ONLY}
components components
@ -109,7 +98,10 @@ if (DESIRED_QT_VERSION MATCHES 4)
target_link_libraries(openmw-launcher ${QT_QTMAIN_LIBRARY}) target_link_libraries(openmw-launcher ${QT_QTMAIN_LIBRARY})
endif(WIN32) endif(WIN32)
else() else()
target_link_libraries(openmw-launcher Qt5::Widgets Qt5::Core) qt5_use_modules(openmw-launcher Widgets Core)
if (WIN32)
target_link_libraries(Qt5::WinMain)
endif()
endif() endif()
if (BUILD_WITH_CODE_COVERAGE) if (BUILD_WITH_CODE_COVERAGE)

@ -1,176 +0,0 @@
#include "advancedpage.hpp"
#include <components/config/gamesettings.hpp>
#include <components/config/launchersettings.hpp>
#include <QFileDialog>
#include <QCompleter>
#include <components/contentselector/view/contentselector.hpp>
#include <components/contentselector/model/esmfile.hpp>
Launcher::AdvancedPage::AdvancedPage(Files::ConfigurationManager &cfg,
Config::GameSettings &gameSettings,
Settings::Manager &engineSettings, QWidget *parent)
: QWidget(parent)
, mCfgMgr(cfg)
, mGameSettings(gameSettings)
, mEngineSettings(engineSettings)
{
setObjectName ("AdvancedPage");
setupUi(this);
loadSettings();
}
void Launcher::AdvancedPage::loadCellsForAutocomplete(QStringList cellNames) {
// Set up an auto-completer for the "Start default character at" field
auto *completer = new QCompleter(cellNames);
completer->setCompletionMode(QCompleter::PopupCompletion);
completer->setCaseSensitivity(Qt::CaseSensitivity::CaseInsensitive);
startDefaultCharacterAtField->setCompleter(completer);
}
void Launcher::AdvancedPage::on_skipMenuCheckBox_stateChanged(int state) {
startDefaultCharacterAtLabel->setEnabled(state == Qt::Checked);
startDefaultCharacterAtField->setEnabled(state == Qt::Checked);
}
void Launcher::AdvancedPage::on_runScriptAfterStartupBrowseButton_clicked()
{
QString scriptFile = QFileDialog::getOpenFileName(
this,
QObject::tr("Select script file"),
QDir::currentPath(),
QString(tr("Text file (*.txt)")));
if (scriptFile.isEmpty())
return;
QFileInfo info(scriptFile);
if (!info.exists() || !info.isReadable())
return;
const QString path(QDir::toNativeSeparators(info.absoluteFilePath()));
runScriptAfterStartupField->setText(path);
}
bool Launcher::AdvancedPage::loadSettings()
{
// Testing
bool skipMenu = mGameSettings.value("skip-menu").toInt() == 1;
if (skipMenu) {
skipMenuCheckBox->setCheckState(Qt::Checked);
}
startDefaultCharacterAtLabel->setEnabled(skipMenu);
startDefaultCharacterAtField->setEnabled(skipMenu);
startDefaultCharacterAtField->setText(mGameSettings.value("start"));
runScriptAfterStartupField->setText(mGameSettings.value("script-run"));
// Game Settings
loadSettingBool(canLootDuringDeathAnimationCheckBox, "can loot during death animation", "Game");
loadSettingBool(followersAttackOnSightCheckBox, "followers attack on sight", "Game");
loadSettingBool(preventMerchantEquippingCheckBox, "prevent merchant equipping", "Game");
loadSettingBool(rebalanceSoulGemValuesCheckBox, "rebalance soul gem values", "Game");
loadSettingBool(chargeForEveryFollowerCheckBox, "charge for every follower travelling", "Game");
loadSettingBool(enchantedWeaponsMagicalCheckBox, "enchanted weapons are magical", "Game");
loadSettingBool(permanentBarterDispositionChangeCheckBox, "barter disposition change is permanent", "Game");
// Input Settings
loadSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input");
loadSettingBool(grabCursorCheckBox, "grab cursor", "Input");
loadSettingBool(toggleSneakCheckBox, "toggle sneak", "Input");
// Saves Settings
loadSettingBool(timePlayedCheckbox, "timeplayed", "Saves");
maximumQuicksavesComboBox->setValue(mEngineSettings.getInt("max quicksaves", "Saves"));
// User Interface Settings
loadSettingBool(showEffectDurationCheckBox, "show effect duration", "Game");
loadSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game");
loadSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
loadSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
int showOwnedIndex = mEngineSettings.getInt("show owned", "Game");
// Match the index with the option (only 0, 1, 2, or 3 are valid). Will default to 0 if invalid.
if (showOwnedIndex >= 0 && showOwnedIndex <= 3)
showOwnedComboBox->setCurrentIndex(showOwnedIndex);
// Other Settings
QString screenshotFormatString = QString::fromStdString(mEngineSettings.getString("screenshot format", "General")).toUpper();
if (screenshotFormatComboBox->findText(screenshotFormatString) == -1)
screenshotFormatComboBox->addItem(screenshotFormatString);
screenshotFormatComboBox->setCurrentIndex(screenshotFormatComboBox->findText(screenshotFormatString));
return true;
}
void Launcher::AdvancedPage::saveSettings()
{
// Ensure we only set the new settings if they changed. This is to avoid cluttering the
// user settings file (which by definition should only contain settings the user has touched)
// Testing
int skipMenu = skipMenuCheckBox->checkState() == Qt::Checked;
if (skipMenu != mGameSettings.value("skip-menu").toInt())
mGameSettings.setValue("skip-menu", QString::number(skipMenu));
QString startCell = startDefaultCharacterAtField->text();
if (startCell != mGameSettings.value("start")) {
mGameSettings.setValue("start", startCell);
}
QString scriptRun = runScriptAfterStartupField->text();
if (scriptRun != mGameSettings.value("script-run"))
mGameSettings.setValue("script-run", scriptRun);
// Game Settings
saveSettingBool(canLootDuringDeathAnimationCheckBox, "can loot during death animation", "Game");
saveSettingBool(followersAttackOnSightCheckBox, "followers attack on sight", "Game");
saveSettingBool(preventMerchantEquippingCheckBox, "prevent merchant equipping", "Game");
saveSettingBool(rebalanceSoulGemValuesCheckBox, "rebalance soul gem values", "Game");
saveSettingBool(chargeForEveryFollowerCheckBox, "charge for every follower travelling", "Game");
saveSettingBool(enchantedWeaponsMagicalCheckBox, "enchanted weapons are magical", "Game");
saveSettingBool(permanentBarterDispositionChangeCheckBox, "barter disposition change is permanent", "Game");
// Input Settings
saveSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input");
saveSettingBool(grabCursorCheckBox, "grab cursor", "Input");
saveSettingBool(toggleSneakCheckBox, "toggle sneak", "Input");
// Saves Settings
saveSettingBool(timePlayedCheckbox, "timeplayed", "Saves");
int maximumQuicksaves = maximumQuicksavesComboBox->value();
if (maximumQuicksaves != mEngineSettings.getInt("max quicksaves", "Saves")) {
mEngineSettings.setInt("max quicksaves", "Saves", maximumQuicksaves);
}
// User Interface Settings
saveSettingBool(showEffectDurationCheckBox, "show effect duration", "Game");
saveSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game");
saveSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
saveSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
int showOwnedCurrentIndex = showOwnedComboBox->currentIndex();
if (showOwnedCurrentIndex != mEngineSettings.getInt("show owned", "Game"))
mEngineSettings.setInt("show owned", "Game", showOwnedCurrentIndex);
// Other Settings
std::string screenshotFormatString = screenshotFormatComboBox->currentText().toLower().toStdString();
if (screenshotFormatString != mEngineSettings.getString("screenshot format", "General"))
mEngineSettings.setString("screenshot format", "General", screenshotFormatString);
}
void Launcher::AdvancedPage::loadSettingBool(QCheckBox *checkbox, const std::string &setting, const std::string &group) {
if (mEngineSettings.getBool(setting, group))
checkbox->setCheckState(Qt::Checked);
}
void Launcher::AdvancedPage::saveSettingBool(QCheckBox *checkbox, const std::string &setting, const std::string &group) {
bool cValue = checkbox->checkState();
if (cValue != mEngineSettings.getBool(setting, group))
mEngineSettings.setBool(setting, group, cValue);
}
void Launcher::AdvancedPage::slotLoadedCellsChanged(QStringList cellNames)
{
loadCellsForAutocomplete(cellNames);
}

@ -1,47 +0,0 @@
#ifndef ADVANCEDPAGE_H
#define ADVANCEDPAGE_H
#include <QWidget>
#include "ui_advancedpage.h"
#include <components/settings/settings.hpp>
namespace Files { struct ConfigurationManager; }
namespace Config { class GameSettings; }
namespace Launcher
{
class AdvancedPage : public QWidget, private Ui::AdvancedPage
{
Q_OBJECT
public:
AdvancedPage(Files::ConfigurationManager &cfg, Config::GameSettings &gameSettings,
Settings::Manager &engineSettings, QWidget *parent = 0);
bool loadSettings();
void saveSettings();
public slots:
void slotLoadedCellsChanged(QStringList cellNames);
private slots:
void on_skipMenuCheckBox_stateChanged(int state);
void on_runScriptAfterStartupBrowseButton_clicked();
private:
Files::ConfigurationManager &mCfgMgr;
Config::GameSettings &mGameSettings;
Settings::Manager &mEngineSettings;
/**
* Load the cells associated with the given content files for use in autocomplete
* @param filePaths the file paths of the content files to be examined
*/
void loadCellsForAutocomplete(QStringList filePaths);
void loadSettingBool(QCheckBox *checkbox, const std::string& setting, const std::string& group);
void saveSettingBool(QCheckBox *checkbox, const std::string& setting, const std::string& group);
};
}
#endif

@ -7,10 +7,7 @@
#include <QCheckBox> #include <QCheckBox>
#include <QMenu> #include <QMenu>
#include <QSortFilterProxyModel> #include <QSortFilterProxyModel>
#include <thread>
#include <mutex>
#include <apps/launcher/utils/cellnameloader.hpp>
#include <components/files/configurationmanager.hpp> #include <components/files/configurationmanager.hpp>
#include <components/contentselector/model/esmfile.hpp> #include <components/contentselector/model/esmfile.hpp>
@ -19,7 +16,6 @@
#include <components/config/gamesettings.hpp> #include <components/config/gamesettings.hpp>
#include <components/config/launchersettings.hpp> #include <components/config/launchersettings.hpp>
#include <iostream>
#include "utils/textinputdialog.hpp" #include "utils/textinputdialog.hpp"
#include "utils/profilescombobox.hpp" #include "utils/profilescombobox.hpp"
@ -44,13 +40,6 @@ Launcher::DataFilesPage::DataFilesPage(Files::ConfigurationManager &cfg, Config:
buildView(); buildView();
loadSettings(); loadSettings();
// Connect signal and slot after the settings have been loaded. We only care about the user changing
// the addons and don't want to get signals of the system doing it during startup.
connect(mSelector, SIGNAL(signalAddonDataChanged(QModelIndex,QModelIndex)),
this, SLOT(slotAddonDataChanged()));
// Call manually to indicate all changes to addon data during startup.
slotAddonDataChanged();
} }
void Launcher::DataFilesPage::buildView() void Launcher::DataFilesPage::buildView()
@ -153,17 +142,6 @@ void Launcher::DataFilesPage::saveSettings(const QString &profile)
mGameSettings.setContentList(fileNames); mGameSettings.setContentList(fileNames);
} }
QStringList Launcher::DataFilesPage::selectedFilePaths()
{
//retrieve the files selected for the profile
ContentSelectorModel::ContentFileList items = mSelector->selectedFiles();
QStringList filePaths;
foreach(const ContentSelectorModel::EsmFile *item, items) {
filePaths.append(item->filePath());
}
return filePaths;
}
void Launcher::DataFilesPage::removeProfile(const QString &profile) void Launcher::DataFilesPage::removeProfile(const QString &profile)
{ {
mLauncherSettings.removeContentList(profile); mLauncherSettings.removeContentList(profile);
@ -330,31 +308,3 @@ bool Launcher::DataFilesPage::showDeleteMessageBox (const QString &text)
return (msgBox.clickedButton() == deleteButton); return (msgBox.clickedButton() == deleteButton);
} }
void Launcher::DataFilesPage::slotAddonDataChanged()
{
QStringList selectedFiles = selectedFilePaths();
if (previousSelectedFiles != selectedFiles) {
previousSelectedFiles = selectedFiles;
// Loading cells for core Morrowind + Expansions takes about 0.2 seconds, which is enough to cause a
// barely perceptible UI lag. Splitting into its own thread to alleviate that.
std::thread loadCellsThread(&DataFilesPage::reloadCells, this, selectedFiles);
loadCellsThread.detach();
}
}
// Mutex lock to run reloadCells synchronously.
std::mutex _reloadCellsMutex;
void Launcher::DataFilesPage::reloadCells(QStringList selectedFiles)
{
// Use a mutex lock so that we can prevent two threads from executing the rest of this code at the same time
// Based on https://stackoverflow.com/a/5429695/531762
std::unique_lock<std::mutex> lock(_reloadCellsMutex);
// The following code will run only if there is not another thread currently running it
CellNameLoader cellNameLoader;
QStringList cellNamesList = QStringList::fromSet(cellNameLoader.getCellNames(selectedFiles));
std::sort(cellNamesList.begin(), cellNamesList.end());
emit signalLoadedCellsChanged(cellNamesList);
}

