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action.cpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
action.hpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
actionalchemy.cpp
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Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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2014-04-24 22:47:45 -04:00 |
actionalchemy.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionapply.cpp
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Fix Potion use action removing the potion even when the action is not executed (Fixes #1521)
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2014-06-17 04:05:20 +02:00 |
actionapply.hpp
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Fix Potion use action removing the potion even when the action is not executed (Fixes #1521)
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2014-06-17 04:05:20 +02:00 |
actiondoor.cpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
actiondoor.hpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
actioneat.cpp
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Remove static method MWWorld::Class::get(&Ptr)
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2014-05-22 20:50:00 +02:00 |
actioneat.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionequip.cpp
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Cycle with equipped items if all slots are occupied (Fixes #1395)
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2014-06-05 14:54:07 +02:00 |
actionequip.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionopen.cpp
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Closes #1081: Implement disease contraction
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2014-01-03 23:33:14 +01:00 |
actionopen.hpp
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Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
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2013-03-07 14:00:13 +01:00 |
actionread.cpp
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Remove static method MWWorld::Class::get(&Ptr)
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2014-05-22 20:50:00 +02:00 |
actionread.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionrepair.cpp
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Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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2014-04-24 22:47:45 -04:00 |
actionrepair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
actionsoulgem.cpp
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Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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2014-04-24 22:47:45 -04:00 |
actionsoulgem.hpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
actiontake.cpp
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Implement theft detection
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2014-01-07 19:58:17 +01:00 |
actiontake.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actiontalk.cpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actiontalk.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionteleport.cpp
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Fix potential infinite recursion in ActionTeleport (Fixes #1840)
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2014-08-26 02:09:23 +02:00 |
actionteleport.hpp
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Fix potential infinite recursion in ActionTeleport (Fixes #1840)
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2014-08-26 02:09:23 +02:00 |
actiontrap.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
actiontrap.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
cellfunctors.hpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
cellref.cpp
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Reset RefNum when copying an object (Fixes #1723)
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2014-07-29 15:55:58 +02:00 |
cellref.hpp
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Reset RefNum when copying an object (Fixes #1723)
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2014-07-29 15:55:58 +02:00 |
cellreflist.hpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
cells.cpp
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Search exterior cells in reverse (workaround for duplicate chargen_plank reference in Morrowind.esm and Bloodmoon.esm)
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2014-06-28 17:44:52 +02:00 |
cells.hpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
cellstore.cpp
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Consider moved references in CellStore::listRefs
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2014-06-15 14:18:16 +02:00 |
cellstore.hpp
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Feature #32: Implement respawn for containers, creatures and NPCs
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2014-05-17 09:09:00 +02:00 |
class.cpp
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Reset RefNum when copying a reference to a new cell
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2014-08-30 18:27:59 +02:00 |
class.hpp
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Adjust player position to ground when using a door marker, even if the player is levitating (Fixes #1737)
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2014-07-31 04:28:02 +02:00 |
containerstore.cpp
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Savegame: Set equipment slot for lights (Fixes #1761)
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2014-08-06 20:13:58 +02:00 |
containerstore.hpp
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Attempt to restack item after repair or recharge (Fixes #1656)
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2014-07-17 16:16:06 +02:00 |
contentloader.hpp
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Missing iostream include
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2013-11-04 10:36:22 +01:00 |
customdata.hpp
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added customdata base class (issue #185)
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2012-01-24 11:24:05 +01:00 |
esmloader.cpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
esmloader.hpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
esmstore.cpp
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add project file to content file list when running OpenMW from OpenCS
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2014-09-13 20:48:24 +02:00 |
esmstore.hpp
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Remove useless throwing of exception
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2014-05-22 15:29:36 +02:00 |
failedaction.cpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
failedaction.hpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
fallback.cpp
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Fix exception when there are spaces in INI-imported color settings
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2014-05-28 21:29:09 +02:00 |
fallback.hpp
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some cleanup
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2013-03-15 10:26:04 +01:00 |
globals.cpp
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Fix loading a savegame when some of its content files were disabled
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2014-06-01 23:11:38 +02:00 |
globals.hpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
inventorystore.cpp
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Silence some scan-build warnings.
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2014-08-28 20:55:32 -05:00 |
inventorystore.hpp
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Implement basic spellcasting AI (Fixes #961)
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2014-08-28 00:55:37 +02:00 |
livecellref.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
livecellref.hpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
localscripts.cpp
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Remove static method MWWorld::Class::get(&Ptr)
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2014-05-22 20:50:00 +02:00 |
localscripts.hpp
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objects scripts are now stopped when they are removed from a container
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2013-01-13 17:05:12 +00:00 |
manualref.hpp
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Remove unused FLTV and NAM0 from CellRef
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2014-07-24 02:20:16 +02:00 |
nullaction.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
physicssystem.cpp
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Don't apply race height to NPC collision shape (Fixes #1487)
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2014-09-14 07:04:02 +02:00 |
physicssystem.hpp
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Clear movement queue when changing to a new cell (Fixes #1802)
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2014-08-13 16:25:27 +02:00 |
player.cpp
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Make sure player doesn't get any AI packages (Bug #1749)
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2014-08-06 20:13:57 +02:00 |
player.hpp
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Fix some spelling mistakes.
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2014-05-03 12:23:22 +02:00 |
projectilemanager.cpp
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Set render queue group for projectiles (Fixes #1829)
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2014-08-18 15:32:52 +02:00 |
projectilemanager.hpp
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Fix exception when casting Bound Gloves spell
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2014-06-19 16:00:27 +02:00 |
ptr.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
ptr.hpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
recordcmp.hpp
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Cell names localization fix
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2012-12-23 23:23:24 +04:00 |
refdata.cpp
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Don't trigger changed flag if a script with no locals is configured
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2014-06-26 01:21:15 +02:00 |
refdata.hpp
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Implement idlestorm animation (Feature #41)
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2014-06-24 18:37:38 +02:00 |
scene.cpp
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Revert "Don't trigger CellChanged events when crossing exterior cell borders (Fixes #1874)"
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2014-09-08 20:52:15 +02:00 |
scene.hpp
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Fix triggering changed flag for all references when cell is visited
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2014-06-15 14:18:16 +02:00 |
store.cpp
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Handle Deleted moved references (Bug #1613)
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2014-07-01 21:47:27 +02:00 |
store.hpp
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Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
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2014-07-12 18:53:15 +02:00 |
timestamp.cpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
timestamp.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
weather.cpp
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Make changeWeather work when the player isn't in a cell yet (workaround for modTESTchargen_v2_5)
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2014-09-14 08:38:54 +02:00 |
weather.hpp
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Implement slower movement against storms (Closes #41)
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2014-06-27 03:22:00 +02:00 |
worldimp.cpp
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Merge branch 'run'
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2014-09-14 11:59:54 +02:00 |
worldimp.hpp
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Also forgot to remove a now unused variable I introduced
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2014-09-11 20:47:14 -04:00 |