openmw-tes3coop/apps/openmw/mwmechanics
scrawl 866fdfe8bd Crime system improvements
- If someone saw the crime, they will notify everyone else in range, even if the Alarm rating of the witness is 0.
- Pickpocket and selling stolen items now works properly, i.e. honors the victim's Alarm rating instead of always being reported.
2014-12-24 15:45:12 +01:00
..
activespells.cpp
activespells.hpp
actors.cpp Head tracking: don't look at dead actors 2014-12-24 15:45:12 +01:00
actors.hpp Implement NPC head tracking (Fixes #1720) 2014-12-16 20:47:45 +01:00
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp
aicombat.cpp Fix #1734: AI will stop combat if target disappear 2014-12-02 17:38:25 -02:00
aicombat.hpp
aicombataction.cpp Improve AI prioritising health potions 2014-12-24 15:45:12 +01:00
aicombataction.hpp
aiescort.cpp
aiescort.hpp
aifollow.cpp AiFollow: target has to be seen in order to start following (Fixes #1637) 2014-12-09 22:25:28 +01:00
aifollow.hpp AiFollow: target has to be seen in order to start following (Fixes #1637) 2014-12-09 22:25:28 +01:00
aipackage.cpp
aipackage.hpp
aipursue.cpp
aipursue.hpp
aisequence.cpp Implement Calm effect removing combat packages (Fixes #1985) 2014-12-14 19:35:34 +01:00
aisequence.hpp Implement Calm effect removing combat packages (Fixes #1985) 2014-12-14 19:35:34 +01:00
aistate.hpp
aitravel.cpp
aitravel.hpp
aiwander.cpp Change pathgrid workaround to check for interior cell name 2014-12-11 15:19:48 +01:00
aiwander.hpp
alchemy.cpp Fix some static analysis issues (coverity) 2014-12-24 15:45:12 +01:00
alchemy.hpp
autocalcspell.cpp
autocalcspell.hpp
character.cpp Fix some static analysis issues (coverity) 2014-12-24 15:45:12 +01:00
character.hpp Implement NPC head tracking (Fixes #1720) 2014-12-16 20:47:45 +01:00
combat.cpp Allow blocking of hand-to-hand attacks 2014-12-24 15:45:11 +01:00
combat.hpp
creaturestats.cpp Function_CreatureTargetted should return '2' for werewolfs 2014-12-24 15:45:12 +01:00
creaturestats.hpp Function_CreatureTargetted should return '2' for werewolfs 2014-12-24 15:45:12 +01:00
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp Enchanting: fix cast cost for "on use" enchantments being set incorrectly 2014-12-10 18:05:11 +01:00
enchanting.hpp Enchanting: fix cast cost for "on use" enchantments being set incorrectly 2014-12-10 18:05:11 +01:00
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Crime system improvements 2014-12-24 15:45:12 +01:00
mechanicsmanagerimp.hpp Crime system improvements 2014-12-24 15:45:12 +01:00
movement.hpp
npcstats.cpp Fix incorrect implementation of iWerewolfBounty 2014-12-24 15:45:12 +01:00
npcstats.hpp
objects.cpp
objects.hpp
obstacle.cpp
obstacle.hpp
pathfinding.cpp Change pathgrid workaround to check for interior cell name 2014-12-11 15:19:48 +01:00
pathfinding.hpp
pathgrid.cpp Change pathgrid workaround to check for interior cell name 2014-12-11 15:19:48 +01:00
pathgrid.hpp Work around pathgrid record limitation (Fixes #2195) 2014-12-09 00:13:56 +01:00
pickpocket.cpp
pickpocket.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp
spellcasting.cpp Fix some static analysis issues (coverity) 2014-12-24 15:45:12 +01:00
spellcasting.hpp
spells.cpp Graceful error handling for missing spells/factions (Fixes #1825, Bug #2176, Bug #2203) 2014-12-14 02:38:27 +01:00
spells.hpp Graceful error handling for missing spells/factions (Fixes #1825, Bug #2176, Bug #2203) 2014-12-14 02:38:27 +01:00
stat.cpp
stat.hpp
steering.cpp
steering.hpp