@ -7,7 +7,6 @@
#include <QDir> #include <QDir>
#include <QFile> #include <QFile>
#include <QStringList>
class QSortFilterProxyModel; class QSortFilterProxyModel;
class QAbstractItemModel; class QAbstractItemModel;
@ -42,15 +41,8 @@ namespace Launcher
void saveSettings(const QString &profile = ""); void saveSettings(const QString &profile = "");
bool loadSettings(); bool loadSettings();
/**
* Returns the file paths of all selected content files
* @return the file paths of all selected content files
*/
QStringList selectedFilePaths();
signals: signals:
void signalProfileChanged (int index); void signalProfileChanged (int index);
void signalLoadedCellsChanged(QStringList selectedFiles);
public slots: public slots:
void slotProfileChanged (int index); void slotProfileChanged (int index);
@ -60,7 +52,6 @@ namespace Launcher
void slotProfileChangedByUser(const QString &previous, const QString &current); void slotProfileChangedByUser(const QString &previous, const QString &current);
void slotProfileRenamed(const QString &previous, const QString &current); void slotProfileRenamed(const QString &previous, const QString &current);
void slotProfileDeleted(const QString &item); void slotProfileDeleted(const QString &item);
void slotAddonDataChanged ();
void updateOkButton(const QString &text); void updateOkButton(const QString &text);
@ -81,7 +72,7 @@ namespace Launcher
Config::LauncherSettings &mLauncherSettings; Config::LauncherSettings &mLauncherSettings;
QString mPreviousProfile; QString mPreviousProfile;
QStringList previousSelectedFiles;
QString mDataLocal; QString mDataLocal;
void setPluginsCheckstates(Qt::CheckState state); void setPluginsCheckstates(Qt::CheckState state);
@ -96,7 +87,6 @@ namespace Launcher
void addProfile (const QString &profile, bool setAsCurrent); void addProfile (const QString &profile, bool setAsCurrent);
void checkForDefaultProfile(); void checkForDefaultProfile();
void populateFileViews(const QString& contentModelName); void populateFileViews(const QString& contentModelName);
void reloadCells(QStringList selectedFiles);
class PathIterator class PathIterator
{ {

@ -1,7 +1,5 @@
#include "graphicspage.hpp" #include "graphicspage.hpp"
#include <boost/math/common_factor.hpp>
#include <csignal>
#include <QDesktopWidget> #include <QDesktopWidget>
#include <QMessageBox> #include <QMessageBox>
#include <QDir> #include <QDir>
@ -12,11 +10,16 @@
#define MAC_OS_X_VERSION_MIN_REQUIRED __ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ #define MAC_OS_X_VERSION_MIN_REQUIRED __ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__
#endif // MAC_OS_X_VERSION_MIN_REQUIRED #endif // MAC_OS_X_VERSION_MIN_REQUIRED
#include <SDL.h>
#include <SDL_video.h> #include <SDL_video.h>
#include <boost/math/common_factor.hpp>
#include <components/files/configurationmanager.hpp> #include <components/files/configurationmanager.hpp>
#include <components/contentselector/model/naturalsort.hpp>
#include <components/settings/settings.hpp>
QString getAspect(int x, int y) QString getAspect(int x, int y)
{ {
int gcd = boost::math::gcd (x, y); int gcd = boost::math::gcd (x, y);
@ -48,28 +51,8 @@ Launcher::GraphicsPage::GraphicsPage(Files::ConfigurationManager &cfg, Settings:
} }
bool Launcher::GraphicsPage::connectToSdl() {
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
SDL_SetMainReady();
// Required for determining screen resolution and such on the Graphics tab
if (SDL_Init(SDL_INIT_VIDEO) != 0)
{
return false;
}
signal(SIGINT, SIG_DFL); // We don't want to use the SDL event loop in the launcher,
// so reset SIGINT which SDL wants to redirect to an SDL_Quit event.
return true;
}
bool Launcher::GraphicsPage::setupSDL() bool Launcher::GraphicsPage::setupSDL()
{ {
bool sdlConnectSuccessful = connectToSdl();
if (!sdlConnectSuccessful)
{
return false;
}
int displays = SDL_GetNumVideoDisplays(); int displays = SDL_GetNumVideoDisplays();
if (displays < 0) if (displays < 0)
@ -89,9 +72,6 @@ bool Launcher::GraphicsPage::setupSDL()
screenComboBox->addItem(QString(tr("Screen ")) + QString::number(i + 1)); screenComboBox->addItem(QString(tr("Screen ")) + QString::number(i + 1));
} }
// Disconnect from SDL processes
SDL_Quit();
return true; return true;
} }

@ -37,11 +37,6 @@ namespace Launcher
QStringList getAvailableResolutions(int screen); QStringList getAvailableResolutions(int screen);
QRect getMaximumResolution(); QRect getMaximumResolution();
/**
* Connect to the SDL so that we can use it to determine graphics
* @return whether or not connecting to SDL is successful
*/
bool connectToSdl();
bool setupSDL(); bool setupSDL();
}; };
} }

@ -1,4 +1,5 @@
#include <iostream> #include <iostream>
#include <csignal>
#include <QApplication> #include <QApplication>
#include <QTextCodec> #include <QTextCodec>
@ -11,17 +12,37 @@
#define MAC_OS_X_VERSION_MIN_REQUIRED __ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ #define MAC_OS_X_VERSION_MIN_REQUIRED __ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__
#endif // MAC_OS_X_VERSION_MIN_REQUIRED #endif // MAC_OS_X_VERSION_MIN_REQUIRED
#include <SDL.h>
#include "maindialog.hpp" #include "maindialog.hpp"
int main(int argc, char *argv[]) int main(int argc, char *argv[])
{ {
try try
{ {
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
SDL_SetMainReady();
if (SDL_Init(SDL_INIT_VIDEO) != 0)
{
qDebug() << "SDL_Init failed: " << QString::fromUtf8(SDL_GetError());
return 0;
}
signal(SIGINT, SIG_DFL); // We don't want to use the SDL event loop in the launcher,
// so reset SIGINT which SDL wants to redirect to an SDL_Quit event.
QApplication app(argc, argv); QApplication app(argc, argv);
// Now we make sure the current dir is set to application path // Now we make sure the current dir is set to application path
QDir dir(QCoreApplication::applicationDirPath()); QDir dir(QCoreApplication::applicationDirPath());
#ifdef Q_OS_MAC
if (dir.dirName() == "MacOS") {
dir.cdUp();
dir.cdUp();
dir.cdUp();
}
#endif
QDir::setCurrent(dir.absolutePath()); QDir::setCurrent(dir.absolutePath());
Launcher::MainDialog mainWin; Launcher::MainDialog mainWin;
@ -30,14 +51,20 @@ int main(int argc, char *argv[])
if (result == Launcher::FirstRunDialogResultFailure) if (result == Launcher::FirstRunDialogResultFailure)
return 0; return 0;
// if (!mainWin.setup()) {
// return 0;
// }
if (result == Launcher::FirstRunDialogResultContinue) if (result == Launcher::FirstRunDialogResultContinue)
mainWin.show(); mainWin.show();
return app.exec(); int returnValue = app.exec();
SDL_Quit();
return returnValue;
} }
catch (std::exception& e) catch (std::exception& e)
{ {
std::cerr << "ERROR: " << e.what() << std::endl; std::cerr << "ERROR: " << e.what() << std::endl;
return 0; return 0;
} }
} }

@ -2,7 +2,9 @@
#include <components/version/version.hpp> #include <components/version/version.hpp>
#include <QLabel>
#include <QDate> #include <QDate>
#include <QTime>
#include <QMessageBox> #include <QMessageBox>
#include <QPushButton> #include <QPushButton>
#include <QFontDatabase> #include <QFontDatabase>
@ -10,6 +12,8 @@
#include <QFileDialog> #include <QFileDialog>
#include <QCloseEvent> #include <QCloseEvent>
#include <QTextCodec> #include <QTextCodec>
#include <QFile>
#include <QDir>
#include <QDebug> #include <QDebug>
@ -17,7 +21,6 @@
#include "graphicspage.hpp" #include "graphicspage.hpp"
#include "datafilespage.hpp" #include "datafilespage.hpp"
#include "settingspage.hpp" #include "settingspage.hpp"
#include "advancedpage.hpp"
using namespace Process; using namespace Process;
@ -90,23 +93,17 @@ void Launcher::MainDialog::createIcons()
dataFilesButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled); dataFilesButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
QListWidgetItem *graphicsButton = new QListWidgetItem(iconWidget); QListWidgetItem *graphicsButton = new QListWidgetItem(iconWidget);
graphicsButton->setIcon(QIcon(":/images/preferences-video.png")); graphicsButton->setIcon(QIcon::fromTheme("video-display"));
graphicsButton->setText(tr("Graphics")); graphicsButton->setText(tr("Graphics"));
graphicsButton->setTextAlignment(Qt::AlignHCenter | Qt::AlignBottom | Qt::AlignAbsolute); graphicsButton->setTextAlignment(Qt::AlignHCenter | Qt::AlignBottom | Qt::AlignAbsolute);
graphicsButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled); graphicsButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
QListWidgetItem *settingsButton = new QListWidgetItem(iconWidget); QListWidgetItem *settingsButton = new QListWidgetItem(iconWidget);
settingsButton->setIcon(QIcon(":/images/preferences.png")); settingsButton->setIcon(QIcon::fromTheme("preferences-system"));
settingsButton->setText(tr("Settings")); settingsButton->setText(tr("Settings"));
settingsButton->setTextAlignment(Qt::AlignHCenter | Qt::AlignBottom); settingsButton->setTextAlignment(Qt::AlignHCenter | Qt::AlignBottom);
settingsButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled); settingsButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
QListWidgetItem *advancedButton = new QListWidgetItem(iconWidget);
advancedButton->setIcon(QIcon(":/images/preferences-advanced.png"));
advancedButton->setText(tr("Advanced"));
advancedButton->setTextAlignment(Qt::AlignHCenter | Qt::AlignBottom);
advancedButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
connect(iconWidget, connect(iconWidget,
SIGNAL(currentItemChanged(QListWidgetItem*,QListWidgetItem*)), SIGNAL(currentItemChanged(QListWidgetItem*,QListWidgetItem*)),
this, SLOT(changePage(QListWidgetItem*,QListWidgetItem*))); this, SLOT(changePage(QListWidgetItem*,QListWidgetItem*)));
@ -119,7 +116,6 @@ void Launcher::MainDialog::createPages()
mDataFilesPage = new DataFilesPage(mCfgMgr, mGameSettings, mLauncherSettings, this); mDataFilesPage = new DataFilesPage(mCfgMgr, mGameSettings, mLauncherSettings, this);
mGraphicsPage = new GraphicsPage(mCfgMgr, mEngineSettings, this); mGraphicsPage = new GraphicsPage(mCfgMgr, mEngineSettings, this);
mSettingsPage = new SettingsPage(mCfgMgr, mGameSettings, mLauncherSettings, this); mSettingsPage = new SettingsPage(mCfgMgr, mGameSettings, mLauncherSettings, this);
mAdvancedPage = new AdvancedPage(mCfgMgr, mGameSettings, mEngineSettings, this);
// Set the combobox of the play page to imitate the combobox on the datafilespage // Set the combobox of the play page to imitate the combobox on the datafilespage
mPlayPage->setProfilesModel(mDataFilesPage->profilesModel()); mPlayPage->setProfilesModel(mDataFilesPage->profilesModel());
@ -130,7 +126,6 @@ void Launcher::MainDialog::createPages()
pagesWidget->addWidget(mDataFilesPage); pagesWidget->addWidget(mDataFilesPage);
pagesWidget->addWidget(mGraphicsPage); pagesWidget->addWidget(mGraphicsPage);
pagesWidget->addWidget(mSettingsPage); pagesWidget->addWidget(mSettingsPage);
pagesWidget->addWidget(mAdvancedPage);
// Select the first page // Select the first page
iconWidget->setCurrentItem(iconWidget->item(0), QItemSelectionModel::Select); iconWidget->setCurrentItem(iconWidget->item(0), QItemSelectionModel::Select);
@ -139,8 +134,6 @@ void Launcher::MainDialog::createPages()
connect(mPlayPage, SIGNAL(signalProfileChanged(int)), mDataFilesPage, SLOT(slotProfileChanged(int))); connect(mPlayPage, SIGNAL(signalProfileChanged(int)), mDataFilesPage, SLOT(slotProfileChanged(int)));
connect(mDataFilesPage, SIGNAL(signalProfileChanged(int)), mPlayPage, SLOT(setProfilesIndex(int))); connect(mDataFilesPage, SIGNAL(signalProfileChanged(int)), mPlayPage, SLOT(setProfilesIndex(int)));
// Using Qt::QueuedConnection because signal is emitted in a subthread and slot is in the main thread
connect(mDataFilesPage, SIGNAL(signalLoadedCellsChanged(QStringList)), mAdvancedPage, SLOT(slotLoadedCellsChanged(QStringList)), Qt::QueuedConnection);
} }
@ -179,10 +172,7 @@ Launcher::FirstRunDialogResult Launcher::MainDialog::showFirstRunDialog()
} }
} }
if (!setup() || !setupGameData()) { return setup() ? FirstRunDialogResultContinue : FirstRunDialogResultFailure;
return FirstRunDialogResultFailure;
}
return FirstRunDialogResultContinue;
} }
void Launcher::MainDialog::setVersionLabel() void Launcher::MainDialog::setVersionLabel()
@ -252,9 +242,6 @@ bool Launcher::MainDialog::reloadSettings()
if (!mGraphicsPage->loadSettings()) if (!mGraphicsPage->loadSettings())
return false; return false;
if (!mAdvancedPage->loadSettings())
return false;
return true; return true;
} }
@ -306,7 +293,6 @@ bool Launcher::MainDialog::setupGameSettings()
{ {
mGameSettings.clear(); mGameSettings.clear();
QString localPath = QString::fromUtf8(mCfgMgr.getLocalPath().string().c_str());
QString userPath = QString::fromUtf8(mCfgMgr.getUserConfigPath().string().c_str()); QString userPath = QString::fromUtf8(mCfgMgr.getUserConfigPath().string().c_str());
QString globalPath = QString::fromUtf8(mCfgMgr.getGlobalPath().string().c_str()); QString globalPath = QString::fromUtf8(mCfgMgr.getGlobalPath().string().c_str());
@ -334,13 +320,13 @@ bool Launcher::MainDialog::setupGameSettings()
// Now the rest - priority: user > local > global // Now the rest - priority: user > local > global
QStringList paths; QStringList paths;
paths.append(globalPath + QString("openmw.cfg")); paths.append(globalPath + QString("openmw.cfg"));
paths.append(localPath + QString("openmw.cfg")); paths.append(QString("openmw.cfg"));
paths.append(userPath + QString("openmw.cfg")); paths.append(userPath + QString("openmw.cfg"));
foreach (const QString &path2, paths) { foreach (const QString &path, paths) {
qDebug() << "Loading config file:" << path2.toUtf8().constData(); qDebug() << "Loading config file:" << path.toUtf8().constData();
file.setFileName(path2); QFile file(path);
if (file.exists()) { if (file.exists()) {
if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) { if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
cfgError(tr("Error opening OpenMW configuration file"), cfgError(tr("Error opening OpenMW configuration file"),
@ -357,21 +343,16 @@ bool Launcher::MainDialog::setupGameSettings()
file.close(); file.close();
} }
return true;
}
bool Launcher::MainDialog::setupGameData()
{
QStringList dataDirs; QStringList dataDirs;
// Check if the paths actually contain data files // Check if the paths actually contain data files
foreach (const QString path3, mGameSettings.getDataDirs()) { foreach (const QString path, mGameSettings.getDataDirs()) {
QDir dir(path3); QDir dir(path);
QStringList filters; QStringList filters;
filters << "*.esp" << "*.esm" << "*.omwgame" << "*.omwaddon"; filters << "*.esp" << "*.esm" << "*.omwgame" << "*.omwaddon";
if (!dir.entryList(filters).isEmpty()) if (!dir.entryList(filters).isEmpty())
dataDirs.append(path3); dataDirs.append(path);
} }
if (dataDirs.isEmpty()) if (dataDirs.isEmpty())
@ -493,7 +474,6 @@ bool Launcher::MainDialog::writeSettings()
mDataFilesPage->saveSettings(); mDataFilesPage->saveSettings();
mGraphicsPage->saveSettings(); mGraphicsPage->saveSettings();
mSettingsPage->saveSettings(); mSettingsPage->saveSettings();
mAdvancedPage->saveSettings();
QString userPath = QString::fromUtf8(mCfgMgr.getUserConfigPath().string().c_str()); QString userPath = QString::fromUtf8(mCfgMgr.getUserConfigPath().string().c_str());
QDir dir(userPath); QDir dir(userPath);
@ -599,6 +579,6 @@ void Launcher::MainDialog::play()
// Launch the game detached // Launch the game detached
if (mGameInvoker->startProcess(QLatin1String("tes3mp-browser"), true)) if (mGameInvoker->startProcess(QLatin1String("openmw"), true))
return qApp->quit(); return qApp->quit();
} }

