..
attach.cpp
Move double buffering implementation inside RigGeometry
2017-09-01 21:42:34 +00:00
attach.hpp
Speed up finding of attachment node by using the cached nodeMap
2017-02-03 23:15:37 +01:00
clone.cpp
Fix missing particles caused by shallow copy of ParticleSystemController
2017-02-26 23:10:41 +01:00
clone.hpp
Add SceneManager and clone utility
2015-03-26 18:02:51 +01:00
controller.cpp
Fixes for building in MSVC
2017-06-13 19:38:12 +09:00
controller.hpp
replace boost::shared_ptr in extern and components
2017-06-09 19:08:53 +02:00
lightcontroller.cpp
Move observer_ptr include where it belongs
2016-01-25 21:03:33 +01:00
lightcontroller.hpp
Pass a Vec4f by reference
2016-01-03 16:43:20 +01:00
lightmanager.cpp
use own inline hash_combine function
2017-06-12 00:32:28 +02:00
lightmanager.hpp
Refactor LightListCallback to allow for integration in custom Drawables.
2017-03-14 19:27:55 +01:00
lightutil.cpp
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
2016-10-08 23:17:12 +02:00
lightutil.hpp
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
2016-10-08 23:17:12 +02:00
optimizer.cpp
Fix boolean test
2017-03-15 17:50:13 +01:00
optimizer.hpp
optimizer: don't merge Geometry that has transparency sorting enabled
2017-02-24 02:58:27 +01:00
pathgridutil.cpp
Changes to color scheme, slight change to drag indicator,
2016-05-29 13:26:29 -04:00
pathgridutil.hpp
Drag indicator.
2016-05-18 12:17:26 -04:00
positionattitudetransform.cpp
Use a single-precision PositionAttitudeTransform in speed critical places
2015-11-22 19:54:26 +01:00
positionattitudetransform.hpp
Use a single-precision PositionAttitudeTransform in speed critical places
2015-11-22 19:54:26 +01:00
riggeometry.cpp
Move double buffering implementation inside RigGeometry
2017-09-01 21:42:34 +00:00
riggeometry.hpp
Move double buffering implementation inside RigGeometry
2017-09-01 21:42:34 +00:00
serialize.cpp
Move double buffering implementation inside RigGeometry
2017-09-01 21:42:34 +00:00
serialize.hpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
2017-02-01 06:00:14 +01:00
skeleton.cpp
Move double buffering implementation inside RigGeometry
2017-09-01 21:42:34 +00:00
skeleton.hpp
Move double buffering implementation inside RigGeometry
2017-09-01 21:42:34 +00:00
statesetupdater.cpp
Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
2017-02-09 04:51:20 +01:00
statesetupdater.hpp
StateSetUpdater: use the frameNumber
2015-12-03 23:46:25 +01:00
unrefqueue.cpp
Add resource statistics panel opened with F4
2017-02-22 14:28:45 +01:00
unrefqueue.hpp
Add resource statistics panel opened with F4
2017-02-22 14:28:45 +01:00
util.cpp
Explicitely opt for float matrices in performance critical places
2015-11-22 19:54:27 +01:00
util.hpp
Explicitely opt for float matrices in performance critical places
2015-11-22 19:54:27 +01:00
visitor.cpp
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
2017-02-04 02:16:26 +01:00
visitor.hpp
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
2017-02-04 02:16:26 +01:00
waterutil.cpp
Move water mesh + simple state generation to components library.
2016-08-05 13:25:05 -04:00
waterutil.hpp
Move water mesh + simple state generation to components library.
2016-08-05 13:25:05 -04:00
workqueue.cpp
More consistent wording of errors/warnings
2017-03-04 21:48:31 +01:00
workqueue.hpp
Add resource statistics panel opened with F4
2017-02-22 14:28:45 +01:00
writescene.cpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
2017-02-01 06:00:14 +01:00
writescene.hpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
2017-02-01 06:00:14 +01:00