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openmw-tes3coop/apps/openmw/mwmechanics
scrawl daa94cc50e Fix cppcheck warnings 9 years ago
..
activespells.cpp Rename to lowerCaseInPlace 9 years ago
activespells.hpp Rename to lowerCaseInPlace 9 years ago
actor.cpp MechanicsManager, frame update 10 years ago
actor.hpp Add MWMechanics::Actor class for temporary actor state, move AiState there 10 years ago
actors.cpp Do not allow soul trapping the same creature more than once (Fixes #3102) 9 years ago
actors.hpp AiEscort do not follow target through doors 9 years ago
actorutil.cpp Added MWMechanics::isPlayerInCombat() 9 years ago
actorutil.hpp actorutil.hpp includes mwworld/ptr.hpp 9 years ago
aiactivate.cpp Include cleanup 10 years ago
aiactivate.hpp Pass the CharacterController to AiPackage::execute 10 years ago
aiavoiddoor.cpp Accept a ConstPtr in getDoorState 9 years ago
aiavoiddoor.hpp Accept a ConstPtr in getDoorState 9 years ago
aicombat.cpp Fix cppcheck warnings 9 years ago
aicombat.hpp AiCombat use evadeObstacles() from AiPackage. 9 years ago
aicombataction.cpp Optimize MWMechanics::Spells 9 years ago
aicombataction.hpp Silence -Wreorder warnings. 10 years ago
aiescort.cpp Apply the AiTravel maxRange to AiEscort as well (Fixes #2697) 9 years ago
aiescort.hpp AiEscort makes the actor side with target in fights (Bug #2697) 9 years ago
aifollow.cpp Fix cppcheck warnings 9 years ago
aifollow.hpp AiEscort do not follow target through doors 9 years ago
aipackage.cpp AiEscort do not follow target through doors 9 years ago
aipackage.hpp AiEscort do not follow target through doors 9 years ago
aipursue.cpp extracted function isTargetMagicallyHidden(). 10 years ago
aipursue.hpp Pass the CharacterController to AiPackage::execute 10 years ago
aisequence.cpp Don't crash OpGetTarget when the target disappeared (Fixes #3048) 9 years ago
aisequence.hpp Pass the CharacterController to AiPackage::execute 10 years ago
aistate.hpp Remove BOOST_STATIC_ASSERT to fix clang warnings 10 years ago
aitravel.cpp Apply the AiTravel maxRange to AiEscort as well (Fixes #2697) 9 years ago
aitravel.hpp Pass the CharacterController to AiPackage::execute 10 years ago
aiwander.cpp Fixed errors pointed out by Zini. 9 years ago
aiwander.hpp Unifiy evadeObstacles() logic between AiWander and AiPackage 9 years ago
alchemy.cpp Remove redundant getId function 9 years ago
alchemy.hpp Add automatic potion naming 10 years ago
autocalcspell.cpp Fixed rest of travis errors. 9 years ago
autocalcspell.hpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 11 years ago
character.cpp Fix 'failed to find animation' warnings when a spell was equipped before the werewolf transformation 9 years ago
character.hpp Add const version of World::getAnimation 9 years ago
combat.cpp Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
combat.hpp Move attackStrength to the CharacterController, where it should have been to begin with 10 years ago
coordinateconverter.cpp Fixed errors pointed out by Zini. 9 years ago
coordinateconverter.hpp Fixed errors pointed out by Zini. 9 years ago
creaturestats.cpp Make sure that health is >= 1 when resurrecting the player (Fixes #2972) 9 years ago
creaturestats.hpp extracted function CreatureStats::isParalyzed() 9 years ago
difficultyscaling.cpp extracted MWMechanics::getPlayer() 9 years ago
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 11 years ago
disease.hpp Optimize MWMechanics::Spells 9 years ago
drawstate.hpp Savegame: store most of CreatureStats 11 years ago
enchanting.cpp extracted MWMechanics::getPlayer() 9 years ago
enchanting.hpp Enchanting: fix skill-based cast cost bonus being applied twice 10 years ago
levelledlist.hpp extracted MWMechanics::getPlayer() 9 years ago
magiceffects.cpp Remove empty line at the beginning of files 10 years ago
magiceffects.hpp Fix various MSVC warnings 10 years ago
mechanicsmanagerimp.cpp Use correct direction multipliers during awareness check 9 years ago
mechanicsmanagerimp.hpp Move werewolf functions from World to MechanicsManager 9 years ago
movement.hpp Readded collision objects and movement physics 10 years ago
npcstats.cpp Remove empty line at the beginning of files 10 years ago
npcstats.hpp Don't use separate werewolf skills/attributes for non-player werewolves 10 years ago
objects.cpp Make an error message slightly more helpful 10 years ago
objects.hpp Alert the user if attempting to play an animation fails 10 years ago
obstacle.cpp Restore getNearbyDoor 9 years ago
obstacle.hpp Rotations: move doors via Rotation rather than LocalRotation 9 years ago
pathfinding.cpp Moved pathfinding logic from AiCombat to Pathfinding. 9 years ago
pathfinding.hpp pass parameters as const & 10 years ago
pathgrid.cpp centralize the world/cell coordinate conversion logic. 10 years ago
pathgrid.hpp fixed warning C4099: 10 years ago
pickpocket.cpp Move rng to components 10 years ago
pickpocket.hpp
repair.cpp extracted MWMechanics::getPlayer() 9 years ago
repair.hpp
security.cpp Don't attempt to lock or unlock unsuitable objects (Fixes #2826) 10 years ago
security.hpp
spellcasting.cpp Add instant spell effects to the actor's magic effect list 9 years ago
spellcasting.hpp Don't play magic effect sounds & visual effects for unsuitable targets (Fixes #2811) 10 years ago
spells.cpp Optimize MWMechanics::Spells 9 years ago
spells.hpp Optimize MWMechanics::Spells 9 years ago
stat.cpp Explicity instantiate MWMechanics::Stat 10 years ago
stat.hpp Explicity instantiate MWMechanics::Stat 10 years ago
steering.cpp Fixed bug in smoothTurn() 9 years ago
steering.hpp Fixes for building with unity build 9 years ago
summoning.cpp Missing include fix 9 years ago
summoning.hpp Suppress warning about the lack of virtual destructor. 10 years ago