openmw-tes3coop/apps/openmw
Chris Robinson c5a3fb7ccd Simplify checking for near water sfx change
Rather than checking every frame you're near the water, only check when the
current cell changed (the sfx will only change when moving between interior and
exterior). It also doesn't need to look through all playing sounds, as it's a
local one not attached to a Ptr.
2017-09-14 16:00:41 -07:00
..
mwbase Make a note that stopTrack needs to be called for a stopping track 2017-09-14 16:00:40 -07:00
mwclass Fixes a regression with bound weapons equipping (bug #4050) 2017-09-01 08:59:05 +04:00
mwdialogue Do not show empty journal entries (fixes #3891) 2017-06-27 15:54:16 +04:00
mwgui Merge pull request #1445 from akortunov/guifixes 2017-09-11 10:28:09 +00:00
mwinput Allow to interrupt an attack, if attack button is held 2017-09-01 14:28:21 +04:00
mwmechanics Allow guards to attack fighting creatures only in fAlarmRadius range 2017-09-10 15:26:48 +04:00
mwphysics Revert unintended change to mOnGround variable that was somehow introduced with 38a2de3c51 2017-08-31 21:58:12 +00:00
mwrender Merge pull request #1437 from Capostrophic/nodemapfix 2017-09-10 18:15:20 +00:00
mwscript Take in account elemental shields for GetResist and SetResist script commands (bug #4093) 2017-09-10 22:05:58 +04:00
mwsound Simplify checking for near water sfx change 2017-09-14 16:00:41 -07:00
mwstate Fade screen in on a new game start 2017-07-23 11:04:58 +04:00
mwworld Replace some shared_ptrs with pointers to deque entries 2017-09-14 16:00:30 -07:00
android_commandLine.cpp
android_commandLine.h
android_main.c
CMakeLists.txt Include alext.h to get OpenAL extension definitions 2017-09-14 16:00:40 -07:00
crashcatcher.cpp
doc.hpp
engine.cpp Respect the framelimit in all cases (Fixes #3531) 2017-08-30 21:26:30 +00:00
engine.hpp Allow starting at an (unnamed) exterior cell using --start (Feature #3941) 2017-08-06 22:31:07 +02:00
main.cpp Add missing include for isatty function (Fixes #4002) 2017-08-06 13:02:22 +02:00