Commit graph

  • b01289128b Split OpenAL_Sound into separate classes for 2D and 3D sounds Chris Robinson 2012-03-31 01:15:27 -0700
  • 5adeee20fd Mute sounds that go outside the max distance Chris Robinson 2012-03-31 00:57:29 -0700
  • 8e07b7e050 Better (less) debug output Alexander "Ace" Olofsson 2012-03-31 00:54:49 +0200
  • 8d9100c77b Debug output Alexander "Ace" Olofsson 2012-03-30 23:29:58 +0200
  • 849c3a9bec add the section to the ini-keys Sebastian Wick 2012-03-30 23:12:52 +0200
  • c160bc7080 works, sort of Sebastian Wick 2012-03-30 22:58:54 +0200
  • fbd626baf6 mwiniimporter Sebastian Wick 2012-03-30 20:59:44 +0200
  • fc167dbc83 Pass Ogre Vector3s to playSound3D and updateListener Chris Robinson 2012-03-30 11:42:11 -0700
  • fefc8f86ab Remove the unused streamSound3D method Chris Robinson 2012-03-30 11:11:07 -0700
  • fc4e4dc336 Case sensitiviy? Alexander "Ace" Olofsson 2012-03-30 19:05:58 +0200
  • ff85006e71 added untested interface scrawl 2012-03-30 18:38:33 +0200
  • c33349a774 Merge remote branch 'zini/master' into sound Chris Robinson 2012-03-30 08:36:01 -0700
  • 0892df0ad3 framework for gamemechanics-realted actor updated Marc Zinnschlag 2012-03-30 17:01:55 +0200
  • a1d3516e0a constness fix Marc Zinnschlag 2012-03-30 17:01:23 +0200
  • 8ac9dd8e70 Always use the same type of slashes Alexander "Ace" Olofsson 2012-03-30 16:59:19 +0200
  • fc5cd703bb maps are now rendered with correct rotation, however for interiors the arrow is wrong scrawl 2012-03-30 16:34:36 +0200
  • 1ee8b963d0 Store the sound listener position as well Chris Robinson 2012-03-30 07:30:17 -0700
  • d717b7b9dd factored out actor related game mechanics code into a separate class Marc Zinnschlag 2012-03-30 16:18:58 +0200
  • fad27d99e6 Update the actual sound volume with the position Chris Robinson 2012-03-30 07:10:34 -0700
  • a4576f043d fixed the physics debug rendering now activates/deactivates properly scrawl 2012-03-30 16:02:41 +0200
  • 479df78ea1 Update the actual sound position after the listener Chris Robinson 2012-03-30 07:01:37 -0700
  • 71d9d7e943 Store the current sound position with the Sound object Chris Robinson 2012-03-30 06:41:06 -0700
  • 521b9eec6c Merge branch 'master' into minimap scrawl 2012-03-30 15:31:07 +0200
  • de102cd274 Simplify broken OpenAL workaround Chris Robinson 2012-03-30 06:28:40 -0700
  • 33a63d88a5 Merge remote branch 'zini/master' into sound Chris Robinson 2012-03-30 06:22:19 -0700
  • 30d27fa83f Merge branch 'master' into occlusionquery scrawl 2012-03-30 15:00:04 +0200
  • 8d7bf34348 Merge branch 'terrain' Marc Zinnschlag 2012-03-30 15:52:27 +0200
  • 557e97bab4 fixed a terrain-related Redemption crash Marc Zinnschlag 2012-03-30 15:52:09 +0200
  • 2d2af4b28a Merge remote branch 'scrawl/terrain18' into terrain Marc Zinnschlag 2012-03-30 15:38:14 +0200
  • d2f8539a42 Forgot to remove some old code that didn't do anything Alexander "Ace" Olofsson 2012-03-30 14:50:39 +0200
  • 26bdbf77f3 Merge branch 'master' into occlusionquery scrawl 2012-03-30 14:49:06 +0200
  • 46279a001b Merge remote branch 'scrawl/dialogue' Marc Zinnschlag 2012-03-30 15:39:56 +0200
  • 4a9a416d46 Can find files even if no .bsa file exists now Alexander "Ace" Olofsson 2012-03-30 14:45:32 +0200
