..
activespells.cpp
activespells.hpp
actors.cpp
Head tracking: don't look at dead actors
2014-12-24 15:45:12 +01:00
actors.hpp
Implement NPC head tracking ( Fixes #1720 )
2014-12-16 20:47:45 +01:00
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp
aicombat.cpp
Fix #1734 : AI will stop combat if target disappear
2014-12-02 17:38:25 -02:00
aicombat.hpp
aicombataction.cpp
Improve AI prioritising health potions
2014-12-24 15:45:12 +01:00
aicombataction.hpp
aiescort.cpp
aiescort.hpp
aifollow.cpp
AiFollow: target has to be seen in order to start following ( Fixes #1637 )
2014-12-09 22:25:28 +01:00
aifollow.hpp
AiFollow: target has to be seen in order to start following ( Fixes #1637 )
2014-12-09 22:25:28 +01:00
aipackage.cpp
aipackage.hpp
aipursue.cpp
aipursue.hpp
aisequence.cpp
Implement Calm effect removing combat packages ( Fixes #1985 )
2014-12-14 19:35:34 +01:00
aisequence.hpp
Implement Calm effect removing combat packages ( Fixes #1985 )
2014-12-14 19:35:34 +01:00
aistate.hpp
aitravel.cpp
aitravel.hpp
aiwander.cpp
Change pathgrid workaround to check for interior cell name
2014-12-11 15:19:48 +01:00
aiwander.hpp
alchemy.cpp
Fix some static analysis issues (coverity)
2014-12-24 15:45:12 +01:00
alchemy.hpp
autocalcspell.cpp
autocalcspell.hpp
character.cpp
Fix some static analysis issues (coverity)
2014-12-24 15:45:12 +01:00
character.hpp
Implement NPC head tracking ( Fixes #1720 )
2014-12-16 20:47:45 +01:00
combat.cpp
Allow blocking of hand-to-hand attacks
2014-12-24 15:45:11 +01:00
combat.hpp
creaturestats.cpp
Function_CreatureTargetted should return '2' for werewolfs
2014-12-24 15:45:12 +01:00
creaturestats.hpp
Function_CreatureTargetted should return '2' for werewolfs
2014-12-24 15:45:12 +01:00
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp
Enchanting: fix cast cost for "on use" enchantments being set incorrectly
2014-12-10 18:05:11 +01:00
enchanting.hpp
Enchanting: fix cast cost for "on use" enchantments being set incorrectly
2014-12-10 18:05:11 +01:00
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp
Crime system improvements
2014-12-24 15:45:12 +01:00
mechanicsmanagerimp.hpp
Crime system improvements
2014-12-24 15:45:12 +01:00
movement.hpp
npcstats.cpp
Fix incorrect implementation of iWerewolfBounty
2014-12-24 15:45:12 +01:00
npcstats.hpp
objects.cpp
objects.hpp
obstacle.cpp
obstacle.hpp
pathfinding.cpp
Change pathgrid workaround to check for interior cell name
2014-12-11 15:19:48 +01:00
pathfinding.hpp
pathgrid.cpp
Change pathgrid workaround to check for interior cell name
2014-12-11 15:19:48 +01:00
pathgrid.hpp
Work around pathgrid record limitation ( Fixes #2195 )
2014-12-09 00:13:56 +01:00
pickpocket.cpp
pickpocket.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp
spellcasting.cpp
Fix some static analysis issues (coverity)
2014-12-24 15:45:12 +01:00
spellcasting.hpp
spells.cpp
Graceful error handling for missing spells/factions ( Fixes #1825 , Bug #2176 , Bug #2203 )
2014-12-14 02:38:27 +01:00
spells.hpp
Graceful error handling for missing spells/factions ( Fixes #1825 , Bug #2176 , Bug #2203 )
2014-12-14 02:38:27 +01:00
stat.cpp
stat.hpp
steering.cpp
steering.hpp