@ -30,7 +30,6 @@ namespace Launcher
class DataFilesPage; class DataFilesPage;
class UnshieldThread; class UnshieldThread;
class SettingsPage; class SettingsPage;
class AdvancedPage;
enum FirstRunDialogResult enum FirstRunDialogResult
{ {
@ -51,6 +50,7 @@ namespace Launcher
explicit MainDialog(QWidget *parent = 0); explicit MainDialog(QWidget *parent = 0);
~MainDialog(); ~MainDialog();
bool setup();
FirstRunDialogResult showFirstRunDialog(); FirstRunDialogResult showFirstRunDialog();
bool reloadSettings(); bool reloadSettings();
@ -65,15 +65,12 @@ namespace Launcher
void wizardFinished(int exitCode, QProcess::ExitStatus exitStatus); void wizardFinished(int exitCode, QProcess::ExitStatus exitStatus);
private: private:
bool setup();
void createIcons(); void createIcons();
void createPages(); void createPages();
bool setupLauncherSettings(); bool setupLauncherSettings();
bool setupGameSettings(); bool setupGameSettings();
bool setupGraphicsSettings(); bool setupGraphicsSettings();
bool setupGameData();
void setVersionLabel(); void setVersionLabel();
@ -89,7 +86,6 @@ namespace Launcher
GraphicsPage *mGraphicsPage; GraphicsPage *mGraphicsPage;
DataFilesPage *mDataFilesPage; DataFilesPage *mDataFilesPage;
SettingsPage *mSettingsPage; SettingsPage *mSettingsPage;
AdvancedPage *mAdvancedPage;
Process::ProcessInvoker *mGameInvoker; Process::ProcessInvoker *mGameInvoker;
Process::ProcessInvoker *mWizardInvoker; Process::ProcessInvoker *mWizardInvoker;

@ -1,48 +0,0 @@
#include "cellnameloader.hpp"
#include <components/esm/loadcell.hpp>
#include <components/contentselector/view/contentselector.hpp>
QSet<QString> CellNameLoader::getCellNames(QStringList &contentPaths)
{
QSet<QString> cellNames;
ESM::ESMReader esmReader;
// Loop through all content files
for (auto &contentPath : contentPaths) {
esmReader.open(contentPath.toStdString());
// Loop through all records
while(esmReader.hasMoreRecs())
{
ESM::NAME recordName = esmReader.getRecName();
esmReader.getRecHeader();
if (isCellRecord(recordName)) {
QString cellName = getCellName(esmReader);
if (!cellName.isEmpty()) {
cellNames.insert(cellName);
}
}
// Stop loading content for this record and continue to the next
esmReader.skipRecord();
}
}
return cellNames;
}
bool CellNameLoader::isCellRecord(ESM::NAME &recordName)
{
return recordName.intval == ESM::REC_CELL;
}
QString CellNameLoader::getCellName(ESM::ESMReader &esmReader)
{
ESM::Cell cell;
bool isDeleted = false;
cell.loadNameAndData(esmReader, isDeleted);
return QString::fromStdString(cell.mName);
}

@ -1,41 +0,0 @@
#ifndef OPENMW_CELLNAMELOADER_H
#define OPENMW_CELLNAMELOADER_H
#include <QComboBox>
#include <QSet>
#include <QString>
#include <components/esm/esmreader.hpp>
namespace ESM {class ESMReader; struct Cell;}
namespace ContentSelectorView {class ContentSelector;}
class CellNameLoader {
public:
/**
* Returns the names of all cells contained within the given content files
* @param contentPaths the file paths of each content file to be examined
* @return the names of all cells
*/
QSet<QString> getCellNames(QStringList &contentPaths);
private:
/**
* Returns whether or not the given record is of type "Cell"
* @param name The name associated with the record
* @return whether or not the given record is of type "Cell"
*/
bool isCellRecord(ESM::NAME &name);
/**
* Returns the name of the cell
* @param esmReader the reader currently pointed to a loaded cell
* @return the name of the cell
*/
QString getCellName(ESM::ESMReader &esmReader);
};
#endif //OPENMW_CELLNAMELOADER_H

@ -1,32 +0,0 @@
project(masterserver)
#set(CMAKE_CXX_STANDARD 14)
add_definitions(-std=gnu++14)
include_directories("./")
set(SOURCE_FILES main.cpp MasterServer.cpp MasterServer.hpp RestServer.cpp RestServer.hpp)
add_executable(masterserver ${SOURCE_FILES})
target_link_libraries(masterserver ${RakNet_LIBRARY} components)
option(BUILD_MASTER_TEST "build master server test program" OFF)
if(BUILD_MASTER_TEST)
add_executable(ServerTest ServerTest.cpp)
target_link_libraries(ServerTest ${RakNet_LIBRARY} components)
endif()
if (UNIX)
# Fix for not visible pthreads functions for linker with glibc 2.15
if(NOT APPLE)
target_link_libraries(masterserver ${CMAKE_THREAD_LIBS_INIT})
if(BUILD_MASTER_TEST)
target_link_libraries(ServerTest ${CMAKE_THREAD_LIBS_INIT})
endif()
endif(NOT APPLE)
endif(UNIX)
if(WIN32)
target_link_libraries(masterserver wsock32)
endif(WIN32)

@ -1,236 +0,0 @@
//
// Created by koncord on 21.04.17.
//
#include <RakPeerInterface.h>
#include <RakSleep.h>
#include <BitStream.h>
#include <iostream>
#include "MasterServer.hpp"
#include <components/openmw-mp/Master/PacketMasterQuery.hpp>
#include <components/openmw-mp/Master/PacketMasterUpdate.hpp>
#include <components/openmw-mp/Master/PacketMasterAnnounce.hpp>
#include <components/openmw-mp/Version.hpp>
using namespace RakNet;
using namespace std;
using namespace mwmp;
using namespace chrono;
MasterServer::MasterServer(unsigned short maxConnections, unsigned short port)
{
peer = RakPeerInterface::GetInstance();
sockdescr = SocketDescriptor(port, 0);
peer->Startup(maxConnections, &sockdescr, 1, 1000);
peer->SetMaximumIncomingConnections(maxConnections);
peer->SetIncomingPassword(TES3MP_MASTERSERVER_PASSW, (int) strlen(TES3MP_MASTERSERVER_PASSW));
run = false;
}
MasterServer::~MasterServer()
{
Stop(true);
}
using namespace chrono;
void MasterServer::Thread()
{
unsigned char packetId = 0;
auto startTime = chrono::steady_clock::now();
BitStream send;
PacketMasterQuery pmq(peer);
pmq.SetSendStream(&send);
PacketMasterUpdate pmu(peer);
pmu.SetSendStream(&send);
PacketMasterAnnounce pma(peer);
pma.SetSendStream(&send);
while (run)
{
Packet *packet = peer->Receive();
auto now = steady_clock::now();
if (now - startTime >= 60s)
{
startTime = steady_clock::now();
for (auto it = servers.begin(); it != servers.end();)
{
if (it->second.lastUpdate + 60s <= now)
servers.erase(it++);
else ++it;
}
for(auto id = pendingACKs.begin(); id != pendingACKs.end();)
{
if(now - id->second >= 30s)
{
cout << "timeout: " << peer->GetSystemAddressFromGuid(id->first).ToString() << endl;
peer->CloseConnection(id->first, true);
id = pendingACKs.erase(id);
}
else
++id;
}
}
if (packet == nullptr)
RakSleep(10);
else
for (; packet; peer->DeallocatePacket(packet), packet = peer->Receive())
{
BitStream data(packet->data, packet->length, false);
data.Read(packetId);
switch (packetId)
{
case ID_NEW_INCOMING_CONNECTION:
cout << "New incoming connection: " << packet->systemAddress.ToString() << endl;
break;
case ID_DISCONNECTION_NOTIFICATION:
cout << "Disconnected: " << packet->systemAddress.ToString() << endl;
break;
case ID_CONNECTION_LOST:
cout << "Connection lost: " << packet->systemAddress.ToString() << endl;
break;
case ID_MASTER_QUERY:
{
pmq.SetServers(reinterpret_cast<map<SystemAddress, QueryData> *>(&servers));
pmq.Send(packet->systemAddress);
pendingACKs[packet->guid] = steady_clock::now();
cout << "Sent info about all " << servers.size() << " servers to "
<< packet->systemAddress.ToString() << endl;
break;
}
case ID_MASTER_UPDATE:
{
SystemAddress addr;
data.Read(addr); // update 1 server
ServerIter it = servers.find(addr);
if (it != servers.end())
{
pair<SystemAddress, QueryData> pairPtr(it->first, static_cast<QueryData>(it->second));
pmu.SetServer(&pairPtr);
pmu.Send(packet->systemAddress);
pendingACKs[packet->guid] = steady_clock::now();
cout << "Sent info about " << addr.ToString() << " to " << packet->systemAddress.ToString()
<< endl;
}
break;
}
case ID_MASTER_ANNOUNCE:
{
ServerIter iter = servers.find(packet->systemAddress);
pma.SetReadStream(&data);
SServer server;
pma.SetServer(&server);
pma.Read();
auto keepAliveFunc = [&]() {
iter->second.lastUpdate = now;
pma.SetFunc(PacketMasterAnnounce::FUNCTION_KEEP);
pma.Send(packet->systemAddress);
pendingACKs[packet->guid] = steady_clock::now();
};
if (iter != servers.end())
{
if (pma.GetFunc() == PacketMasterAnnounce::FUNCTION_DELETE)
{
servers.erase(iter);
cout << "Deleted";
pma.Send(packet->systemAddress);
pendingACKs[packet->guid] = steady_clock::now();
}
else if (pma.GetFunc() == PacketMasterAnnounce::FUNCTION_ANNOUNCE)
{
cout << "Updated";
iter->second = server;
keepAliveFunc();
}
else
{
cout << "Keeping alive";
keepAliveFunc();
}
}
else if (pma.GetFunc() == PacketMasterAnnounce::FUNCTION_ANNOUNCE)
{
cout << "Added";
iter = servers.insert({packet->systemAddress, server}).first;
keepAliveFunc();
}
else
{
cout << "Unknown";
pma.SetFunc(PacketMasterAnnounce::FUNCTION_DELETE);
pma.Send(packet->systemAddress);
pendingACKs[packet->guid] = steady_clock::now();
}
cout << " server " << packet->systemAddress.ToString() << endl;
break;
}
case ID_SND_RECEIPT_ACKED:
uint32_t num;
memcpy(&num, packet->data+1, 4);
cout << "Packet with id " << num << " was delivered." << endl;
pendingACKs.erase(packet->guid);
peer->CloseConnection(packet->systemAddress, true);
break;
default:
cout << "Wrong packet. id " << (unsigned) packet->data[0] << " packet length " << packet->length << " from " << packet->systemAddress.ToString() << endl;
peer->CloseConnection(packet->systemAddress, true);
}
}
}
peer->Shutdown(1000);
RakPeerInterface::DestroyInstance(peer);
cout << "Server thread stopped" << endl;
}
void MasterServer::Start()
{
if (!run)
{
run = true;
tMasterThread = thread(&MasterServer::Thread, this);
cout << "Started" << endl;
}
}
void MasterServer::Stop(bool wait)
{
if (run)
{
run = false;
if (wait && tMasterThread.joinable())
tMasterThread.join();
}
}
bool MasterServer::isRunning()
{
return run;
}
void MasterServer::Wait()
{
if (run)
{
if (tMasterThread.joinable())
tMasterThread.join();
}
}
MasterServer::ServerMap *MasterServer::GetServers()
{
return &servers;
}