  • d47a5b5512 Merge branch 'terrain18' into occlusionquery scrawl 2012-03-30 14:39:44 +0200
  • 4a6d034591 Merge branch 'master' into occlusionquery scrawl 2012-03-30 14:39:42 +0200
  • 4bbedeb3e7 made all dialogs semi transparent (like in morrowind) scrawl 2012-03-30 14:01:43 +0200
  • d3f31c3498 dialogue window enhancements scrawl 2012-03-30 13:53:35 +0200
  • a90c3b9f23 Merge remote branch 'scrawl/water' Marc Zinnschlag 2012-03-30 13:07:47 +0200
  • cc9a874f2b Merge remote branch 'corristo/openal' Marc Zinnschlag 2012-03-30 10:45:31 +0200
  • d5c49fa036 getWaterLevel use CellStore ; attempted fix for morrowind without tribunal scrawl 2012-03-30 10:12:28 +0200
  • 6a16e33f82 Merge remote branch 'zini/master' into sound Chris Robinson 2012-03-29 21:17:59 -0700
  • b21a6291f7 Merge branch 'master' into pgrd-rendering Nikolay Kasyanov 2012-03-30 02:46:05 +0400
  • aab79599a9 Merge branch 'openal' into pgrd-rendering Nikolay Kasyanov 2012-03-30 02:43:40 +0400
  • 60b95e7992 Sorting the file lists properly Alexander "Ace" Olofsson 2012-03-29 22:38:14 +0200
  • b6aa8925f4 (Temporary) workaround for broken OpenAL implementations that doesn't return meaningful max counts of sources Nikolay Kasyanov 2012-03-30 00:12:38 +0400
  • 6acd900577 Better name Alexander "Ace" Olofsson 2012-03-29 21:36:00 +0200
  • c3944d3e1a Use a normal binary search Alexander "Ace" Olofsson 2012-03-29 21:27:37 +0200
  • 647c0e4df3 Merge remote branch 'scrawl/renderingdistance' Marc Zinnschlag 2012-03-29 21:27:25 +0200
  • eec135c040 Merge remote branch 'scrawl/water' Marc Zinnschlag 2012-03-29 21:20:16 +0200
  • 3d5384e2bb Remove some unneeded casts Chris Robinson 2012-03-29 11:28:33 -0700
  • 8d224f009f toggleFogOfWar script command scrawl 2012-03-29 19:45:19 +0200
  • 0c2317ce9d player arrow works again scrawl 2012-03-29 19:20:09 +0200
  • 79c2a2e465 implemented toggleWater (twa); formatting again scrawl 2012-03-29 18:33:08 +0200
  • 01ecf3e0be attempt at rotation (BROKEN) scrawl 2012-03-29 18:16:11 +0200
  • 35f40b99ad remove the bounding box hack, not needed because calculation is correct now scrawl 2012-03-29 18:10:01 +0200
  • 0332a8df96 Merge branch 'renderingdistance' into minimap scrawl 2012-03-29 18:09:24 +0200
  • ce38876a74 Oops, that could've crashed horribly Alexander "Ace" Olofsson 2012-03-29 17:31:55 +0200
  • e22ae7c840 bounds fix (again) scrawl 2012-03-29 17:30:13 +0200
  • b2bdf0ebf3 Merge branch 'master' into minimap scrawl 2012-03-29 17:08:32 +0200
  • 10b4c1d904 silenced a warning Marc Zinnschlag 2012-03-29 18:04:52 +0200
  • ea79d9b7c3 Merge remote branch 'scrawl/renderingdistance' Marc Zinnschlag 2012-03-29 18:02:30 +0200
  • 37e6db69d8 fix scrawl 2012-03-29 17:07:59 +0200
  • 19c801f538 disabled rendering distance for now scrawl 2012-03-29 16:56:30 +0200
  • f45c650975 bounds fix scrawl 2012-03-29 16:47:59 +0200
  • 2f096e131d throw exception if water level is attempted to be modified in exterior scrawl 2012-03-29 16:23:02 +0200
  • 5a19d4ec45 implement water script functions and save water height in CellStore scrawl 2012-03-29 15:50:15 +0200
  • f497813043 formatting, added Water::setHeight scrawl 2012-03-29 15:49:24 +0200
