Commit graph

  • 94c3fb81d1 check if CMAKE_BUILD_TYPE is defined instead of defining it by default scrawl 2012-07-14 21:36:42 +0200
  • 32e14907a2 add a default value for CMAKE_BUILD_TYPE, resolves error when it is not set scrawl 2012-07-14 19:09:35 +0200
  • 5e8bf28212 Merge branch 'master' into shadersystem scrawl 2012-07-14 18:46:11 +0200
  • 5345d4eeef fix a warning scrawl 2012-07-14 18:45:03 +0200
  • 29f91753f7 correction scrawl 2012-07-14 18:44:03 +0200
  • 93c641efa7 terrain albedo scrawl 2012-07-14 18:25:43 +0200
  • 5a381006e5 Fix parsing of some key lists Chris Robinson 2012-07-14 09:20:09 -0700
  • d41050fb79 merge scrawl 2012-07-14 11:21:40 +0200
  • 7d5b94709d Merge branch 'master' into shadersystem scrawl 2012-07-14 11:16:35 +0200
  • 16c2ea3a75 terrain colourmap scrawl 2012-07-14 11:13:38 +0200
  • 939d0d2fc5 Return a list of meshes and the skeleton from NIFLoader::load Chris Robinson 2012-07-13 18:25:35 -0700
  • fdfe40a55a Use a different loader object for each NIF mesh Chris Robinson 2012-07-13 13:41:08 -0700
  • 9436ca4b0c Use vectors for ShapeData properties Chris Robinson 2012-07-13 09:32:58 -0700
  • 573d7e7e45 Issue #314: fix to potion use function (was mixing up potion with potion user) Marc Zinnschlag 2012-07-13 15:51:57 +0200
  • c4f9bbdc8b Merge remote branch 'scrawl/plugins_dbg' Marc Zinnschlag 2012-07-13 13:09:45 +0200
  • 782d417d5b Issue #314: potion usage Marc Zinnschlag 2012-07-13 13:09:22 +0200
  • 182017b8e9 Issue #314: Moved ingredients and potions to a different type of record list Marc Zinnschlag 2012-07-13 13:01:30 +0200
  • e4d046f69c Prepending m to the name of every member variable. Carl Maxwell 2012-07-13 03:51:58 -0700
  • 1429c8d5cb copy&paste mistake scrawl 2012-07-13 12:43:48 +0200
  • fb109ec7e2 use debug versions of ogre plugins in debug mode scrawl 2012-07-13 11:30:47 +0200
  • d2fbb11475 temp commit scrawl 2012-07-13 11:26:36 +0200
  • 29b4a5e5f7 Issue #314: added apply actions Marc Zinnschlag 2012-07-13 09:41:38 +0200
  • 84d846cf07 Issue #314: implemented apply and skillUsageSucceeded functions for MWClass::Npc Marc Zinnschlag 2012-07-13 09:16:27 +0200
  • 7731e9a6fa finished cleaning up sky scrawl 2012-07-13 09:13:12 +0200
  • 805b81bf6e Issue #314: added skillUsageSucceeded function to Class Marc Zinnschlag 2012-07-13 09:03:17 +0200
  • 7a2d613043 Issue #314: extended Class::apply function to cover the actor Marc Zinnschlag 2012-07-13 08:50:46 +0200
  • b8384162b6 merge scrawl 2012-07-13 06:16:55 +0200
  • ecdd4ee23f Load NiMorphData and NiKeyframeData using proper key lists Chris Robinson 2012-07-12 20:55:11 -0700
  • 386ac56bda Remove the NIF loader and code to manually transform the vertices Chris Robinson 2012-07-12 20:12:18 -0700
  • 9995dff943 Use a key list for NiColorData Chris Robinson 2012-07-12 14:33:50 -0700
  • 3f11b6b1ae Cleanup a couple unneeded misc component references Chris Robinson 2012-07-12 12:01:11 -0700
  • 86b37c6c11 Move the velocity out of the transformation object Chris Robinson 2012-07-12 11:21:52 -0700
  • b292665de9 Use key lists to store some NIF data types Chris Robinson 2012-07-12 08:00:26 -0700
