openmw-tes3coop/components/sceneutil
scrawl 5d524a6a10 Add custom version of MorphGeometry replacing osgAnimation
Double buffering, custom bounding box and the update in the cull visitor (instead of update) are now all handled internally rather than needing hacks and/or callbacks.
2017-09-01 21:42:36 +00:00
..
attach.cpp Move double buffering implementation inside RigGeometry 2017-09-01 21:42:34 +00:00
attach.hpp Speed up finding of attachment node by using the cached nodeMap 2017-02-03 23:15:37 +01:00
clone.cpp Add custom version of MorphGeometry replacing osgAnimation 2017-09-01 21:42:36 +00:00
clone.hpp Add SceneManager and clone utility 2015-03-26 18:02:51 +01:00
controller.cpp Fixes for building in MSVC 2017-06-13 19:38:12 +09:00
controller.hpp replace boost::shared_ptr in extern and components 2017-06-09 19:08:53 +02:00
lightcontroller.cpp Move observer_ptr include where it belongs 2016-01-25 21:03:33 +01:00
lightcontroller.hpp Pass a Vec4f by reference 2016-01-03 16:43:20 +01:00
lightmanager.cpp use own inline hash_combine function 2017-06-12 00:32:28 +02:00
lightmanager.hpp Refactor LightListCallback to allow for integration in custom Drawables. 2017-03-14 19:27:55 +01:00
lightutil.cpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 2016-10-08 23:17:12 +02:00
lightutil.hpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 2016-10-08 23:17:12 +02:00
morphgeometry.cpp Add custom version of MorphGeometry replacing osgAnimation 2017-09-01 21:42:36 +00:00
morphgeometry.hpp Add custom version of MorphGeometry replacing osgAnimation 2017-09-01 21:42:36 +00:00
optimizer.cpp Fix boolean test 2017-03-15 17:50:13 +01:00
optimizer.hpp optimizer: don't merge Geometry that has transparency sorting enabled 2017-02-24 02:58:27 +01:00
pathgridutil.cpp Changes to color scheme, slight change to drag indicator, 2016-05-29 13:26:29 -04:00
pathgridutil.hpp Drag indicator. 2016-05-18 12:17:26 -04:00
positionattitudetransform.cpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
positionattitudetransform.hpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
riggeometry.cpp Move double buffering implementation inside RigGeometry 2017-09-01 21:42:34 +00:00
riggeometry.hpp Move double buffering implementation inside RigGeometry 2017-09-01 21:42:34 +00:00
serialize.cpp Add custom version of MorphGeometry replacing osgAnimation 2017-09-01 21:42:36 +00:00
serialize.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
skeleton.cpp Move double buffering implementation inside RigGeometry 2017-09-01 21:42:34 +00:00
skeleton.hpp Move double buffering implementation inside RigGeometry 2017-09-01 21:42:34 +00:00
statesetupdater.cpp Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead 2017-02-09 04:51:20 +01:00
statesetupdater.hpp StateSetUpdater: use the frameNumber 2015-12-03 23:46:25 +01:00
unrefqueue.cpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
unrefqueue.hpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
util.cpp Explicitely opt for float matrices in performance critical places 2015-11-22 19:54:27 +01:00
util.hpp Explicitely opt for float matrices in performance critical places 2015-11-22 19:54:27 +01:00
visitor.cpp Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls 2017-02-04 02:16:26 +01:00
visitor.hpp Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls 2017-02-04 02:16:26 +01:00
waterutil.cpp Move water mesh + simple state generation to components library. 2016-08-05 13:25:05 -04:00
waterutil.hpp Move water mesh + simple state generation to components library. 2016-08-05 13:25:05 -04:00
workqueue.cpp More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
workqueue.hpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
writescene.cpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
writescene.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00