  • c3357c4396 Merge branch 'master' into pgrd-rendering Nikolay Kasyanov 2012-03-29 13:27:13 +0400
  • 0897a2a4cb Merge branch 'master' into openal Nikolay Kasyanov 2012-03-29 13:09:54 +0400
  • 39b3afb98f use camera height instead of player height for underwater check scrawl 2012-03-29 05:03:34 +0200
  • 71cb85dbc4 Performance enhancment and minor copy-paste fix. Alexander "Ace" Olofsson 2012-03-29 04:54:33 +0200
  • 42c5d515e6 fixed interior water level scrawl 2012-03-29 04:50:40 +0200
  • 0d163d76ab Replaced some messy code with some differently messy code, this one at least seems to work Alexander "Ace" Olofsson 2012-03-29 03:59:24 +0200
  • 20f976ddc7 probably openal initialization fix Nikolay Kasyanov 2012-03-29 03:02:26 +0400
  • 4488be33ce Added missing slash to launcher CMakeLists.txt Pieter van der Kloet 2012-03-29 00:12:34 +0200
  • e5a19209a4 remove the timeout stuff scrawl 2012-03-29 00:05:48 +0200
  • c5f044eb0d fixed compilation scrawl 2012-03-28 22:46:29 +0200
  • ef2f7e841a Merge branch 'master' of github.com:Kromgart/openmw Roman Melnik 2012-03-28 23:08:39 +0300
  • cb72e812f9 Merge branch 'master' into renderingdistance scrawl 2012-03-28 21:47:26 +0200
  • 58f7a03626 Merge branch 'terrain18' into terraincollision scrawl 2012-03-28 21:46:52 +0200
  • a0c5ccf974 Merge remote branch 'lgro/valgrind' Marc Zinnschlag 2012-03-28 21:46:47 +0200
  • 47c3e92db1 removed the unused ray scene query scrawl 2012-03-28 21:42:41 +0200
  • e6303fc3f4 Merge branch 'master' into water scrawl 2012-03-28 21:37:20 +0200
  • f86d53636d Issue #225: Correction to commit fa4c4b8. Lukasz Gromanowski 2012-03-28 21:36:38 +0200
  • 6bea08157e Merge branch 'master' into terrain18 scrawl 2012-03-28 21:30:15 +0200
  • ecf99f3309 Merge branch 'master' into minimap scrawl 2012-03-28 21:29:46 +0200
  • 29acb057b3 Merge branch 'master' into occlusionquery scrawl 2012-03-28 21:04:42 +0200
  • f2075c7f4f temporarily silence warnigns in OGRE headers Marc Zinnschlag 2012-03-28 21:40:06 +0200
  • 8bbb02a1bd ogre 1.8 fixes scrawl 2012-03-24 14:46:48 +0100
  • cc7d3af701 Merge branch 'terrain18' into occlusionquery scrawl 2012-03-28 21:03:55 +0200
  • 34d9ad0cbd Merge remote branch 'chris/sound' into next Marc Zinnschlag 2012-03-28 18:14:35 +0200
  • 2b2eb34f8f Merge remote branch 'corristo/master' into next Marc Zinnschlag 2012-03-28 18:07:21 +0200
  • bedf56a237 Merge remote branch 'zini/next' into sound Chris Robinson 2012-03-28 06:27:34 -0700
  • be337ef7cc Return SoundPtr objects from playSound[3D] Chris Robinson 2012-03-28 06:08:25 -0700
  • 293f33914e Use a deque fpr OpenAL's free sources Chris Robinson 2012-03-28 05:35:51 -0700
  • a3291ef360 Add a sound method to update the volume Chris Robinson 2012-03-28 05:19:35 -0700
  • 7008bd2fe1 Store some sound properties in the Sound class Chris Robinson 2012-03-28 04:58:47 -0700
  • c072babd17 Better handle bad OpenAL source counts Chris Robinson 2012-03-28 04:56:40 -0700
  • 089c340935 Switch the map so the SoundPtr is used as a key Chris Robinson 2012-03-28 03:48:51 -0700
  • ddb35b77ff Merge branch 'next' of https://github.com/zinnschlag/openmw.git into Factions2 gugus 2012-03-28 11:46:39 +0200