forked from mirror/openmw-tes3mp
c5a3fb7ccd
Rather than checking every frame you're near the water, only check when the current cell changed (the sfx will only change when moving between interior and exterior). It also doesn't need to look through all playing sounds, as it's a local one not attached to a Ptr. |
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.. | ||
alext.h | ||
efx-presets.h | ||
efx.h | ||
ffmpeg_decoder.cpp | ||
ffmpeg_decoder.hpp | ||
loudness.cpp | ||
loudness.hpp | ||
movieaudiofactory.cpp | ||
movieaudiofactory.hpp | ||
openal_output.cpp | ||
openal_output.hpp | ||
sound.hpp | ||
sound_buffer.hpp | ||
sound_decoder.hpp | ||
sound_output.hpp | ||
soundmanagerimp.cpp | ||
soundmanagerimp.hpp |