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David Cernat
03832f933b
[Client] Send only individual items in PlayerInventory packets
...
For a long time, whenever a PlayerInventory packet was sent, it contained all the items in the player's inventory, because that's how Koncord originally implemented it and I always had too many other priorities to go back and rework it.
From now on, clients only send PlayerInventory packet with the one item added or removed, with the single exception being trading with merchants, where the entire inventory is still sent for the time being.
6 years ago
..
GUI
[Client] Clean up GUIChat slightly
7 years ago
processors
[Client] Fix GCC build
6 years ago
ActorList.cpp
[Client] Also clear aiActors when clearing ActorList
6 years ago
ActorList.hpp
[Client] Simplify sending of ActorAI packets for uninitialized actors
7 years ago
Cell.cpp
[Client] Uninitialize DedicatedActors instantly in some situations
6 years ago
Cell.hpp
[Client] Uninitialize DedicatedActors instantly in some situations
6 years ago
CellController.cpp
[General] Rename all instances of refNumIndex into refNum
7 years ago
CellController.hpp
[General] Rename all instances of refNumIndex into refNum
7 years ago
DedicatedActor.cpp
[Client] Uninitialize DedicatedActors instantly in some situations
6 years ago
DedicatedActor.hpp
[Client] Add ActorList methods for sending ActorAI packets
7 years ago
DedicatedPlayer.cpp
[General] Implement RecordDynamic packet, part 1
7 years ago
DedicatedPlayer.hpp
[General] Reimplement weather synchronization to allow soft transitions
7 years ago
GUIController.cpp
[Client] Split up creation of DedicatedPlayers into multiple methods
7 years ago
GUIController.hpp
[Client] Unequip items if necessary when attr/skill modifier is set to 0
7 years ago
LocalActor.cpp
[Client] Use verbose logging level for LocalActor debug
7 years ago
LocalActor.hpp
[General] Implement ActorDeath packet, part 1
7 years ago
LocalPlayer.cpp
[Client] Send only individual items in PlayerInventory packets
6 years ago
LocalPlayer.hpp
[Client] Send only individual items in PlayerInventory packets
6 years ago
Main.cpp
[Client] Avoid sending CellStates to server after initialization
7 years ago
Main.hpp
[Client] Convert MechanicsHelper to namespace
8 years ago
MechanicsHelper.cpp
[General] Fix issues with MechanicsHelper::getItemPtrFromStore()
6 years ago
MechanicsHelper.hpp
[General] Implement PlayerItemUse packet
6 years ago
Networking.cpp
Merge pull request #450 from TES3MP/0.6.2
7 years ago
Networking.hpp
[Client] Create Worldstate class that inherits BaseWorldstate
7 years ago
ObjectList.cpp
[General] Implement RecordDynamic packet, part 1
7 years ago
ObjectList.hpp
[General] Implement ObjectActivate packet & associated script functions
7 years ago
PlayerList.cpp
[General] Rename all instances of refNumIndex into refNum
7 years ago
PlayerList.hpp
[Client] Streamline creation of references for DedicatedPlayers
7 years ago
RecordHelper.cpp
[Client] Allow use of baseId for more record types
6 years ago
RecordHelper.hpp
[General] Implement RecordDynamic packet, part 1
7 years ago
ScriptController.cpp
[Client] Add ScriptController w/ contextType-to-packetOrigin method
7 years ago
ScriptController.hpp
[Client] Add ScriptController w/ contextType-to-packetOrigin method
7 years ago
Worldstate.cpp
[Client] Allow use of baseId for more record types
6 years ago
Worldstate.hpp
[General] Implement RecordDynamic packet, part 1
7 years ago