openmw-tes3coop/apps/openmw/mwworld
2015-02-04 16:41:14 +01:00
..
action.cpp
action.hpp
actionalchemy.cpp Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat. 2014-04-24 22:47:45 -04:00
actionalchemy.hpp
actionapply.cpp Fix Potion use action removing the potion even when the action is not executed (Fixes #1521) 2014-06-17 04:05:20 +02:00
actionapply.hpp Fix Potion use action removing the potion even when the action is not executed (Fixes #1521) 2014-06-17 04:05:20 +02:00
actiondoor.cpp
actiondoor.hpp Opening doors 2013-04-28 14:59:15 +02:00
actioneat.cpp Remove static method MWWorld::Class::get(&Ptr) 2014-05-22 20:50:00 +02:00
actioneat.hpp
actionequip.cpp Allow equipping twohanded weapon and shield at the same time (Fixes #1785) 2014-12-12 16:49:22 +01:00
actionequip.hpp
actionopen.cpp Closes #1081: Implement disease contraction 2014-01-03 23:33:14 +01:00
actionopen.hpp
actionread.cpp Remove static method MWWorld::Class::get(&Ptr) 2014-05-22 20:50:00 +02:00
actionread.hpp
actionrepair.cpp Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat. 2014-04-24 22:47:45 -04:00
actionrepair.hpp
actionsoulgem.cpp Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat. 2014-04-24 22:47:45 -04:00
actionsoulgem.hpp
actiontake.cpp Implement theft detection 2014-01-07 19:58:17 +01:00
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp Add maximum distance for teleporting followers on using a door 2015-01-11 17:04:58 +01:00
actionteleport.hpp Fix potential infinite recursion in ActionTeleport (Fixes #1840) 2014-08-26 02:09:23 +02:00
actiontrap.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
actiontrap.hpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
cellfunctors.hpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
cellref.cpp Fix for broken unsetRefNum 2015-02-03 23:05:06 +01:00
cellref.hpp Fix for broken unsetRefNum 2015-02-03 23:05:06 +01:00
cellreflist.hpp Minor changes to ESM::RefNum 2015-01-11 12:20:22 +13:00
cells.cpp Account for not yet listed cells in getInteriorPtrs 2015-02-04 16:41:14 +01:00
cells.hpp Several warning fixes 2015-01-23 15:34:47 +01:00
cellstore.cpp Ensure the item can be equipped in the given slot when loading inventory 2015-01-23 15:32:34 +01:00
cellstore.hpp Starting to clean up some heavy includes 2014-12-19 09:23:16 +01:00
class.cpp ESSImport: fix NPC factions 2015-01-27 23:12:21 +01:00
class.hpp ESSImport: fix NPC factions 2015-01-27 23:12:21 +01:00
containerstore.cpp Store selected enchant item in savegame (Fixes #1702) 2015-01-23 16:45:47 +01:00
containerstore.hpp Store selected enchant item in savegame (Fixes #1702) 2015-01-23 16:45:47 +01:00
contentloader.hpp Missing iostream include 2013-11-04 10:36:22 +01:00
customdata.hpp
esmloader.cpp Remove some unused code, include cleanup 2015-01-27 23:12:13 +01:00
esmloader.hpp Reduce includes 2015-01-10 01:00:52 +01:00
esmstore.cpp Remove some unused code, include cleanup 2015-01-27 23:12:13 +01:00
esmstore.hpp Several warning fixes 2015-01-23 15:34:47 +01:00
failedaction.cpp
failedaction.hpp
fallback.cpp Fix exception when there are spaces in INI-imported color settings 2014-05-28 21:29:09 +02:00
fallback.hpp
globals.cpp Several warning fixes 2015-01-23 15:34:47 +01:00
globals.hpp Several warning fixes 2015-01-23 15:34:47 +01:00
inventorystore.cpp Store selected enchant item in savegame (Fixes #1702) 2015-01-23 16:45:47 +01:00
inventorystore.hpp Store selected enchant item in savegame (Fixes #1702) 2015-01-23 16:45:47 +01:00
livecellref.cpp fix for potential script problem during saved game loading 2014-09-22 10:12:07 +02:00
livecellref.hpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
localscripts.cpp Remove some unused code, include cleanup 2015-01-27 23:12:13 +01:00
localscripts.hpp
manualref.hpp Revert "Revert "Light charge handling fix"" 2015-01-23 15:33:39 +01:00
nullaction.hpp
physicssystem.cpp Fix swim height, use fSwimHeightScale GMST 2015-01-31 22:40:43 +01:00
physicssystem.hpp Rewrite animated collision shape support (Fixes #2123) 2015-01-13 05:37:37 +01:00
player.cpp Several warning fixes 2015-01-23 15:34:47 +01:00
player.hpp Several warning fixes 2015-01-23 15:34:47 +01:00
projectilemanager.cpp Don't show VFX on the map (Fixes #2324) 2015-01-31 22:40:38 +01:00
projectilemanager.hpp Several warning fixes 2015-01-23 15:34:47 +01:00
ptr.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
ptr.hpp Reduce includes 2015-01-10 01:00:52 +01:00
recordcmp.hpp Remove some unused code, include cleanup 2015-01-27 23:12:13 +01:00
refdata.cpp Add support for undeleting references (Fixes #2193) 2014-12-06 21:08:18 +01:00
refdata.hpp Add support for undeleting references (Fixes #2193) 2014-12-06 21:08:18 +01:00
scene.cpp Add exception handling in addObjectToScene 2015-01-31 22:40:42 +01:00
scene.hpp Implement cell loading threshold (Fixes #1874) 2014-10-02 16:50:10 +02:00
store.cpp Remove some unused code, include cleanup 2015-01-27 23:12:13 +01:00
store.hpp Fix overwriting script records not working 2015-01-31 22:40:40 +01:00
timestamp.cpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
timestamp.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
weather.cpp Move weather reset to clear() method 2015-01-24 16:45:36 +01:00
weather.hpp Move weather reset to clear() method 2015-01-24 16:45:36 +01:00
worldimp.cpp Fix swim height, use fSwimHeightScale GMST 2015-01-31 22:40:43 +01:00
worldimp.hpp Fix swim height, use fSwimHeightScale GMST 2015-01-31 22:40:43 +01:00