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activespells.cpp
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Rename to lowerCaseInPlace
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9 years ago |
activespells.hpp
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Rename to lowerCaseInPlace
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9 years ago |
actor.cpp
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MechanicsManager, frame update
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10 years ago |
actor.hpp
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Add MWMechanics::Actor class for temporary actor state, move AiState there
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10 years ago |
actors.cpp
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Do not allow soul trapping the same creature more than once (Fixes #3102)
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9 years ago |
actors.hpp
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AiEscort do not follow target through doors
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9 years ago |
actorutil.cpp
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Added MWMechanics::isPlayerInCombat()
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9 years ago |
actorutil.hpp
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actorutil.hpp includes mwworld/ptr.hpp
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9 years ago |
aiactivate.cpp
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Include cleanup
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10 years ago |
aiactivate.hpp
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Pass the CharacterController to AiPackage::execute
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10 years ago |
aiavoiddoor.cpp
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Accept a ConstPtr in getDoorState
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9 years ago |
aiavoiddoor.hpp
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Accept a ConstPtr in getDoorState
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9 years ago |
aicombat.cpp
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Fix cppcheck warnings
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9 years ago |
aicombat.hpp
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AiCombat use evadeObstacles() from AiPackage.
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9 years ago |
aicombataction.cpp
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Optimize MWMechanics::Spells
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9 years ago |
aicombataction.hpp
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Silence -Wreorder warnings.
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10 years ago |
aiescort.cpp
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Apply the AiTravel maxRange to AiEscort as well (Fixes #2697)
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9 years ago |
aiescort.hpp
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AiEscort makes the actor side with target in fights (Bug #2697)
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9 years ago |
aifollow.cpp
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Fix cppcheck warnings
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9 years ago |
aifollow.hpp
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AiEscort do not follow target through doors
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9 years ago |
aipackage.cpp
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AiEscort do not follow target through doors
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9 years ago |
aipackage.hpp
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AiEscort do not follow target through doors
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9 years ago |
aipursue.cpp
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extracted function isTargetMagicallyHidden().
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10 years ago |
aipursue.hpp
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Pass the CharacterController to AiPackage::execute
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10 years ago |
aisequence.cpp
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Don't crash OpGetTarget when the target disappeared (Fixes #3048)
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9 years ago |
aisequence.hpp
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Pass the CharacterController to AiPackage::execute
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10 years ago |
aistate.hpp
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Remove BOOST_STATIC_ASSERT to fix clang warnings
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10 years ago |
aitravel.cpp
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Apply the AiTravel maxRange to AiEscort as well (Fixes #2697)
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9 years ago |
aitravel.hpp
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Pass the CharacterController to AiPackage::execute
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10 years ago |
aiwander.cpp
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Fixed errors pointed out by Zini.
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9 years ago |
aiwander.hpp
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Unifiy evadeObstacles() logic between AiWander and AiPackage
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9 years ago |
alchemy.cpp
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Remove redundant getId function
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9 years ago |
alchemy.hpp
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Add automatic potion naming
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10 years ago |
autocalcspell.cpp
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Fixed rest of travis errors.
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9 years ago |
autocalcspell.hpp
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Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
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11 years ago |
character.cpp
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Fix 'failed to find animation' warnings when a spell was equipped before the werewolf transformation
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9 years ago |
character.hpp
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Add const version of World::getAnimation
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9 years ago |
combat.cpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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9 years ago |
combat.hpp
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Move attackStrength to the CharacterController, where it should have been to begin with
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10 years ago |
coordinateconverter.cpp
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Fixed errors pointed out by Zini.
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9 years ago |
coordinateconverter.hpp
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Fixed errors pointed out by Zini.
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9 years ago |
creaturestats.cpp
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Make sure that health is >= 1 when resurrecting the player (Fixes #2972)
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9 years ago |
creaturestats.hpp
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extracted function CreatureStats::isParalyzed()
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9 years ago |
difficultyscaling.cpp
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extracted MWMechanics::getPlayer()
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9 years ago |
difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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11 years ago |
disease.hpp
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Optimize MWMechanics::Spells
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9 years ago |
drawstate.hpp
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Savegame: store most of CreatureStats
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11 years ago |
enchanting.cpp
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extracted MWMechanics::getPlayer()
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9 years ago |
enchanting.hpp
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Enchanting: fix skill-based cast cost bonus being applied twice
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10 years ago |
levelledlist.hpp
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extracted MWMechanics::getPlayer()
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9 years ago |
magiceffects.cpp
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Remove empty line at the beginning of files
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10 years ago |
magiceffects.hpp
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Fix various MSVC warnings
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10 years ago |
mechanicsmanagerimp.cpp
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Use correct direction multipliers during awareness check
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9 years ago |
mechanicsmanagerimp.hpp
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Move werewolf functions from World to MechanicsManager
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9 years ago |
movement.hpp
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Readded collision objects and movement physics
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10 years ago |
npcstats.cpp
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Remove empty line at the beginning of files
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10 years ago |
npcstats.hpp
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Don't use separate werewolf skills/attributes for non-player werewolves
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10 years ago |
objects.cpp
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Make an error message slightly more helpful
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10 years ago |
objects.hpp
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Alert the user if attempting to play an animation fails
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10 years ago |
obstacle.cpp
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Restore getNearbyDoor
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9 years ago |
obstacle.hpp
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Rotations: move doors via Rotation rather than LocalRotation
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9 years ago |
pathfinding.cpp
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Moved pathfinding logic from AiCombat to Pathfinding.
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9 years ago |
pathfinding.hpp
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pass parameters as const &
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10 years ago |
pathgrid.cpp
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centralize the world/cell coordinate conversion logic.
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10 years ago |
pathgrid.hpp
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fixed warning C4099:
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10 years ago |
pickpocket.cpp
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Move rng to components
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10 years ago |
pickpocket.hpp
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…
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repair.cpp
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extracted MWMechanics::getPlayer()
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9 years ago |
repair.hpp
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…
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security.cpp
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Don't attempt to lock or unlock unsuitable objects (Fixes #2826)
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10 years ago |
security.hpp
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…
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spellcasting.cpp
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Add instant spell effects to the actor's magic effect list
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9 years ago |
spellcasting.hpp
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Don't play magic effect sounds & visual effects for unsuitable targets (Fixes #2811)
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10 years ago |
spells.cpp
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Optimize MWMechanics::Spells
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9 years ago |
spells.hpp
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Optimize MWMechanics::Spells
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9 years ago |
stat.cpp
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Explicity instantiate MWMechanics::Stat
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10 years ago |
stat.hpp
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Explicity instantiate MWMechanics::Stat
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10 years ago |
steering.cpp
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Fixed bug in smoothTurn()
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9 years ago |
steering.hpp
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Fixes for building with unity build
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9 years ago |
summoning.cpp
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Missing include fix
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9 years ago |
summoning.hpp
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Suppress warning about the lack of virtual destructor.
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10 years ago |