@ -1,55 +0,0 @@
//
// Created by koncord on 21.04.17.
//
#ifndef NEWMASTERPROTO_MASTERSERVER_HPP
#define NEWMASTERPROTO_MASTERSERVER_HPP
#include <thread>
#include <chrono>
#include <RakPeerInterface.h>
#include <components/openmw-mp/Master/MasterData.hpp>
class MasterServer
{
public:
struct Ban
{
RakNet::SystemAddress sa;
bool permanent;
struct Date
{
} date;
};
struct SServer : QueryData
{
std::chrono::steady_clock::time_point lastUpdate;
};
typedef std::map<RakNet::SystemAddress, SServer> ServerMap;
//typedef ServerMap::const_iterator ServerCIter;
typedef ServerMap::iterator ServerIter;
MasterServer(unsigned short maxConnections, unsigned short port);
~MasterServer();
void Start();
void Stop(bool wait = false);
bool isRunning();
void Wait();
ServerMap* GetServers();
private:
void Thread();
private:
std::thread tMasterThread;
RakNet::RakPeerInterface* peer;
RakNet::SocketDescriptor sockdescr;
ServerMap servers;
bool run;
std::map<RakNet::RakNetGUID, std::chrono::steady_clock::time_point> pendingACKs;
};
#endif //NEWMASTERPROTO_MASTERSERVER_HPP

@ -1,192 +0,0 @@
//
// Created by koncord on 13.05.17.
//
#include "RestServer.hpp"
#include <boost/property_tree/ptree.hpp>
#include <boost/property_tree/json_parser.hpp>
using namespace std;
using namespace chrono;
using namespace boost::property_tree;
static string response201 = "HTTP/1.1 201 Created\r\nContent-Length: 7\r\n\r\nCreated";
static string response202 = "HTTP/1.1 202 Accepted\r\nContent-Length: 8\r\n\r\nAccepted";
static string response400 = "HTTP/1.1 400 Bad Request\r\nContent-Length: 11\r\n\r\nbad request";
inline void ResponseStr(HttpServer::Response &response, string content, string type = "", string code = "200 OK")
{
response << "HTTP/1.1 " << code << "\r\n";
if (!type.empty())
response << "Content-Type: " << type <<"\r\n";
response << "Content-Length: " << content.length() << "\r\n\r\n" << content;
}
inline void ptreeToServer(boost::property_tree::ptree &pt, MasterServer::SServer &server)
{
server.SetName(pt.get<string>("hostname").c_str());
server.SetGameMode(pt.get<string>("modname").c_str());
server.SetVersion(pt.get<string>("version").c_str());
server.SetPassword(pt.get<bool>("passw"));
//server.query_port = pt.get<unsigned short>("query_port");
server.SetPlayers(pt.get<unsigned>("players"));
server.SetMaxPlayers(pt.get<unsigned>("max_players"));
}
inline void queryToStringStream(stringstream &ss, string addr, MasterServer::SServer &query)
{
ss <<"\"" << addr << "\":{";
ss << "\"modname\": \"" << query.GetGameMode() << "\"" << ", ";
ss << "\"passw\": " << (query.GetPassword() ? "true" : "false") << ", ";
ss << "\"hostname\": \"" << query.GetName() << "\"" << ", ";
ss << "\"query_port\": " << 0 << ", ";
ss << "\"last_update\": " << duration_cast<seconds>(steady_clock::now() - query.lastUpdate).count() << ", ";
ss << "\"players\": " << query.GetPlayers() << ", ";
ss << "\"version\": \"" << query.GetVersion() << "\"" << ", ";
ss << "\"max_players\": " << query.GetMaxPlayers();
ss << "}";
}
RestServer::RestServer(unsigned short port, MasterServer::ServerMap *pMap) : serverMap(pMap)
{
httpServer.config.port = port;
}
void RestServer::start()
{
static const string ValidIpAddressRegex = "(?:[0-9]{1,3}\\.){3}[0-9]{1,3}";
static const string ValidPortRegex = "(?:[0-9]{1,4}|[1-5][0-9]{4}|6[0-4][0-9]{3}|65[0-4][0-9]{2}|655[0-2][0-9]|6553[0-5])$";
static const string ServersRegex = "^/api/servers(?:/(" + ValidIpAddressRegex + "\\:" + ValidPortRegex + "))?";
httpServer.resource[ServersRegex]["GET"] = [this](auto response, auto request) {
if (request->path_match[1].length() > 0)
{
try
{
stringstream ss;
ss << "{";
auto addr = request->path_match[1].str();
auto port = (unsigned short)stoi(&(addr[addr.find(':')+1]));
queryToStringStream(ss, "server", serverMap->at(RakNet::SystemAddress(addr.c_str(), port)));
ss << "}";
ResponseStr(*response, ss.str(), "application/json");
}
catch(out_of_range e)
{
*response << response400;
}
}
else
{
static string str;
//if (updatedCache)
{
stringstream ss;
ss << "{";
ss << "\"list servers\":{";
for (auto query = serverMap->begin(); query != serverMap->end(); query++)
{
queryToStringStream(ss, query->first.ToString(true, ':'), query->second);
if (next(query) != serverMap->end())
ss << ", ";
}
ss << "}}";
ResponseStr(*response, ss.str(), "application/json");
updatedCache = false;
}
*response << str;
}
};
//Add query for < 0.6 servers
httpServer.resource[ServersRegex]["POST"] = [this](auto response, auto request) {
try
{
ptree pt;
read_json(request->content, pt);
MasterServer::SServer server;
ptreeToServer(pt, server);
unsigned short port = pt.get<unsigned short>("port");
server.lastUpdate = steady_clock::now();
serverMap->insert({RakNet::SystemAddress(request->remote_endpoint_address.c_str(), port), server});
updatedCache = true;
*response << response201;
}
catch (exception& e)
{
cout << e.what() << endl;
*response << response400;
}
};
//Update query for < 0.6 servers
httpServer.resource[ServersRegex]["PUT"] = [this](auto response, auto request) {
auto addr = request->path_match[1].str();
auto port = (unsigned short)stoi(&(addr[addr.find(':')+1]));
auto query = serverMap->find(RakNet::SystemAddress(request->remote_endpoint_address.c_str(), port));
if (query == serverMap->end())
{
cout << request->remote_endpoint_address + ": Trying to update a non-existent server or without permissions." << endl;
*response << response400;
return;
}
if (request->content.size() != 0)
{
try
{
ptree pt;
read_json(request->content, pt);
ptreeToServer(pt, query->second);
updatedCache = true;
}
catch(exception &e)
{
cout << e.what() << endl;
*response << response400;
}
}
query->second.lastUpdate = steady_clock::now();
*response << response202;
};
httpServer.resource["/api/servers/info"]["GET"] = [this](auto response, auto /*request*/) {
stringstream ss;
ss << '{';
ss << "\"servers\": " << serverMap->size();
unsigned int players = 0;
for (auto s : *serverMap)
players += s.second.GetPlayers();
ss << ", \"players\": " << players;
ss << "}";
ResponseStr(*response, ss.str(), "application/json");
};
httpServer.default_resource["GET"]=[](auto response, auto /*request*/) {
*response << response400;
};
httpServer.start();
}
void RestServer::cacheUpdated()
{
updatedCache = true;
}
void RestServer::stop()
{
httpServer.stop();
}

@ -1,30 +0,0 @@
//
// Created by koncord on 13.05.17.
//
#ifndef NEWRESTAPI_RESTSERVER_HPP
#define NEWRESTAPI_RESTSERVER_HPP
#include <string>
#include <unordered_map>
#include "MasterServer.hpp"
#include "SimpleWeb/http_server.hpp"
typedef SimpleWeb::Server<SimpleWeb::HTTP> HttpServer;
class RestServer
{
public:
RestServer(unsigned short port, MasterServer::ServerMap *pMap);
void start();
void stop();
void cacheUpdated();
private:
HttpServer httpServer;
MasterServer::ServerMap *serverMap;
bool updatedCache = true;
};
#endif //NEWRESTAPI_RESTSERVER_HPP

@ -1,186 +0,0 @@
//
// Created by koncord on 21.04.17.
//
#include <RakPeerInterface.h>
#include <RakSleep.h>
#include <BitStream.h>
#include <iostream>
#include <Kbhit.h>
#include <Gets.h>
#include <components/openmw-mp/Master/MasterData.hpp>
#include <components/openmw-mp/Master/PacketMasterAnnounce.hpp>
#include <components/openmw-mp/Master/PacketMasterUpdate.hpp>
#include <components/openmw-mp/Master/PacketMasterQuery.hpp>
#include <components/openmw-mp/NetworkMessages.hpp>
using namespace std;
using namespace RakNet;
using namespace mwmp;
int main()
{
cout << "Server test" << endl;
SystemAddress masterAddr("127.0.0.1", 25560);
RakPeerInterface *peer = RakNet::RakPeerInterface::GetInstance();
RakNet::SocketDescriptor sd(25565, 0);
peer->Startup(8, &sd, 1);
ConnectionAttemptResult result = peer->Connect(masterAddr.ToString(false), masterAddr.GetPort(), "pass",
(int)(strlen("pass")), 0, 0, 5, 500);
assert(result == RakNet::CONNECTION_ATTEMPT_STARTED);
char message[2048];
BitStream send;
PacketMasterQuery pmq(peer);
pmq.SetSendStream(&send);
PacketMasterAnnounce pma(peer);
pma.SetSendStream(&send);
while (true)
{
RakSleep(30);
if (kbhit())
{
Gets(message, sizeof(message));
if (strcmp(message, "quit") == 0)
{
puts("Quitting.");
break;
}
else if (strcmp(message, "send") == 0)
{
puts("Sending data about server");
QueryData server;
server.SetName("Super Server");
server.SetPlayers(0);
server.SetMaxPlayers(0);
pma.SetServer(&server);
pma.SetFunc(PacketMasterAnnounce::FUNCTION_ANNOUNCE);
pma.Send(masterAddr);
}
else if (strcmp(message, "get") == 0)
{
puts("Request query info");
send.Reset();
send.Write((unsigned char) (ID_MASTER_QUERY));
peer->Send(&send, HIGH_PRIORITY, RELIABLE_ORDERED, CHANNEL_MASTER, masterAddr, false);
}
else if (strcmp(message, "getme") == 0)
{
send.Reset();
send.Write((unsigned char) (ID_MASTER_UPDATE));
send.Write(SystemAddress("127.0.0.1", 25565));
peer->Send(&send, HIGH_PRIORITY, RELIABLE_ORDERED, CHANNEL_MASTER, masterAddr, false);
}
else if (strcmp(message, "status") == 0)
{
cout << (peer->GetConnectionState(masterAddr) == IS_CONNECTED ? "Connected" : "Not connected") << endl;
}
else if (strcmp(message, "keep") == 0)
{
cout << "Sending keep alive" << endl;
pma.SetFunc(PacketMasterAnnounce::FUNCTION_KEEP);
pma.Send(masterAddr);
}
}
for (RakNet::Packet *packet = peer->Receive(); packet; peer->DeallocatePacket(packet), packet = peer->Receive())
{
BitStream data(packet->data, packet->length, false);
unsigned char packetID;
data.Read(packetID);
switch (packetID)
{
case ID_DISCONNECTION_NOTIFICATION:
// Connection lost normally
printf("ID_DISCONNECTION_NOTIFICATION\n");
break;
case ID_ALREADY_CONNECTED:
// Connection lost normally
printf("ID_ALREADY_CONNECTED with guid %lu\n", packet->guid.g);
break;
case ID_INCOMPATIBLE_PROTOCOL_VERSION:
printf("ID_INCOMPATIBLE_PROTOCOL_VERSION\n");
break;
case ID_REMOTE_DISCONNECTION_NOTIFICATION: // Server telling the clients of another client disconnecting gracefully. You can manually broadcast this in a peer to peer enviroment if you want.
printf("ID_REMOTE_DISCONNECTION_NOTIFICATION\n");
break;
case ID_REMOTE_CONNECTION_LOST: // Server telling the clients of another client disconnecting forcefully. You can manually broadcast this in a peer to peer enviroment if you want.
printf("ID_REMOTE_CONNECTION_LOST\n");
break;
case ID_REMOTE_NEW_INCOMING_CONNECTION: // Server telling the clients of another client connecting. You can manually broadcast this in a peer to peer enviroment if you want.
printf("ID_REMOTE_NEW_INCOMING_CONNECTION\n");
break;
case ID_CONNECTION_BANNED: // Banned from this server
printf("We are banned from this server.\n");
break;
case ID_CONNECTION_ATTEMPT_FAILED:
printf("Connection attempt failed\n");
break;
case ID_NO_FREE_INCOMING_CONNECTIONS:
// Sorry, the server is full. I don't do anything here but
// A real app should tell the user
printf("ID_NO_FREE_INCOMING_CONNECTIONS\n");
break;
case ID_INVALID_PASSWORD:
printf("ID_INVALID_PASSWORD\n");
break;
case ID_CONNECTION_LOST:
// Couldn't deliver a reliable packet - i.e. the other system was abnormally
// terminated
printf("ID_CONNECTION_LOST\n");
return 0;
break;
case ID_CONNECTION_REQUEST_ACCEPTED:
// This tells the client they have connected
printf("ID_CONNECTION_REQUEST_ACCEPTED to %s with GUID %s\n", packet->systemAddress.ToString(true),
packet->guid.ToString());
printf("My external address is %s\n", peer->GetExternalID(packet->systemAddress).ToString(true));
break;
case ID_MASTER_QUERY:
{
map<SystemAddress, QueryData> servers;
pmq.SetReadStream(&data);
pmq.SetServers(&servers);
pmq.Read();
cout << "Received query data about " << servers.size() << " servers" << endl;
for (auto serv : servers)
cout << serv.second.GetName() << endl;
break;
}
case ID_MASTER_UPDATE:
{
pair<SystemAddress, QueryData> serverPair;
PacketMasterUpdate pmu(peer);
pmu.SetReadStream(&data);
pmu.SetServer(&serverPair);
pmu.Read();
cout << "Received info about " << serverPair.first.ToString() << endl;
cout << serverPair.second.GetName() << endl;
break;
}
default:
cout << "Wrong packet" << endl;
}
}
}
peer->Shutdown(1000);
RakPeerInterface::DestroyInstance(peer);
}