  • b7b9f11333 Add generic classes to help deal with NIF keys Chris Robinson 2012-07-12 06:47:38 -0700
  • 645b507ba0 Return a reference to the RecordPtr from operator[] for consistency Chris Robinson 2012-07-12 05:37:56 -0700
  • 7e8c146de6 Constify some RecordListT methods Chris Robinson 2012-07-11 06:39:03 -0700
  • 8e324c90dc Constify some RecordPtrT methods Chris Robinson 2012-07-11 06:37:17 -0700
  • cd6e9986b6 forgot to add files scrawl 2012-07-11 09:09:38 +0200
  • ad7383be43 sky scrawl 2012-07-11 09:08:55 +0200
  • 395a7600fd Initialize identify transform when declaring the identity object Chris Robinson 2012-07-10 23:13:03 -0700
  • b2313be6d7 submodule update scrawl 2012-07-11 04:31:33 +0200
  • e0a99f104b settings tab "shadows" scrawl 2012-07-11 04:28:45 +0200
  • 485adc8bdc shader mode button in settingswindow scrawl 2012-07-11 03:19:51 +0200
  • 865bfc6f47 sync mrt_output setting scrawl 2012-07-11 02:31:03 +0200
  • 6c73f5e518 Add some translators/reversers to credits.txt jvoisin 2012-07-10 22:25:19 +0300
  • 089ee33588 some readme.txt improvements Marc Zinnschlag 2012-07-10 17:05:52 +0200
  • 1fef4f2bc2 splitting off credits from readme file Marc Zinnschlag 2012-07-10 16:59:26 +0200
  • 348b5fa207 Merge remote branch 'zini/master' into nif-cleanup Chris Robinson 2012-07-10 06:16:16 -0700
  • 61b690eb4b ncp scale factor gugus 2012-07-10 14:25:39 +0200
  • ec9ebe6b58 Merge branch 'skillgain' into potions Marc Zinnschlag 2012-07-10 14:08:30 +0200
  • dddf1b4ee5 Rename getMatrix->getMatrix3 and getVector->getVector3 Chris Robinson 2012-07-10 04:45:14 -0700
  • f11bf49a90 cmake fix; silenced some warnings Marc Zinnschlag 2012-07-10 13:23:41 +0200
  • d30f64650a Make the read_* methods private and remove the generic load() methods Chris Robinson 2012-07-10 04:21:47 -0700
  • 930459365b Rename getShort->getUShort and getByte->getChar Chris Robinson 2012-07-10 03:52:01 -0700
  • 164a5c8fe4 rotation now also work with the physic representation gugus 2012-07-10 12:10:50 +0200
  • 95b804a104 Remove NIFFile::getArrayLen Chris Robinson 2012-07-10 03:02:37 -0700
  • 70c74ede05 changed rotation order gugus 2012-07-10 11:53:12 +0200
  • ca37706b34 Use Ogre types for Matrix and Vector objects Chris Robinson 2012-07-10 02:38:35 -0700
  • 410b693555 setAngle improvement gugus 2012-07-10 11:15:46 +0200
  • 10072f74b4 Remove NIFFile::getType Chris Robinson 2012-07-10 00:27:13 -0700
  • 98ae7168b1 Fix double-incrementing a pointer Chris Robinson 2012-07-10 00:24:18 -0700
  • b3aa453f9a Use Ogre data streams for loading NIFs Chris Robinson 2012-07-09 22:02:12 -0700
  • 0143cacd2b Avoid returning pointers from NIFFile Chris Robinson 2012-07-09 21:35:36 -0700
  • d3a31a24ce Use proper strings and vectors instead of slice arrays for NIF files Chris Robinson 2012-07-09 20:53:54 -0700
  • 3537af051d removed the old shader helper scrawl 2012-07-10 00:17:52 +0200
  • 5d1e6b6bf6 remove cg profile check scrawl 2012-07-10 00:09:47 +0200
  • 1a9f59d5d4 shadows scrawl 2012-07-10 00:07:33 +0200
  • 7375035fef Counter changed back to 10 Jason Hooks 2012-07-09 17:54:15 -0400
