..
mwbase
Fix on touch area effect spells ( Fixes #2233 )
2014-12-28 01:51:12 +01:00
mwclass
Stop idle animations for non-biped creatures when attacking/moving
2014-12-28 15:34:47 +01:00
mwdialogue
Function_CreatureTargetted should return '2' for werewolfs
2014-12-24 15:45:12 +01:00
mwgui
Fix cut off text for some widgets in the stats window
2014-12-27 01:25:26 +01:00
mwinput
Implement weapon/spell cycling hotkeys ( Fixes #1024 )
2014-12-15 16:23:08 +01:00
mwmechanics
Stop idle animations for non-biped creatures when attacking/moving
2014-12-28 15:34:47 +01:00
mwrender
Fix torch animation playing when torch is hidden ( Fixes #2236 )
2014-12-28 14:17:53 +01:00
mwscript
Fix unsafe use of BaseNode in Move script instruction
2014-12-27 17:20:37 +01:00
mwsound
Add vanilla-compatible range limiting for playloopsound ( Fixes #244 , Fixes #1342 )
2014-12-08 23:58:20 +01:00
mwstate
Implement leveled list script functions ( Fixes #1546 )
2014-12-17 01:24:22 +01:00
mwworld
Fix on touch area effect spells ( Fixes #2233 )
2014-12-28 01:51:12 +01:00
android_main.c
fixe all code v 2
2014-08-06 00:46:21 +04:00
CMakeLists.txt
Add MWMechanics::Actor class for temporary actor state, move AiState there
2014-12-24 15:45:14 +01:00
crashcatcher.cpp
Fix cppcheck issues
2014-09-26 17:48:14 +02:00
doc.hpp
first set of additional doxygen comments
2010-09-25 15:03:53 +02:00
engine.cpp
Fix player being able to activate objects when knocked out
2014-12-24 15:45:13 +01:00
engine.hpp
Add --script-all-dialogue switch to compile all dialogue scripts ( Fixes #1659 )
2014-12-13 02:51:18 +01:00
main.cpp
Add --script-all-dialogue switch to compile all dialogue scripts ( Fixes #1659 )
2014-12-13 02:51:18 +01:00