@ -1,511 +0,0 @@
#ifndef BASE_SERVER_HPP
#define BASE_SERVER_HPP
#include <boost/asio.hpp>
#include <boost/algorithm/string/predicate.hpp>
#include <boost/functional/hash.hpp>
#include <map>
#include <unordered_map>
#include <thread>
#include <functional>
#include <iostream>
#include <sstream>
#include <regex>
#ifndef CASE_INSENSITIVE_EQUALS_AND_HASH
#define CASE_INSENSITIVE_EQUALS_AND_HASH
//Based on http://www.boost.org/doc/libs/1_60_0/doc/html/unordered/hash_equality.html
struct case_insensitive_equals
{
bool operator()(const std::string &key1, const std::string &key2) const
{
return boost::algorithm::iequals(key1, key2);
}
};
struct case_insensitive_hash
{
size_t operator()(const std::string &key) const
{
std::size_t seed = 0;
for (auto &c: key)
boost::hash_combine(seed, std::tolower(c));
return seed;
}
};
#endif
namespace SimpleWeb
{
template<class socket_type>
class Server;
template<class socket_type>
class ServerBase
{
public:
virtual ~ServerBase()
{}
class Response : public std::ostream
{
friend class ServerBase<socket_type>;
boost::asio::streambuf streambuf;
std::shared_ptr<socket_type> socket;
Response(const std::shared_ptr<socket_type> &socket) : std::ostream(&streambuf), socket(socket)
{}
public:
size_t size()
{
return streambuf.size();
}
/// If true, force server to close the connection after the response have been sent.
///
/// This is useful when implementing a HTTP/1.0-server sending content
/// without specifying the content length.
bool close_connection_after_response = false;
};
class Content : public std::istream
{
friend class ServerBase<socket_type>;
public:
size_t size()
{
return streambuf.size();
}
std::string string()
{
std::stringstream ss;
ss << rdbuf();
return ss.str();
}
private:
boost::asio::streambuf &streambuf;
Content(boost::asio::streambuf &streambuf) : std::istream(&streambuf), streambuf(streambuf)
{}
};
class Request
{
friend class ServerBase<socket_type>;
friend class Server<socket_type>;
public:
std::string method, path, http_version;
Content content;
std::unordered_multimap<std::string, std::string, case_insensitive_hash, case_insensitive_equals> header;
std::smatch path_match;
std::string remote_endpoint_address;
unsigned short remote_endpoint_port;
private:
Request(const socket_type &socket) : content(streambuf)
{
try
{
remote_endpoint_address = socket.lowest_layer().remote_endpoint().address().to_string();
remote_endpoint_port = socket.lowest_layer().remote_endpoint().port();
}
catch (...)
{}
}
boost::asio::streambuf streambuf;
};
class Config
{
friend class ServerBase<socket_type>;
Config(unsigned short port) : port(port)
{}
public:
/// Port number to use. Defaults to 80 for HTTP and 443 for HTTPS.
unsigned short port;
/// Number of threads that the server will use when start() is called. Defaults to 1 thread.
size_t thread_pool_size = 1;
/// Timeout on request handling. Defaults to 5 seconds.
size_t timeout_request = 5;
/// Timeout on content handling. Defaults to 300 seconds.
size_t timeout_content = 300;
/// IPv4 address in dotted decimal form or IPv6 address in hexadecimal notation.
/// If empty, the address will be any address.
std::string address;
/// Set to false to avoid binding the socket to an address that is already in use. Defaults to true.
bool reuse_address = true;
};
///Set before calling start().
Config config;
private:
class regex_orderable : public std::regex
{
std::string str;
public:
regex_orderable(const char *regex_cstr) : std::regex(regex_cstr), str(regex_cstr)
{}
regex_orderable(const std::string &regex_str) : std::regex(regex_str), str(regex_str)
{}
bool operator<(const regex_orderable &rhs) const
{
return str < rhs.str;
}
};
public:
/// Warning: do not add or remove resources after start() is called
std::map<regex_orderable, std::map<std::string,
std::function<void(std::shared_ptr<typename ServerBase<socket_type>::Response>,
std::shared_ptr<typename ServerBase<socket_type>::Request>)>>>
resource;
std::map<std::string,
std::function<void(std::shared_ptr<typename ServerBase<socket_type>::Response>,
std::shared_ptr<typename ServerBase<socket_type>::Request>)>> default_resource;
std::function<
void(std::shared_ptr<typename ServerBase<socket_type>::Request>,
const boost::system::error_code &)>
on_error;
std::function<void(std::shared_ptr<socket_type> socket,
std::shared_ptr<typename ServerBase<socket_type>::Request>)> on_upgrade;
virtual void start()
{
if (!io_service)
io_service = std::make_shared<boost::asio::io_service>();
if (io_service->stopped())
io_service->reset();
boost::asio::ip::tcp::endpoint endpoint;
if (config.address.size() > 0)
endpoint = boost::asio::ip::tcp::endpoint(boost::asio::ip::address::from_string(config.address),
config.port);
else
endpoint = boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), config.port);
if (!acceptor)
acceptor = std::unique_ptr<boost::asio::ip::tcp::acceptor>(
new boost::asio::ip::tcp::acceptor(*io_service));
acceptor->open(endpoint.protocol());
acceptor->set_option(boost::asio::socket_base::reuse_address(config.reuse_address));
acceptor->bind(endpoint);
acceptor->listen();
accept();
//If thread_pool_size>1, start m_io_service.run() in (thread_pool_size-1) threads for thread-pooling
threads.clear();
for (size_t c = 1; c < config.thread_pool_size; c++)
{
threads.emplace_back([this]()
{
io_service->run();
});
}
//Main thread
if (config.thread_pool_size > 0)
io_service->run();
//Wait for the rest of the threads, if any, to finish as well
for (auto &t: threads)
{
t.join();
}
}
void stop()
{
acceptor->close();
if (config.thread_pool_size > 0)
io_service->stop();
}
///Use this function if you need to recursively send parts of a longer message
void send(const std::shared_ptr<Response> &response,
const std::function<void(const boost::system::error_code &)> &callback = nullptr) const
{
boost::asio::async_write(*response->socket, response->streambuf, [this, response, callback]
(const boost::system::error_code &ec, size_t /*bytes_transferred*/)
{
if (callback)
callback(ec);
});
}
/// If you have your own boost::asio::io_service, store its pointer here before running start().
/// You might also want to set config.thread_pool_size to 0.
std::shared_ptr<boost::asio::io_service> io_service;
protected:
std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
std::vector<std::thread> threads;
ServerBase(unsigned short port) : config(port)
{}
virtual void accept()=0;
std::shared_ptr<boost::asio::deadline_timer>
get_timeout_timer(const std::shared_ptr<socket_type> &socket, long seconds)
{
if (seconds == 0)
return nullptr;
auto timer = std::make_shared<boost::asio::deadline_timer>(*io_service);
timer->expires_from_now(boost::posix_time::seconds(seconds));
timer->async_wait([socket](const boost::system::error_code &ec)
{
if (!ec)
{
boost::system::error_code ec;
socket->lowest_layer().shutdown(boost::asio::ip::tcp::socket::shutdown_both, ec);
socket->lowest_layer().close();
}
});
return timer;
}
void read_request_and_content(const std::shared_ptr<socket_type> &socket)
{
//Create new streambuf (Request::streambuf) for async_read_until()
//shared_ptr is used to pass temporary objects to the asynchronous functions
std::shared_ptr<Request> request(new Request(*socket));
//Set timeout on the following boost::asio::async-read or write function
auto timer = this->get_timeout_timer(socket, config.timeout_request);
boost::asio::async_read_until(*socket, request->streambuf, "\r\n\r\n", [this, socket, request, timer]
(const boost::system::error_code &ec,
size_t bytes_transferred)
{
if (timer)
timer->cancel();
if (!ec)
{
//request->streambuf.size() is not necessarily the same as bytes_transferred, from Boost-docs:
//"After a successful async_read_until operation, the streambuf may contain additional data beyond the delimiter"
//The chosen solution is to extract lines from the stream directly when parsing the header. What is left of the
//streambuf (maybe some bytes of the content) is appended to in the async_read-function below (for retrieving content).
size_t num_additional_bytes =
request->streambuf.size() - bytes_transferred;
if (!this->parse_request(request))
return;
//If content, read that as well
auto it = request->header.find("Content-Length");
if (it != request->header.end())
{
unsigned long long content_length;
try
{
content_length = stoull(it->second);
}
catch (const std::exception &e)
{
if (on_error)
on_error(request, boost::system::error_code(
boost::system::errc::protocol_error,
boost::system::generic_category()));
return;
}
if (content_length > num_additional_bytes)
{
//Set timeout on the following boost::asio::async-read or write function
auto timer = this->get_timeout_timer(socket,
config.timeout_content);
boost::asio::async_read(*socket, request->streambuf,
boost::asio::transfer_exactly(
content_length -
num_additional_bytes),
[this, socket, request, timer]
(const boost::system::error_code &ec,
size_t /*bytes_transferred*/)
{
if (timer)
timer->cancel();
if (!ec)
this->find_resource(socket,
request);
else if (on_error)
on_error(request, ec);
});
}
else
this->find_resource(socket, request);
}
else
this->find_resource(socket, request);
}
else if (on_error)
on_error(request, ec);
});
}
bool parse_request(const std::shared_ptr<Request> &request) const
{
std::string line;
getline(request->content, line);
size_t method_end;
if ((method_end = line.find(' ')) != std::string::npos)
{
size_t path_end;
if ((path_end = line.find(' ', method_end + 1)) != std::string::npos)
{
request->method = line.substr(0, method_end);
request->path = line.substr(method_end + 1, path_end - method_end - 1);
size_t protocol_end;
if ((protocol_end = line.find('/', path_end + 1)) != std::string::npos)
{
if (line.compare(path_end + 1, protocol_end - path_end - 1, "HTTP") != 0)
return false;
request->http_version = line.substr(protocol_end + 1, line.size() - protocol_end - 2);
}
else
return false;
getline(request->content, line);
size_t param_end;
while ((param_end = line.find(':')) != std::string::npos)
{
size_t value_start = param_end + 1;
if ((value_start) < line.size())
{
if (line[value_start] == ' ')
value_start++;
if (value_start < line.size())
request->header.emplace(line.substr(0, param_end),
line.substr(value_start, line.size() - value_start - 1));
}
getline(request->content, line);
}
}
else
return false;
}
else
return false;
return true;
}
void find_resource(const std::shared_ptr<socket_type> &socket, const std::shared_ptr<Request> &request)
{
//Upgrade connection
if (on_upgrade)
{
auto it = request->header.find("Upgrade");
if (it != request->header.end())
{
on_upgrade(socket, request);
return;
}
}
//Find path- and method-match, and call write_response
for (auto &regex_method: resource)
{
auto it = regex_method.second.find(request->method);
if (it != regex_method.second.end())
{
std::smatch sm_res;
if (std::regex_match(request->path, sm_res, regex_method.first))
{
request->path_match = std::move(sm_res);
write_response(socket, request, it->second);
return;
}
}
}
auto it = default_resource.find(request->method);
if (it != default_resource.end())
{
write_response(socket, request, it->second);
}
}
void write_response(const std::shared_ptr<socket_type> &socket, const std::shared_ptr<Request> &request,
std::function<void(std::shared_ptr<typename ServerBase<socket_type>::Response>,
std::shared_ptr<
typename ServerBase<socket_type>::Request>)> &resource_function)
{
//Set timeout on the following boost::asio::async-read or write function
auto timer = this->get_timeout_timer(socket, config.timeout_content);
auto response = std::shared_ptr<Response>(new Response(socket), [this, request, timer]
(Response *response_ptr)
{
auto response = std::shared_ptr<Response>(response_ptr);
this->send(response, [this, response, request, timer](
const boost::system::error_code &ec)
{
if (timer)
timer->cancel();
if (!ec)
{
if (response->close_connection_after_response)
return;
auto range = request->header.equal_range(
"Connection");
for (auto it = range.first; it != range.second; it++)
{
if (boost::iequals(it->second, "close"))
{
return;
}
else if (boost::iequals(it->second, "keep-alive"))
{
this->read_request_and_content(
response->socket);
return;
}
}
if (request->http_version >= "1.1")
this->read_request_and_content(response->socket);
}
else if (on_error)
on_error(request, ec);
});
});
try
{
resource_function(response, request);
}
catch (const std::exception &e)
{
if (on_error)
on_error(request, boost::system::error_code(boost::system::errc::operation_canceled,
boost::system::generic_category()));
return;
}
}
};
}
#endif //BASE_SERVER_HPP

@ -1,55 +0,0 @@
/*
* https://github.com/eidheim/Simple-Web-Server/
*
* The MIT License (MIT)
* Copyright (c) 2014-2016 Ole Christian Eidheim
*/
#ifndef SERVER_HTTP_HPP
#define SERVER_HTTP_HPP
#include "base_server.hpp"
namespace SimpleWeb
{
template<class socket_type>
class Server : public ServerBase<socket_type> {};
typedef boost::asio::ip::tcp::socket HTTP;
template<>
class Server<HTTP> : public ServerBase<HTTP>
{
public:
Server() : ServerBase<HTTP>::ServerBase(80)
{}
protected:
virtual void accept()
{
//Create new socket for this connection
//Shared_ptr is used to pass temporary objects to the asynchronous functions
auto socket = std::make_shared<HTTP>(*io_service);
acceptor->async_accept(*socket, [this, socket](const boost::system::error_code &ec)
{
//Immediately start accepting a new connection (if io_service hasn't been stopped)
if (ec != boost::asio::error::operation_aborted)
accept();
if (!ec)
{
boost::asio::ip::tcp::no_delay option(true);
socket->set_option(option);
this->read_request_and_content(socket);
}
else if (on_error)
on_error(std::shared_ptr<Request>(new Request(*socket)), ec);
});
}
};
}
#endif //SERVER_HTTP_HPP