  • 0d8150f4bd Issue #324: added useSkill function to NpcStats (adjust skill level according to use) Marc Zinnschlag 2012-07-09 21:15:52 +0200
  • a207c86fd1 Issue #324: added some range checks Marc Zinnschlag 2012-07-09 21:14:11 +0200
  • 67c1c5ce18 Issue #324: adjusted setSkill script instructions according to the recent research Marc Zinnschlag 2012-07-09 20:42:45 +0200
  • 25a5657d80 Issue #324: Modified the interface for modified stats Marc Zinnschlag 2012-07-09 18:26:00 +0200
  • 07fd9986ef accidently removed the map. scrawl 2012-07-09 20:14:07 +0200
  • b803d0e949 converted shadow caster shader scrawl 2012-07-09 19:46:36 +0200
  • 557e114992 clean-up + getScale/Angle script instructions gugus 2012-07-09 19:28:44 +0200
  • 81d30ff63a temp commit scrawl 2012-07-09 19:20:41 +0200
  • 0a67f60a6e Clean-up gugus 2012-07-09 18:47:59 +0200
  • e6716c25c3 little correction. gugus 2012-07-09 15:41:19 +0200
  • feec67094f Merge branch 'physicsaedra3' of https://github.com/jhooks1/openmw.git into objectRotationScaling gugus 2012-07-09 15:23:26 +0200
  • 03f7740474 Merge branch 'master' of https://github.com/zinnschlag/openmw.git into objectRotationScaling gugus 2012-07-09 10:39:57 +0200
  • b5edad790d merge Jason Hooks 2012-07-07 15:27:04 -0400
  • fe86ce5a2c DrawState workaround Marc Zinnschlag 2012-07-07 20:53:19 +0200
  • 6277e39216 Merge branch 'master' into skillgain Marc Zinnschlag 2012-07-07 20:27:56 +0200
  • e517e75d09 update scrawl 2012-07-07 01:25:14 +0200
  • 113457d934 Fixed some windows issues and got rid of a few tiny warnings while at it. Alexander "Ace" Olofsson 2012-07-07 01:14:18 +0200
  • 0f41cc499d Issue #324: Added skill gain calculation function Marc Zinnschlag 2012-07-06 21:07:04 +0200
  • 10723a149b Issue #324: Change a forward declartion to avoid potential problems with pesky MSVC Marc Zinnschlag 2012-07-06 18:25:16 +0200
  • d30ba14a17 Issue #324: Finished turning NpcStats into a proper class Marc Zinnschlag 2012-07-06 18:23:48 +0200
  • 771863e73b Issue #324: Started turning NpcStats into a proper class; fixed a cmake script bug; fixed a namespace issue Marc Zinnschlag 2012-07-06 15:50:26 +0200
  • a095572205 fixed some textures, started with sky scrawl 2012-07-06 10:31:48 +0200
  • 71c865e2e9 let there be light scrawl 2012-07-06 07:10:10 +0200
  • 33c48b9481 update scrawl 2012-07-06 04:28:08 +0200
  • 1a5203749f fix "error in framelistener" when trying to pick up lights that can't be picked up scrawl 2012-07-05 17:13:23 +0200
  • 8e683c2e05 vertex colors scrawl 2012-07-05 01:38:33 +0200
  • 9bd888d9a1 transparency scrawl 2012-07-05 00:39:25 +0200
  • 19ecc7f890 fix performance scrawl 2012-07-04 17:28:22 +0200
  • f8e3213996 fog, mrt depth scrawl 2012-07-04 16:57:14 +0200
  • d8d00123ea Watch for empty children node refs when setting parents Chris Robinson 2012-07-03 18:37:04 -0700
  • de9b7a51de change glsl #version, remove CG from required libraries scrawl 2012-07-04 00:33:09 +0200
  • 832247bff2 Merge remote branch 'zini/master' into nif-cleanup Chris Robinson 2012-07-03 15:29:18 -0700