openmw-tes3coop/apps/openmw/mwmechanics
scrawl 882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
..
activespells.cpp Move rng to components 2015-04-22 17:58:55 +02:00
activespells.hpp fix: multi effect spell with different ranges (Fixes #2285) 2015-03-01 15:34:18 +13:00
actor.cpp MechanicsManager, frame update 2015-04-25 15:19:17 +02:00
actor.hpp Add MWMechanics::Actor class for temporary actor state, move AiState there 2014-12-24 15:45:14 +01:00
actors.cpp Various math code ported to osg 2015-06-03 19:41:19 +02:00
actors.hpp Remove last remains of Ogre 2015-06-03 23:04:35 +02:00
aiactivate.cpp Draft how to move temporary package state to CharacterController. 2014-10-08 10:58:52 +02:00
aiactivate.hpp Draft how to move temporary package state to CharacterController. 2014-10-08 10:58:52 +02:00
aiavoiddoor.cpp Remove last remains of Ogre 2015-06-03 23:04:35 +02:00
aiavoiddoor.hpp Draft how to move temporary package state to CharacterController. 2014-10-08 10:58:52 +02:00
aicombat.cpp Merge branch 'master' of https://github.com/OpenMW/openmw into osg 2015-06-14 16:32:13 +02:00
aicombat.hpp Merge branch 'master' of https://github.com/OpenMW/openmw into osg 2015-06-14 16:32:13 +02:00
aicombataction.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 17:42:07 +13:00
aicombataction.hpp Silence -Wreorder warnings. 2015-04-28 18:48:02 -05:00
aiescort.cpp Silence -Wreorder warnings, and remove -Wno-reorder. 2015-05-21 22:46:44 -05:00
aiescort.hpp -improved trigonometric precision 2014-10-10 23:31:01 +02:00
aifollow.cpp Remove last remains of Ogre 2015-06-03 23:04:35 +02:00
aifollow.hpp AiFollow: target has to be seen in order to start following (Fixes #1637) 2014-12-09 22:25:28 +01:00
aipackage.cpp Merge branch 'master' of https://github.com/OpenMW/openmw into osg 2015-06-14 16:32:13 +02:00
aipackage.hpp replaced #include with forward class declaration, as suggested by slaugherfish. 2015-06-14 10:30:55 +12:00
aipursue.cpp Stop AiPursue when target has invisibility or chameleon>=75 2014-12-24 15:45:14 +01:00
aipursue.hpp Draft how to move temporary package state to CharacterController. 2014-10-08 10:58:52 +02:00
aisequence.cpp Various math code ported to osg 2015-06-03 19:41:19 +02:00
aisequence.hpp fixed warning C4099: 2015-03-06 21:36:42 +13:00
aistate.hpp Remove BOOST_STATIC_ASSERT to fix clang warnings 2015-06-04 20:11:40 +02:00
aitravel.cpp Merge branch 'master' of https://github.com/OpenMW/openmw into osg 2015-06-14 16:32:13 +02:00
aitravel.hpp AiTravel logic merged into AiPackage. 2015-06-11 18:28:31 +12:00
aiwander.cpp Merge branch 'master' of https://github.com/OpenMW/openmw into osg 2015-06-22 20:09:02 +02:00
aiwander.hpp Remove last remains of Ogre 2015-06-03 23:04:35 +02:00
alchemy.cpp Move rng to components 2015-04-22 17:58:55 +02:00
alchemy.hpp Add automatic potion naming 2014-10-20 17:45:11 +02:00
autocalcspell.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 17:42:07 +13:00
autocalcspell.hpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 2014-07-12 18:53:15 +02:00
character.cpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
character.hpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
combat.cpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
combat.hpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
creaturestats.cpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
creaturestats.hpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
difficultyscaling.cpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
disease.hpp Move rng to components 2015-04-22 17:58:55 +02:00
drawstate.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
enchanting.cpp Move rng to components 2015-04-22 17:58:55 +02:00
enchanting.hpp Enchanting: fix skill-based cast cost bonus being applied twice 2015-01-07 04:41:12 +01:00
levelledlist.hpp Move rng to components 2015-04-22 17:58:55 +02:00
magiceffects.cpp Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
magiceffects.hpp Fix various MSVC warnings 2015-02-15 20:10:21 -06:00
mechanicsmanagerimp.cpp Normalize fixes 2015-06-05 03:41:10 +02:00
mechanicsmanagerimp.hpp Remove last remains of Ogre 2015-06-03 23:04:35 +02:00
movement.hpp Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
npcstats.cpp Werewolf stats compatibility with old save files 2015-06-21 18:45:49 +02:00
npcstats.hpp Don't use separate werewolf skills/attributes for non-player werewolves 2015-06-21 17:28:18 +02:00
objects.cpp Remove last remains of Ogre 2015-06-03 23:04:35 +02:00
objects.hpp Restore projectiles 2015-06-01 21:41:13 +02:00
obstacle.cpp Remove last remains of Ogre 2015-06-03 23:04:35 +02:00
obstacle.hpp Remove unneeded include in obstacle.hpp 2015-02-09 15:12:10 +01:00
pathfinding.cpp Merge branch 'master' of https://github.com/OpenMW/openmw into osg 2015-06-18 15:00:21 +02:00
pathfinding.hpp Merge branch 'master' of https://github.com/OpenMW/openmw into osg 2015-06-18 15:00:21 +02:00
pathgrid.cpp Silence -Wreorder warnings, and remove -Wno-reorder. 2015-05-21 22:46:44 -05:00
pathgrid.hpp fixed warning C4099: 2015-03-06 21:36:42 +13:00
pickpocket.cpp Move rng to components 2015-04-22 17:58:55 +02:00
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
repair.cpp Move rng to components 2015-04-22 17:58:55 +02:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp Move rng to components 2015-04-22 17:58:55 +02:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellcasting.cpp Merge branch 'master' of https://github.com/OpenMW/openmw into osg 2015-06-03 03:18:29 +02:00
spellcasting.hpp Remove last remains of Ogre 2015-06-03 23:04:35 +02:00
spells.cpp Merge branch 'master' of https://github.com/OpenMW/openmw into osg 2015-05-23 20:33:44 +02:00
spells.hpp GetSpellEffects returns true for active abilities (Fixes #2530) 2015-05-11 16:38:16 +02:00
stat.cpp Adjust fix for maximum attribute damage limit 2015-03-09 03:15:11 +01:00
stat.hpp Remove useless #undef's for windows now that we have NOMINMAX flag 2015-06-12 04:39:44 +02:00
steering.cpp Various math code ported to osg 2015-06-03 19:41:19 +02:00
steering.hpp Various math code ported to osg 2015-06-03 19:41:19 +02:00
summoning.cpp Remove last remains of Ogre 2015-06-03 23:04:35 +02:00
summoning.hpp Suppress warning about the lack of virtual destructor. 2015-02-16 16:41:53 +11:00