@ -1,91 +0,0 @@
#ifndef HTTPS_SERVER_HPP
#define HTTPS_SERVER_HPP
#include "base_server.hpp"
#include <boost/asio/ssl.hpp>
#include <openssl/ssl.h>
#include <algorithm>
namespace SimpleWeb
{
typedef boost::asio::ssl::stream<boost::asio::ip::tcp::socket> HTTPS;
template<>
class Server<HTTPS> : public ServerBase<HTTPS>
{
std::string session_id_context;
bool set_session_id_context = false;
public:
Server(const std::string &cert_file, const std::string &private_key_file,
const std::string &verify_file = std::string()) : ServerBase<HTTPS>::ServerBase(443),
context(boost::asio::ssl::context::tlsv12)
{
context.use_certificate_chain_file(cert_file);
context.use_private_key_file(private_key_file, boost::asio::ssl::context::pem);
if (verify_file.size() > 0)
{
context.load_verify_file(verify_file);
context.set_verify_mode(boost::asio::ssl::verify_peer | boost::asio::ssl::verify_fail_if_no_peer_cert |
boost::asio::ssl::verify_client_once);
set_session_id_context = true;
}
}
void start()
{
if (set_session_id_context)
{
// Creating session_id_context from address:port but reversed due to small SSL_MAX_SSL_SESSION_ID_LENGTH
session_id_context = std::to_string(config.port) + ':';
session_id_context.append(config.address.rbegin(), config.address.rend());
SSL_CTX_set_session_id_context(context.native_handle(),
reinterpret_cast<const unsigned char *>(session_id_context.data()),
std::min<size_t>(session_id_context.size(),
SSL_MAX_SSL_SESSION_ID_LENGTH));
}
ServerBase::start();
}
protected:
boost::asio::ssl::context context;
virtual void accept()
{
//Create new socket for this connection
//Shared_ptr is used to pass temporary objects to the asynchronous functions
auto socket = std::make_shared<HTTPS>(*io_service, context);
acceptor->async_accept((*socket).lowest_layer(), [this, socket](const boost::system::error_code &ec)
{
//Immediately start accepting a new connection (if io_service hasn't been stopped)
if (ec != boost::asio::error::operation_aborted)
accept();
if (!ec)
{
boost::asio::ip::tcp::no_delay option(true);
socket->lowest_layer().set_option(option);
//Set timeout on the following boost::asio::ssl::stream::async_handshake
auto timer = get_timeout_timer(socket, config.timeout_request);
socket->async_handshake(boost::asio::ssl::stream_base::server, [this, socket, timer]
(const boost::system::error_code &ec)
{
if (timer)
timer->cancel();
if (!ec)
read_request_and_content(socket);
else if (on_error)
on_error(std::shared_ptr<Request>(new Request(*socket)), ec);
});
}
else if (on_error)
on_error(std::shared_ptr<Request>(new Request(*socket)), ec);
});
}
};
}
#endif //HTTPS_SERVER_HPP

@ -1,37 +0,0 @@
#include <iostream>
#include <Kbhit.h>
#include <RakSleep.h>
#include "MasterServer.hpp"
#include "RestServer.hpp"
using namespace RakNet;
using namespace std;
unique_ptr<RestServer> restServer;
unique_ptr<MasterServer> masterServer;
bool run = true;
int main()
{
masterServer.reset(new MasterServer(2000, 25560));
restServer.reset(new RestServer(8080, masterServer->GetServers()));
auto onExit = [](int /*sig*/){
restServer->stop();
masterServer->Stop(false);
masterServer->Wait();
run = false;
};
signal(SIGINT, onExit);
signal(SIGTERM, onExit);
masterServer->Start();
thread server_thread([]() { restServer->start(); });
server_thread.join();
masterServer->Wait();
return 0;
}

@ -9,7 +9,7 @@ set(MWINIIMPORT_HEADER
source_group(launcher FILES ${MWINIIMPORT} ${MWINIIMPORT_HEADER}) source_group(launcher FILES ${MWINIIMPORT} ${MWINIIMPORT_HEADER})
openmw_add_executable(openmw-iniimporter add_executable(openmw-iniimporter
${MWINIIMPORT} ${MWINIIMPORT}
) )
@ -22,8 +22,7 @@ target_link_libraries(openmw-iniimporter
if (WIN32) if (WIN32)
target_link_libraries(openmw-iniimporter target_link_libraries(openmw-iniimporter
${Boost_LOCALE_LIBRARY}) ${Boost_LOCALE_LIBRARY})
INSTALL(TARGETS openmw-iniimporter RUNTIME DESTINATION ".") endif()
endif(WIN32)
if (MINGW) if (MINGW)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -municode") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -municode")

@ -1,13 +1,17 @@
#include "importer.hpp" #include "importer.hpp"
#include <ctime>
#include <iostream> #include <iostream>
#include <string>
#include <map>
#include <vector>
#include <algorithm>
#include <sstream> #include <sstream>
#include <components/misc/stringops.hpp> #include <components/misc/stringops.hpp>
#include <components/esm/esmreader.hpp>
#include <boost/version.hpp>
#include <boost/filesystem.hpp> #include <boost/filesystem.hpp>
#include <boost/filesystem/fstream.hpp> #include <boost/filesystem/fstream.hpp>
#include <boost/version.hpp>
namespace bfs = boost::filesystem; namespace bfs = boost::filesystem;
@ -654,6 +658,12 @@ void MwIniImporter::setVerbose(bool verbose) {
mVerbose = verbose; mVerbose = verbose;
} }
std::string MwIniImporter::numberToString(int n) {
std::stringstream str;
str << n;
return str.str();
}
MwIniImporter::multistrmap MwIniImporter::loadIniFile(const boost::filesystem::path& filename) const { MwIniImporter::multistrmap MwIniImporter::loadIniFile(const boost::filesystem::path& filename) const {
std::cout << "load ini file: " << filename << std::endl; std::cout << "load ini file: " << filename << std::endl;
@ -795,7 +805,7 @@ void MwIniImporter::importArchives(multistrmap &cfg, const multistrmap &ini) con
multistrmap::const_iterator it = ini.begin(); multistrmap::const_iterator it = ini.begin();
for(int i=0; it != ini.end(); i++) { for(int i=0; it != ini.end(); i++) {
archive = baseArchive; archive = baseArchive;
archive.append(std::to_string(i)); archive.append(this->numberToString(i));
it = ini.find(archive); it = ini.find(archive);
if(it == ini.end()) { if(it == ini.end()) {
@ -814,109 +824,38 @@ void MwIniImporter::importArchives(multistrmap &cfg, const multistrmap &ini) con
// does not appears in the ini file // does not appears in the ini file
cfg["fallback-archive"].push_back("Morrowind.bsa"); cfg["fallback-archive"].push_back("Morrowind.bsa");
for(std::vector<std::string>::const_iterator iter=archives.begin(); iter!=archives.end(); ++iter) { for(std::vector<std::string>::const_iterator it=archives.begin(); it!=archives.end(); ++it) {
cfg["fallback-archive"].push_back(*iter); cfg["fallback-archive"].push_back(*it);
}
}
void MwIniImporter::dependencySortStep(std::string& element, MwIniImporter::dependencyList& source, std::vector<std::string>& result)
{
auto iter = std::find_if(
source.begin(),
source.end(),
[&element](std::pair< std::string, std::vector<std::string> >& sourceElement)
{
return sourceElement.first == element;
}
);
if (iter != source.end())
{
auto foundElement = std::move(*iter);
source.erase(iter);
for (auto name : foundElement.second)
{
MwIniImporter::dependencySortStep(name, source, result);
}
result.push_back(std::move(foundElement.first));
} }
} }
std::vector<std::string> MwIniImporter::dependencySort(MwIniImporter::dependencyList source) void MwIniImporter::importGameFiles(multistrmap &cfg, const multistrmap &ini, const boost::filesystem::path& iniFilename) const {
{ std::vector<std::pair<std::time_t, std::string> > contentFiles;
std::vector<std::string> result;
while (!source.empty())
{
MwIniImporter::dependencySortStep(source.begin()->first, source, result);
}
return result;
}
std::vector<std::string>::iterator MwIniImporter::findString(std::vector<std::string>& source, const std::string& string)
{
return std::find_if(source.begin(), source.end(), [&string](const std::string& sourceString)
{
return Misc::StringUtils::ciEqual(sourceString, string);
});
}
void MwIniImporter::addPaths(std::vector<boost::filesystem::path>& output, std::vector<std::string> input) {
for (auto& path : input) {
if (path.front() == '"')
{
path.erase(path.begin());
path.erase(path.end() - 1);
}
output.emplace_back(path);
}
}
void MwIniImporter::importGameFiles(multistrmap &cfg, const multistrmap &ini, const boost::filesystem::path& iniFilename) const
{
std::vector<std::pair<std::time_t, boost::filesystem::path>> contentFiles;
std::string baseGameFile("Game Files:GameFile"); std::string baseGameFile("Game Files:GameFile");
std::string gameFile("");
std::time_t defaultTime = 0; std::time_t defaultTime = 0;
ToUTF8::Utf8Encoder encoder(mEncoding);
std::vector<boost::filesystem::path> dataPaths; // assume the Game Files are all in a "Data Files" directory under the directory holding Morrowind.ini
if (cfg.count("data")) const boost::filesystem::path gameFilesDir(iniFilename.parent_path() /= "Data Files");
addPaths(dataPaths, cfg["data"]);
if (cfg.count("data-local"))
addPaths(dataPaths, cfg["data-local"]);
dataPaths.push_back(iniFilename.parent_path() /= "Data Files");
multistrmap::const_iterator it = ini.begin(); multistrmap::const_iterator it = ini.begin();
for (int i=0; it != ini.end(); i++) for(int i=0; it != ini.end(); i++) {
{ gameFile = baseGameFile;
std::string gameFile = baseGameFile; gameFile.append(this->numberToString(i));
gameFile.append(std::to_string(i));
it = ini.find(gameFile); it = ini.find(gameFile);
if(it == ini.end()) if(it == ini.end()) {
break; break;
}
for(std::vector<std::string>::const_iterator entry = it->second.begin(); entry!=it->second.end(); ++entry) for(std::vector<std::string>::const_iterator entry = it->second.begin(); entry!=it->second.end(); ++entry) {
{
std::string filetype(entry->substr(entry->length()-3)); std::string filetype(entry->substr(entry->length()-3));
Misc::StringUtils::lowerCaseInPlace(filetype); Misc::StringUtils::lowerCaseInPlace(filetype);
if(filetype.compare("esm") == 0 || filetype.compare("esp") == 0) if(filetype.compare("esm") == 0 || filetype.compare("esp") == 0) {
{ boost::filesystem::path filepath(gameFilesDir);
bool found = false; filepath /= *entry;
for (auto & dataPath : dataPaths) contentFiles.push_back(std::make_pair(lastWriteTime(filepath, defaultTime), *entry));
{
boost::filesystem::path path = dataPath / *entry;
std::time_t time = lastWriteTime(path, defaultTime);
if (time != defaultTime)
{
contentFiles.push_back({time, path});
found = true;
break;
}
}
if (!found)
std::cout << "Warning: " << *entry << " not found, ignoring" << std::endl;
} }
} }
} }
@ -924,46 +863,11 @@ void MwIniImporter::importGameFiles(multistrmap &cfg, const multistrmap &ini, co
cfg.erase("content"); cfg.erase("content");
cfg.insert( std::make_pair("content", std::vector<std::string>() ) ); cfg.insert( std::make_pair("content", std::vector<std::string>() ) );
// sort by timestamp // this will sort files by time order first, then alphabetical (maybe), I suspect non ASCII filenames will be stuffed.
sort(contentFiles.begin(), contentFiles.end()); sort(contentFiles.begin(), contentFiles.end());
for(std::vector<std::pair<std::time_t, std::string> >::const_iterator it=contentFiles.begin(); it!=contentFiles.end(); ++it) {
MwIniImporter::dependencyList unsortedFiles; cfg["content"].push_back(it->second);
ESM::ESMReader reader;
reader.setEncoder(&encoder);
for (auto& file : contentFiles)
{
reader.open(file.second.string());
std::vector<std::string> dependencies;
for (auto& gameFile : reader.getGameFiles())
{
dependencies.push_back(gameFile.name);
}
unsortedFiles.emplace_back(boost::filesystem::path(reader.getName()).filename().string(), dependencies);
reader.close();
} }
auto sortedFiles = dependencySort(unsortedFiles);
// hard-coded dependency Morrowind - Tribunal - Bloodmoon
if(findString(sortedFiles, "Morrowind.esm") != sortedFiles.end())
{
auto tribunalIter = findString(sortedFiles, "Tribunal.esm");
auto bloodmoonIter = findString(sortedFiles, "Bloodmoon.esm");
if (bloodmoonIter != sortedFiles.end() && tribunalIter != sortedFiles.end())
{
size_t bloodmoonIndex = std::distance(sortedFiles.begin(), bloodmoonIter);
size_t tribunalIndex = std::distance(sortedFiles.begin(), tribunalIter);
if (bloodmoonIndex < tribunalIndex)
tribunalIndex++;
sortedFiles.insert(bloodmoonIter, *tribunalIter);
sortedFiles.erase(sortedFiles.begin() + tribunalIndex);
}
}
for (auto& file : sortedFiles)
cfg["content"].push_back(file);
} }
void MwIniImporter::writeToFile(std::ostream &out, const multistrmap &cfg) { void MwIniImporter::writeToFile(std::ostream &out, const multistrmap &cfg) {
@ -1002,5 +906,9 @@ std::time_t MwIniImporter::lastWriteTime(const boost::filesystem::path& filename
std::cout << "content file: " << resolved << " timestamp = (" << writeTime << std::cout << "content file: " << resolved << " timestamp = (" << writeTime <<
") " << timeStrBuffer << std::endl; ") " << timeStrBuffer << std::endl;
} }
else
{
std::cout << "content file: " << filename << " not found" << std::endl;
}
return writeTime; return writeTime;
} }

