openmw-tes3coop/apps/openmw/mwmechanics
2018-06-07 13:13:48 +02:00
..
activespells.cpp Dispel only effects from spells (bug #3995) 2017-08-15 09:35:29 +04:00
activespells.hpp Dispel only effects from spells (bug #3995) 2017-08-15 09:35:29 +04:00
actor.cpp
actor.hpp
actors.cpp Some PVS-Studio and cppcheck fixes 2018-04-18 12:36:10 +00:00
actors.hpp Typofix: updateCrimePersuit -> ...Pursuit 2018-03-23 14:10:43 +02:00
actorutil.cpp
actorutil.hpp
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp
aibreathe.cpp
aibreathe.hpp
aicombat.cpp Move PathgridGraph out of CellStore 2017-11-27 21:20:31 +00:00
aicombat.hpp
aicombataction.cpp implement rateAmmo() function 2018-01-11 21:08:11 +04:00
aicombataction.hpp Combat AI: use WhenUsed enchantments 2017-08-05 12:18:38 +04:00
aiescort.cpp
aiescort.hpp
aiface.cpp
aiface.hpp
aifollow.cpp AiFollow: add a threshold when turning to target 2017-08-17 22:52:34 +04:00
aifollow.hpp
aipackage.cpp Restrict opening doors to bipedal actors (Fixes #4313) 2018-03-18 17:24:27 +03:00
aipackage.hpp AiWander: do not allow flying/swimming creatures to use pathgrid 2017-11-28 18:03:13 +04:00
aipursue.cpp Change abs to std::abs 2017-11-13 21:36:55 +01:00
aipursue.hpp Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) 2016-02-02 22:20:56 +01:00
aisequence.cpp
aisequence.hpp
aistate.hpp
aitravel.cpp
aitravel.hpp
aiwander.cpp Revert "Merge pull request #1701 from akortunov/standfix" 2018-05-26 11:35:48 +00:00
aiwander.hpp AiWander fast forwarding improvements (bug #3638) 2017-11-11 15:31:06 +04:00
alchemy.cpp Update alchemy effects after every created potion (#4079) 2017-09-06 15:11:47 +04:00
alchemy.hpp
autocalcspell.cpp
autocalcspell.hpp
character.cpp Revert "Merged pull request #1573" 2018-05-26 11:39:30 +00:00
character.hpp Don't update off-screen animations 2018-01-11 01:49:35 +00:00
combat.cpp Add vanilla enchanted weaponry behavior option, on by default (fixes #4136) 2018-03-31 11:46:23 +03:00
combat.hpp Fix some style issues flagged by cppcheck 2017-10-15 17:06:58 +02:00
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp
creaturestats.hpp
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp Remove missing souls, remove some runaway exceptions (Fixes #4111) 2018-03-08 23:38:04 +00:00
enchanting.hpp
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Add pursue package only when crime was reported (bug #4433) 2018-06-01 12:41:31 +04:00
mechanicsmanagerimp.hpp Add pursue package only when crime was reported (bug #4433) 2018-06-01 12:41:31 +04:00
movement.hpp
npcstats.cpp Implement sBookSkillMessage GMST 2018-04-02 21:12:38 +03:00
npcstats.hpp Implement sBookSkillMessage GMST 2018-04-02 21:12:38 +03:00
objects.cpp
objects.hpp
obstacle.cpp
obstacle.hpp
pathfinding.cpp [Fix] Some PVS-Studio and cppcheck fixes 2018-04-18 12:36:10 +00:00
pathfinding.hpp Move PathgridGraph out of CellStore 2017-11-27 21:20:31 +00:00
pathgrid.cpp http to https for supported urls (#1625) 2018-03-08 21:23:24 +01:00
pathgrid.hpp Move PathgridGraph out of CellStore 2017-11-27 21:20:31 +00:00
pickpocket.cpp
pickpocket.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp
spellcasting.cpp Fix regressions in spell resistance 2018-06-01 20:08:53 +04:00
spellcasting.hpp Update magic effect particles after building new animation (bug #2254) 2018-03-19 10:43:22 +04:00
spellpriority.cpp Do not summon the bound bow if there is no suitable ammo 2018-01-11 21:08:30 +04:00
spellpriority.hpp
spells.cpp
spells.hpp
stat.cpp
stat.hpp
steering.cpp
steering.hpp
summoning.cpp Added a delay before summoned creature corpse despawning 2017-08-18 11:58:28 +04:00
summoning.hpp Added a delay before summoned creature corpse despawning 2017-08-18 11:58:28 +04:00
trading.cpp
trading.hpp
weaponpriority.cpp implement rateAmmo() function 2018-01-11 21:08:11 +04:00
weaponpriority.hpp implement rateAmmo() function 2018-01-11 21:08:11 +04:00