..
action.cpp
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
2013-07-31 15:46:23 +02:00
action.hpp
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
2013-07-31 15:46:23 +02:00
actionalchemy.cpp
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
2014-04-24 22:47:45 -04:00
actionalchemy.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionapply.cpp
Fix Potion use action removing the potion even when the action is not executed ( Fixes #1521 )
2014-06-17 04:05:20 +02:00
actionapply.hpp
Fix Potion use action removing the potion even when the action is not executed ( Fixes #1521 )
2014-06-17 04:05:20 +02:00
actiondoor.cpp
Opening doors
2013-04-28 14:59:15 +02:00
actiondoor.hpp
Opening doors
2013-04-28 14:59:15 +02:00
actioneat.cpp
Remove static method MWWorld::Class::get(&Ptr)
2014-05-22 20:50:00 +02:00
actioneat.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionequip.cpp
Cycle with equipped items if all slots are occupied ( Fixes #1395 )
2014-06-05 14:54:07 +02:00
actionequip.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionopen.cpp
Closes #1081 : Implement disease contraction
2014-01-03 23:33:14 +01:00
actionopen.hpp
Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
2013-03-07 14:00:13 +01:00
actionread.cpp
Remove static method MWWorld::Class::get(&Ptr)
2014-05-22 20:50:00 +02:00
actionread.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionrepair.cpp
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
2014-04-24 22:47:45 -04:00
actionrepair.hpp
Added PC repair feature
2013-03-23 08:16:46 +01:00
actionsoulgem.cpp
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
2014-04-24 22:47:45 -04:00
actionsoulgem.hpp
Added soulgem dialog; made interactive message boxes not close the previous UI
2013-03-30 15:51:07 +01:00
actiontake.cpp
Implement theft detection
2014-01-07 19:58:17 +01:00
actiontake.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actiontalk.cpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actiontalk.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionteleport.cpp
Fixes #1129 : Change summoned creatures to use ActorId
2014-05-14 06:37:31 +02:00
actionteleport.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actiontrap.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
actiontrap.hpp
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
2013-11-13 14:02:15 +01:00
cellfunctors.hpp
Show marked position on map. Implement Detect X magic effects.
2014-01-01 22:37:52 +01:00
cellref.cpp
Reset RefNum when copying an object ( Fixes #1723 )
2014-07-29 15:55:58 +02:00
cellref.hpp
Reset RefNum when copying an object ( Fixes #1723 )
2014-07-29 15:55:58 +02:00
cellreflist.hpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
cells.cpp
Search exterior cells in reverse (workaround for duplicate chargen_plank reference in Morrowind.esm and Bloodmoon.esm)
2014-06-28 17:44:52 +02:00
cells.hpp
Fixes #1172 : Added basic loading/saving progress bar
2014-04-28 11:29:57 +02:00
cellstore.cpp
Consider moved references in CellStore::listRefs
2014-06-15 14:18:16 +02:00
cellstore.hpp
Feature #32 : Implement respawn for containers, creatures and NPCs
2014-05-17 09:09:00 +02:00
class.cpp
Adjust player position to ground when using a door marker, even if the player is levitating ( Fixes #1737 )
2014-07-31 04:28:02 +02:00
class.hpp
Adjust player position to ground when using a door marker, even if the player is levitating ( Fixes #1737 )
2014-07-31 04:28:02 +02:00
containerstore.cpp
Savegame: Set equipment slot for lights ( Fixes #1761 )
2014-08-06 20:13:58 +02:00
containerstore.hpp
Attempt to restack item after repair or recharge ( Fixes #1656 )
2014-07-17 16:16:06 +02:00
contentloader.hpp
Missing iostream include
2013-11-04 10:36:22 +01:00
customdata.hpp
added customdata base class (issue #185 )
2012-01-24 11:24:05 +01:00
esmloader.cpp
Issue #913 : Merge --master and --plugin switches
2013-09-29 09:11:57 +02:00
esmloader.hpp
Issue #913 : Merge --master and --plugin switches
2013-09-29 09:11:57 +02:00
esmstore.cpp
Recognize DELE subrecords at the end of the record ( Fixes #1414 )
2014-06-08 11:22:37 +02:00
esmstore.hpp
Remove useless throwing of exception
2014-05-22 15:29:36 +02:00
failedaction.cpp
Handle object activation as a werewolf
2013-08-08 22:34:53 -07:00
failedaction.hpp
Handle object activation as a werewolf
2013-08-08 22:34:53 -07:00
fallback.cpp
Fix exception when there are spaces in INI-imported color settings
2014-05-28 21:29:09 +02:00
fallback.hpp
some cleanup
2013-03-15 10:26:04 +01:00
globals.cpp
Fix loading a savegame when some of its content files were disabled
2014-06-01 23:11:38 +02:00
globals.hpp
Fixes #1172 : Added basic loading/saving progress bar
2014-04-28 11:29:57 +02:00
inventorystore.cpp
Implement magic effect script instructions (Feature #1489 )
2014-08-17 05:09:14 +02:00
inventorystore.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
livecellref.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
livecellref.hpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
localscripts.cpp
Remove static method MWWorld::Class::get(&Ptr)
2014-05-22 20:50:00 +02:00
localscripts.hpp
objects scripts are now stopped when they are removed from a container
2013-01-13 17:05:12 +00:00
manualref.hpp
Remove unused FLTV and NAM0 from CellRef
2014-07-24 02:20:16 +02:00
nullaction.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
omwloader.cpp
Issue #913 : Merge --master and --plugin switches
2013-09-29 09:11:57 +02:00
omwloader.hpp
Issue #913 : Merge --master and --plugin switches
2013-09-29 09:11:57 +02:00
physicssystem.cpp
Encapsulate magic effect magnitude (Feature #1489 )
2014-08-17 03:58:04 +02:00
physicssystem.hpp
Clear movement queue when changing to a new cell ( Fixes #1802 )
2014-08-13 16:25:27 +02:00
player.cpp
Make sure player doesn't get any AI packages (Bug #1749 )
2014-08-06 20:13:57 +02:00
player.hpp
Fix some spelling mistakes.
2014-05-03 12:23:22 +02:00
projectilemanager.cpp
Set render queue group for projectiles ( Fixes #1829 )
2014-08-18 15:32:52 +02:00
projectilemanager.hpp
Fix exception when casting Bound Gloves spell
2014-06-19 16:00:27 +02:00
ptr.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
ptr.hpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
recordcmp.hpp
Cell names localization fix
2012-12-23 23:23:24 +04:00
refdata.cpp
Don't trigger changed flag if a script with no locals is configured
2014-06-26 01:21:15 +02:00
refdata.hpp
Implement idlestorm animation (Feature #41 )
2014-06-24 18:37:38 +02:00
scene.cpp
Refactor NIF cache
2014-08-24 02:37:50 +02:00
scene.hpp
Fix triggering changed flag for all references when cell is visited
2014-06-15 14:18:16 +02:00
store.cpp
Handle Deleted moved references (Bug #1613 )
2014-07-01 21:47:27 +02:00
store.hpp
Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
2014-07-12 18:53:15 +02:00
timestamp.cpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
timestamp.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
weather.cpp
Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision
2014-08-12 12:18:38 +02:00
weather.hpp
Implement slower movement against storms ( Closes #41 )
2014-06-27 03:22:00 +02:00
worldimp.cpp
Encapsulate magic effect magnitude (Feature #1489 )
2014-08-17 03:58:04 +02:00
worldimp.hpp
Remove no longer needed comments about coordinate system
2014-08-14 19:09:33 +02:00