@ -14,7 +14,6 @@ class MwIniImporter {
public: public:
typedef std::map<std::string, std::string> strmap; typedef std::map<std::string, std::string> strmap;
typedef std::map<std::string, std::vector<std::string> > multistrmap; typedef std::map<std::string, std::vector<std::string> > multistrmap;
typedef std::vector< std::pair< std::string, std::vector<std::string> > > dependencyList;
MwIniImporter(); MwIniImporter();
void setInputEncoding(const ToUTF8::FromType& encoding); void setInputEncoding(const ToUTF8::FromType& encoding);
@ -23,19 +22,14 @@ class MwIniImporter {
static multistrmap loadCfgFile(const boost::filesystem::path& filename); static multistrmap loadCfgFile(const boost::filesystem::path& filename);
void merge(multistrmap &cfg, const multistrmap &ini) const; void merge(multistrmap &cfg, const multistrmap &ini) const;
void mergeFallback(multistrmap &cfg, const multistrmap &ini) const; void mergeFallback(multistrmap &cfg, const multistrmap &ini) const;
void importGameFiles(multistrmap &cfg, const multistrmap &ini, void importGameFiles(multistrmap &cfg, const multistrmap &ini,
const boost::filesystem::path& iniFilename) const; const boost::filesystem::path& iniFilename) const;
void importArchives(multistrmap &cfg, const multistrmap &ini) const; void importArchives(multistrmap &cfg, const multistrmap &ini) const;
static void writeToFile(std::ostream &out, const multistrmap &cfg); static void writeToFile(std::ostream &out, const multistrmap &cfg);
static std::vector<std::string> dependencySort(MwIniImporter::dependencyList source);
private: private:
static void dependencySortStep(std::string& element, MwIniImporter::dependencyList& source, std::vector<std::string>& result);
static std::vector<std::string>::iterator findString(std::vector<std::string>& source, const std::string& string);
static void insertMultistrmap(multistrmap &cfg, const std::string& key, const std::string& value); static void insertMultistrmap(multistrmap &cfg, const std::string& key, const std::string& value);
static void addPaths(std::vector<boost::filesystem::path>& output, std::vector<std::string> input); static std::string numberToString(int n);
/// \return file's "last modified time", used in original MW to determine plug-in load order /// \return file's "last modified time", used in original MW to determine plug-in load order
static std::time_t lastWriteTime(const boost::filesystem::path& filename, std::time_t defaultTime); static std::time_t lastWriteTime(const boost::filesystem::path& filename, std::time_t defaultTime);
@ -46,4 +40,5 @@ class MwIniImporter {
ToUTF8::FromType mEncoding; ToUTF8::FromType mEncoding;
}; };
#endif #endif

@ -1,9 +1,11 @@
#include "importer.hpp" #include "importer.hpp"
#include <string>
#include <iostream> #include <iostream>
#include <boost/program_options.hpp> #include <boost/program_options.hpp>
#include <boost/filesystem.hpp> #include <boost/filesystem.hpp>
#include <boost/filesystem/path.hpp>
#include <boost/filesystem/fstream.hpp> #include <boost/filesystem/fstream.hpp>
namespace bpo = boost::program_options; namespace bpo = boost::program_options;

@ -4,7 +4,7 @@ set(NIFTEST
source_group(components\\nif\\tests FILES ${NIFTEST}) source_group(components\\nif\\tests FILES ${NIFTEST})
# Main executable # Main executable
openmw_add_executable(niftest add_executable(niftest
${NIFTEST} ${NIFTEST}
) )

@ -33,12 +33,12 @@ bool hasExtension(std::string filename, std::string extensionToFind)
} }
///See if the file has the "nif" extension. ///See if the file has the "nif" extension.
bool isNIF(const std::string & filename) bool isNIF(std::string filename)
{ {
return hasExtension(filename,"nif"); return hasExtension(filename,"nif");
} }
///See if the file has the "bsa" extension. ///See if the file has the "bsa" extension.
bool isBSA(const std::string & filename) bool isBSA(std::string filename)
{ {
return hasExtension(filename,"bsa"); return hasExtension(filename,"bsa");
} }

@ -18,7 +18,7 @@ opencs_hdrs_noqt (model/doc
opencs_units (model/world opencs_units (model/world
idtable idtableproxymodel regionmap data commanddispatcher idtablebase resourcetable nestedtableproxymodel idtree infotableproxymodel landtexturetableproxymodel idtable idtableproxymodel regionmap data commanddispatcher idtablebase resourcetable nestedtableproxymodel idtree infotableproxymodel
) )
@ -26,7 +26,7 @@ opencs_units_noqt (model/world
universalid record commands columnbase columnimp scriptcontext cell refidcollection universalid record commands columnbase columnimp scriptcontext cell refidcollection
refidadapter refiddata refidadapterimp ref collectionbase refcollection columns infocollection tablemimedata cellcoordinates cellselection resources resourcesmanager scope refidadapter refiddata refidadapterimp ref collectionbase refcollection columns infocollection tablemimedata cellcoordinates cellselection resources resourcesmanager scope
pathgrid landtexture land nestedtablewrapper nestedcollection nestedcoladapterimp nestedinfocollection pathgrid landtexture land nestedtablewrapper nestedcollection nestedcoladapterimp nestedinfocollection
idcompletionmanager metadata defaultgmsts infoselectwrapper commandmacro idcompletionmanager metadata
) )
opencs_hdrs_noqt (model/world opencs_hdrs_noqt (model/world
@ -35,14 +35,14 @@ opencs_hdrs_noqt (model/world
opencs_units (model/tools opencs_units (model/tools
tools reportmodel mergeoperation tools reportmodel mergeoperation
) )
opencs_units_noqt (model/tools opencs_units_noqt (model/tools
mandatoryid skillcheck classcheck factioncheck racecheck soundcheck regioncheck mandatoryid skillcheck classcheck factioncheck racecheck soundcheck regioncheck
birthsigncheck spellcheck referencecheck referenceablecheck scriptcheck bodypartcheck birthsigncheck spellcheck referencecheck referenceablecheck scriptcheck bodypartcheck
startscriptcheck search searchoperation searchstage pathgridcheck soundgencheck magiceffectcheck startscriptcheck search searchoperation searchstage pathgridcheck soundgencheck magiceffectcheck
mergestages gmstcheck topicinfocheck journalcheck mergestages
) )
opencs_hdrs_noqt (model/tools opencs_hdrs_noqt (model/tools
@ -66,11 +66,10 @@ opencs_hdrs_noqt (view/doc
opencs_units (view/world opencs_units (view/world
table tablesubview scriptsubview util regionmapsubview tablebottombox creator genericcreator globalcreator table tablesubview scriptsubview util regionmapsubview tablebottombox creator genericcreator
cellcreator pathgridcreator referenceablecreator startscriptcreator referencecreator scenesubview cellcreator referenceablecreator startscriptcreator referencecreator scenesubview
infocreator scriptedit dialoguesubview previewsubview regionmap dragrecordtable nestedtable infocreator scriptedit dialoguesubview previewsubview regionmap dragrecordtable nestedtable
dialoguespinbox recordbuttonbar tableeditidaction scripterrortable extendedcommandconfigurator dialoguespinbox recordbuttonbar tableeditidaction scripterrortable extendedcommandconfigurator
bodypartcreator landtexturecreator landcreator
) )
opencs_units_noqt (view/world opencs_units_noqt (view/world
@ -81,23 +80,21 @@ opencs_units_noqt (view/world
opencs_units (view/widget opencs_units (view/widget
scenetoolbar scenetool scenetoolmode pushbutton scenetooltoggle scenetoolrun modebutton scenetoolbar scenetool scenetoolmode pushbutton scenetooltoggle scenetoolrun modebutton
scenetooltoggle2 scenetooltexturebrush completerpopup coloreditor colorpickerpopup droplineedit scenetooltoggle2 completerpopup coloreditor colorpickerpopup droplineedit
) )
opencs_units (view/render opencs_units (view/render
scenewidget worldspacewidget pagedworldspacewidget unpagedworldspacewidget scenewidget worldspacewidget pagedworldspacewidget unpagedworldspacewidget
previewwidget editmode instancemode instanceselectionmode instancemovemode previewwidget editmode instancemode
orbitcameramode pathgridmode selectionmode pathgridselectionmode cameracontroller
cellwater terraintexturemode
) )
opencs_units_noqt (view/render opencs_units_noqt (view/render
lighting lightingday lightingnight lightingbright object cell terrainstorage tagbase lighting lightingday lightingnight
cellarrow cellmarker cellborder pathgrid lightingbright object cell terrainstorage tagbase cellarrow
) )
opencs_hdrs_noqt (view/render opencs_hdrs_noqt (view/render
mask elements
) )
@ -110,12 +107,11 @@ opencs_units_noqt (view/tools
) )
opencs_units (view/prefs opencs_units (view/prefs
dialogue pagebase page keybindingpage contextmenulist dialogue pagebase page
) )
opencs_units (model/prefs opencs_units (model/prefs
state setting intsetting doublesetting boolsetting enumsetting coloursetting shortcut state setting intsetting doublesetting boolsetting enumsetting coloursetting
shortcuteventhandler shortcutmanager shortcutsetting modifiersetting
) )
opencs_units_noqt (model/prefs opencs_units_noqt (model/prefs
@ -163,43 +159,26 @@ endif()
include_directories(${CMAKE_CURRENT_BINARY_DIR}) include_directories(${CMAKE_CURRENT_BINARY_DIR})
if(APPLE) if(APPLE)
set (OPENCS_MAC_ICON "${CMAKE_SOURCE_DIR}/files/mac/openmw-cs.icns") set (OPENCS_MAC_ICON ${CMAKE_SOURCE_DIR}/files/mac/openmw-cs.icns)
set (OPENCS_CFG "${OpenMW_BINARY_DIR}/openmw-cs.cfg")
set (OPENCS_DEFAULT_FILTERS_FILE "${OpenMW_BINARY_DIR}/resources/defaultfilters")
set (OPENCS_OPENMW_CFG "${OpenMW_BINARY_DIR}/openmw.cfg")
else() else()
set (OPENCS_MAC_ICON "") set (OPENCS_MAC_ICON "")
set (OPENCS_CFG "")
set (OPENCS_DEFAULT_FILTERS_FILE "")
set (OPENCS_OPENMW_CFG "")
endif(APPLE) endif(APPLE)
openmw_add_executable(openmw-cs add_executable(openmw-cs
MACOSX_BUNDLE MACOSX_BUNDLE
${OPENCS_SRC} ${OPENCS_SRC}
${OPENCS_UI_HDR} ${OPENCS_UI_HDR}
${OPENCS_MOC_SRC} ${OPENCS_MOC_SRC}
${OPENCS_RES_SRC} ${OPENCS_RES_SRC}
${OPENCS_MAC_ICON} ${OPENCS_MAC_ICON}
${OPENCS_CFG}
${OPENCS_DEFAULT_FILTERS_FILE}
${OPENCS_OPENMW_CFG}
) )
if(APPLE) if(APPLE)
set(OPENCS_BUNDLE_NAME "OpenMW-CS")
set(OPENCS_BUNDLE_RESOURCES_DIR "${OpenMW_BINARY_DIR}/${OPENCS_BUNDLE_NAME}.app/Contents/Resources")
set(OPENMW_MYGUI_FILES_ROOT ${OPENCS_BUNDLE_RESOURCES_DIR})
set(OPENMW_SHADERS_ROOT ${OPENCS_BUNDLE_RESOURCES_DIR})
add_subdirectory(../../files/ ${CMAKE_CURRENT_BINARY_DIR}/files)
set_target_properties(openmw-cs PROPERTIES set_target_properties(openmw-cs PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${OpenMW_BINARY_DIR}" RUNTIME_OUTPUT_DIRECTORY "${OpenMW_BINARY_DIR}"
OUTPUT_NAME ${OPENCS_BUNDLE_NAME} OUTPUT_NAME "OpenMW-CS"
MACOSX_BUNDLE_ICON_FILE "openmw-cs.icns" MACOSX_BUNDLE_ICON_FILE "openmw-cs.icns"
MACOSX_BUNDLE_BUNDLE_NAME "OpenMW-CS" MACOSX_BUNDLE_BUNDLE_NAME "OpenCS"
MACOSX_BUNDLE_GUI_IDENTIFIER "org.openmw.opencs" MACOSX_BUNDLE_GUI_IDENTIFIER "org.openmw.opencs"
MACOSX_BUNDLE_SHORT_VERSION_STRING ${OPENMW_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING ${OPENMW_VERSION}
MACOSX_BUNDLE_BUNDLE_VERSION ${OPENMW_VERSION} MACOSX_BUNDLE_BUNDLE_VERSION ${OPENMW_VERSION}
@ -208,27 +187,16 @@ if(APPLE)
set_source_files_properties(${OPENCS_MAC_ICON} PROPERTIES set_source_files_properties(${OPENCS_MAC_ICON} PROPERTIES
MACOSX_PACKAGE_LOCATION Resources) MACOSX_PACKAGE_LOCATION Resources)
set_source_files_properties(${OPENCS_CFG} PROPERTIES
MACOSX_PACKAGE_LOCATION Resources)
set_source_files_properties(${OPENCS_DEFAULT_FILTERS_FILE} PROPERTIES
MACOSX_PACKAGE_LOCATION Resources/resources)
set_source_files_properties(${OPENCS_OPENMW_CFG} PROPERTIES
MACOSX_PACKAGE_LOCATION Resources)
add_custom_command(TARGET openmw-cs
POST_BUILD
COMMAND cp "${OpenMW_BINARY_DIR}/resources/version" "${OPENCS_BUNDLE_RESOURCES_DIR}/resources")
endif(APPLE) endif(APPLE)
target_link_libraries(openmw-cs target_link_libraries(openmw-cs
${OSG_LIBRARIES} ${OSG_LIBRARIES}
${OPENTHREADS_LIBRARIES} ${OPENTHREADS_LIBRARIES}
${OSGTEXT_LIBRARIES}
${OSGUTIL_LIBRARIES} ${OSGUTIL_LIBRARIES}
${OSGVIEWER_LIBRARIES} ${OSGVIEWER_LIBRARIES}
${OSGGA_LIBRARIES} ${OSGGA_LIBRARIES}
${OSGFX_LIBRARIES} ${OSGFX_LIBRARIES}
${EXTERN_OSGQT_LIBRARY} ${OSGQT_LIBRARIES}
${Boost_SYSTEM_LIBRARY} ${Boost_SYSTEM_LIBRARY}
${Boost_FILESYSTEM_LIBRARY} ${Boost_FILESYSTEM_LIBRARY}
${Boost_PROGRAM_OPTIONS_LIBRARY} ${Boost_PROGRAM_OPTIONS_LIBRARY}
@ -246,24 +214,17 @@ if (DESIRED_QT_VERSION MATCHES 4)
target_link_libraries(openmw-cs ${QT_QTMAIN_LIBRARY}) target_link_libraries(openmw-cs ${QT_QTMAIN_LIBRARY})
endif() endif()
else() else()
target_link_libraries(openmw-cs Qt5::Widgets Qt5::Core Qt5::Network Qt5::OpenGL) qt5_use_modules(openmw-cs Widgets Core Network OpenGL)
if (WIN32)
target_link_libraries(Qt5::WinMain)
endif()
endif() endif()
if (WIN32) if (WIN32)
target_link_libraries(openmw-cs ${Boost_LOCALE_LIBRARY}) target_link_libraries(openmw-cs ${Boost_LOCALE_LIBRARY})
INSTALL(TARGETS openmw-cs RUNTIME DESTINATION ".")
INSTALL(FILES "${OpenMW_BINARY_DIR}/Debug/openmw-cs.cfg" DESTINATION "." CONFIGURATIONS Debug)
INSTALL(FILES "${OpenMW_BINARY_DIR}/Release/openmw-cs.cfg" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
endif() endif()
if (MSVC)
# Debug version needs increased number of sections beyond 2^16
if (CMAKE_CL_64)
set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj")
endif (CMAKE_CL_64)
endif (MSVC)
if(APPLE) if(APPLE)
INSTALL(TARGETS openmw-cs BUNDLE DESTINATION "." COMPONENT BUNDLE) INSTALL(TARGETS openmw-cs BUNDLE DESTINATION OpenMW COMPONENT BUNDLE)
endif() endif()

@ -1,90 +0,0 @@
#include "editor.hpp"
#include <exception>
#include <iostream>
#include <string>
#include <QApplication>
#include <QIcon>
#include <QMetaType>
#include "model/doc/messages.hpp"
#include "model/world/universalid.hpp"
#ifdef Q_OS_MAC
#include <QDir>
#endif
Q_DECLARE_METATYPE (std::string)
class Application : public QApplication
{
private:
bool notify (QObject *receiver, QEvent *event)
{
try
{
return QApplication::notify (receiver, event);
}
catch (const std::exception& exception)
{
std::cerr << "An exception has been caught: " << exception.what() << std::endl;
}
return false;
}
public:
Application (int& argc, char *argv[]) : QApplication (argc, argv) {}
};
int main(int argc, char *argv[])
{
#ifdef Q_OS_MAC
setenv("OSG_GL_TEXTURE_STORAGE", "OFF", 0);
#endif
try
{
// To allow background thread drawing in OSG
QApplication::setAttribute(Qt::AA_X11InitThreads, true);
Q_INIT_RESOURCE (resources);
qRegisterMetaType<std::string> ("std::string");
qRegisterMetaType<CSMWorld::UniversalId> ("CSMWorld::UniversalId");
qRegisterMetaType<CSMDoc::Message> ("CSMDoc::Message");
Application application (argc, argv);
#ifdef Q_OS_MAC
QDir dir(QCoreApplication::applicationDirPath());
if (dir.dirName() == "MacOS") {
dir.cdUp();
dir.cdUp();
dir.cdUp();
}
QDir::setCurrent(dir.absolutePath());
#endif
application.setWindowIcon (QIcon (":./openmw-cs.png"));
CS::Editor editor;
if(!editor.makeIPCServer())
{
editor.connectToIPCServer();
return 0;
}
return editor.run();
}
catch (std::exception& e)
{
std::cerr << "ERROR: " << e.what() << std::endl;
return 0;
}
}

@ -5,10 +5,8 @@
#include <QLocalSocket> #include <QLocalSocket>
#include <QMessageBox> #include <QMessageBox>
#include <components/vfs/manager.hpp>
#include <components/crashcatcher/crashcatcher.hpp> #include <components/vfs/registerarchives.hpp>
#include <components/fallback/validate.hpp>
#include <components/nifosg/nifloader.hpp> #include <components/nifosg/nifloader.hpp>
@ -19,25 +17,23 @@
#include <Windows.h> #include <Windows.h>
#endif #endif
using namespace Fallback; CS::Editor::Editor ()
CS::Editor::Editor (int argc, char **argv)
: mSettingsState (mCfgMgr), mDocumentManager (mCfgMgr), : mSettingsState (mCfgMgr), mDocumentManager (mCfgMgr),
mViewManager (mDocumentManager), mPid(""), mViewManager (mDocumentManager), mPid(""),
mLock(), mMerge (mDocumentManager), mLock(), mMerge (mDocumentManager),
mIpcServerName ("org.openmw.OpenCS"), mServer(NULL), mClientSocket(NULL) mIpcServerName ("org.openmw.OpenCS"), mServer(NULL), mClientSocket(NULL)
{ {
// install the crash handler as soon as possible. note that the log path
// does not depend on config being read.
crashCatcherInstall(argc, argv, (mCfgMgr.getLogPath() / "openmw-cs-crash.log").string());
std::pair<Files::PathContainer, std::vector<std::string> > config = readConfig(); std::pair<Files::PathContainer, std::vector<std::string> > config = readConfig();
setupDataFiles (config.first); setupDataFiles (config.first);
NifOsg::Loader::setShowMarkers(true); NifOsg::Loader::setShowMarkers(true);
mDocumentManager.setFileData(mFsStrict, config.first, config.second); mVFS.reset(new VFS::Manager(mFsStrict));
VFS::registerArchives(mVFS.get(), Files::Collections(config.first, !mFsStrict), config.second, true);
mDocumentManager.setVFS(mVFS.get());
mNewGame.setLocalData (mLocal); mNewGame.setLocalData (mLocal);
mFileDialog.setLocalData (mLocal); mFileDialog.setLocalData (mLocal);
@ -97,16 +93,14 @@ std::pair<Files::PathContainer, std::vector<std::string> > CS::Editor::readConfi
boost::program_options::options_description desc("Syntax: openmw-cs <options>\nAllowed options"); boost::program_options::options_description desc("Syntax: openmw-cs <options>\nAllowed options");
desc.add_options() desc.add_options()
("data", boost::program_options::value<Files::EscapePathContainer>()->default_value(Files::EscapePathContainer(), "data")->multitoken()->composing()) ("data", boost::program_options::value<Files::PathContainer>()->default_value(Files::PathContainer(), "data")->multitoken()->composing())
("data-local", boost::program_options::value<Files::EscapeHashString>()->default_value("")) ("data-local", boost::program_options::value<std::string>()->default_value(""))
("fs-strict", boost::program_options::value<bool>()->implicit_value(true)->default_value(false)) ("fs-strict", boost::program_options::value<bool>()->implicit_value(true)->default_value(false))
("encoding", boost::program_options::value<Files::EscapeHashString>()->default_value("win1252")) ("encoding", boost::program_options::value<std::string>()->default_value("win1252"))
("resources", boost::program_options::value<Files::EscapeHashString>()->default_value("resources")) ("resources", boost::program_options::value<std::string>()->default_value("resources"))
("fallback-archive", boost::program_options::value<Files::EscapeStringVector>()-> ("fallback-archive", boost::program_options::value<std::vector<std::string> >()->
default_value(Files::EscapeStringVector(), "fallback-archive")->multitoken()) default_value(std::vector<std::string>(), "fallback-archive")->multitoken())
("fallback", boost::program_options::value<FallbackMap>()->default_value(FallbackMap(), "") ("script-blacklist", boost::program_options::value<std::vector<std::string> >()->default_value(std::vector<std::string>(), "")
->multitoken()->composing(), "fallback values")
("script-blacklist", boost::program_options::value<Files::EscapeStringVector>()->default_value(Files::EscapeStringVector(), "")
->multitoken(), "exclude specified script from the verifier (if the use of the blacklist is enabled)") ->multitoken(), "exclude specified script from the verifier (if the use of the blacklist is enabled)")
("script-blacklist-use", boost::program_options::value<bool>()->implicit_value(true) ("script-blacklist-use", boost::program_options::value<bool>()->implicit_value(true)
->default_value(true), "enable script blacklisting"); ->default_value(true), "enable script blacklisting");
@ -116,29 +110,23 @@ std::pair<Files::PathContainer, std::vector<std::string> > CS::Editor::readConfi
mCfgMgr.readConfiguration(variables, desc, quiet); mCfgMgr.readConfiguration(variables, desc, quiet);
mDocumentManager.setEncoding ( mDocumentManager.setEncoding (
ToUTF8::calculateEncoding (variables["encoding"].as<Files::EscapeHashString>().toStdString())); ToUTF8::calculateEncoding (variables["encoding"].as<std::string>()));
mDocumentManager.setResourceDir (mResources = variables["resources"].as<Files::EscapeHashString>().toStdString());
mDocumentManager.setFallbackMap (variables["fallback"].as<FallbackMap>().mMap); mDocumentManager.setResourceDir (mResources = variables["resources"].as<std::string>());
if (variables["script-blacklist-use"].as<bool>()) if (variables["script-blacklist-use"].as<bool>())
mDocumentManager.setBlacklistedScripts ( mDocumentManager.setBlacklistedScripts (
variables["script-blacklist"].as<Files::EscapeStringVector>().toStdStringVector()); variables["script-blacklist"].as<std::vector<std::string> >());
mFsStrict = variables["fs-strict"].as<bool>(); mFsStrict = variables["fs-strict"].as<bool>();
Files::PathContainer dataDirs, dataLocal; Files::PathContainer dataDirs, dataLocal;
if (!variables["data"].empty()) { if (!variables["data"].empty()) {
dataDirs = Files::PathContainer(Files::EscapePath::toPathContainer(variables["data"].as<Files::EscapePathContainer>())); dataDirs = Files::PathContainer(variables["data"].as<Files::PathContainer>());
} }
std::string local = variables["data-local"].as<Files::EscapeHashString>().toStdString(); std::string local = variables["data-local"].as<std::string>();
if (!local.empty()) if (!local.empty()) {
{
if (local.front() == '\"')
local = local.substr(1, local.length() - 2);
dataLocal.push_back(Files::PathContainer::value_type(local)); dataLocal.push_back(Files::PathContainer::value_type(local));
} }
@ -168,7 +156,7 @@ std::pair<Files::PathContainer, std::vector<std::string> > CS::Editor::readConfi
mFileDialog.addFiles(path); mFileDialog.addFiles(path);
} }
return std::make_pair (dataDirs, variables["fallback-archive"].as<Files::EscapeStringVector>().toStdStringVector()); return std::make_pair (dataDirs, variables["fallback-archive"].as<std::vector<std::string> >());
} }
void CS::Editor::createGame() void CS::Editor::createGame()

@ -1,6 +1,8 @@
#ifndef CS_EDITOR_H #ifndef CS_EDITOR_H
#define CS_EDITOR_H #define CS_EDITOR_H
#include <memory>
#include <boost/interprocess/sync/file_lock.hpp> #include <boost/interprocess/sync/file_lock.hpp>
#include <boost/filesystem/fstream.hpp> #include <boost/filesystem/fstream.hpp>
@ -28,6 +30,11 @@
#include "view/tools/merge.hpp" #include "view/tools/merge.hpp"
namespace VFS
{
class Manager;
}
namespace CSMDoc namespace CSMDoc
{ {
class Document; class Document;
@ -39,6 +46,9 @@ namespace CS
{ {
Q_OBJECT Q_OBJECT
// FIXME: should be moved to document, so we can have different resources for each opened project
std::auto_ptr<VFS::Manager> mVFS;
Files::ConfigurationManager mCfgMgr; Files::ConfigurationManager mCfgMgr;
CSMPrefs::State mSettingsState; CSMPrefs::State mSettingsState;
CSMDoc::DocumentManager mDocumentManager; CSMDoc::DocumentManager mDocumentManager;
@ -66,7 +76,7 @@ namespace CS
public: public:
Editor (int argc, char **argv); Editor ();
~Editor (); ~Editor ();
bool makeIPCServer(); bool makeIPCServer();

@ -8,9 +8,8 @@
#include <QIcon> #include <QIcon>
#include <QMetaType> #include <QMetaType>
#include <components/misc/debugging.hpp>
#include "model/doc/messages.hpp" #include "model/doc/messages.hpp"
#include "model/world/universalid.hpp" #include "model/world/universalid.hpp"
#ifdef Q_OS_MAC #ifdef Q_OS_MAC
@ -42,43 +41,50 @@ class Application : public QApplication
Application (int& argc, char *argv[]) : QApplication (argc, argv) {} Application (int& argc, char *argv[]) : QApplication (argc, argv) {}
}; };
int runApplication(int argc, char *argv[]) int main(int argc, char *argv[])
{ {
#ifdef Q_OS_MAC #ifdef Q_OS_MAC
setenv("OSG_GL_TEXTURE_STORAGE", "OFF", 0); setenv("OSG_GL_TEXTURE_STORAGE", "OFF", 0);
#endif #endif
// To allow background thread drawing in OSG try
QApplication::setAttribute(Qt::AA_X11InitThreads, true); {
// To allow background thread drawing in OSG
QApplication::setAttribute(Qt::AA_X11InitThreads, true);
Q_INIT_RESOURCE (resources); Q_INIT_RESOURCE (resources);
qRegisterMetaType<std::string> ("std::string"); qRegisterMetaType<std::string> ("std::string");
qRegisterMetaType<CSMWorld::UniversalId> ("CSMWorld::UniversalId"); qRegisterMetaType<CSMWorld::UniversalId> ("CSMWorld::UniversalId");
qRegisterMetaType<CSMDoc::Message> ("CSMDoc::Message"); qRegisterMetaType<CSMDoc::Message> ("CSMDoc::Message");
Application application (argc, argv); Application application (argc, argv);
#ifdef Q_OS_MAC #ifdef Q_OS_MAC
QDir dir(QCoreApplication::applicationDirPath()); QDir dir(QCoreApplication::applicationDirPath());
QDir::setCurrent(dir.absolutePath()); if (dir.dirName() == "MacOS") {
#endif dir.cdUp();
dir.cdUp();
dir.cdUp();
}
QDir::setCurrent(dir.absolutePath());
#endif
application.setWindowIcon (QIcon (":./openmw-cs.png")); application.setWindowIcon (QIcon (":./openmw-cs.png"));
CS::Editor editor(argc, argv); CS::Editor editor;
if(!editor.makeIPCServer()) if(!editor.makeIPCServer())
{
editor.connectToIPCServer();
return 0;
}
return editor.run();
}
catch (std::exception& e)
{ {
editor.connectToIPCServer(); std::cerr << "ERROR: " << e.what() << std::endl;
return 0; return 0;
} }
return editor.run();
}
int main(int argc, char *argv[])
{
return wrapApplication(&runApplication, argc, argv, "/openmw-cs.log");
} }

Some files were not shown because too many files have changed in this diff Show More

Loading…
Cancel
Save